ref: 4f97999d66ba83fa51dbfda53e2e1bcd348f6150
dir: /overlord.h/
#pragma once #include "types.h" void Overlord_StalfosFactory(int k); void Overlord_SetX(int k, uint16 v); void Overlord_SetY(int k, uint16 v); void Overlord_SpawnBoulder(); void Overlord_Main(); void Overlord_ExecuteAll(); void Overlord_ExecuteSingle(int k); void Overlord19_ArmosCoordinator_bounce(int k); void Overlord18_InvisibleStalfos(int k); void Overlord17_PotTrap(int k); void Overlord16_ZoroSpawner(int k); void Overlord15_WizzrobeSpawner(int k); void Overlord14_TileRoom(int k); int TileRoom_SpawnTile(int k); void Overlord10_PirogusuSpawner_left(int k); void Overlord0A_FallingSquare(int k); void SpawnFallingTile(int k); void Overlord09_WallmasterSpawner(int k); void Overlord08_BlobSpawner(int k); void Overlord07_MovingFloor(int k); void Sprite_Overlord_PlayFallingSfx(int k); void Overlord05_FallingStalfos(int k); void Overlord06_BadSwitchSnake(int k); void Overlord02_FullRoomCannons(int k); void Overlord03_VerticalCannon(int k); void Overlord_SpawnCannonBall(int k, int xd); void Overlord01_PositionTarget(int k); void Overlord_CheckIfActive(int k); void ArmosCoordinator_RotateKnights(int k); void ArmosCoordinator_Rotate(int k); bool ArmosCoordinator_CheckKnights(); void ArmosCoordinator_DisableCoercion(int k);