ref: 6dc3c0d1085b6a58417dd2f663ad46c9bc3a8c0d
dir: /load_gfx.cpp/
#include "zelda_rtl.h" #include "variables.h" #include "snes_regs.h" #include "overworld.h" #include "load_gfx.h" #include "player.h" #include "tables/generated_images.h" #include "tables/generated_font.h" #include "tables/generated_palettes.h" #include "sprite.h" static const uint16 kGlovesColor[2] = {0x52f6, 0x376}; static const uint8 kGraphics_IncrementalVramUpload_Dst[16] = {0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f}; static const uint8 kGraphics_IncrementalVramUpload_Src[16] = {0x0, 0x2, 0x4, 0x6, 0x8, 0xa, 0xc, 0xe, 0x10, 0x12, 0x14, 0x16, 0x18, 0x1a, 0x1c, 0x1e}; static const uint16 kPaletteFilteringBits[64] = { 0xffff, 0xffff, 0xfffe, 0xffff, 0x7fff, 0x7fff, 0x7fdf, 0xfbff, 0x7f7f, 0x7f7f, 0x7df7, 0xefbf, 0x7bdf, 0x7bdf, 0x77bb, 0xddef, 0x7777, 0x7777, 0x6edd, 0xbb77, 0x6db7, 0x6db7, 0x5b6d, 0xb6db, 0x5b5b, 0x5b5b, 0x56b6, 0xad6b, 0x5555, 0xad6b, 0x5555, 0xaaab, 0x5555, 0x5555, 0x2a55, 0x5555, 0x2a55, 0x2a55, 0x294a, 0x5295, 0x2525, 0x2525, 0x2492, 0x4925, 0x1249, 0x1249, 0x1122, 0x4489, 0x1111, 0x1111, 0x844, 0x2211, 0x421, 0x421, 0x208, 0x1041, 0x101, 0x101, 0x20, 0x401, 1, 1, 0, 1, }; static const uint16 kPaletteFilter_Agahnim_Tab[3] = {0x160, 0x180, 0x1a0}; static const uint8 kMainTilesets[37][8] = { { 0, 1, 16, 6, 14, 31, 24, 15}, { 0, 1, 16, 8, 14, 34, 27, 15}, { 0, 1, 16, 6, 14, 31, 24, 15}, { 0, 1, 19, 7, 14, 35, 28, 15}, { 0, 1, 16, 7, 14, 33, 24, 15}, { 0, 1, 16, 9, 14, 32, 25, 15}, { 2, 3, 18, 11, 14, 33, 26, 15}, { 0, 1, 17, 12, 14, 36, 27, 15}, { 0, 1, 17, 8, 14, 34, 27, 15}, { 0, 1, 17, 12, 14, 37, 26, 15}, { 0, 1, 17, 12, 14, 38, 27, 15}, { 0, 1, 20, 10, 14, 39, 29, 15}, { 0, 1, 17, 10, 14, 40, 30, 15}, { 2, 3, 18, 11, 14, 41, 22, 15}, { 0, 1, 21, 13, 14, 42, 24, 15}, { 0, 1, 16, 7, 14, 35, 28, 15}, { 0, 1, 19, 7, 14, 4, 5, 15}, { 0, 1, 19, 7, 14, 4, 5, 15}, { 0, 1, 16, 9, 14, 32, 27, 15}, { 0, 1, 16, 9, 14, 42, 23, 15}, { 2, 3, 18, 11, 14, 33, 28, 15}, { 0, 8, 17, 27, 34, 46, 93, 91}, { 0, 8, 16, 24, 32, 43, 93, 91}, { 0, 8, 16, 24, 32, 43, 93, 91}, { 58, 59, 60, 61, 83, 77, 62, 91}, { 66, 67, 68, 69, 32, 43, 63, 93}, { 0, 8, 16, 24, 32, 43, 93, 91}, { 0, 8, 16, 24, 32, 43, 93, 91}, { 0, 8, 16, 24, 32, 43, 93, 91}, { 0, 8, 16, 24, 32, 43, 93, 91}, { 0, 8, 16, 24, 32, 43, 93, 91}, {113, 114, 113, 114, 32, 43, 93, 91}, { 58, 59, 60, 61, 83, 77, 62, 91}, { 66, 67, 68, 69, 32, 43, 63, 89}, { 0, 114, 113, 114, 32, 43, 93, 15}, { 22, 57, 29, 23, 64, 65, 57, 30}, { 0, 70, 57, 114, 64, 65, 57, 15}, }; static const uint8 kSpriteTilesets[144][4] = { { 0, 73, 0, 0}, {70, 73, 12, 29}, {72, 73, 19, 29}, {70, 73, 19, 14}, {72, 73, 12, 17}, {72, 73, 12, 16}, {79, 73, 74, 80}, {14, 73, 74, 17}, {70, 73, 18, 0}, { 0, 73, 0, 80}, { 0, 73, 0, 17}, {72, 73, 12, 0}, { 0, 0, 55, 54}, {72, 73, 76, 17}, {93, 44, 12, 68}, { 0, 0, 78, 0}, {15, 0, 18, 16}, { 0, 0, 0, 76}, { 0, 13, 23, 0}, {22, 13, 23, 27}, {22, 13, 23, 20}, {21, 13, 23, 21}, {22, 13, 24, 25}, {22, 13, 23, 25}, {22, 13, 0, 0}, {22, 13, 24, 27}, {15, 73, 74, 17}, {75, 42, 92, 21}, {22, 73, 23, 29}, { 0, 0, 0, 21}, {22, 13, 23, 16}, {22, 73, 18, 0}, {22, 73, 12, 17}, { 0, 0, 18, 16}, {22, 13, 0, 17}, {22, 73, 12, 0}, {22, 13, 76, 17}, {14, 13, 74, 17}, {22, 26, 23, 27}, {79, 52, 74, 80}, {53, 77, 101, 54}, {74, 52, 78, 0}, {14, 52, 74, 17}, {81, 52, 93, 89}, {75, 73, 76, 17}, {45, 0, 0, 0}, {93, 0, 18, 89}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, {71, 73, 43, 45}, {70, 73, 28, 82}, { 0, 73, 28, 82}, {93, 73, 0, 82}, {70, 73, 19, 82}, {75, 77, 74, 90}, {71, 73, 28, 82}, {75, 77, 57, 54}, {31, 44, 46, 82}, {31, 44, 46, 29}, {47, 44, 46, 82}, {47, 44, 46, 49}, {31, 30, 48, 82}, {81, 73, 19, 0}, {79, 73, 19, 80}, {79, 77, 74, 80}, {75, 73, 76, 43}, {31, 32, 34, 83}, {85, 61, 66, 67}, {31, 30, 35, 82}, {31, 30, 57, 58}, {31, 30, 58, 62}, {31, 30, 60, 61}, {64, 30, 39, 63}, {85, 26, 66, 67}, {31, 30, 42, 82}, {31, 30, 56, 82}, {31, 32, 40, 82}, {31, 32, 38, 82}, {31, 44, 37, 82}, {31, 32, 39, 82}, {31, 30, 41, 82}, {31, 44, 59, 82}, {70, 73, 36, 82}, {33, 65, 69, 51}, {31, 44, 40, 49}, {31, 13, 41, 82}, {31, 30, 39, 82}, {31, 32, 39, 83}, {72, 73, 19, 82}, {14, 30, 74, 80}, {31, 32, 38, 83}, {21, 0, 0, 0}, {31, 0, 42, 82}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, {50, 0, 0, 8}, {93, 73, 0, 82}, {85, 73, 66, 67}, {97, 98, 99, 80}, {97, 98, 99, 80}, {97, 98, 99, 80}, {97, 98, 99, 80}, {97, 98, 99, 80}, {97, 98, 99, 80}, {97, 86, 87, 80}, {97, 98, 99, 80}, {97, 98, 99, 80}, {97, 86, 87, 80}, {97, 86, 99, 80}, {97, 86, 87, 80}, {97, 86, 51, 80}, {97, 86, 87, 80}, {97, 98, 99, 80}, {97, 98, 99, 80}, }; static const uint8 kAuxTilesets[82][4] = { { 6, 0, 31, 24}, { 8, 0, 34, 27}, { 6, 0, 31, 24}, { 7, 0, 35, 28}, { 7, 0, 33, 24}, { 9, 0, 32, 25}, { 11, 0, 33, 26}, { 12, 0, 36, 25}, { 8, 0, 34, 27}, { 12, 0, 37, 27}, { 12, 0, 38, 27}, { 10, 0, 39, 29}, { 10, 0, 40, 30}, { 11, 0, 41, 22}, { 13, 0, 42, 24}, { 7, 0, 35, 28}, { 7, 0, 4, 5}, { 7, 0, 4, 5}, { 9, 0, 32, 27}, { 9, 0, 42, 23}, { 11, 0, 33, 28}, { 9, 0, 32, 25}, { 11, 0, 33, 26}, { 9, 0, 36, 27}, { 8, 0, 34, 27}, { 9, 0, 37, 27}, { 9, 0, 38, 27}, { 10, 0, 39, 29}, { 9, 0, 40, 30}, { 12, 0, 41, 22}, { 13, 0, 42, 23}, {114, 0, 43, 93}, { 0, 0, 0, 0}, { 0, 87, 76, 0}, { 0, 86, 79, 0}, { 0, 83, 77, 0}, { 0, 82, 73, 0}, { 0, 85, 74, 0}, { 0, 83, 84, 0}, { 0, 81, 78, 0}, { 0, 0, 0, 0}, { 0, 80, 75, 0}, { 0, 83, 77, 0}, { 0, 85, 84, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 71, 72, 0}, { 0, 0, 0, 0}, { 0, 87, 76, 0}, { 0, 86, 79, 0}, { 0, 83, 77, 0}, { 0, 82, 73, 0}, { 0, 85, 74, 0}, { 0, 83, 84, 0}, { 0, 81, 78, 0}, { 0, 0, 0, 0}, { 0, 80, 75, 0}, { 0, 83, 0, 0}, { 0, 53, 54, 0}, { 0, 96, 52, 0}, { 0, 43, 44, 0}, { 0, 45, 46, 0}, { 0, 47, 48, 0}, { 0, 55, 56, 0}, { 0, 51, 52, 0}, { 0, 49, 50, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, { 0, 0, 0, 0}, {114, 113, 114, 113}, { 23, 64, 65, 57}, }; static const uint16 kTagalongWhich[14] = {0, 0x600, 0x300, 0x300, 0x300, 0, 0, 0x900, 0x600, 0x600, 0x900, 0x900, 0x600, 0x900}; static const uint16 kDecodeAnimatedSpriteTile_Tab[57] = { 0x9c0, 0x30, 0x60, 0x90, 0xc0, 0x300, 0x318, 0x330, 0x348, 0x360, 0x378, 0x390, 0x930, 0x3f0, 0x420, 0x450, 0x468, 0x600, 0x630, 0x660, 0x690, 0x6c0, 0x6f0, 0x720, 0x750, 0x768, 0x900, 0x930, 0x960, 0x990, 0x9f0, 0, 0xf0, 0xa20, 0xa50, 0x660, 0x600, 0x618, 0x630, 0x648, 0x678, 0x6d8, 0x6a8, 0x708, 0x738, 0x768, 0x960, 0x900, 0x3c0, 0x990, 0x9a8, 0x9c0, 0x9d8, 0xa08, 0xa38, 0x600, 0x630, }; static const uint16 kSwordTypeToGfxOffs[5] = {0, 0, 0x120, 0x120, 0x120}; static const uint16 kShieldTypeToGfxOffs[4] = {0x660, 0x660, 0x6f0, 0x900}; static const int8 kOwBgPalInfo[93] = { 0, -1, 7, 0, 1, 7, 0, 2, 7, 0, 3, 7, 0, 4, 7, 0, 5, 7, 0, 6, 7, 7, 6, 5, 0, 8, 7, 0, 9, 7, 0, 10, 7, 0, 11, 7, 