ref: 4e12c5ae4f50be84fa644e3939b26b9066bbc4b7
dir: /snes/ppu.c/
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <stdint.h> #include <stdbool.h> #include <stddef.h> #include <assert.h> #include "ppu.h" #include "snes.h" #include "../types.h" static const uint8 kSpriteSizes[8][2] = { {8, 16}, {8, 32}, {8, 64}, {16, 32}, {16, 64}, {32, 64}, {16, 32}, {16, 32} }; static void ppu_handlePixel(Ppu* ppu, int x, int y); static int ppu_getPixel(Ppu* ppu, int x, int y, bool sub, int* r, int* g, int* b); static int ppu_getPixelForBgLayer(Ppu *ppu, int x, int y, int layer, bool priority); static void ppu_calculateMode7Starts(Ppu* ppu, int y); static int ppu_getPixelForMode7(Ppu* ppu, int x, int layer, bool priority); static bool ppu_getWindowState(Ppu* ppu, int layer, int x); static bool ppu_evaluateSprites(Ppu* ppu, int line); static uint16_t ppu_getVramRemap(Ppu* ppu); static void PpuDrawWholeLine(Ppu *ppu, uint y); Ppu* ppu_init(Snes* snes) { Ppu* ppu = (Ppu * )malloc(sizeof(Ppu)); ppu->snes = snes; return ppu; } void ppu_free(Ppu* ppu) { free(ppu); } void ppu_reset(Ppu* ppu) { memset(ppu->vram, 0, sizeof(ppu->vram)); ppu->lastBrightnessMult = 0xff; ppu->lastMosaicModulo = 0xff; ppu->vramPointer = 0; ppu->vramIncrementOnHigh = false; ppu->vramIncrement = 1; ppu->vramRemapMode = 0; ppu->vramReadBuffer = 0; memset(ppu->cgram, 0, sizeof(ppu->cgram)); ppu->cgramPointer = 0; ppu->cgramSecondWrite = false; ppu->cgramBuffer = 0; memset(ppu->oam, 0, sizeof(ppu->oam)); memset(ppu->highOam, 0, sizeof(ppu->highOam)); ppu->oamAdr = 0; ppu->oamAdrWritten = 0; ppu->oamInHigh = false; ppu->oamInHighWritten = false; ppu->oamSecondWrite = false; ppu->oamBuffer = 0; ppu->objPriority = false; ppu->objTileAdr1 = 0; ppu->objTileAdr2 = 0; ppu->objSize = 0; memset(&ppu->objBuffer, 0, sizeof(ppu->objBuffer)); ppu->timeOver = false; ppu->rangeOver = false; ppu->objInterlace_always_zero = false; for(int i = 0; i < 4; i++) { ppu->bgLayer[i].hScroll = 0; ppu->bgLayer[i].vScroll = 0; ppu->bgLayer[i].tilemapWider = false; ppu->bgLayer[i].tilemapHigher = false; ppu->bgLayer[i].tilemapAdr = 0; ppu->bgLayer[i].tileAdr = 0; ppu->bgLayer[i].bigTiles_always_zero = false; ppu->bgLayer[i].mosaicEnabled = false; } ppu->scrollPrev = 0; ppu->scrollPrev2 = 0; ppu->mosaicSize = 1; ppu->mosaicStartLine = 1; for(int i = 0; i < 5; i++) { ppu->layer[i].screenEnabled[0] = false; ppu->layer[i].screenEnabled[1] = false; ppu->layer[i].screenWindowed[0] = false; ppu->layer[i].screenWindowed[1] = false; } memset(ppu->m7matrix, 0, sizeof(ppu->m7matrix)); ppu->m7prev = 0; ppu->m7largeField = false; ppu->m7charFill = false; ppu->m7xFlip = false; ppu->m7yFlip = false; ppu->m7extBg_always_zero = false; ppu->m7startX = 0; ppu->m7startY = 0; for(int i = 0; i < 6; i++) { ppu->windowLayer[i].window1enabled = false; ppu->windowLayer[i].window2enabled = false; ppu->windowLayer[i].window1inversed = false; ppu->windowLayer[i].window2inversed = false; ppu->windowLayer[i].maskLogic_always_zero = 0; } ppu->window1left = 0; ppu->window1right = 0; ppu->window2left = 0; ppu->window2right = 0; ppu->clipMode = 0; ppu->preventMathMode = 0; ppu->addSubscreen = false; ppu->subtractColor = false; ppu->halfColor = false; memset(ppu->mathEnabled, 0, sizeof(ppu->mathEnabled)); ppu->fixedColorR = 0; ppu->fixedColorG = 0; ppu->fixedColorB = 0; ppu->forcedBlank = true; ppu->brightness = 0; ppu->mode = 0; ppu->bg3priority = false; ppu->evenFrame = false; ppu->pseudoHires_always_zero = false; ppu->overscan_always_zero = false; ppu->frameOverscan_always_zero = false; ppu->interlace_always_zero = false; ppu->frameInterlace_always_zero = false; ppu->directColor_always_zero = false; ppu->hCount = 0; ppu->vCount = 0; ppu->hCountSecond = false; ppu->vCountSecond = false; ppu->countersLatched = false; ppu->ppu1openBus = 0; ppu->ppu2openBus = 0; } void ppu_saveload(Ppu *ppu, SaveLoadFunc *func, void *ctx) { func(ctx, &ppu->vram, offsetof(Ppu, mosaicModulo) - offsetof(Ppu, vram)); } bool PpuBeginDrawing(Ppu *ppu, uint8_t *pixels, size_t pitch, uint32_t render_flags) { ppu->renderFlags = render_flags; bool hq = ppu->mode == 7 && !ppu->forcedBlank && (ppu->renderFlags & (kPpuRenderFlags_4x4Mode7 | kPpuRenderFlags_NewRenderer)) == (kPpuRenderFlags_4x4Mode7 | kPpuRenderFlags_NewRenderer); ppu->renderPitch = (uint)pitch; ppu->renderBuffer = pixels; // Cache the brightness computation if (ppu->brightness != ppu->lastBrightnessMult) { uint8_t ppu_brightness = ppu->brightness; ppu->lastBrightnessMult = ppu_brightness; for (int i = 0; i < 32; i++) ppu->brightnessMultHalf[i * 2] = ppu->brightnessMultHalf[i * 2 + 1] = ppu->brightnessMult[i] = ((i << 3) | (i >> 2)) * ppu_brightness / 15; // Store 31 extra entries to remove the need for clamping to 31. memset(&ppu->brightnessMult[32], ppu->brightnessMult[31], 31); } if (hq) { for (int i = 0; i < 256; i++) { uint32 color = ppu->cgram[i]; ppu->colorMapRgb[i] = ppu->brightnessMult[color & 0x1f] << 24 | ppu->brightnessMult[(color >> 5) & 0x1f] << 16 | ppu->brightnessMult[(color >> 10) & 0x1f] << 8; } } return hq; } void ppu_runLine(Ppu *ppu, int line) { if(line == 0) { ppu->rangeOver = false; ppu->timeOver = false; ppu->evenFrame = !ppu->evenFrame; } else { if (ppu->mosaicSize != ppu->lastMosaicModulo) { int mod = ppu->mosaicSize; ppu->lastMosaicModulo = mod; for (int i = 0, j = 0; i < 256; i++) { ppu->mosaicModulo[i] = i - j; j = (j + 1 == mod ? 0 : j + 1); } } // evaluate sprites memset(&ppu->objBuffer.pixel, 0, sizeof(ppu->objBuffer.pixel)); memset(&ppu->objBuffer.prio, 0x05, sizeof(ppu->objBuffer.prio)); ppu->lineHasSprites = !ppu->forcedBlank && ppu_evaluateSprites(ppu, line - 1); // actual line if (ppu->renderFlags & kPpuRenderFlags_NewRenderer) { PpuDrawWholeLine(ppu, line); } else { if (ppu->mode == 7) ppu_calculateMode7Starts(ppu, line); for (int x = 0; x < 256; x++) ppu_handlePixel(ppu, x, line); uint8 *dst = ppu->renderBuffer + ((line - 1) * 2 * ppu->renderPitch); memcpy(dst + ppu->renderPitch, dst, 512 * 4); } } } typedef struct PpuWindows { uint16 edges[6]; uint8 nr; uint8 bits; } PpuWindows; static void PpuWindows_Clear(PpuWindows *win) { win->edges[0] = 0; win->edges[1] = 256; win->nr = 1; win->bits = 0; } static void PpuWindows_Calc(PpuWindows *win, Ppu *ppu, uint layer) { WindowLayer *wl = &ppu->windowLayer[layer]; // Evaluate which spans to render based on the window settings. // There are at most 5 windows. // Algorithm from Snes9x uint nr = 1; win->edges[0] = 0; win->edges[1] = 256; uint8 window_bits = 0; uint i, j, t; bool w1_ena = wl->window1enabled && ppu->window1left <= ppu->window1right; if (w1_ena) { if (ppu->window1left) { win->edges[nr] = ppu->window1left; win->edges[++nr] = 256; } if (ppu->window1right < 255) { win->edges[nr] = ppu->window1right + 1; win->edges[++nr] = 256; } } bool w2_ena = wl->window2enabled && ppu->window2left <= ppu->window2right; if (w2_ena) { for (i = 0; i <= nr && (t = ppu->window2left) != win->edges[i]; i++) { if (t < win->edges[i]) { for (j = nr++; j >= i; j--) win->edges[j + 1] = win->edges[j]; win->edges[i] = t; break; } } for (; i <= nr && (t = ppu->window2right + 1) != win->edges[i]; i++) { if (t < win->edges[i]) { for (j = nr++; j >= i; j--) win->edges[j + 1] = win->edges[j]; win->edges[i] = t; break; } } } win->nr = nr; // get a bitmap of how regions map to windows uint8 w1_bits = 0, w2_bits = 0; if (w1_ena) { for (i = 0; win->edges[i] != ppu->window1left; i++); for (j = i; win->edges[j] != ppu->window1right + 1; j++); w1_bits = ((1 << (j - i)) - 1) << i; } if (wl->window1enabled & wl->window1inversed) w1_bits = ~w1_bits; if (w2_ena) { for (i = 0; win->edges[i] != ppu->window2left; i++); for (j = i; win->edges[j] != ppu->window2right + 1; j++); w2_bits = ((1 << (j - i)) - 1) << i; } if (wl->window2enabled & wl->window2inversed) w2_bits = ~w2_bits; win->bits = w1_bits | w2_bits; } // Draw a whole line of a 4bpp background layer into bgBuffers static void PpuDrawBackground_4bpp(Ppu *ppu, uint y, bool sub, uint layer, uint8 zhi, uint8 zlo) { #define DO_PIXEL(i) do { \ pixel = (bits >> i) & 1 | (bits >> (7 + i)) & 2 | (bits >> (14 + i)) & 4 | (bits >> (21 + i)) & 8; \ if (pixel && z > dst[256 + i]) dst[i] = paletteBase + pixel, dst[256 + i] = z; } while (0) #define DO_PIXEL_HFLIP(i) do { \ pixel = (bits >> (7 - i)) & 1 | (bits >> (14 - i)) & 2 | (bits >> (21 - i)) & 4 | (bits >> (28 - i)) & 8; \ if (pixel && z > dst[256 + i]) dst[i] = paletteBase + pixel, dst[256 + i] = z; } while (0) #define READ_BITS(ta, tile) (addr = &ppu->vram[((ta) + (tile) * 16) & 0x7fff], addr[0] | addr[8] << 16) enum { kPaletteShift = 6 }; Layer *layerp = &ppu->layer[layer]; if (!layerp->screenEnabled[sub]) return; // layer is completely hidden PpuWindows win; layerp->screenWindowed[sub] ? PpuWindows_Calc(&win, ppu, layer) : PpuWindows_Clear(&win); BgLayer *bglayer = &ppu->bgLayer[layer]; y += bglayer->vScroll; int sc_offs = bglayer->tilemapAdr + (((y >> 3) & 0x1f) << 5); if ((y & 0x100) && bglayer->tilemapHigher) sc_offs += bglayer->tilemapWider ? 0x800 : 0x400; const uint16 *tps[2] = { &ppu->vram[sc_offs & 0x7fff], &ppu->vram[sc_offs + (bglayer->tilemapWider ? 0x400 : 0) & 0x7fff] }; int tileadr = ppu->bgLayer[layer].tileAdr, pixel; int tileadr1 = tileadr + 7 - (y & 0x7), tileadr0 = tileadr + (y & 0x7); const uint16 *addr; for (size_t windex = 0; windex < win.nr; windex++) { if (win.bits & (1 << windex)) continue; // layer is disabled for this window part uint x = win.edges[windex] + bglayer->hScroll; uint w = win.edges[windex + 1] - win.edges[windex]; uint8 *dst = ppu->bgBuffers[sub].pixel + win.edges[windex]; const uint16 *tp = tps[x >> 8 & 1] + ((x >> 3) & 0x1f); const uint16 *tp_last = tps[x >> 8 & 1] + 31; const uint16 *tp_next = tps[(x >> 8 & 1) ^ 1]; // Handle clipped pixels on left side if (x & 7) { int curw = IntMin(8 - (x & 7), w); w -= curw; uint32 tile = *tp; tp = (tp != tp_last) ? tp + 1 : tp_next; int ta = (tile & 0x8000) ? tileadr1 : tileadr0; uint8 z = (tile & 0x2000) ? zhi : zlo; uint32 bits = READ_BITS(ta, tile & 0x3ff); if (bits) { int paletteBase = (tile & 0x1c00) >> kPaletteShift; if (tile & 0x4000) { bits >>= (x & 7), x += curw; do DO_PIXEL(0); while (bits >>= 1, dst++, --curw); } else { bits <<= (x & 7), x += curw; do DO_PIXEL_HFLIP(0); while (bits <<= 1, dst++, --curw); } } else { dst += curw; } } // Handle full tiles in the middle while (w >= 8) { uint32 tile = *tp; tp = (tp != tp_last) ? tp + 1 : tp_next; int ta = (tile & 0x8000) ? tileadr1 : tileadr0; uint8 z = (tile & 0x2000) ? zhi : zlo; uint32 bits = READ_BITS(ta, tile & 0x3ff); if (bits) { int paletteBase = (tile & 0x1c00) >> kPaletteShift; if (tile & 0x4000) { DO_PIXEL(0); DO_PIXEL(1); DO_PIXEL(2); DO_PIXEL(3); DO_PIXEL(4); DO_PIXEL(5); DO_PIXEL(6); DO_PIXEL(7); } else { DO_PIXEL_HFLIP(0); DO_PIXEL_HFLIP(1); DO_PIXEL_HFLIP(2); DO_PIXEL_HFLIP(3); DO_PIXEL_HFLIP(4); DO_PIXEL_HFLIP(5); DO_PIXEL_HFLIP(6); DO_PIXEL_HFLIP(7); } } dst += 8, w -= 8; } // Handle remaining clipped part if (w) { uint32 tile = *tp; int ta = (tile & 0x8000) ? tileadr1 : tileadr0; uint8 z = (tile & 0x2000) ? zhi : zlo; uint32 bits = READ_BITS(ta, tile & 0x3ff); if (bits) { int paletteBase = (tile & 0x1c00) >> kPaletteShift; if (tile & 0x4000) { do DO_PIXEL(0); while (bits >>= 1, dst++, --w); } else { do DO_PIXEL_HFLIP(0); while (bits <<= 1, dst++, --w); } } } } #undef READ_BITS #undef DO_PIXEL #undef DO_PIXEL_HFLIP } // Draw a whole line of a 2bpp background layer into bgBuffers static void PpuDrawBackground_2bpp(Ppu *ppu, uint y, bool sub, uint layer, uint8 zhi, uint8 zlo) { #define DO_PIXEL(i) do { \ pixel = (bits >> i) & 1 | (bits >> (7 + i)) & 2; \ if (pixel && z > dst[256 + i]) dst[i] = paletteBase + pixel, dst[256 + i] = z; } while (0) #define DO_PIXEL_HFLIP(i) do { \ pixel = (bits >> (7 - i)) & 1 | (bits >> (14 - i)) & 2; \ if (pixel && z > dst[256 + i]) dst[i] = paletteBase + pixel, dst[256 + i] = z; } while (0) #define READ_BITS(ta, tile) (addr = &ppu->vram[(ta) + (tile) * 8 & 0x7fff], addr[0]) enum { kPaletteShift = 8 }; Layer *layerp = &ppu->layer[layer]; if (!layerp->screenEnabled[sub]) return; // layer is completely hidden PpuWindows win; layerp->screenWindowed[sub] ? PpuWindows_Calc(&win, ppu, layer) : PpuWindows_Clear(&win); BgLayer *bglayer = &ppu->bgLayer[layer]; y += bglayer->vScroll; int sc_offs = bglayer->tilemapAdr + (((y >> 3) & 0x1f) << 5); if ((y & 0x100) && bglayer->tilemapHigher) sc_offs += bglayer->tilemapWider ? 0x800 : 0x400; const uint16 *tps[2] = { &ppu->vram[sc_offs & 0x7fff], &ppu->vram[sc_offs + (bglayer->tilemapWider ? 0x400 : 0) & 0x7fff] }; int tileadr = ppu->bgLayer[layer].tileAdr, pixel; int tileadr1 = tileadr + 7 - (y & 0x7), tileadr0 = tileadr + (y & 0x7); const uint16 *addr; for (size_t windex = 0; windex < win.nr; windex++) { if (win.bits & (1 << windex)) continue; // layer is disabled for this window part uint x = win.edges[windex] + bglayer->hScroll; uint w = win.edges[windex + 1] - win.edges[windex]; uint8 *dst = ppu->bgBuffers[sub].pixel + win.edges[windex]; const uint16 *tp = tps[x >> 8 & 1] + ((x >> 3) & 0x1f); const uint16 *tp_last = tps[x >> 8 & 1] + 31; const uint16 *tp_next = tps[(x >> 8 & 1) ^ 1]; // Handle clipped pixels on left side if (x & 7) { int curw = IntMin(8 - (x & 7), w); w -= curw; uint32 tile = *tp; tp = (tp != tp_last) ? tp + 1 : tp_next; int ta = (tile & 0x8000) ? tileadr1 : tileadr0; uint8 z = (tile & 0x2000) ? zhi : zlo; uint32 bits = READ_BITS(ta, tile & 0x3ff); if (bits) { int paletteBase = (tile & 0x1c00) >> kPaletteShift; if (tile & 0x4000) { bits >>= (x & 7), x += curw; do DO_PIXEL(0); while (bits >>= 1, dst++, --curw); } else { bits <<= (x & 7), x += curw; do DO_PIXEL_HFLIP(0); while (bits <<= 1, dst++, --curw); } } else { dst += curw; } } // Handle full tiles in the middle while (w >= 8) { uint32 tile = *tp; tp = (tp != tp_last) ? tp + 1 : tp_next; int ta = (tile & 0x8000) ? tileadr1 : tileadr0; uint8 z = (tile & 0x2000) ? zhi : zlo; uint32 bits = READ_BITS(ta, tile & 0x3ff); if (bits) { int paletteBase = (tile & 0x1c00) >> kPaletteShift; if (tile & 