ref: 6ad3eafc211d08e52e6812aa545ff3de0a7fa446
dir: /tile_detect.h/
#pragma once #include "types.h" uint8 Overworld_GetTileAttributeAtLocation(uint16 x, uint16 y); void TileDetect_Movement_Y(uint16 direction); void TileDetect_Movement_X(uint16 direction); void TileDetect_Movement_VerticalSlopes(uint16_t direction); void TileDetect_Movement_HorizontalSlopes(uint16_t direction); void Player_TileDetectNearby(); void Hookshot_CheckTileCollision(int k); void Hookshot_CheckSingleLayerTileCollision(uint16 x, uint16 y, int dir); void HandleNudgingInADoor(int8 speed); void TileCheckForMirrorBonk(); void TileDetect_SwordSwingDeepInDoor(uint8 dw); void TileDetect_ResetState(); void TileDetection_Execute(uint16 x, uint16 y, uint16 bits); void TileDetect_ExecuteInner(uint8 tile, uint16 offs, uint16 bits, bool is_indoors);