0, -1, 7, 0, -1, 7, 3, 4, 7, 4, 4, 3, 16, -1, 6, 16, 1, 6, 16, 17, 6, 16, 3, 6, 16, 4, 6, 16, 5, 6, 16, 6, 6, 18, 19, 4, 18, 5, 4, 16, 9, 6, 16, 11, 6, 16, 12, 6, 16, 13, 6, 16, 14, 6, 16, 15, 6, }; static const int8 kOwSprPalInfo[40] = { -1, -1, 3, 10, 3, 6, 3, 1, 0, 2, 3, 14, 3, 2, 19, 1, 11, 12, 17, 1, 7, 5, 17, 0, 9, 11, 15, 5, 3, 5, 3, 7, 15, 2, 10, 2, 5, 1, 12, 14, }; static const int8 kSpotlight_delta_size[4] = {-7, 7, 7, 7}; static const uint8 kSpotlight_goal[4] = {0, 126, 35, 126}; static const uint8 kConfigureSpotlightTable_Helper_Tab[129] = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0xfe, 0xfe, 0xfe, 0xfd, 0xfd, 0xfd, 0xfd, 0xfc, 0xfc, 0xfc, 0xfb, 0xfb, 0xfb, 0xfa, 0xfa, 0xf9, 0xf9, 0xf8, 0xf8, 0xf7, 0xf7, 0xf6, 0xf6, 0xf5, 0xf5, 0xf4, 0xf3, 0xf3, 0xf2, 0xf1, 0xf1, 0xf0, 0xef, 0xee, 0xee, 0xed, 0xec, 0xeb, 0xea, 0xe9, 0xe9, 0xe8, 0xe7, 0xe6, 0xe5, 0xe4, 0xe3, 0xe2, 0xe1, 0xdf, 0xde, 0xdd, 0xdc, 0xdb, 0xda, 0xd8, 0xd7, 0xd6, 0xd5, 0xd3, 0xd2, 0xd0, 0xcf, 0xcd, 0xcc, 0xca, 0xc9, 0xc7, 0xc6, 0xc4, 0xc2, 0xc1, 0xbf, 0xbd, 0xbb, 0xb9, 0xb7, 0xb6, 0xb4, 0xb1, 0xaf, 0xad, 0xab, 0xa9, 0xa7, 0xa4, 0xa2, 0x9f, 0x9d, 0x9a, 0x97, 0x95, 0x92, 0x8f, 0x8c, 0x89, 0x86, 0x82, 0x7f, 0x7b, 0x78, 0x74, 0x70, 0x6c, 0x67, 0x63, 0x5e, 0x59, 0x53, 0x4d, 0x46, 0x3f, 0x37, 0x2d, 0x1f, 0, }; static const uint8 kGraphicsHalfSlotPacks[20] = { 1, 1, 8, 8, 9, 9, 2, 2, 2, 2, 3, 3, 4, 4, 5, 5, 8, 8, 8, 8, }; static const int8 kGraphicsLoadSp6[20] = { 10, -1, 3, -1, 0, -1, -1, -1, 1, -1, 2, -1, 0, -1, -1, -1, -1, -1, -1, -1, }; static const uint8 kMirrorWarp_LoadNext_NmiLoad[15] = {0, 14, 15, 16, 17, 0, 0, 0, 0, 0, 0, 18, 19, 20, 0}; const uint16 *GetFontPtr() { return kFontData; } static const uint8 *GetCompSpritePtr(int i) { return kSprGfx[i]; } void ApplyPaletteFilter_bounce() { const uint16 *load_ptr = kPaletteFilteringBits + (palette_filter_countdown >= 0x10); int mask = kUpperBitmasks[palette_filter_countdown & 0xf]; int dt = darkening_or_lightening_screen ? 1 : -1; int j = 0; for (;;) { uint16 c = main_palette_buffer[j], a = aux_palette_buffer[j]; if (!(load_ptr[(a & 0x1f) * 2] & mask)) c += dt; if (!(load_ptr[(a & 0x3e0) >> 4] & mask)) c += dt << 5; if (!(load_ptr[(a & 0x7c00) >> 9] & mask)) c += dt << 10; main_palette_buffer[j] = c; j++; if (j == 1) j = 0x20; else if (j == 0xd8) j = 0xe0; else if (j == 0xf0) break; } flag_update_cgram_in_nmi++; if (!darkening_or_lightening_screen) { if (++palette_filter_countdown != mosaic_target_level) return; } else { if (palette_filter_countdown-- != mosaic_target_level) return; } darkening_or_lightening_screen ^= 2; palette_filter_countdown = 0; subsubmodule_index++; } void PaletteFilter_Range(int from, int to) { const uint16 *load_ptr = kPaletteFilteringBits + (palette_filter_countdown >= 0x10); int mask = kUpperBitmasks[palette_filter_countdown & 0xf]; int dt = darkening_or_lightening_screen ? 1 : -1; for (int j = from; j != to; j++) { uint16 c = main_palette_buffer[j], a = aux_palette_buffer[j]; if (!(load_ptr[(a & 0x1f) * 2] & mask)) c += dt; if (!(load_ptr[(a & 0x3e0) >> 4] & mask)) c += dt << 5; if (!(load_ptr[(a & 0x7c00) >> 9] & mask)) c += dt << 10; main_palette_buffer[j] = c; } } void PaletteFilter_IncrCountdown() { if (++palette_filter_countdown == 0x1f) { palette_filter_countdown = 0; darkening_or_lightening_screen ^= 2; if (darkening_or_lightening_screen) WORD(link_actual_vel_y)++; // wtf? } flag_update_cgram_in_nmi++; } uint8 *LoadItemAnimationGfxOne(uint8 *dst, int num, int r12, bool from_temp) { static const uint8 kIntro_LoadGfx_Tab[10] = { 0, 11, 8, 38, 42, 45, 34, 3, 33, 46 }; const uint8 *src = from_temp ? &g_ram[0x14000] : GetCompSpritePtr(0); const uint8 *base_src = src; src += kIntro_LoadGfx_Tab[r12] * 24; Expand3To4High(dst, src, base_src, num); Expand3To4High(dst + 0x20 * num, src + 0x180, base_src, num); return dst + 0x40 * num; } uint16 snes_divide(uint16 dividend, uint8 divisor) { return divisor ? dividend / divisor : 0xffff; } void EraseTileMaps_normal() { EraseTileMaps(0x7f, 0x1ec); } void DecompAndUpload2bpp(uint8 pack) { Decomp_spr(&g_ram[0x14000], pack); const uint8 *src = &g_ram[0x14000]; for (int i = 0; i < 1024; i++, src += 2) zelda_ppu_write_word(VMDATAL, WORD(src[0])); } void RecoverPegGFXFromMapping() { if (BYTE(orange_blue_barrier_state)) Dungeon_UpdatePegGFXBuffer(0x180, 0x0); else Dungeon_UpdatePegGFXBuffer(0x0, 0x180); } void LoadOverworldMapPalette() { memcpy(main_palette_buffer, &kOverworldMapPaletteData[overworld_screen_index & 0x40 ? 0x80 : 0], 256); } void EraseTileMaps_triforce() { // 808333 EraseTileMaps(0xa9, 0x7f); } void EraseTileMaps_dungeonmap() { // 80833f EraseTileMaps(0x7f, 0x300); } void EraseTileMaps(uint16 r2, uint16 r0) { // 808355 uint16 *dst = g_zenv.vram; for (int i = 0; i < 0x2000; i++) dst[i] = r0; dst = g_zenv.vram + 0x6000; for (int i = 0; i < 0x800; i++) dst[i] = r2; } void EnableForceBlank() { // 80893d zelda_ppu_write(INIDISP, 0x80); INIDISP_copy = 0x80; zelda_snes_dummy_write(HDMAEN, 0); HDMAEN_copy = 0; } void LoadItemGFXIntoWRAM4BPPBuffer() { // 80d231 uint8 *dst = &g_ram[0x9000 + 0x480]; dst = LoadItemAnimationGfxOne(dst, 7, 0, false); // rod dst = LoadItemAnimationGfxOne(dst, 7, 1, false); // hammer dst = LoadItemAnimationGfxOne(dst, 3, 2, false); // bow Decomp_spr(&g_ram[0x14000], 95); dst = LoadItemAnimationGfxOne(dst, 4, 3, true); // shovel dst = LoadItemAnimationGfxOne(dst, 3, 4, true); // sleeping zzz dst = LoadItemAnimationGfxOne(dst, 1, 5, true); // misc #2 dst = LoadItemAnimationGfxOne(dst, 4, 6, false); // hookshot Decomp_spr(&g_ram[0x14000], 96); dst = LoadItemAnimationGfxOne(dst, 14, 7, true); // bugnet dst = LoadItemAnimationGfxOne(dst, 7, 8, true); // cane Decomp_spr(&g_ram[0x14000], 95); dst = LoadItemAnimationGfxOne(dst, 2, 9, true); // book of mudora Decomp_spr(&g_ram[0x14000], 84); dst = &g_ram[0xa480]; Expand3To4High(dst, &g_ram[0x14000], g_ram, 8); Expand3To4High(dst + 8 * 0x20, &g_ram[0x14180], g_ram, 8); // rupees Decomp_spr(&g_ram[0x14000], 96); dst = &g_ram[0xb280]; Expand3To4High(dst, &g_ram[0x14000], g_ram, 3); Expand3To4High(dst + 3 * 0x20, &g_ram[0x14180], g_ram, 3); LoadItemGFX_Auxiliary(); } void DecompressSwordGraphics() { // 80d2c8 Decomp_spr(&g_ram[0x14600], 0x5f); Decomp_spr(&g_ram[0x14000], 0x5e); const uint8 *src = &g_ram[0x14000] + kSwordTypeToGfxOffs[link_sword_type]; Expand3To4High(&g_ram[0x9000 + 0], src, g_ram, 12); Expand3To4High(&g_ram[0x9000 + 0x180], src + 0x180, g_ram, 12); } void DecompressShieldGraphics() { // 80d308 Decomp_spr(&g_ram[0x14600], 0x5f); Decomp_spr(&g_ram[0x14000], 0x5e); const uint8 *src = &g_ram[0x14000] + kShieldTypeToGfxOffs[link_shield_type]; Expand3To4High(&g_ram[0x9000 + 0x300], src, g_ram, 6); Expand3To4High(&g_ram[0x9000 + 0x3c0], src + 0x180, g_ram,6); } void DecompressAnimatedDungeonTiles(uint8 a) { // 80d337 