0x4000) { DO_PIXEL(0); DO_PIXEL(1); DO_PIXEL(2); DO_PIXEL(3); DO_PIXEL(4); DO_PIXEL(5); DO_PIXEL(6); DO_PIXEL(7); } else { DO_PIXEL_HFLIP(0); DO_PIXEL_HFLIP(1); DO_PIXEL_HFLIP(2); DO_PIXEL_HFLIP(3); DO_PIXEL_HFLIP(4); DO_PIXEL_HFLIP(5); DO_PIXEL_HFLIP(6); DO_PIXEL_HFLIP(7); } } dst += 8, w -= 8; } // Handle remaining clipped part if (w) { uint32 tile = *tp; int ta = (tile & 0x8000) ? tileadr1 : tileadr0; uint8 z = (tile & 0x2000) ? zhi : zlo; uint32 bits = READ_BITS(ta, tile & 0x3ff); if (bits) { int paletteBase = (tile & 0x1c00) >> kPaletteShift; if (tile & 0x4000) { do DO_PIXEL(0); while (bits >>= 1, dst++, --w); } else { do DO_PIXEL_HFLIP(0); while (bits <<= 1, dst++, --w); } } } } #undef READ_BITS #undef DO_PIXEL #undef DO_PIXEL_HFLIP } // Draw a whole line of a 4bpp background layer into bgBuffers, with mosaic applied static void PpuDrawBackground_4bpp_mosaic(Ppu *ppu, uint y, bool sub, uint layer, uint8 zhi, uint8 zlo) { #define GET_PIXEL(i) pixel = (bits) & 1 | (bits >> 7) & 2 | (bits >> 14) & 4 | (bits >> 21) & 8 #define GET_PIXEL_HFLIP(i) pixel = (bits >> 7) & 1 | (bits >> 14) & 2 | (bits >> 21) & 4 | (bits >> 28) & 8 #define READ_BITS(ta, tile) (addr = &ppu->vram[((ta) + (tile) * 16) & 0x7fff], addr[0] | addr[8] << 16) enum { kPaletteShift = 6 }; Layer *layerp = &ppu->layer[layer]; if (!layerp->screenEnabled[sub]) return; // layer is completely hidden PpuWindows win; layerp->screenWindowed[sub] ? PpuWindows_Calc(&win, ppu, layer) : PpuWindows_Clear(&win); BgLayer *bglayer = &ppu->bgLayer[layer]; y = ppu->mosaicModulo[y] + bglayer->vScroll; int sc_offs = bglayer->tilemapAdr + (((y >> 3) & 0x1f) << 5); if ((y & 0x100) && bglayer->tilemapHigher) sc_offs += bglayer->tilemapWider ? 0x800 : 0x400; const uint16 *tps[2] = { &ppu->vram[sc_offs & 0x7fff], &ppu->vram[sc_offs + (bglayer->tilemapWider ? 0x400 : 0) & 0x7fff] }; int tileadr = ppu->bgLayer[layer].tileAdr, pixel; int tileadr1 = tileadr + 7 - (y & 0x7), tileadr0 = tileadr + (y & 0x7); const uint16 *addr; for (size_t windex = 0; windex < win.nr; windex++) { if (win.bits & (1 << windex)) continue; // layer is disabled for this window part int sx = win.edges[windex]; uint8 *dst = ppu->bgBuffers[sub].pixel + sx; uint8 *dst_end = ppu->bgBuffers[sub].pixel + win.edges[windex + 1]; uint x = sx + bglayer->hScroll; const uint16 *tp = tps[x >> 8 & 1] + ((x >> 3) & 0x1f); const uint16 *tp_last = tps[x >> 8 & 1] + 31, *tp_next = tps[(x >> 8 & 1) ^ 1]; x &= 7; int w = ppu->mosaicSize - (sx - ppu->mosaicModulo[sx]); do { w = IntMin(w, dst_end - dst); uint32 tile = *tp; int ta = (tile & 0x8000) ? tileadr1 : tileadr0; uint8 z = (tile & 0x2000) ? zhi : zlo; uint32 bits = READ_BITS(ta, tile & 0x3ff); if (tile & 0x4000) bits >>= x, GET_PIXEL(0); else bits <<= x, GET_PIXEL_HFLIP(0); if (pixel) { pixel += (tile & 0x1c00) >> kPaletteShift; int i = 0; do { if (z > dst[i + 256]) dst[i] = pixel, dst[i + 256] = z; } while (++i != w); } dst += w, x += w; for (; x >= 8; x -= 8) tp = (tp != tp_last) ? tp + 1 : tp_next; w = ppu->mosaicSize; } while (dst_end - dst != 0); } #undef READ_BITS #undef GET_PIXEL #undef GET_PIXEL_HFLIP } // Draw a whole line of a 2bpp background layer into bgBuffers, with mosaic applied static void PpuDrawBackground_2bpp_mosaic(Ppu *ppu, int y, bool sub, uint layer, uint8 zhi, uint8 zlo) { #define GET_PIXEL(i) pixel = (bits) & 1 | (bits >> 7) & 2 #define GET_PIXEL_HFLIP(i) pixel = (bits >> 7) & 1 | (bits >> 14) & 2 #define READ_BITS(ta, tile) (addr = &ppu->vram[((ta) + (tile) * 8) & 0x7fff], addr[0]) enum { kPaletteShift = 8 }; Layer *layerp = &ppu->layer[layer]; if (!layerp->screenEnabled[sub]) return; // layer is completely hidden PpuWindows win; layerp->screenWindowed[sub] ? PpuWindows_Calc(&win, ppu, layer) : PpuWindows_Clear(&win); BgLayer *bglayer = &ppu->bgLayer[layer]; y = ppu->mosaicModulo[y] + bglayer->vScroll; int sc_offs = bglayer->tilemapAdr + (((y >> 3) & 0x1f) << 5); if ((y & 0x100) && bglayer->tilemapHigher) sc_offs += bglayer->tilemapWider ? 0x800 : 0x400; const uint16 *tps[2] = { &ppu->vram[sc_offs & 0x7fff], &ppu->vram[sc_offs + (bglayer->tilemapWider ? 0x400 : 0) & 0x7fff] }; int tileadr = ppu->bgLayer[layer].tileAdr, pixel; int tileadr1 = tileadr + 7 - (y & 0x7), tileadr0 = tileadr + (y & 0x7); const uint16 *addr; for (size_t windex = 0; windex < win.nr; windex++) { if (win.bits & (1 << windex)) continue; // layer is disabled for this window part int sx = win.edges[windex]; uint8 *dst = ppu->bgBuffers[sub].pixel + sx; uint8 *dst_end = ppu->bgBuffers[sub].pixel + win.edges[windex + 1]; uint x = sx + bglayer->hScroll; const uint16 *tp = tps[x >> 8 & 1] + ((x >> 3) & 0x1f); const uint16 *tp_last = tps[x >> 8 & 1] + 31, *tp_next = tps[(x >> 8 & 1) ^ 1]; x &= 7; int w = ppu->mosaicSize - (sx - ppu->mosaicModulo[sx]); do { w = IntMin(w, dst_end - dst); uint32 tile = *tp; int ta = (tile & 0x8000) ? tileadr1 : tileadr0; uint8 z = (tile & 0x2000) ? zhi : zlo; uint32 bits = READ_BITS(ta, tile & 0x3ff); if (tile & 0x4000) bits >>= x, GET_PIXEL(0); else bits <<= x, GET_PIXEL_HFLIP(0); if (pixel) { pixel += (tile & 0x1c00) >> kPaletteShift; uint i = 0; do { if (z > dst[i + 256]) dst[i] = pixel, dst[i + 256] = z; } while (++i != w); } dst += w, x += w; for (; x >= 8; x -= 8) tp = (tp != tp_last) ? tp + 1 : tp_next; w = ppu->mosaicSize; } while (dst_end - dst != 0); } #undef READ_BITS #undef GET_PIXEL #undef GET_PIXEL_HFLIP } // level6 should be set if it's from palette 0xc0 which means color math is not applied #define SPRITE_PRIO_TO_PRIO(prio, level6) (((prio) * 4 + 2) * 16 + 4 + (level6 ? 2 : 0)) #define SPRITE_PRIO_TO_PRIO_HI(prio) ((prio) * 4 + 2) static void PpuDrawSprites(Ppu *ppu, uint y, uint sub, bool clear_backdrop) { Layer *layerp = &ppu->layer[4]; if (!layerp->screenEnabled[sub]) return; // layer is completely hidden PpuWindows win; layerp->screenWindowed[sub] ? PpuWindows_Calc(&win, ppu, 4) : PpuWindows_Clear(&win); for (size_t windex = 0; windex < win.nr; windex++) { if (win.bits & (1 << windex)) continue; // layer is disabled for this window part int left = win.edges[windex]; int width = win.edges[windex + 1] - left; uint8 *src = ppu->objBuffer.pixel + left; uint8 *dst = ppu->bgBuffers[sub].pixel + left; if (clear_backdrop) { memcpy(dst, src, width); memcpy(dst + 256, src + 256, width); } else { do { if (src[256] > dst[256]) dst[0] = src[0], dst[256] = src[256]; } while (src++, dst++, --width); } } } // Assumes it's drawn on an empty backdrop static void PpuDrawBackground_mode7(Ppu *ppu, uint y, bool sub, uint8 z) { int layer = 0; Layer *layerp = &ppu->layer[layer]; if (!layerp->screenEnabled[sub]) return; // layer is completely hidden PpuWindows win; layerp->screenWindowed[sub] ? PpuWindows_Calc(&win, ppu, layer) : PpuWindows_Clear(&win); // expand 13-bit values to signed values int hScroll = ((int16_t)(ppu->m7matrix[6] << 3)) >> 3; int vScroll = ((int16_t)(ppu->m7matrix[7] << 3)) >> 3; int xCenter = ((int16_t)(ppu->m7matrix[4] << 3)) >> 3; int yCenter = ((int16_t)(ppu->m7matrix[5] << 3)) >> 3; int clippedH = hScroll - xCenter; int clippedV = vScroll - yCenter; clippedH = (clippedH & 0x2000) ? (clippedH | ~1023) : (clippedH & 1023); clippedV = (clippedV & 0x2000) ? (clippedV | ~1023) : (clippedV & 1023); bool mosaic_enabled = ppu->bgLayer[0].mosaicEnabled && ppu->mosaicSize > 1; if (mosaic_enabled) y = ppu->mosaicModulo[y]; uint32 ry = ppu->m7yFlip ? 255 - y : y; uint32 m7startX = (ppu->m7matrix[0] * clippedH & ~63) + (ppu->m7matrix[1] * ry & ~63) + (ppu->m7matrix[1] * clippedV & ~63) + (xCenter << 8); uint32 m7startY = (ppu->m7matrix[2] * clippedH & ~63) + (ppu->m7matrix[3] * ry & ~63) + (ppu->m7matrix[3] * clippedV & ~63) + (yCenter << 8); for (size_t windex = 0; windex < win.nr; windex++) { if (win.bits & (1 << windex)) continue; // layer is disabled for this window part int x = win.edges[windex], x2 = win.edges[windex + 1], tile; uint8 *dst = ppu->bgBuffers[sub].pixel + x, *dst_end = ppu->bgBuffers[sub].pixel + x2; uint32 rx = ppu->m7xFlip ? 255 - x : x; uint32 xpos = m7startX + ppu->m7matrix[0] * rx; uint32 ypos = m7startY + ppu->m7matrix[2] * rx; uint32 dx = ppu->m7xFlip ? -ppu->m7matrix[0] : ppu->m7matrix[0]; uint32 dy = ppu->m7xFlip ? -ppu->m7matrix[2] : ppu->m7matrix[2]; uint32 outside_value = ppu->m7largeField ? 0x3ffff : 0xffffffff; bool char_fill = ppu->m7charFill; if (mosaic_enabled) { int w = ppu->mosaicSize - (x - ppu->mosaicModulo[x]); do { w = IntMin(w, dst_end - dst); if ((uint32)(xpos | ypos) > outside_value) { if (!char_fill) continue; tile = 0; } else { tile = ppu->vram[(ypos >> 11 & 0x7f) * 128 + (xpos >> 11 & 0x7f)] & 0xff; } uint8 pixel = ppu->vram[tile * 64 + (ypos >> 8 & 7) * 8 + (xpos >> 8 & 7)] >> 8; if (pixel) { int i = 0; do dst[i] = pixel, dst[i + 256] = z; while (++i != w); } } while (xpos += dx * w, ypos += dy * w, dst += w, w = ppu->mosaicSize, dst_end - dst != 0); } else { do { if ((uint32)(xpos | ypos) > outside_value) { if (!char_fill) continue; tile = 0; } else { tile = ppu->vram[(ypos >> 11 & 0x7f) * 128 + (xpos >> 11 & 0x7f)] & 0xff; } uint8 pixel = ppu->vram[tile * 64 + (ypos >> 8 & 7) * 8 + (xpos >> 8 & 7)] >> 8; if (pixel) dst[0] = pixel, dst[256] = z; } while (xpos += dx, ypos += dy, ++dst != dst_end); } } } uint16 g_mode7_lo, g_mode7_hi; void PpuSetMode7PerspectiveCorrection(Ppu *ppu, int low, int high) { ppu->mode7PerspectiveLow = low ? 1.0f / low : 0.0f; ppu->mode7PerspectiveHigh = 1.0f / high; } static FORCEINLINE float FloatInterpolate(float x, float xmin, float xmax, float ymin, float ymax) { return ymin + (ymax - ymin) * (x - xmin) * (1.0f / (xmax - xmin)); } // Upsampled version of mode7 rendering. Draws everything in 4x the normal resolution. // Draws directly to the pixel buffer and bypasses any math, and supports only // a subset of the normal features (all that zelda needs) static void PpuDrawMode7Upsampled(Ppu *ppu, uint y) { // expand 13-bit values to signed values uint32 xCenter = ((int16_t)(ppu->m7matrix[4] << 3)) >> 3, yCenter = ((int16_t)(ppu->m7matrix[5] << 3)) >> 3; uint32 clippedH = (((int16_t)(ppu->m7matrix[6] << 3)) >> 3) - xCenter; uint32 clippedV = (((int16_t)(ppu->m7matrix[7] << 3)) >> 3) - yCenter; uint32 m0 = ppu->m7matrix[0]; // xpos increment per horiz movement uint32 m3 = ppu->m7matrix[3]; // ypos increment per vert movement uint8 *dst_start = &ppu->renderBuffer[(y - 1) * 4 * ppu->renderPitch], *dst_end, *dst = dst_start; int32 m0v[4]; if (*(uint32*)&ppu->mode7PerspectiveLow == 0) { m0v[0] = m0v[1] = m0v[2] = m0v[3] = ppu->m7matrix[0] << 12; } else { static const float kInterpolateOffsets[4] = { -1, -1 + 0.25f, -1 + 0.5f, -1 + 0.75f }; for (int i = 0; i < 4; i++) m0v[i] = 4096.0f / FloatInterpolate((int)y + kInterpolateOffsets[i], 0, 223, ppu->mode7PerspectiveLow, ppu->mode7PerspectiveHigh); } for (int j = 0; j < 4; j++) { m0 = m3 = m0v[j]; uint32 m1 = ppu->m7matrix[1] << 12; // xpos increment per vert movement uint32 m2 = ppu->m7matrix[2] << 12; // ypos increment per horiz movement uint32 xpos = m0 * clippedH + m1 * (clippedV + y) + (xCenter << 20), xcur; uint32 ypos = m2 * clippedH + m3 * (clippedV + y) + (yCenter << 20), ycur; uint32 tile, pixel; xpos -= (m0 + m1) >> 1; ypos -= (m2 + m3) >> 1; xcur = (xpos << 2) + j * m1; ycur = (ypos << 2) + j * m3; dst_end = dst + 4096; #define DRAW_PIXEL() \ tile = ppu->vram[(ycur >> 25 & 0x7f) * 128 + (xcur >> 25 & 0x7f)] & 0xff; \ pixel = ppu->vram[tile * 64 + (ycur >> 22 & 7) * 8 + (xcur >> 22 & 7)] >> 8; \ *(uint32*)dst = ppu->colorMapRgb[pixel]; \ xcur += m0, ycur += m2, dst += 4; do { DRAW_PIXEL(); DRAW_PIXEL(); DRAW_PIXEL(); DRAW_PIXEL(); } while (dst != dst_end); #undef DRAW_PIXEL dst += (ppu->renderPitch - 4096); } if (ppu->lineHasSprites) { uint8 *pixels = ppu->objBuffer.pixel; size_t pitch = ppu->renderPitch; for (size_t i = 0; i < 256; i++) { uint32 pixel = pixels[i]; if (pixel) { uint32 color = ppu->colorMapRgb[pixel]; uint8 *dst = dst_start + i * 16; ((uint32 *)dst)[3] = ((uint32 *)dst)[2] = ((uint32 *)dst)[1] = ((uint32 *)dst)[0] = color; ((uint32 *)(dst + pitch * 1))[3] = ((uint32 *)(dst + pitch * 1))[2] = ((uint32 *)(dst + pitch * 1))[1] = ((uint32 *)(dst + pitch * 1))[0] = color; ((uint32 *)(dst + pitch * 2))[3] = ((uint32 *)(dst + pitch * 2))[2] = ((uint32 *)(dst + pitch * 2))[1] = ((uint32 *)(dst + pitch * 2))[0] = color; ((uint32 *)(dst + pitch * 3))[3] = ((uint32 *)(dst + pitch * 3))[2] = ((uint32 *)(dst + pitch * 3))[1] = ((uint32 *)(dst + pitch * 3))[0] = color; } } } #undef DRAW_PIXEL } static void PpuDrawBackgrounds(Ppu *ppu, int y, bool sub) { // Top 4 bits contain the prio level, and bottom 4 bits the layer type. // SPRITE_PRIO_TO_PRIO can be used to convert from obj prio to this prio. // 15: BG3 tiles with priority 1 if bit 3 of $2105 is set // 14: Sprites with priority 3 (4 * sprite_prio + 2) // 12: BG1 tiles with priority 1 // 11: BG2 tiles with priority 1 // 10: Sprites with priority 2 (4 * sprite_prio + 2) // 8: BG1 tiles with priority 0 // 7: BG2 tiles with priority 0 // 6: Sprites with priority 1 (4 * sprite_prio + 2) // 3: BG3 tiles with priority 1 if bit 3 of $2105 is clear // 2: Sprites with priority 0 (4 * sprite_prio + 2) // 1: BG3 tiles with priority 0 // 0: backdrop if (ppu->mode == 1) { if (ppu->lineHasSprites) PpuDrawSprites(ppu, y, sub, true); if (ppu->bgLayer[0].mosaicEnabled && ppu->mosaicSize > 1) PpuDrawBackground_4bpp_mosaic(ppu, y, sub, 0, 0xc0, 0x80); else PpuDrawBackground_4bpp(ppu, y, sub, 0, 0xc0, 0x80); if (ppu->bgLayer[1].mosaicEnabled && ppu->mosaicSize > 1) PpuDrawBackground_4bpp_mosaic(ppu, y, sub, 1, 0xb1, 0x71); else PpuDrawBackground_4bpp(ppu, y, sub, 1, 0xb1, 0x71); if (ppu->bgLayer[2].mosaicEnabled && ppu->mosaicSize > 1) PpuDrawBackground_2bpp_mosaic(ppu, y, sub, 2, 0xf2, 0x12); else PpuDrawBackground_2bpp(ppu, y, sub, 2, 0xf2, 0x12); } else { // mode 7 PpuDrawBackground_mode7(ppu, y, sub, 0xc0); if (ppu->lineHasSprites) PpuDrawSprites(ppu, y, sub, false); } } static NOINLINE void PpuDrawWholeLine(Ppu *ppu, uint y) { if (ppu->forcedBlank) { uint8 *dst = &ppu->renderBuffer[(y - 1) * 2 * ppu->renderPitch]; size_t pitch = ppu->renderPitch; for (int i = 0; i < 256; i++, dst += 8) { ((uint32*)dst)[1] = ((uint32 *)dst)[0] = 0; ((uint32*)(dst + pitch))[1] = ((uint32*)(dst + pitch))[0] = 0; } return; } if (ppu->mode == 7 && (ppu->renderFlags & kPpuRenderFlags_4x4Mode7)) { PpuDrawMode7Upsampled(ppu, y); return; } // Default background is backdrop memset(&ppu->bgBuffers[0].pixel, 0, sizeof(ppu->bgBuffers[0].pixel)); memset(&ppu->bgBuffers[0].prio, 0x05, sizeof(ppu->bgBuffers[0].prio)); // Render main screen PpuDrawBackgrounds(ppu, y, false); // The 6:th bit is automatically zero, math is never applied to the first half of the sprites. uint32 math_enabled = ppu->mathEnabled[0] << 0 | ppu->mathEnabled[1] << 1 | ppu->mathEnabled[2] << 2 | ppu->mathEnabled[3] << 3 | ppu->mathEnabled[4] << 4 | ppu->mathEnabled[5] << 5; // Render also the subscreen? bool rendered_subscreen = false; if (ppu->preventMathMode != 3 && ppu->addSubscreen && math_enabled) { memset(&ppu->bgBuffers[1].pixel, 0, sizeof(ppu->bgBuffers[1].pixel)); if (ppu->layer[0].screenEnabled[1] | ppu->layer[1].screenEnabled[1] | ppu->layer[2].screenEnabled[1] | ppu->layer[3].screenEnabled[1] | ppu->layer[4].screenEnabled[1]) { memset(&ppu->bgBuffers[1].prio, 0x05, sizeof(ppu->bgBuffers[1].prio)); PpuDrawBackgrounds(ppu, y, true); rendered_subscreen = true; } } // Color window affects the drawing mode in each region PpuWindows cwin; PpuWindows_Calc(&cwin, ppu, 5); static const uint8 kCwBitsMod[8] = { 0x00, 0xff, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, }; uint32 cw_clip_math = ((cwin.bits & kCwBitsMod[ppu->clipMode]) ^ kCwBitsMod[ppu->clipMode + 4]) | ((cwin.bits & kCwBitsMod[ppu->preventMathMode]) ^ kCwBitsMod[ppu->preventMathMode + 4]) << 8; uint32 *dst = (uint32*)&ppu->renderBuffer[(y - 1) * 2 * ppu->renderPitch]; uint32 windex = 0; do { uint32 left = cwin.edges[windex], right = cwin.edges[windex + 1]; // If clip is set, then zero out the rgb values from the main screen. uint32 clip_color_mask = (cw_clip_math & 1) ? 0x1f : 0; uint32 math_enabled_cur = (cw_clip_math & 0x100) ? math_enabled : 0; uint32 fixed_color = ppu->fixedColorR | ppu->fixedColorG << 5 | ppu->fixedColorB << 10; if (math_enabled_cur == 0 || fixed_color == 0 && !ppu->halfColor && !rendered_subscreen) { // Math is disabled (or has no effect), so can avoid the per-pixel maths check uint32 i = left; do { uint32 color = ppu->cgram[ppu->bgBuffers[0].pixel[i]]; dst[1] = dst[0] = ppu->brightnessMult[color & clip_color_mask] << 24 | ppu->brightnessMult[(color >> 5) & clip_color_mask] << 16 | ppu->brightnessMult[(color >> 10) & clip_color_mask] << 8; } while (dst += 2, ++i < right); } else { uint8 *half_color_map = ppu->halfColor ? ppu->brightnessMultHalf : ppu->brightnessMult; // Store this in locals math_enabled_cur |= ppu->addSubscreen << 8 | ppu->subtractColor << 9; // Need to check for each pixel whether to use math or not based on the main screen layer. uint32 i = left; do { uint32 color = ppu->cgram[ppu->bgBuffers[0].pixel[i]], color2; uint8 main_layer = ppu->bgBuffers[0].prio[i] & 0xf; uint32 r = color & clip_color_mask; uint32 g = (color >> 5) & clip_color_mask; uint32 b = (color >> 10) & clip_color_mask; uint8 *color_map = ppu->brightnessMult; if (math_enabled_cur & (1 << main_layer)) { if (math_enabled_cur & 0x100) { // addSubscreen ? if (ppu->bgBuffers[1].pixel[i] != 0) color2 = ppu->cgram[ppu->bgBuffers[1].pixel[i]], color_map = half_color_map; else // Don't halve if ppu->addSubscreen && backdrop color2 = fixed_color; } else { color2 = fixed_color, color_map = half_color_map; } uint32 r2 = (color2 & 0x1f), g2 = ((color2 >> 5) & 0x1f), b2 = ((color2 >> 10) & 0x1f); if (math_enabled_cur & 0x200) { // subtractColor? r = (r >= r2) ? r - r2 : 0; g = (g >= g2) ? g - g2 : 0; b = (b >= b2) ? b - b2 : 0; } else { r += r2; g += g2; b += b2; } } dst[0] = dst[1] = color_map[r] << 24 | color_map[g] << 16 | color_map[b] << 8; } while (dst += 2, ++i < right); } } while (cw_clip_math >>= 1, ++windex < cwin.nr); // Duplicate one line memcpy((uint8*)(dst - 512) + ppu->renderPitch, dst - 512, 512 * 4); } static void ppu_handlePixel(Ppu* ppu, int x, int y) { int r = 0, r2 = 0; int g = 0, g2 = 0; int b = 0, b2 = 0; if (!ppu->forcedBlank) { int mainLayer = ppu_getPixel(ppu, x, y, false, &r, &g, &b); bool colorWindowState = ppu_getWindowState(ppu, 5, x); if ( ppu->clipMode == 3 || (ppu->clipMode == 2 && colorWindowState) || (ppu->clipMode == 1 && !colorWindowState) ) { r = g = b = 0; } int secondLayer = 5; // backdrop bool mathEnabled = mainLayer < 6 && ppu->mathEnabled[mainLayer] && !( ppu->preventMathMode == 3 || (ppu->preventMathMode == 2 && colorWindowState) || (ppu->preventMathMode == 1 && !colorWindowState) ); if ((mathEnabled && ppu->addSubscreen) || ppu->pseudoHires_always_zero || ppu->mode == 5 || ppu->mode == 6) { secondLayer = ppu_getPixel(ppu, x, y, true, &r2, &g2, &b2); } // TODO: subscreen pixels can be clipped to black as well // TODO: math for subscreen pixels (add/sub sub to main) if (mathEnabled) { if (ppu->subtractColor) { r -= (ppu->addSubscreen && secondLayer != 5) ? r2 : ppu->fixedColorR; g -= (ppu->addSubscreen && secondLayer != 5) ? g2 : ppu->fixedColorG; b -= (ppu->addSubscreen && secondLayer != 5) ? b2 : ppu->fixedColorB; } else { r += (ppu->addSubscreen && secondLayer != 5) ? r2 : ppu->fixedColorR; g += (ppu->addSubscreen && secondLayer != 5) ? g2 : ppu->fixedColorG; b += (ppu->addSubscreen && secondLayer != 5) ? b2 : ppu->fixedColorB; } if (ppu->halfColor && (secondLayer != 5 || !ppu->addSubscreen)) { r >>= 1; g >>= 1; b >>= 1; } if (r > 31) r = 31; if (g > 31) g = 31; if (b > 31) b = 31; if (r < 0) r = 0; if (g < 0) g = 0; if (b < 0) b = 0; } if (!(ppu->pseudoHires_always_zero || ppu->mode == 5 || ppu->mode == 6)) { r2 = r; g2 = g; b2 = b; } } int row = y - 1; uint8 *pixelBuffer = (uint8*) &ppu->renderBuffer[row * 2 * ppu->renderPitch + x * 8]; pixelBuffer[0] = 0; pixelBuffer[1] = ((b2 << 3) | (b2 >> 2)) * ppu->brightness / 15; pixelBuffer[2] = ((g2 << 3) | (g2 >> 2)) * ppu->brightness / 15; pixelBuffer[3] = ((r2 << 3) | (r2 >> 2)) * ppu->brightness / 15; pixelBuffer[4] = 0; pixelBuffer[5] = ((b << 3) | (b >> 2)) * ppu->brightness / 15; pixelBuffer[6] = ((g << 3) | (g >> 2)) * ppu->brightness / 15; pixelBuffer[7] = ((r << 3) | (r >> 2)) * ppu->brightness / 15; } static const int bitDepthsPerMode[10][4] = { {2, 2, 2, 2}, {4, 4, 2, 5}, {4, 4, 5, 5}, {8, 4, 5, 5}, {8, 2, 5, 5}, {4, 2, 5, 5}, {4, 5, 5, 5}, {8, 5, 5, 5}, {4, 4, 2, 5}, {8, 7, 5, 5} }; static int ppu_getPixel(Ppu *ppu, int x, int y, bool sub, int *r, int *g, int *b) { // array for layer definitions per mode: // 0-7: mode 0-7; 8: mode 1 + l3prio; 9: mode 7 + extbg // 0-3; layers 1-4; 4: sprites; 5: nonexistent static const int layersPerMode[10][12] = { {4, 0, 1, 4, 0, 1, 4, 2, 3, 4, 2, 3}, {4, 0, 1, 4, 0, 1, 4, 2, 4, 2, 5, 5}, {4, 0, 4, 1, 4, 0, 4, 1, 5, 5, 5, 5}, {4, 0, 4, 1, 4, 0, 4, 1, 5, 5, 5, 5}, {4, 0, 4, 1, 4, 0, 4, 1, 5, 5, 5, 5}, {4, 0, 4, 1, 4, 0, 4, 1, 5, 5, 5, 5}, {4, 0, 4, 4, 0, 4, 5, 5, 5, 5, 5, 5}, {4, 4, 4, 0, 4, 5, 5, 5, 5, 5, 5, 5}, {2, 4, 0, 1, 4, 0, 1, 4, 4, 2, 5, 5}, {4, 4, 1, 4, 0, 4, 1, 5, 5, 5, 5, 5} }; static const int prioritysPerMode[10][12] = { {3, 1, 1, 2, 0, 0, 1, 1, 1, 0, 0, 0}, {3, 1, 1, 2, 0, 0, 1, 1, 0, 0, 5, 5}, {3, 1, 2, 1, 1, 0, 0, 0, 5, 5, 5, 5}, {3, 1, 2, 1, 1, 0, 0, 0, 5, 5, 5, 5}, {3, 1, 2, 1, 1, 0, 0, 0, 5, 5, 5, 5}, {3, 1, 2, 1, 1, 0, 0, 0, 5, 5, 5, 5}, {3, 1, 2, 1, 0, 0, 5, 5, 5, 5, 5, 5}, {3, 2, 1, 0, 0, 5, 5, 5, 5, 5, 5, 5}, {1, 3, 1, 1, 2, 0, 0, 1, 0, 0, 5, 5}, {3, 2, 1, 1, 0, 0, 0, 5, 5, 5, 5, 5} }; static const int layerCountPerMode[10] = { 12, 10, 8, 8, 8, 8, 6, 5, 10, 7 }; // figure out which color is on this location on main- or subscreen, sets it in r, g, b // returns which layer it is: 0-3 for bg layer, 4 or 6 for sprites (depending on palette), 5 for backdrop int actMode = ppu->mode == 1 && ppu->bg3priority ? 