Decomp_bg(&g_ram[0x14000], a); Do3To4Low16Bit(&g_ram[0x9000 + 0x1680], &g_ram[0x14000], 48); Decomp_bg(&g_ram[0x14000], 0x5c); Do3To4Low16Bit(&g_ram[0x9000 + 0x1C80], &g_ram[0x14000], 48); for (int i = 0; i < 256; i++) { uint8 *p = &g_ram[0x9000 + i * 2]; uint16 x = WORD(p[0x1880]); WORD(p[0x1880]) = WORD(p[0x1C80]); WORD(p[0x1C80]) = WORD(p[0x1E80]); WORD(p[0x1E80]) = WORD(p[0x1A80]); WORD(p[0x1A80]) = x; } animated_tile_vram_addr = 0x3b00; } void DecompressAnimatedOverworldTiles(uint8 a) { // 80d394 Decomp_bg(&g_ram[0x14000], a); Do3To4Low16Bit(&g_ram[0x9000 + 0x1680], &g_ram[0x14000], 64); Decomp_bg(&g_ram[0x14000], a + 1); Do3To4Low16Bit(&g_ram[0x9000 + 0x1E80], &g_ram[0x14000], 32); animated_tile_vram_addr = 0x3c00; } void LoadItemGFX_Auxiliary() { // 80d3c6 Decomp_bg(&g_ram[0x14000], 0xf); Do3To4Low16Bit(&g_ram[0x9000 + 0x2340], &g_ram[0x14000], 16); Decomp_spr(&g_ram[0x14000], 0x58); Do3To4Low16Bit(&g_ram[0x9000 + 0x2540], &g_ram[0x14000], 32); Decomp_bg(&g_ram[0x14000], 0x5); Do3To4Low16Bit(&g_ram[0x9000 + 0x2dc0], &g_ram[0x14480], 2); } void LoadFollowerGraphics() { // 80d423 uint8 yv = 0x64; if (savegame_tagalong != 1) { yv = 0x66; if (savegame_tagalong >= 9) { yv = 0x59; if (savegame_tagalong >= 12) yv = 0x58; } } Decomp_spr(&g_ram[0x14600], yv); Decomp_spr(&g_ram[0x14000], 0x65); Do3To4Low16Bit(&g_ram[0x9000] + 0x2940, &g_ram[0x14000 + kTagalongWhich[savegame_tagalong]], 0x20); } void WriteTo4BPPBuffer_at_7F4000(uint8 a) { // 80d4db uint8 *src = &g_ram[0x14000] + kDecodeAnimatedSpriteTile_Tab[a]; Expand3To4High(&g_ram[0x9000] + 0x2d40, src, g_ram, 2); Expand3To4High(&g_ram[0x9000] + 0x2d40 + 0x40, src + 0x180, g_ram, 2); } void DecodeAnimatedSpriteTile_variable(uint8 a) { // 80d4ed uint8 y = (a == 0x23 || a >= 0x37) ? 0x5d : (a == 0xc || a >= 0x24) ? 0x5c : 0x5b; Decomp_spr(&g_ram[0x14600], y); Decomp_spr(&g_ram[0x14000], 0x5a); WriteTo4BPPBuffer_at_7F4000(a); } void Expand3To4High(uint8 *dst, const uint8 *src, const uint8 *base, int num) { // 80d61c do { const uint8 *src2 = src + 0x10; int n = 8; do { uint16 t = WORD(src[0]); uint8 u = src2[0]; WORD(dst[0]) = t; WORD(dst[0x10]) = (t | (t >> 8) | u) << 8 | u; src += 2, src2 += 1, dst += 2; } while (--n); dst += 16, src = src2; if (!(src - base & 0x78)) src += 0x180; } while (--num); } void LoadTransAuxGFX() { // 80d66e uint8 *dst = &g_ram[0x6000]; const uint8 *p = kAuxTilesets[aux_tile_theme_index]; int len; if (p[0]) { aux_bg_subset_0 = p[0]; len = Decomp_bg(dst, aux_bg_subset_0); assert(len == 0x600); } if (p[1]) { aux_bg_subset_1 = p[1]; len = Decomp_bg(dst + 0x600, aux_bg_subset_1); assert(len == 0x600); } if (p[2]) { aux_bg_subset_2 = p[2]; len = Decomp_bg(dst + 0x600*2, aux_bg_subset_2); assert(len == 0x600); } if (p[3]) { aux_bg_subset_3 = p[3]; len = Decomp_bg(dst + 0x600*3, aux_bg_subset_3); assert(len == 0x600); } Gfx_LoadSpritesInner(dst + 0x600 * 4 ); } void LoadTransAuxGFX_sprite() { // 80d6f9 Gfx_LoadSpritesInner(&g_ram[0x7800]); } void Gfx_LoadSpritesInner(uint8 *dst) { // 80d706 const uint8 *p = kSpriteTilesets[sprite_graphics_index]; int len; if (p[0]) sprite_gfx_subset_0 = p[0]; len = Decomp_spr(dst, sprite_gfx_subset_0); assert(len == 0x600); if (p[1]) sprite_gfx_subset_1 = p[1]; len = Decomp_spr(dst + 0x600, sprite_gfx_subset_1); assert(len == 0x600); if (p[2]) sprite_gfx_subset_2 = p[2]; len = Decomp_spr(dst + 0x600*2, sprite_gfx_subset_2); assert(len == 0x600); if (p[3]) sprite_gfx_subset_3 = p[3]; len = Decomp_spr(dst + 0x600*3, sprite_gfx_subset_3); assert(len == 0x600); incremental_counter_for_vram = 0; } void ReloadPreviouslyLoadedSheets() { // 80d788 Decomp_bg(&g_ram[0x6000], aux_bg_subset_0); Decomp_bg(&g_ram[0x6600], aux_bg_subset_1); Decomp_bg(&g_ram[0x6c00], aux_bg_subset_2); Decomp_bg(&g_ram[0x7200], aux_bg_subset_3); Decomp_spr(&g_ram[0x7800], sprite_gfx_subset_0); Decomp_spr(&g_ram[0x7e00], sprite_gfx_subset_1); Decomp_spr(&g_ram[0x8400], sprite_gfx_subset_2); Decomp_spr(&g_ram[0x8a00], sprite_gfx_subset_3); incremental_counter_for_vram = 0; } void Attract_DecompressStoryGFX() { // 80d80e Decomp_spr(&g_ram[0x14000], 0x67); Decomp_spr(&g_ram[0x14800], 0x68); } void AnimateMirrorWarp() { // 80d864 int st = overworld_map_state++, tt; nmi_subroutine_index = nmi_disable_core_updates = kMirrorWarp_LoadNext_NmiLoad[st]; uint8 t, xt = overworld_screen_index & 0x40 ? 8 : 0; switch (st) { case 0: if (++mirror_vars.ctr2 != 32) overworld_map_state = 0; else SetTargetOverworldWarpToPyramid(); break; case 1: AnimateMirrorWarp_DecompressNewTileSets(); Decomp_bg(&g_ram[0x14000], kVariousPacks[xt]); Decomp_bg(&g_ram[0x14600], kVariousPacks[xt + 1]); Do3To4High16Bit(&g_ram[0x10000], &g_ram[0x14000], 64); Do3To4Low16Bit(&g_ram[0x10800], &g_ram[0x14600], 64); break; case 2: Decomp_bg(&g_ram[0x14000], kVariousPacks[xt + 2]); Decomp_bg(&g_ram[0x14600], kVariousPacks[xt + 3]); Do3To4Low16Bit(&g_ram[0x10000], &g_ram[0x14000], 64); Do3To4High16Bit(&g_ram[0x10800], &g_ram[0x14600], 64); break; case 3: Decomp_bg(&g_ram[0x14000], aux_bg_subset_1); Decomp_bg(&g_ram[0x14600], aux_bg_subset_2); Do3To4High16Bit(&g_ram[0x10000], &g_ram[0x14000], 128); break; case 4: Decomp_bg(&g_ram[0x14000], kVariousPacks[xt + 4]); Decomp_bg(&g_ram[0x14600], kVariousPacks[xt + 5]); Do3To4Low16Bit(&g_ram[0x10000], &g_ram[0x14000], 128); break; case 5: PreOverworld_LoadOverlays(); if (BYTE(overworld_screen_index) == 27 || BYTE(overworld_screen_index) == 91) TS_copy = 1; submodule_index--; nmi_subroutine_index = nmi_disable_core_updates = 12; break; case 6: case 9: nmi_subroutine_index = nmi_disable_core_updates = 13; break; case 7: Overworld_DrawScreenAtCurrentMirrorPosition(); nmi_disable_core_updates++; break; case 8: MirrorWarp_LoadSpritesAndColors(); nmi_subroutine_index = nmi_disable_core_updates = 12; break; case 10: t = overworld_screen_index & 0xbf; DecompressAnimatedOverworldTiles(t == 3 || t == 5 || t == 7 ? 