8 : ppu->mode; actMode = ppu->mode == 7 && ppu->m7extBg_always_zero ? 9 : actMode; int layer = 5; int pixel = 0; for (int i = 0; i < layerCountPerMode[actMode]; i++) { int curLayer = layersPerMode[actMode][i]; int curPriority = prioritysPerMode[actMode][i]; bool layerActive = false; if (!sub) { layerActive = ppu->layer[curLayer].screenEnabled[0] && ( !ppu->layer[curLayer].screenWindowed[0] || !ppu_getWindowState(ppu, curLayer, x) ); } else { layerActive = ppu->layer[curLayer].screenEnabled[1] && ( !ppu->layer[curLayer].screenWindowed[1] || !ppu_getWindowState(ppu, curLayer, x) ); } if (layerActive) { if (curLayer < 4) { // bg layer int lx = x; int ly = y; if (ppu->bgLayer[curLayer].mosaicEnabled && ppu->mosaicSize > 1) { lx -= lx % ppu->mosaicSize; ly -= (ly - ppu->mosaicStartLine) % ppu->mosaicSize; } if (ppu->mode == 7) { pixel = ppu_getPixelForMode7(ppu, lx, curLayer, curPriority); } else { lx += ppu->bgLayer[curLayer].hScroll; if (ppu->mode == 5 || ppu->mode == 6) { lx *= 2; lx += (sub || ppu->bgLayer[curLayer].mosaicEnabled) ? 0 : 1; if (ppu->interlace_always_zero) { ly *= 2; ly += (ppu->evenFrame || ppu->bgLayer[curLayer].mosaicEnabled) ? 0 : 1; } } ly += ppu->bgLayer[curLayer].vScroll; pixel = ppu_getPixelForBgLayer( ppu, lx & 0x3ff, ly & 0x3ff, curLayer, curPriority ); } } else { // get a pixel from the sprite buffer pixel = 0; if ((ppu->objBuffer.prio[x] >> 4) == SPRITE_PRIO_TO_PRIO_HI(curPriority)) pixel = ppu->objBuffer.pixel[x]; } } if (pixel > 0) { layer = curLayer; break; } } if (ppu->directColor_always_zero && layer < 4 && bitDepthsPerMode[actMode][layer] == 8) { *r = ((pixel & 0x7) << 2) | ((pixel & 0x100) >> 7); *g = ((pixel & 0x38) >> 1) | ((pixel & 0x200) >> 8); *b = ((pixel & 0xc0) >> 3) | ((pixel & 0x400) >> 8); } else { uint16_t color = ppu->cgram[pixel & 0xff]; *r = color & 0x1f; *g = (color >> 5) & 0x1f; *b = (color >> 10) & 0x1f; } if (layer == 4 && pixel < 0xc0) layer = 6; // sprites with palette color < 0xc0 return layer; } static int ppu_getPixelForBgLayer(Ppu *ppu, int x, int y, int layer, bool priority) { BgLayer *layerp = &ppu->bgLayer[layer]; // figure out address of tilemap word and read it bool wideTiles = layerp->bigTiles_always_zero || ppu->mode == 5 || ppu->mode == 6; int tileBitsX = wideTiles ? 4 : 3; int tileHighBitX = wideTiles ? 0x200 : 0x100; int tileBitsY = layerp->bigTiles_always_zero ? 4 : 3; int tileHighBitY = layerp->bigTiles_always_zero ? 0x200 : 0x100; uint16_t tilemapAdr = layerp->tilemapAdr + (((y >> tileBitsY) & 0x1f) << 5 | ((x >> tileBitsX) & 0x1f)); if ((x & tileHighBitX) && layerp->tilemapWider) tilemapAdr += 0x400; if ((y & tileHighBitY) && layerp->tilemapHigher) tilemapAdr += layerp->tilemapWider ? 0x800 : 0x400; uint16_t tile = ppu->vram[tilemapAdr & 0x7fff]; // check priority, get palette if (((bool)(tile & 0x2000)) != priority) return 0; // wrong priority int paletteNum = (tile & 0x1c00) >> 10; // figure out position within tile int row = (tile & 0x8000) ? 7 - (y & 0x7) : (y & 0x7); int col = (tile & 0x4000) ? (x & 0x7) : 7 - (x & 0x7); int tileNum = tile & 0x3ff; if (wideTiles) { // if unflipped right half of tile, or flipped left half of tile if (((bool)(x & 8)) ^ ((bool)(tile & 0x4000))) tileNum += 1; } if (layerp->bigTiles_always_zero) { // if unflipped bottom half of tile, or flipped upper half of tile if (((bool)(y & 8)) ^ ((bool)(tile & 0x8000))) tileNum += 0x10; } // read tiledata, ajust palette for mode 0 int bitDepth = bitDepthsPerMode[ppu->mode][layer]; if (ppu->mode == 0) paletteNum += 8 * layer; // plane 1 (always) int paletteSize = 4; uint16_t plane1 = ppu->vram[(layerp->tileAdr + ((tileNum & 0x3ff) * 4 * bitDepth) + row) & 0x7fff]; int pixel = (plane1 >> col) & 1; pixel |= ((plane1 >> (8 + col)) & 1) << 1; // plane 2 (for 4bpp, 8bpp) if (bitDepth > 2) { paletteSize = 16; uint16_t plane2 = ppu->vram[(layerp->tileAdr + ((tileNum & 0x3ff) * 4 * bitDepth) + 8 + row) & 0x7fff]; pixel |= ((plane2 >> col) & 1) << 2; pixel |= ((plane2 >> (8 + col)) & 1) << 3; } // plane 3 & 4 (for 8bpp) if (bitDepth > 4) { paletteSize = 256; uint16_t plane3 = ppu->vram[(layerp->tileAdr + ((tileNum & 0x3ff) * 4 * bitDepth) + 16 + row) & 0x7fff]; pixel |= ((plane3 >> col) & 1) << 4; pixel |= ((plane3 >> (8 + col)) & 1) << 5; uint16_t plane4 = ppu->vram[(layerp->tileAdr + ((tileNum & 0x3ff) * 4 * bitDepth) + 24 + row) & 0x7fff]; pixel |= ((plane4 >> col) & 1) << 6; pixel |= ((plane4 >> (8 + col)) & 1) << 7; } // return cgram index, or 0 if transparent, palette number in bits 10-8 for 8-color layers return pixel == 0 ? 0 : paletteSize * paletteNum + pixel; } static void ppu_calculateMode7Starts(Ppu* ppu, int y) { // expand 13-bit values to signed values int hScroll = ((int16_t) (ppu->m7matrix[6] << 3)) >> 3; int vScroll = ((int16_t) (ppu->m7matrix[7] << 3)) >> 3; int xCenter = ((int16_t) (ppu->m7matrix[4] << 3)) >> 3; int yCenter = ((int16_t) (ppu->m7matrix[5] << 3)) >> 3; // do calculation int clippedH = hScroll - xCenter; int clippedV = vScroll - yCenter; clippedH = (clippedH & 0x2000) ? (clippedH | ~1023) : (clippedH & 1023); clippedV = (clippedV & 0x2000) ? (clippedV | ~1023) : (clippedV & 1023); if(ppu->bgLayer[0].mosaicEnabled && ppu->mosaicSize > 1) { y -= (y - ppu->mosaicStartLine) % ppu->mosaicSize; } uint8_t ry = ppu->m7yFlip ? 255 - y : y; ppu->m7startX = ( ((ppu->m7matrix[0] * clippedH) & ~63) + ((ppu->m7matrix[1] * ry) & ~63) + ((ppu->m7matrix[1] * clippedV) & ~63) + (xCenter << 8) ); ppu->m7startY = ( ((ppu->m7matrix[2] * clippedH) & ~63) + ((ppu->m7matrix[3] * ry) & ~63) + ((ppu->m7matrix[3] * clippedV) & ~63) + (yCenter << 8) ); } static int ppu_getPixelForMode7(Ppu* ppu, int x, int layer, bool priority) { if (ppu->bgLayer[layer].mosaicEnabled && ppu->mosaicSize > 1) x -= x % ppu->mosaicSize; uint8_t rx = ppu->m7xFlip ? 255 - x : x; int xPos = (ppu->m7startX + ppu->m7matrix[0] * rx) >> 8; int yPos = (ppu->m7startY + ppu->m7matrix[2] * rx) >> 8; bool outsideMap = xPos < 0 || xPos >= 1024 || yPos < 0 || yPos >= 1024; xPos &= 0x3ff; yPos &= 0x3ff; if(!ppu->m7largeField) outsideMap = false; uint8_t tile = outsideMap ? 0 : ppu->vram[(yPos >> 3) * 128 + (xPos >> 3)] & 0xff; uint8_t pixel = outsideMap && !ppu->m7charFill ? 