0x58 : 0x5a); break; case 11: t = overworld_screen_index; TS_copy = (t == 0 || t == 0x70 || t == 0x40 || t == 0x5b || t == 3 || t == 5 || t == 7 || t == 0x43 || t == 0x45 || t == 0x47); Do3To4High16Bit(&g_ram[0x10000], GetCompSpritePtr(kVariousPacks[xt + 6]), 64); break; case 12: Decomp_spr(&g_ram[0x14000], sprite_gfx_subset_0); Decomp_spr(&g_ram[0x14600], sprite_gfx_subset_1); tt = WORD(sprite_gfx_subset_0); if (tt == 0x52 || tt == 0x53 || tt == 0x5a || tt == 0x5b) Do3To4High16Bit(&g_ram[0x10000], &g_ram[0x14000], 64); else Do3To4Low16Bit(&g_ram[0x10000], &g_ram[0x14000], 64); Do3To4Low16Bit(&g_ram[0x10800], &g_ram[0x14600], 64); break; case 13: Decomp_spr(&g_ram[0x14000], sprite_gfx_subset_2); Decomp_spr(&g_ram[0x14600], sprite_gfx_subset_3); Do3To4Low16Bit(&g_ram[0x10000], &g_ram[0x14000], 128); HandleFollowersAfterMirroring(); break; case 14: overworld_map_state = 14; break; } } void AnimateMirrorWarp_DecompressNewTileSets() { // 80d8fe const uint8 *mt = kMainTilesets[main_tile_theme_index]; const uint8 *at = kAuxTilesets[aux_tile_theme_index]; aux_bg_subset_0 = at[0] ? at[0] : mt[3]; aux_bg_subset_1 = at[1] ? at[1] : mt[4]; aux_bg_subset_2 = at[2] ? at[2] : mt[5]; aux_bg_subset_3 = at[3] ? at[3] : mt[6]; const uint8 *p = kSpriteTilesets[sprite_graphics_index]; if (p[0]) sprite_gfx_subset_0 = p[0]; if (p[1]) sprite_gfx_subset_1 = p[1]; if (p[2]) sprite_gfx_subset_2 = p[2]; if (p[3]) sprite_gfx_subset_3 = p[3]; } void Graphics_IncrementalVRAMUpload() { // 80deff if (incremental_counter_for_vram == 16) return; nmi_update_tilemap_dst = kGraphics_IncrementalVramUpload_Dst[incremental_counter_for_vram]; nmi_update_tilemap_src = kGraphics_IncrementalVramUpload_Src[incremental_counter_for_vram] << 8; incremental_counter_for_vram++; } void PrepTransAuxGfx() { // 80df1a Do3To4High16Bit(&g_ram[0x10000], &g_ram[0x6000], 0x40); if (aux_tile_theme_index >= 32) { Do3To4High16Bit(&g_ram[0x10800], &g_ram[0x6600], 0x80); Do3To4Low16Bit(&g_ram[0x11800], &g_ram[0x7200], 0x40); } else { Do3To4Low16Bit(&g_ram[0x10800], &g_ram[0x6600], 0xC0); } } void Do3To4High16Bit(uint8 *dst, const uint8 *src, int num) { // 80df4f do { const uint8 *src2 = src + 0x10; int n = 8; do { uint16 t = WORD(src[0]); uint8 u = src2[0]; WORD(dst[0]) = t; WORD(dst[0x10]) = (t | (t >> 8) | u) << 8 | u; src += 2, src2 += 1, dst += 2; } while (--n); dst += 16, src = src2; } while (--num); } void Do3To4Low16Bit(uint8 *dst, const uint8 *src, int num) { // 80dfb8 do { const uint8 *src2 = src + 0x10; int n = 8; do { WORD(dst[0]) = WORD(src[0]); WORD(dst[0x10]) = src2[0]; src += 2, src2 += 1, dst += 2; } while (--n); dst += 16, src = src2; } while (--num); } void LoadNewSpriteGFXSet() { // 80e031 Do3To4Low16Bit(&g_ram[0x10000], &g_ram[0x7800], 0xC0); if (sprite_gfx_subset_3 == 0x52 || sprite_gfx_subset_3 == 0x53 || sprite_gfx_subset_3 == 0x5a || sprite_gfx_subset_3 == 0x5b) Do3To4High16Bit(&g_ram[0x11800], &g_ram[0x8a00], 0x40); else Do3To4Low16Bit(&g_ram[0x11800], &g_ram[0x8a00], 0x40); } void InitializeTilesets() { // 80e19b zelda_ppu_write(VMAIN, 0x80); zelda_ppu_write_word(VMADDL, 0x4400); LoadCommonSprites(); const uint8 *p = kSpriteTilesets[sprite_graphics_index]; if (p[0]) sprite_gfx_subset_0 = p[0]; if (p[1]) sprite_gfx_subset_1 = p[1]; if (p[2]) sprite_gfx_subset_2 = p[2]; if (p[3]) sprite_gfx_subset_3 = p[3]; LoadSpriteGraphics(sprite_gfx_subset_0, &g_ram[0x7800]); LoadSpriteGraphics(sprite_gfx_subset_1, &g_ram[0x7e00]); LoadSpriteGraphics(sprite_gfx_subset_2, &g_ram[0x8400]); LoadSpriteGraphics(sprite_gfx_subset_3, &g_ram[0x8a00]); zelda_ppu_write_word(VMADDL, 0x2000); const uint8 *mt = kMainTilesets[main_tile_theme_index]; const uint8 *at = kAuxTilesets[aux_tile_theme_index]; aux_bg_subset_0 = at[0] ? at[0] : mt[3]; aux_bg_subset_1 = at[1] ? at[1] : mt[4]; aux_bg_subset_2 = at[2] ? at[2] : mt[5]; aux_bg_subset_3 = at[3] ? at[3] : mt[6]; LoadBackgroundGraphics(mt[0], 7, &g_ram[0x14000]); LoadBackgroundGraphics(mt[1], 6, &g_ram[0x14000]); LoadBackgroundGraphics(mt[2], 5, &g_ram[0x14000]); LoadBackgroundGraphics(aux_bg_subset_0, 4, &g_ram[0x6000]); LoadBackgroundGraphics(aux_bg_subset_1, 3, &g_ram[0x6600]); LoadBackgroundGraphics(aux_bg_subset_2, 2, &g_ram[0x6c00]); LoadBackgroundGraphics(aux_bg_subset_3, 1, &g_ram[0x7200]); LoadBackgroundGraphics(mt[7], 0, &g_ram[0x14000]); } void LoadDefaultGraphics() { // 80e2d0 zelda_ppu_write(VMAIN, 0x80); zelda_ppu_write_word(VMADDL, 0x4000); const uint8 *src = GetCompSpritePtr(0); uint16 *tmp = (uint16 *)&g_ram[0xbf]; int num = 64; do { for (int i = 7; i >= 0; i--, src += 2) { zelda_ppu_write_word(VMDATAL, WORD(src[0])); tmp[i] = src[0] | src[1]; } for (int i = 7; i >= 0; i--, src++) { zelda_ppu_write_word(VMDATAL, src[0] | (src[0] | tmp[i]) << 8); } } while (--num); // Load 2bpp graphics used for hud zelda_ppu_write_word(VMADDL, 0x7000); DecompAndUpload2bpp(0x6a); DecompAndUpload2bpp(0x6b); DecompAndUpload2bpp(0x69); } void Attract_LoadBG3GFX() { // 80e36d // load 2bpp gfx for attract images zelda_ppu_write(VMAIN, 0x80); zelda_ppu_write(VMADDL, 0); zelda_ppu_write(VMADDH, 0x78); DecompAndUpload2bpp(0x67); } void LoadCommonSprites_2() { // 80e384 zelda_ppu_write(VMAIN, 0x80); zelda_ppu_write(VMADDL, 0); zelda_ppu_write(VMADDH, 0x44); LoadCommonSprites(); } void Graphics_LoadChrHalfSlot() { // 80e3fa int k = load_chr_halfslot_even_odd; if (k == 0) return; int8 sp6 = kGraphicsLoadSp6[k - 1]; if (sp6 >= 0) { palette_sp6 = sp6; if (k == 1) { palette_sp6 = 10; overworld_palette_aux_or_main = 0x200; Palette_Load_SpriteEnvironment(); flag_update_cgram_in_nmi++; } else { overworld_palette_aux_or_main = 0x200; Palette_Load_SpriteEnvironment_Dungeon(); flag_update_cgram_in_nmi++; } } int tilebytes = 0x44; int bank_offs = 0; load_chr_halfslot_even_odd++; if (load_chr_halfslot_even_odd & 1) { load_chr_halfslot_even_odd = 0; if (k != 18) { bank_offs = 0x300; tilebytes = 0x46; if (k == 2) flag_custom_spell_anim_active = 0; } } BYTE(nmi_load_target_addr) = tilebytes; nmi_subroutine_index = 11; k = kGraphicsHalfSlotPacks[k - 1]; if (k == 1) k = misc_sprites_graphics_index; const uint8 *srcp = GetCompSpritePtr(k) + bank_offs; uint8 sprdata[24]; int num = 32; uint8 *dst = &g_ram[0x11000]; do { for (int i = 0; i < 24; i++) sprdata[i] = *srcp++; uint8 *src = sprdata, *src2 = sprdata + 16; int n = 8; do { uint16 t = WORD(src[0]); uint8 u = src2[0]; WORD(dst[0]) = t; WORD(dst[16]) = (t | (t >> 8) | u) << 8 | u; src += 2, src2 += 1, dst += 2; } while (--n); dst += 16; } while (--num); } void TransferFontToVRAM() { // 80e556 zelda_ppu_write(OBSEL, 2); zelda_ppu_write(VMAIN, 0x80); zelda_ppu_write_word(VMADDL, 0x7000); const uint16 *src = GetFontPtr(); for (int i = 0; i != 0x800; i++, src++) zelda_ppu_write_word(VMDATAL, *src); } void LoadSpriteGraphics(int gfx_pack, uint8 *decomp_addr) { // 80e583 Decomp_spr(decomp_addr, gfx_pack); if (gfx_pack == 0x52 || gfx_pack == 0x53 || gfx_pack == 0x5a || gfx_pack == 0x5b || gfx_pack == 0x5c || gfx_pack == 0x5e || gfx_pack == 0x5f) Do3To4High(decomp_addr); else Do3To4Low(decomp_addr); } void Do3To4High(const uint8 *decomp_addr) { // 80e5af for (int j = 0; j < 64; j++) { uint16 *t = (uint16 *)&dung_line_ptrs_row0; for (int i = 7; i >= 0; i--, decomp_addr += 2) { uint16 d = *(uint16 *)decomp_addr; t[i] = (d | (d >> 8)) & 0xff; zelda_ppu_write_word(VMDATAL, d); } for (int i = 7; i >= 0; i--, decomp_addr += 1) { uint8 d = *decomp_addr; zelda_ppu_write_word(VMDATAL, d | (t[i] | d) << 8); } } } void LoadBackgroundGraphics(int gfx_pack, int slot, uint8 *decomp_addr) { // 80e609 Decomp_bg(decomp_addr, gfx_pack); if ((main_tile_theme_index >= 0x20) ? (slot == 7 || slot == 2 || slot == 3 || slot == 4) : (slot >= 4)) Do3To4High(decomp_addr); else Do3To4Low(decomp_addr); } void Do3To4Low(const uint8 *decomp_addr) { // 80e63c for (int j = 0; j < 64; j++) { for (int i = 0; i < 8; i++, decomp_addr += 2) zelda_ppu_write_word(VMDATAL, *(uint16 *)decomp_addr); for (int i = 0; i < 8; i++, decomp_addr += 1) zelda_ppu_write_word(VMDATAL, *decomp_addr); } } void LoadCommonSprites() { // 80e6b7 Do3To4High(GetCompSpritePtr(misc_sprites_graphics_index)); if (main_module_index != 1) { Do3To4Low(GetCompSpritePtr(6)); Do3To4Low(GetCompSpritePtr(7)); } else { // select file LoadSpriteGraphics(94, &g_ram[0x14000]); LoadSpriteGraphics(95, &g_ram[0x14000]); } } int Decomp_spr(uint8 *dst, int gfx) { // 80e772 return Decompress(dst, kSprGfx[gfx]); } int Decomp_bg(uint8 *dst, int gfx) { // 80e78f return Decompress(dst, kBgGfx[gfx]); } int Decompress(uint8 *dst, const uint8 *src) { // 80e79e uint8 *dst_org = dst; int len; for (;;) { uint8 cmd = *src++; if (cmd == 0xff) return dst - dst_org; if ((cmd & 0xe0) != 0xe0) { len = (cmd & 0x1f) + 1; cmd &= 0xe0; } else { len = *src++; len += ((cmd & 3) << 8) + 1; cmd = (cmd << 3) & 0xe0; } //printf("%d: %d,%d\n", (int)(dst - dst_org), cmd, len); if (cmd == 0) { do { *dst++ = *src++; } while (--len); } else if (cmd & 0x80) { uint32 offs = *src++; offs |= *src++ << 8; do { *dst++ = dst_org[offs++]; } while (--len); } else if (!(cmd & 0x40)) { uint8 v = *src++; do { *dst++ = v; } while (--len); } else if (!(cmd & 0x20)) { uint8 lo = *src++; uint8 hi = *src++; do { *dst++ = lo; if (--len == 0) break; *dst++ = hi; } while (--len); } else { // copy bytes with the byte incrementing by 1 in between uint8 v = *src++; do { *dst++ = v; } while (v++, --len); } } } void ResetHUDPalettes4and5() { // 80eb29 for (int i = 0; i < 8; i++) main_palette_buffer[16 + i] = 0; palette_filter_countdown = 0; darkening_or_lightening_screen = 2; flag_update_cgram_in_nmi++; } void PaletteFilterHistory() { // 80eb5e PaletteFilter_Range(0x10, 0x18); PaletteFilter_IncrCountdown(); } void PaletteFilter_WishPonds() { // 80ebc5 TS_copy = 2; CGADSUB_copy = 0x30; PaletteFilter_WishPonds_Inner(); } void PaletteFilter_Crystal() { // 80ebcf TS_copy = 1; PaletteFilter_WishPonds_Inner(); } void PaletteFilter_WishPonds_Inner() { // 80ebd3 for (int i = 0; i < 8; i++) main_palette_buffer[0xd0 + i] = 0; palette_filter_countdown = 0; darkening_or_lightening_screen = 2; flag_update_cgram_in_nmi++; } void PaletteFilter_RestoreSP5F() { // 80ebf2 for (int i = 7; i >= 0; i--) main_palette_buffer[208 + i] = aux_palette_buffer[208 + i]; TS_copy = 0; CGADSUB_copy = 32; flag_update_cgram_in_nmi++; } void PaletteFilter_SP5F() { // 80ec0d for (int i = 0; i != 2; i++) { PaletteFilter_Range(208, 216); PaletteFilter_IncrCountdown(); if (palette_filter_countdown == 0) break; } } void KholdstareShell_PaletteFiltering() { // 80ec79 if (subsubmodule_index == 0) { memcpy(main_palette_buffer + 0x40, aux_palette_buffer + 0x40, 16); palette_filter_countdown = 0; darkening_or_lightening_screen = 0; flag_update_cgram_in_nmi++; subsubmodule_index = 1; return; } for (int i = 0; i != 2; i++) { PaletteFilter_Range(0x40, 0x48); PaletteFilter_IncrCountdown(); if (palette_filter_countdown == 0) { TS_copy = 0; break; } } } void AgahnimWarpShadowFilter(int k) { // 80ecca palette_filter_countdown = agahnim_pal_setting[k]; darkening_or_lightening_screen = agahnim_pal_setting[k + 3]; int t = kPaletteFilter_Agahnim_Tab[k] >> 1; for (int i = 0; i < 2; i++) { PaletteFilter_Range(t, t + 8); if (++palette_filter_countdown == 0x1f) { palette_filter_countdown = 0; darkening_or_lightening_screen ^= 2; break; } } agahnim_pal_setting[k] = palette_filter_countdown; agahnim_pal_setting[k + 3] = darkening_or_lightening_screen; flag_update_cgram_in_nmi++; } void Palette_FadeIntroOneStep() { // 80ed7c PaletteFilter_RestoreAdditive(0x100, 0x1a0); PaletteFilter_RestoreAdditive(0xc0, 0x100); BYTE(palette_filter_countdown) -= 1; flag_update_cgram_in_nmi++; } void Palette_FadeIntro2() { // 80ed8f PaletteFilter_RestoreAdditive(0x40, 0xc0); PaletteFilter_RestoreAdditive(0x40, 0xc0); BYTE(palette_filter_countdown) -= 1; flag_update_cgram_in_nmi++; } void PaletteFilter_RestoreAdditive(int from, int to) { // 80edca from >>= 1, to >>= 1; do { uint16 c = main_palette_buffer[from], cx = c; uint16 d = aux_palette_buffer[from]; if ((c & 0x1f) != (d & 0x1f)) cx += 1; if ((c & 0x3e0) != (d & 0x3e0)) cx += 0x20; if ((c & 0x7c00) != (d & 0x7c00)) cx += 0x400; main_palette_buffer[from] = cx; } while (++from != to); } void PaletteFilter_RestoreSubtractive(uint16 from, uint16 to) { // 80ee21 from >>= 1, to >>= 1; do { uint16 c = main_palette_buffer[from], cx = c; uint16 d = aux_palette_buffer[from]; if ((c & 0x1f) != (d & 0x1f)) cx -= 1; if ((c & 0x3e0) != (d & 0x3e0)) cx -= 0x20; if ((c & 0x7c00) != (d & 0x7c00)) cx -= 0x400; main_palette_buffer[from] = cx; } while (++from != to); } void PaletteFilter_InitializeWhiteFilter() { // 80ee78 for (int i = 0; i < 256; i++) aux_palette_buffer[i] = 0x7fff; main_palette_buffer[32] = main_palette_buffer[0]; palette_filter_countdown = 0; darkening_or_lightening_screen = 2; if (overworld_screen_index == 27) { aux_palette_buffer[0] = aux_palette_buffer[32] = 0; main_palette_buffer[0] = main_palette_buffer[32] = 0; } mirror_vars.ctr = 8; mirror_vars.ctr2 = 0; } void MirrorWarp_RunAnimationSubmodules() { // 80eee7 if (--mirror_vars.ctr) { AnimateMirrorWarp(); return; } mirror_vars.ctr = 2; PaletteFilter_BlindingWhite(); } void PaletteFilter_BlindingWhite() { // 80eef1 if (darkening_or_lightening_screen == 0xff) return; if (darkening_or_lightening_screen == 2) { PaletteFilter_RestoreAdditive(0x40, 0x1b0); PaletteFilter_RestoreAdditive(0x1c0, 0x1e0); } else { PaletteFilter_RestoreSubtractive(0x40, 0x1b0); PaletteFilter_RestoreSubtractive(0x1c0, 0x1e0); } PaletteFilter_StartBlindingWhite(); } void PaletteFilter_StartBlindingWhite() { // 80ef27 main_palette_buffer[0] = main_palette_buffer[32]; if (!darkening_or_lightening_screen) { if (++palette_filter_countdown == 66) { darkening_or_lightening_screen = 0xff; mirror_vars.ctr = 32; } } else { if (++palette_filter_countdown == 31) { darkening_or_lightening_screen ^= 2; if (main_module_index != 21) return; zelda_snes_dummy_write(HDMAEN, 0); HDMAEN_copy = 0; for (int i = 0; i < 32 * 7; i++) mode7_hdma_table[i] = 0x778; HDMAEN_copy = 0xc0; } } flag_update_cgram_in_nmi++; } void PaletteFilter_BlindingWhiteTriforce() { // 80ef8a PaletteFilter_RestoreAdditive(0x40, 0x200); PaletteFilter_StartBlindingWhite(); } void PaletteFilter_WhirlpoolBlue() { // 80ef97 if (frame_counter & 1) { for (int i = 0x20; i != 0x100; i++) { uint16 t = main_palette_buffer[i]; if ((t & 0x7C00) != 0x7C00) t += 0x400; main_palette_buffer[i] = t; } main_palette_buffer[0] = main_palette_buffer[32]; if (!