0 : ppu->vram[tile * 64 + (yPos & 7) * 8 + (xPos & 7)] >> 8; if(layer == 1) { if(((bool) (pixel & 0x80)) != priority) return 0; return pixel & 0x7f; } return pixel; } static bool ppu_getWindowState(Ppu* ppu, int layer, int x) { if (!ppu->windowLayer[layer].window1enabled && !ppu->windowLayer[layer].window2enabled) { return false; } if (ppu->windowLayer[layer].window1enabled && !ppu->windowLayer[layer].window2enabled) { bool test = x >= ppu->window1left && x <= ppu->window1right; return ppu->windowLayer[layer].window1inversed ? !test : test; } if (!ppu->windowLayer[layer].window1enabled && ppu->windowLayer[layer].window2enabled) { bool test = x >= ppu->window2left && x <= ppu->window2right; return ppu->windowLayer[layer].window2inversed ? !test : test; } bool test1 = x >= ppu->window1left && x <= ppu->window1right; bool test2 = x >= ppu->window2left && x <= ppu->window2right; if (ppu->windowLayer[layer].window1inversed) test1 = !test1; if (ppu->windowLayer[layer].window2inversed) test2 = !test2; switch (ppu->windowLayer[layer].maskLogic_always_zero) { case 0: return test1 || test2; case 1: return test1 && test2; case 2: return test1 != test2; case 3: return test1 == test2; } return false; } static bool ppu_evaluateSprites(Ppu* ppu, int line) { // TODO: iterate over oam normally to determine in-range sprites, // then iterate those in-range sprites in reverse for tile-fetching // TODO: rectangular sprites, wierdness with sprites at -256 int index = ppu->objPriority ? (ppu->oamAdr & 0xfe) : 0, index_end = index; int spritesFound = 0, tilesFound = 0; uint8 spriteSizes[2] = { kSpriteSizes[ppu->objSize][0], kSpriteSizes[ppu->objSize][1] }; do { int yy = ppu->oam[index] >> 8; if (yy == 0xf0) continue; // this works for zelda because sprites are always 8 or 16. // check if the sprite is on this line and get the sprite size int row = (line - yy) & 0xff; int highOam = ppu->highOam[index >> 3] >> (index & 7); int spriteSize = spriteSizes[(highOam >> 1) & 1]; if (row >= spriteSize) continue; // in y-range, get the x location, using the high bit as well int x = (ppu->oam[index] & 0xff) - (highOam & 1) * 256; // if in x-range if (x <= -spriteSize) continue; // break if we found 32 sprites already if (++spritesFound > 32) { ppu->rangeOver = true; break; } // get some data for the sprite and y-flip row if needed int oam1 = ppu->oam[index + 1]; int objAdr = (oam1 & 0x100) ? ppu->objTileAdr2 : ppu->objTileAdr1; if (oam1 & 0x8000) row = spriteSize - 1 - row; // fetch all tiles in x-range uint8 paletteBase = 0x80 + 16 * ((oam1 & 0xe00) >> 9); uint8 prio = SPRITE_PRIO_TO_PRIO((oam1 & 0x3000) >> 12, (oam1 & 0x800) == 0); for (int col = 0; col < spriteSize; col += 8) { if (col + x > -8 && col + x < 256) { // break if we found 34 8*1 slivers already if (++tilesFound > 34) { ppu->timeOver = true; return true; } // figure out which tile this uses, looping within 16x16 pages, and get it's data int usedCol = oam1 & 0x4000 ? spriteSize - 1 - col : col; int usedTile = ((((oam1 & 0xff) >> 4) + (row >> 3)) << 4) | (((oam1 & 0xf) + (usedCol >> 3)) & 0xf); uint16 *addr = &ppu->vram[(objAdr + usedTile * 16 + (row & 0x7)) & 0x7fff]; uint32 plane = addr[0] | addr[8] << 16; // go over each pixel int px_left = IntMax(-(col + x), 0); int px_right = IntMin(256 - (col + x), 8); uint8 *dst = ppu->objBuffer.pixel + col + x + px_left; for (int px = px_left; px < px_right; px++, dst++) { int shift = oam1 & 0x4000 ? px : 7 - px; uint32 bits = plane >> shift; int pixel = (bits >> 0) & 1 | (bits >> 7) & 2 | (bits >> 14) & 4 | (bits >> 21) & 8; // draw it in the buffer if there is a pixel here, and the buffer there is still empty if (pixel != 0 && dst[0] == 0) dst[0] = paletteBase + pixel, dst[256] = prio; } } } } while ((index = (index + 2) & 0xff) != index_end); return (tilesFound != 0); } static uint16_t ppu_getVramRemap(Ppu* ppu) { uint16_t adr = ppu->vramPointer; switch(ppu->vramRemapMode) { case 0: return adr; case 1: return (adr & 0xff00) | ((adr & 0xe0) >> 5) | ((adr & 0x1f) << 3); case 2: return (adr & 0xfe00) | ((adr & 0x1c0) >> 6) | ((adr & 0x3f) << 3); case 3: return (adr & 0xfc00) | ((adr & 0x380) >> 7) | ((adr & 0x7f) << 3); } return adr; } uint8_t ppu_read(Ppu* ppu, uint8_t adr) { switch(adr) { case 0x04: case 0x14: case 0x24: case 0x05: case 0x15: case 0x25: case 0x06: case 0x16: case 0x26: case 0x08: case 0x18: case 0x28: case 0x09: case 0x19: case 0x29: case 0x0a: case 0x1a: case 0x2a: { return ppu->ppu1openBus; } case 0x34: case 0x35: case 0x36: { int result = ppu->m7matrix[0] * (ppu->m7matrix[1] >> 8); ppu->ppu1openBus = (result >> (8 * (adr - 0x34))) & 0xff; return ppu->ppu1openBus; } case 0x37: { // TODO: only when ppulatch is set ppu->hCount = ppu->snes->hPos / 4; ppu->vCount = ppu->snes->vPos; ppu->countersLatched = true; if (ppu->snes->disableHpos) ppu->vCount = 192; return ppu->snes->openBus; } case 0x38: { uint8_t ret = 0; if(ppu->oamInHigh) { ret = ppu->highOam[((ppu->oamAdr & 0xf) << 1) | (uint8_t)ppu->oamSecondWrite]; if(ppu->oamSecondWrite) { ppu->oamAdr++; if(ppu->oamAdr == 0) ppu->oamInHigh = false; } } else { if(!ppu->oamSecondWrite) { ret = ppu->oam[ppu->oamAdr] & 0xff; } else { ret = ppu->oam[ppu->oamAdr++] >> 8; if(ppu->oamAdr == 0) ppu->oamInHigh = true; } } ppu->oamSecondWrite = !ppu->oamSecondWrite; ppu->ppu1openBus = ret; return ret; } case 0x39: { uint16_t val = ppu->vramReadBuffer; if(!ppu->vramIncrementOnHigh) { ppu->vramReadBuffer = ppu->vram[ppu_getVramRemap(ppu) & 0x7fff]; ppu->vramPointer += ppu->vramIncrement; } ppu->ppu1openBus = val & 0xff; return val & 0xff; } case 0x3a: { uint16_t val = ppu->vramReadBuffer; if(ppu->vramIncrementOnHigh) { ppu->vramReadBuffer = ppu->vram[ppu_getVramRemap(ppu) & 0x7fff]; ppu->vramPointer += ppu->vramIncrement; } ppu->ppu1openBus = val >> 8; return val >> 8; } case 0x3b: { uint8_t ret = 0; if(!ppu->cgramSecondWrite) { ret = ppu->cgram[ppu->cgramPointer] & 0xff; } else { ret = ((ppu->cgram[ppu->cgramPointer++] >> 8) & 0x7f) | (ppu->ppu2openBus & 0x80); } ppu->cgramSecondWrite = !ppu->cgramSecondWrite; ppu->ppu2openBus = ret; return ret; } case 0x3c: { uint8_t val = 0x17;// (ppu->ppu2openBus + ppu->cgramPointer * 7) * 0x31337 >> 8; ppu->hCountSecond = !ppu->hCountSecond; ppu->ppu2openBus = val; return val; } case 0x3d: { uint8_t val = 0; uint16_t vCount = 192;// ppu->vCount if(ppu->vCountSecond) { val = ((vCount >> 8) & 1) | (ppu->ppu2openBus & 0xfe); } else { val = vCount & 0xff; } ppu->vCountSecond = !ppu->vCountSecond; ppu->ppu2openBus = val; return val; } case 0x3e: { uint8_t val = 0x1; // ppu1 version (4 bit) val |= ppu->ppu1openBus & 0x10; val |= ppu->rangeOver << 6; val |= ppu->timeOver << 7; ppu->ppu1openBus = val; return val; } case 0x3f: { uint8_t val = 0x3; // ppu2 version (4 bit), bit 4: ntsc/pal val |= ppu->ppu2openBus & 0x20; val |= ppu->countersLatched << 6; val |= ppu->evenFrame << 7; ppu->countersLatched = false; // TODO: only when ppulatch is set ppu->hCountSecond = false; ppu->vCountSecond = false; ppu->ppu2openBus = val; return val; } default: { return ppu->snes->openBus; } } } void ppu_write(Ppu* ppu, uint8_t adr, uint8_t