(palette_filter_countdown & 1)) mosaic_level += 16; if (++palette_filter_countdown == 31) { palette_filter_countdown = 0; subsubmodule_index++; mosaic_level = 0xf0; } } BGMODE_copy = 9; MOSAIC_copy = mosaic_level | 3; flag_update_cgram_in_nmi++; } void PaletteFilter_IsolateWhirlpoolBlue() { // 80f00c for (int i = 0x20; i != 0x100; i++) { uint16 t = main_palette_buffer[i]; if (t & 0x3e0) t -= 0x20; if (t & 0x1f) t -= 1; main_palette_buffer[i] = t; } main_palette_buffer[0] = main_palette_buffer[32]; if (++palette_filter_countdown == 31) { palette_filter_countdown = 0; subsubmodule_index++; mosaic_level = 0xf0; } BGMODE_copy = 9; MOSAIC_copy = mosaic_level | 3; flag_update_cgram_in_nmi++; } void PaletteFilter_WhirlpoolRestoreBlue() { // 80f04a if (frame_counter & 1) { for (int i = 0x20; i != 0x100; i++) { uint16 u = aux_palette_buffer[i] & 0x7c00; uint16 t = main_palette_buffer[i]; if ((t & 0x7C00) != u) t -= 0x400; main_palette_buffer[i] = t; } main_palette_buffer[0] = main_palette_buffer[32]; if (!(palette_filter_countdown & 1)) mosaic_level -= 16; if (++palette_filter_countdown == 31) { palette_filter_countdown = 0; subsubmodule_index++; mosaic_level = 0; } } BGMODE_copy = 9; MOSAIC_copy = mosaic_level | 3; flag_update_cgram_in_nmi++; } void PaletteFilter_WhirlpoolRestoreRedGreen() { // 80f0c7 for (int i = 0x20; i != 0x100; i++) { uint16 u0 = aux_palette_buffer[i] & 0x3e0; uint16 u1 = aux_palette_buffer[i] & 0x1f; uint16 t = main_palette_buffer[i]; if ((t & 0x3e0) != u0) t += 0x20; if ((t & 0x1f) != u1) t += 1; main_palette_buffer[i] = t; } main_palette_buffer[0] = main_palette_buffer[32]; if (++palette_filter_countdown == 31) { palette_filter_countdown = 0; subsubmodule_index++; } flag_update_cgram_in_nmi++; } void PaletteFilter_RestoreBGSubstractiveStrict() { // 80f135 if (darkening_or_lightening_screen == 255) return; PaletteFilter_RestoreSubtractive(0x40, 0x100); if (++palette_filter_countdown == 0x20) { darkening_or_lightening_screen = 255; WORD(TS_copy) = 0; } flag_update_cgram_in_nmi++; } void PaletteFilter_RestoreBGAdditiveStrict() { // 80f169 PaletteFilter_RestoreAdditive(0x40, 0x100); palette_filter_countdown++; flag_update_cgram_in_nmi++; } void Trinexx_FlashShellPalette_Red() { // 80f183 if (!byte_7E04BE) { for (int i = 0; i < 7; i++) { uint16 v = main_palette_buffer[0x41 + i]; main_palette_buffer[0x41 + i] = (v & 0xffe0) | ((v & 0x1f) + ((v & 0x1f) != 0x1f)); } flag_update_cgram_in_nmi++; if (++byte_7E04C0 >= 12) { byte_7E04C0 = byte_7E04BE = 0; return; } byte_7E04BE = 3; } byte_7E04BE--; } void Trinexx_UnflashShellPalette_Red() { // 80f1cf if (!byte_7E04BE) { for (int i = 0; i < 7; i++) { uint16 u = aux_palette_buffer[0x41 + i]; uint16 v = main_palette_buffer[0x41 + i]; main_palette_buffer[0x41 + i] = (v & 0xffe0) | ((v & 0x1f) - ((v & 0x1f) != (u & 0x1f))); } flag_update_cgram_in_nmi++; if (++byte_7E04C0 >= 12) { byte_7E04C0 = byte_7E04BE = 0; return; } byte_7E04BE = 3; } byte_7E04BE--; } void Trinexx_FlashShellPalette_Blue() { // 80f207 if (!byte_7E04BF) { for (int i = 0; i < 7; i++) { uint16 v = main_palette_buffer[0x41 + i]; main_palette_buffer[0x41 + i] = (v & ~0x7c00) | (v & 0x7c00) + (((v & 0x7c00) != 0x7c00) << 10); } flag_update_cgram_in_nmi++; if (++byte_7E04C1 >= 12) { byte_7E04C1 = byte_7E04BF = 0; return; } byte_7E04BF = 3; } byte_7E04BF--; } void Trinexx_UnflashShellPalette_Blue() { // 80f253 if (!byte_7E04BF) { for (int i = 0; i < 7; i++) { uint16 u = aux_palette_buffer[0x41 + i]; uint16 v = main_palette_buffer[0x41 + i]; main_palette_buffer[0x41 + i] = (v & ~0x7c00) | (v & 0x7c00) - (((v & 0x7c00) != (u & 0x7c00)) << 10); } flag_update_cgram_in_nmi++; if (++byte_7E04C1 >= 12) { byte_7E04C1 = byte_7E04BF = 0; return; } byte_7E04BF = 3; } byte_7E04BF--; } void IrisSpotlight_close() { // 80f28b SpotlightInternal(0x7e, 0); } void Spotlight_open() { // 80f295 SpotlightInternal(0, 2); } void SpotlightInternal(uint8 x, uint8 y) { // 80f29d spotlight_var1 = x; spotlight_var2 = y; zelda_snes_dummy_write(HDMAEN, 0); HdmaSetup(0xF2FB, 0xF2FB, 0x41, (uint8)WH0, (uint8)WH0, 0); W12SEL_copy = 0x33; W34SEL_copy = 3; WOBJSEL_copy = 0x33; TMW_copy = TM_copy; TSW_copy = TS_copy; if (!player_is_indoors) { COLDATA_copy0 = 0x20; COLDATA_copy1 = 0x40; COLDATA_copy2 = 0x80; } IrisSpotlight_ConfigureTable(); HDMAEN_copy = 0x80; INIDISP_copy = 0xf; } void IrisSpotlight_ConfigureTable() { // 80f312 uint16 r14 = link_y_coord - BG2VOFS_copy2 + 12; spotlight_y_lower = r14 - spotlight_var1; spotlight_y_upper = r14 + spotlight_var1; spotlight_var3 = link_x_coord - BG2HOFS_copy2 + 8; spotlight_var4 = spotlight_var1; uint16 r6 = r14 * 2; if (r6 < 224) r6 = 224; uint16 r10 = r6 - r14; uint16 r4 = r14 - r10; for(;;) { uint16 r8 = 0xff; if (r6 < spotlight_y_upper) { uint8 t = spotlight_var4; if (spotlight_var4) spotlight_var4--; r8 = IrisSpotlight_CalculateCircleValue(t); } if (r4 < 0xe0) hdma_table[r4] = r8; if (r6 < 0xe0) hdma_table[r6] = r8; if (r4 == r14) break; r4++, r6--; } memcpy(mode7_hdma_table, hdma_table, 224 * sizeof(uint16)); spotlight_var1 += kSpotlight_delta_size[spotlight_var2 >> 1]; if (spotlight_var1 != kSpotlight_goal[spotlight_var2 >> 1]) return; if (!spotlight_var2) { INIDISP_copy = 0x80; zelda_ppu_write(INIDISP, 0x80); } else { IrisSpotlight_ResetTable(); } subsubmodule_index = 0; submodule_index = 0; if (main_module_index == 7 || main_module_index == 16) { if (!player_is_indoors) sound_effect_ambient = overworld_music[BYTE(overworld_screen_index)] >> 4; if (buffer_for_playing_songs != 0xff) music_control = buffer_for_playing_songs; } main_module_index = saved_module_for_menu; if (main_module_index == 6) Sprite_ResetAll(); } void IrisSpotlight_ResetTable() { // 80f427 for (int i = 0; i < 224; i++) mode7_hdma_table[i] = 0xff00; } uint16 IrisSpotlight_CalculateCircleValue(uint8 a) { // 80f4cc uint8 t = snes_divide(a << 8, spotlight_var1) >> 1; uint8 r10 = kConfigureSpotlightTable_Helper_Tab[t]; uint16 p = 2 * (uint8)(r10 * (uint8)spotlight_var1 >> 8); if (!r10) return 0xff; uint16 r2 = spotlight_var3 + p; uint16 r0 = spotlight_var3 - p; r0 = ((int16)r0 < 0) ? 0 : r0 < 255 ? r0 : 255; r2 = r2 < 255 ? r2 : 255; r0 |= r2 << 8; return r0 == 0xffff ? 0xff : r0; } void AdjustWaterHDMAWindow() { // 80f649 uint16 r10 = water_hdma_var1 - BG2VOFS_copy2; spotlight_y_lower = r10 - water_hdma_var2; spotlight_y_upper = r10 + water_hdma_var2; AdjustWaterHDMAWindow_X(r10); } void AdjustWaterHDMAWindow_X(uint16 r10) { // 80f660 spotlight_var3 = water_hdma_var0 - BG2HOFS_copy2; uint16 r12 = water_hdma_var3 ? water_hdma_var3 - 1 : 0; uint16 r2 = spotlight_var3 + r12; uint16 r0 = spotlight_var3 - r12; r0 = (r0 < 255) ? r0 : 255; r2 = (r2 < 255) ? r2 : 255; r12 = r0 | r2 << 8; uint16 r6 = r10 * 2; if (r6 < 0xe0) r6 = 0xe0; uint16 r4 = 2 * r10 - r6; uint16 a; do { if (!sign16(r4)) { if (!sign16(spotlight_y_lower) && r4 < spotlight_y_lower) a = 0xff; else a = r12; if (r4 < 224) mode7_hdma_table[r4] = (a != 0xffff) ? a : 0xff; } if (r6 >= spotlight_y_upper) { a = 0xff; } else { if (r6 >= 225 && word_7E0678) word_7E0678--; a = r12; } if (r6 < 224) mode7_hdma_table[r6] = (a != 0xffff) ? a : 0xff; } while (r6--, r10 != r4++); } void FloodDam_PrepFloodHDMA() { // 80f734 spotlight_y_lower = water_hdma_var1 - BG2VOFS_copy2; spotlight_var3 = water_hdma_var0 - BG2HOFS_copy2; uint16 r14 = water_hdma_var3 ^ 1; uint16 r12 = (spotlight_var3 + r14) << 8 | (uint8)(spotlight_var3 - r14); int r4 = 0; do { mode7_hdma_table[r4] = 0xff00; } while (++r4 != spotlight_y_upper); r12 = r14 - 7 + 8; r12 = (spotlight_var3 + r12) << 8 | (uint8)(spotlight_var3 - r12); uint16 r10 = (spotlight_y_upper + water_hdma_var2) ^ 1; do { if (r4 >= r10) { mode7_hdma_table[r4] = 0xff; } else { uint16 a = r4; do { a *= 2; } while (a >= 448); mode7_hdma_table[a >> 1] = r12 == 0xffff ? 0xff : r12; } } while (++r4 < 225); } void ResetStarTileGraphics() { // 80fda4 byte_7E04BC = 0; Dungeon_RestoreStarTileChr(); } void Dungeon_RestoreStarTileChr() { // 80fda7 int xx = 0, yy = 32; if (byte_7E04BC) xx = 32, yy = 0; uint16 *p = messaging_buf; memcpy(p, g_ram + 0xbdc0 + xx, 32); memcpy(p + 16, g_ram + 0xbdc0 + yy, 32); nmi_subroutine_index = 0x18; } void LinkZap_HandleMosaic() { // 81fed2 int level = mosaic_level; if (!mosaic_inc_or_dec) { level += 0x10; if (level == 0xc0) mosaic_inc_or_dec = 1; } else { level -= 0x10; if (level == 0) mosaic_inc_or_dec = 0; } mosaic_level = level; MOSAIC_copy = mosaic_level >> 1 | 3; BGMODE_copy = 9; } void Player_SetCustomMosaicLevel(uint8 a) { // 81fef0 mosaic_inc_or_dec = 0; mosaic_level = a; MOSAIC_copy = mosaic_level >> 1 | 3; BGMODE_copy = 9; } void Module07_16_UpdatePegs_Step1() { // 829739 if (BYTE(orange_blue_barrier_state)) Dungeon_UpdatePegGFXBuffer(0x80, 0x100); else Dungeon_UpdatePegGFXBuffer(0x100, 0x80); } void Module07_16_UpdatePegs_Step2() { // 82974d if (BYTE(orange_blue_barrier_state)) Dungeon_UpdatePegGFXBuffer(0x100, 0x80); else Dungeon_UpdatePegGFXBuffer(0x80, 0x100); } void Dungeon_UpdatePegGFXBuffer(int x, int y) { // 829773 uint16 *src = (uint16 *)&g_ram[0xb340]; for (int i = 0; i < 64; i++) messaging_buf[i] = src[(x >> 1) + i]; for (int i = 0; i < 64; i++) messaging_buf[64 + i] = src[(y >> 1) + i]; nmi_subroutine_index = 23; } void Dungeon_HandleTranslucencyAndPalette() { // 82a1e9 if (overworld_palette_swap_flag) Palette_RevertTranslucencySwap(); CGWSEL_copy = 2; CGADSUB_copy = 0xb3; uint8 torch = dung_num_lit_torches; if (!dung_want_lights_out) { uint8 a = 0x20; if ((a = 0x20, dung_hdr_bg2_properties != 0) && (a = 0x32, dung_hdr_bg2_properties != 7) && (a = 0x62, dung_hdr_bg2_properties != 4) && (a = 0x20, dung_hdr_bg2_properties == 2)) { Palette_AssertTranslucencySwap(); if (BYTE(dungeon_room_index) == 13) { agahnim_pal_setting[0] = 0; agahnim_pal_setting[1] = 0; agahnim_pal_setting[2] = 0; agahnim_pal_setting[3] = 0; agahnim_pal_setting[4] = 0; agahnim_pal_setting[5] = 0; Palette_LoadAgahnim(); } a = 0x70; } CGADSUB_copy = a; torch = 3; } overworld_fixed_color_plusminus = kLitTorchesColorPlus[torch]; palette_filter_countdown = 31; mosaic_target_level = 0; darkening_or_lightening_screen = 2; overworld_palette_aux_or_main = 0; Palette_Load_DungeonSet(); Palette_Load_SpritePal0Left(); Palette_Load_SpriteAux1(); Palette_Load_SpriteAux2(); subsubmodule_index += 1; } void Overworld_LoadAllPalettes() { // 82c5b2 memset(aux_palette_buffer + 0x180 / 2, 0, 128); memset(main_palette_buffer, 0, 512); overworld_palette_mode = 5; overworld_palette_aux1_bp2to4_hi = 3; overworld_palette_aux2_bp5to7_hi = 3; overworld_palette_aux3_bp7_lo = 0; palette_sp6 = 5; overworld_palette_sp0 = 11; overworld_palette_swap_flag = 0; overworld_palette_aux_or_main = 0; Palette_BgAndFixedColor_Black(); Palette_Load_SpritePal0Left(); Palette_Load_SpriteMain(); Palette_Load_OWBGMain(); Palette_Load_OWBG1(); Palette_Load_OWBG2(); Palette_Load_OWBG3(); Palette_Load_SpriteEnvironment_Dungeon(); Palette_Load_HUD(); for (int i = 0; i < 8; i++) main_palette_buffer[0x1b0 / 2 + i] = aux_palette_buffer[0x1d0 / 2 + i]; } void Dungeon_LoadPalettes() { // 82c630 overworld_palette_aux_or_main = 0; Palette_BgAndFixedColor_Black(); Palette_Load_SpritePal0Left(); Palette_Load_SpriteMain(); Palette_Load_SpriteAux1(); Palette_Load_SpriteAux2(); Palette_Load_Sword(); Palette_Load_Shield(); Palette_Load_SpriteEnvironment(); Palette_Load_LinkArmorAndGloves(); Palette_Load_HUD(); Palette_Load_DungeonSet(); Overworld_LoadPalettesInner(); } void Overworld_LoadPalettesInner() { // 82c65f overworld_pal_unk1 = dung_hdr_palette_1; overworld_pal_unk2 = overworld_palette_aux3_bp7_lo; overworld_pal_unk3 = byte_7E0AB7; darkening_or_lightening_screen = 2; palette_filter_countdown = 0; WORD(mosaic_target_level) = 0; Overworld_CopyPalettesToCache(); } void OverworldLoadScreensPaletteSet() { // 82c692 uint8 sc = overworld_screen_index & 0x3f; uint8 x = (sc == 3 || sc == 5 || sc == 7) ? 2 : 0; x += (overworld_screen_index & 0x40) ? 1 : 0; Overworld_LoadAreaPalettesEx(x); } void Overworld_LoadAreaPalettesEx(uint8 x) { // 82c6ad overworld_palette_mode = x; overworld_palette_aux_or_main &= 0xff; Palette_Load_SpriteMain(); Palette_Load_SpriteEnvironment(); Palette_Load_SpriteAux1(); Palette_Load_SpriteAux2(); Palette_Load_Sword(); Palette_Load_Shield(); Palette_Load_LinkArmorAndGloves(); overworld_palette_sp0 = (savegame_is_darkworld & 0x40) ? 3 : 1; Palette_Load_SpritePal0Left(); Palette_Load_HUD(); Palette_Load_OWBGMain(); } void SpecialOverworld_CopyPalettesToCache() { // 82c6eb for (int i = 32; i < 32 * 8; i++) main_palette_buffer[i] = 0; for (int i = 0; i < 8; i++) { main_palette_buffer[i] = aux_palette_buffer[i]; main_palette_buffer[i + 0x8] = aux_palette_buffer[i + 0x8]; main_palette_buffer[i + 0x10] = aux_palette_buffer[i + 0x10]; main_palette_buffer[i + 0x18] = aux_palette_buffer[i + 0x18]; main_palette_buffer[i + 0xd8] = aux_palette_buffer[i + 0xd8]; main_palette_buffer[i + 0xe8] = aux_palette_buffer[i + 0xe8]; main_palette_buffer[i + 0xf0] = aux_palette_buffer[i + 0xf0]; main_palette_buffer[i + 0xf8] = aux_palette_buffer[i + 0xf8]; } MOSAIC_copy = 0xf7; mosaic_level = 0xf7; flag_update_cgram_in_nmi++; } void Overworld_CopyPalettesToCache() { // 82c769 memcpy(main_palette_buffer, aux_palette_buffer, 512); flag_update_cgram_in_nmi += 1; } void Overworld_LoadPalettes(uint8 bg, uint8 spr) { // 8ed5a8 overworld_palette_aux_or_main = 0; const int8 *d = kOwBgPalInfo + bg * 3; if (d[0] >= 0) overworld_palette_aux1_bp2to4_hi = d[0]; if (d[1] >= 0) overworld_palette_aux2_bp5to7_hi = d[1]; if (d[2] >= 0) overworld_palette_aux3_bp7_lo = d[2]; d = kOwSprPalInfo + spr * 2; if (d[0] >= 0) sprite_aux1_palette = d[0]; if (d[1] >= 0) sprite_aux2_palette = d[1]; Palette_Load_OWBG1(); Palette_Load_OWBG2(); Palette_Load_OWBG3(); Palette_Load_SpriteAux1(); Palette_Load_SpriteAux2(); } void Palette_BgAndFixedColor_Black() { // 8ed5f4 Palette_SetBgAndFixedColor(0); } void Palette_SetBgAndFixedColor(uint16 color) { // 8ed5f9 main_palette_buffer[0] = color; main_palette_buffer[32] = color; aux_palette_buffer[0] = color; aux_palette_buffer[32] = color; SetBackdropcolorBlack(); } void SetBackdropcolorBlack() { // 8ed60b COLDATA_copy0 = 0x20; COLDATA_copy1 = 0x40; COLDATA_copy2 = 0x80; } void Palette_SetOwBgColor() { // 8ed618 Palette_SetBgAndFixedColor(Palette_GetOwBgColor()); } void Palette_SpecialOw() { // 8ed61d uint16 c = Palette_GetOwBgColor(); aux_palette_buffer[0] = c; aux_palette_buffer[32] = c; SetBackdropcolorBlack(); } uint16 Palette_GetOwBgColor() { // 8ed622 if (overworld_screen_index < 0x80) return overworld_screen_index & 0x40 ? 