val) { switch(adr) { case 0x00: { // TODO: oam address reset when written on first line of vblank, (and when forced blank is disabled?) ppu->brightness = val & 0xf; ppu->forcedBlank = val & 0x80; break; } case 0x01: { ppu->objSize = val >> 5; ppu->objTileAdr1 = (val & 7) << 13; ppu->objTileAdr2 = ppu->objTileAdr1 + (((val & 0x18) + 8) << 9); break; } case 0x02: { ppu->oamAdr = val; ppu->oamAdrWritten = ppu->oamAdr; ppu->oamInHigh = ppu->oamInHighWritten; ppu->oamSecondWrite = false; break; } case 0x03: { ppu->objPriority = val & 0x80; ppu->oamInHigh = val & 1; ppu->oamInHighWritten = ppu->oamInHigh; ppu->oamAdr = ppu->oamAdrWritten; ppu->oamSecondWrite = false; break; } case 0x04: { if(ppu->oamInHigh) { ppu->highOam[((ppu->oamAdr & 0xf) << 1) | (uint8_t)ppu->oamSecondWrite] = val; if(ppu->oamSecondWrite) { ppu->oamAdr++; if(ppu->oamAdr == 0) ppu->oamInHigh = false; } } else { if(!ppu->oamSecondWrite) { ppu->oamBuffer = val; } else { ppu->oam[ppu->oamAdr++] = (val << 8) | ppu->oamBuffer; if(ppu->oamAdr == 0) ppu->oamInHigh = true; } } ppu->oamSecondWrite = !ppu->oamSecondWrite; break; } case 0x05: { ppu->mode = val & 0x7; ppu->bg3priority = val & 0x8; assert(val == 7 || val == 9); assert(ppu->mode == 1 || ppu->mode == 7); // bigTiles are never used assert((val & 0xf0) == 0); break; } case 0x06: { // TODO: mosaic line reset specifics ppu->bgLayer[0].mosaicEnabled = val & 0x1; ppu->bgLayer[1].mosaicEnabled = val & 0x2; ppu->bgLayer[2].mosaicEnabled = val & 0x4; ppu->bgLayer[3].mosaicEnabled = val & 0x8; ppu->mosaicSize = (val >> 4) + 1; break; } case 0x07: case 0x08: case 0x09: case 0x0a: { // small tilemaps are used in attract intro ppu->bgLayer[adr - 7].tilemapWider = val & 0x1; ppu->bgLayer[adr - 7].tilemapHigher = val & 0x2; ppu->bgLayer[adr - 7].tilemapAdr = (val & 0xfc) << 8; break; } case 0x0b: { ppu->bgLayer[0].tileAdr = (val & 0xf) << 12; ppu->bgLayer[1].tileAdr = (val & 0xf0) << 8; break; } case 0x0c: { ppu->bgLayer[2].tileAdr = (val & 0xf) << 12; ppu->bgLayer[3].tileAdr = (val & 0xf0) << 8; break; } case 0x0d: { ppu->m7matrix[6] = ((val << 8) | ppu->m7prev) & 0x1fff; ppu->m7prev = val; // fallthrough to normal layer BG-HOFS } case 0x0f: case 0x11: case 0x13: { ppu->bgLayer[(adr - 0xd) / 2].hScroll = ((val << 8) | (ppu->scrollPrev & 0xf8) | (ppu->scrollPrev2 & 0x7)) & 0x3ff; ppu->scrollPrev = val; ppu->scrollPrev2 = val; break; } case 0x0e: { ppu->m7matrix[7] = ((val << 8) | ppu->m7prev) & 0x1fff; ppu->m7prev = val; // fallthrough to normal layer BG-VOFS } case 0x10: case 0x12: case 0x14: { ppu->bgLayer[(adr - 0xe) / 2].vScroll = ((val << 8) | ppu->scrollPrev) & 0x3ff; ppu->scrollPrev = val; break; } case 0x15: { if((val & 3) == 0) { ppu->vramIncrement = 1; } else if((val & 3) == 1) { ppu->vramIncrement = 32; } else { ppu->vramIncrement = 128; } ppu->vramRemapMode = (val & 0xc) >> 2; ppu->vramIncrementOnHigh = val & 0x80; break; } case 0x16: { ppu->vramPointer = (ppu->vramPointer & 0xff00) | val; ppu->vramReadBuffer = ppu->vram[ppu_getVramRemap(ppu) & 0x7fff]; break; } case 0x17: { ppu->vramPointer = (ppu->vramPointer & 0x00ff) | (val << 8); ppu->vramReadBuffer = ppu->vram[ppu_getVramRemap(ppu) & 0x7fff]; break; } case 0x18: { // TODO: vram access during rendering (also cgram and oam) uint16_t vramAdr = ppu_getVramRemap(ppu); if (val != 0xef) { val += 0; } ppu->vram[vramAdr & 0x7fff] = (ppu->vram[vramAdr & 0x7fff] & 0xff00) | val; if(!ppu->vramIncrementOnHigh) ppu->vramPointer += ppu->vramIncrement; break; } case 0x19: { uint16_t vramAdr = ppu_getVramRemap(ppu); ppu->vram[vramAdr & 0x7fff] = (ppu->vram[vramAdr & 0x7fff] & 0x00ff) | (val << 8); if(ppu->vramIncrementOnHigh) ppu->vramPointer += ppu->vramIncrement; break; } case 0x1a: { ppu->m7largeField = val & 0x80; ppu->m7charFill = val & 0x40; ppu->m7yFlip = val & 0x2; ppu->m7xFlip = val & 0x1; break; } case 0x1b: case 0x1c: case 0x1d: case 0x1e: { ppu->m7matrix[adr - 0x1b] = (val << 8) | ppu->m7prev; ppu->m7prev = val; break; } case 0x1f: case 0x20: { ppu->m7matrix[adr - 0x1b] = ((val << 8) | ppu->m7prev) & 0x1fff; ppu->m7prev = val; break; } case 0x21: { ppu->cgramPointer = val; ppu->cgramSecondWrite = false; break; } case 0x22: { if(!ppu->cgramSecondWrite) { ppu->cgramBuffer = val; } else { ppu->cgram[ppu->cgramPointer++] = (val << 8) | ppu->cgramBuffer; } ppu->cgramSecondWrite = !ppu->cgramSecondWrite; break; } case 0x23: case 0x24: case 0x25: { ppu->windowLayer[(adr - 0x23) * 2].window1inversed = (val & 0x1) != 0; ppu->windowLayer[(adr - 0x23) * 2].window1enabled = (val & 0x2) != 0; ppu->windowLayer[(adr - 0x23) * 2].window2inversed = (val & 0x4) != 0; ppu->windowLayer[(adr - 0x23) * 2].window2enabled = (val & 0x8) != 0; ppu->windowLayer[(adr - 0x23) * 2 + 1].window1inversed = (val & 0x10) != 0; ppu->windowLayer[(adr - 0x23) * 2 + 1].window1enabled = (val & 0x20) != 0; ppu->windowLayer[(adr - 0x23) * 2 + 1].window2inversed = (val & 0x40) != 0; ppu->windowLayer[(adr - 0x23) * 2 + 1].window2enabled = (val & 0x80) != 0; break; } case 0x26: { ppu->window1left = val; break; } case 0x27: { ppu->window1right = val; break; } case 0x28: { ppu->window2left = val; break; } case 0x29: { ppu->window2right = val; break; } case 0x2a: { assert(val == 0); // maskLogic_always_zero break; } case 0x2b: { assert(val == 0); // maskLogic_always_zero break; } case 0x2c: { ppu->layer[0].screenEnabled[0] = val & 0x1; ppu->layer[1].screenEnabled[0] = val & 0x2; ppu->layer[2].screenEnabled[0] = val & 0x4; ppu->layer[3].screenEnabled[0] = val & 0x8; ppu->layer[4].screenEnabled[0] = val & 0x10; break; } case 0x2d: { ppu->layer[0].screenEnabled[1] = val & 0x1; ppu->layer[1].screenEnabled[1] = val & 0x2; ppu->layer[2].screenEnabled[1] = val & 0x4; ppu->layer[3].screenEnabled[1] = val & 0x8; ppu->layer[4].screenEnabled[1] = val & 0x10; break; } case 0x2e: { ppu->layer[0].screenWindowed[0] = val & 0x1; ppu->layer[1].screenWindowed[0] = val & 0x2; ppu->layer[2].screenWindowed[0] = val & 0x4; ppu->layer[3].screenWindowed[0] = val & 0x8; ppu->layer[4].screenWindowed[0] = val & 0x10; break; } case 0x2f: { ppu->layer[0].screenWindowed[1] = val & 0x1; ppu->layer[1].screenWindowed[1] = val & 0x2; ppu->layer[2].screenWindowed[1] = val & 0x4; ppu->layer[3].screenWindowed[1] = val & 0x8; ppu->layer[4].screenWindowed[1] = val & 0x10; break; } case 0x30: { assert((val & 1) == 0); // directColor always zero ppu->addSubscreen = val & 0x2; ppu->preventMathMode = (val & 0x30) >> 4; ppu->clipMode = (val & 0xc0) >> 6; break; } case 0x31: { ppu->subtractColor = val & 0x80; ppu->halfColor = val & 0x40; for(int i = 0; i < 6; i++) { ppu->mathEnabled[i] = val & (1 << i); } break; } case 0x32: { if(val & 0x80) ppu->fixedColorB = val & 0x1f; if(val & 0x40) ppu->fixedColorG = val & 0x1f; if(val & 0x20) ppu->fixedColorR = val & 0x1f; break; } case 0x33: { assert(val == 0); ppu->interlace_always_zero = val & 0x1; ppu->objInterlace_always_zero = val & 0x2; ppu->overscan_always_zero = val & 0x4; ppu->pseudoHires_always_zero = val & 0x8; ppu->m7extBg_always_zero = val & 0x40; break; } default: { break; } } }