0x2A32 : 0x2669; if (dungeon_room_index == 0x180 || dungeon_room_index == 0x182 || dungeon_room_index == 0x183) return 0x19C6; return 0x2669; } void Palette_AssertTranslucencySwap() { // 8ed657 Palette_SetTranslucencySwap(true); } void Palette_SetTranslucencySwap(bool v) { // 8ed65c overworld_palette_swap_flag = v; uint16 a, b; for (int i = 0; i < 8; i++) { a = aux_palette_buffer[i + 0x80]; b = aux_palette_buffer[i + 0xf0]; main_palette_buffer[i + 0xf0] = aux_palette_buffer[i + 0xf0] = a; main_palette_buffer[i + 0x80] = aux_palette_buffer[i + 0x80] = b; a = aux_palette_buffer[i + 0x88]; b = aux_palette_buffer[i + 0xf8]; main_palette_buffer[i + 0xf8] = aux_palette_buffer[i + 0xf8] = a; main_palette_buffer[i + 0x88] = aux_palette_buffer[i + 0x88] = b; a = aux_palette_buffer[i + 0xb8]; b = aux_palette_buffer[i + 0xd8]; main_palette_buffer[i + 0xd8] = aux_palette_buffer[i + 0xd8] = a; main_palette_buffer[i + 0xb8] = aux_palette_buffer[i + 0xb8] = b; } flag_update_cgram_in_nmi++; } void Palette_RevertTranslucencySwap() { // 8ed6bb Palette_SetTranslucencySwap(false); } void LoadActualGearPalettes() { // 8ed6c0 LoadGearPalettes(link_sword_type, link_shield_type, link_armor); } void Palette_ElectroThemedGear() { // 8ed6d1 LoadGearPalettes(2, 2, 4); } void LoadGearPalettes_bunny() { // 8ed6dd LoadGearPalettes(link_sword_type, link_shield_type, 3); } void LoadGearPalettes(uint8 sword, uint8 shield, uint8 armor) { // 8ed6e8 const uint16 *src = kPalette_Sword + (sword && sword != 255 ? sword - 1 : 0) * 3; Palette_LoadMultiple_Arbitrary(src, 0x1b2, 2); src = kPalette_Shield + (shield ? shield - 1 : 0) * 4; Palette_LoadMultiple_Arbitrary(src, 0x1b8, 3); src = kPalette_ArmorAndGloves + armor * 15; Palette_LoadMultiple_Arbitrary(src, 0x1e2, 14); flag_update_cgram_in_nmi++; } void LoadGearPalette(int dst, const uint16 *src, int n) { // 8ed741 memcpy(&aux_palette_buffer[dst >> 1], src, sizeof(uint16) * n); memcpy(&main_palette_buffer[dst >> 1], src, sizeof(uint16) * n); } void Filter_Majorly_Whiten_Bg() { // 8ed757 for (int i = 32; i < 128; i++) main_palette_buffer[i] = Filter_Majorly_Whiten_Color(aux_palette_buffer[i]); main_palette_buffer[0] = aux_palette_buffer[0] ? main_palette_buffer[32] : 0; } uint16 Filter_Majorly_Whiten_Color(uint16 c) { // 8ed7fe int r = (c & 0x1f) + 14; if (r > 0x1f) r = 0x1f; int g = (c & 0x3e0) + 0x1c0; if (g > 0x3e0) g = 0x3e0; int b = (c & 0x7c00) + 0x3800; if (b > 0x7c00) b = 0x7c00; return r | g | b; } void Palette_Restore_BG_From_Flash() { // 8ed83a for (int i = 32; i < 128; i++) main_palette_buffer[i] = aux_palette_buffer[i]; main_palette_buffer[0] = main_palette_buffer[32]; Palette_Restore_Coldata(); } void Palette_Restore_Coldata() { // 8ed8ae if (!player_is_indoors) { uint32 rgb; switch (BYTE(overworld_screen_index)) { case 3: case 5: case 7: rgb = 0x8c4c26; break; case 0x43: case 0x45: case 0x47: rgb = 0x874a26; break; case 0x5b: rgb = 0x894f33; break; default: rgb = 0x804020; } COLDATA_copy0 = (uint8)(rgb); COLDATA_copy1 = (uint8)(rgb >> 8); COLDATA_copy2 = (uint8)(rgb >> 16); } } void Palette_Restore_BG_And_HUD() { // 8ed8fb memcpy(main_palette_buffer, aux_palette_buffer, 256); flag_update_cgram_in_nmi++; Palette_Restore_Coldata(); } void Palette_Load_SpritePal0Left() { // 9bec77 const uint16 *src = kPalette_SpriteAux3 + overworld_palette_sp0 * 7; Palette_LoadSingle(src, overworld_palette_swap_flag ? 0x1e2 : 0x102, 6); } void Palette_Load_SpriteMain() { // 9bec9e const uint16 *src = kPalette_MainSpr + (overworld_screen_index & 0x40 ? 60 : 0); Palette_LoadMultiple(src, 0x122, 14, 3); } void Palette_Load_SpriteAux1() { // 9becc5 const uint16 *src = kPalette_SpriteAux1 + (sprite_aux1_palette) * 7; Palette_LoadSingle(src, 0x1A2, 6); } void Palette_Load_SpriteAux2() { // 9bece4 const uint16 *src = kPalette_SpriteAux1 + (sprite_aux2_palette) * 7; Palette_LoadSingle(src, 0x1C2, 6); } void Palette_Load_Sword() { // 9bed03 const uint16 *src = kPalette_Sword + ((int8)link_sword_type > 0 ? link_sword_type - 1 : 0) * 3; // wtf: zelda reads offset 0xff Palette_LoadMultiple_Arbitrary(src, 0x1b2, 2); flag_update_cgram_in_nmi += 1; } void Palette_Load_Shield() { // 9bed29 const uint16 *src = kPalette_Shield + (link_shield_type ? link_shield_type - 1 : 0) * 4; Palette_LoadMultiple_Arbitrary(src, 0x1b8, 3); flag_update_cgram_in_nmi += 1; } void Palette_Load_SpriteEnvironment() { // 9bed6e if (player_is_indoors) Palette_Load_SpriteEnvironment_Dungeon(); else Palette_MiscSprite_Outdoors(); } void Palette_Load_SpriteEnvironment_Dungeon() { // 9bed72 const uint16 *src = kPalette_MiscSprite_Indoors + palette_sp6 * 7; Palette_LoadSingle(src, 0x1d2, 6); } void Palette_MiscSprite_Outdoors() { // 9bed91 int t = (overworld_screen_index & 0x40) ? 9 : 7; const uint16 *src = kPalette_MiscSprite_Indoors + t * 7; Palette_LoadSingle(src, overworld_palette_swap_flag ? 0x1f2 : 0x112, 6); src = kPalette_MiscSprite_Indoors + (t - 1) * 7; Palette_LoadSingle(src, 0x1d2, 6); } void Palette_Load_DungeonMapSprite() { // 9beddd Palette_LoadMultiple(kPalette_PalaceMapSpr, 0x182, 6, 2); } void Palette_Load_LinkArmorAndGloves() { // 9bedf9 const uint16 *src = kPalette_ArmorAndGloves + link_armor * 15; Palette_LoadMultiple_Arbitrary(src, 0x1e2, 14); Palette_UpdateGlovesColor(); } void Palette_UpdateGlovesColor() { // 9bee1b if (link_item_gloves) main_palette_buffer[0xfd] = aux_palette_buffer[0xfd] = kGlovesColor[link_item_gloves - 1]; flag_update_cgram_in_nmi += 1; } void Palette_Load_DungeonMapBG() { // 9bee3a Palette_LoadMultiple(kPalette_PalaceMapBg, 0x40, 15, 5); } void Palette_Load_HUD() { // 9bee52 const uint16 *src = kHudPalData + hud_palette * 32; Palette_LoadMultiple(src, 0x0, 15, 1); } void Palette_Load_DungeonSet() { // 9bee74 const uint16 *src = kPalette_DungBgMain + (dung_hdr_palette_1 >> 1) * 90; Palette_LoadMultiple(src, 0x42, 14, 5); Palette_LoadSingle(src, overworld_palette_swap_flag ? 0x1f2 : 0x112, 6); } void Palette_Load_OWBG3() { // 9beea8 const uint16 *src = kPalette_OverworldBgAux3 + overworld_palette_aux3_bp7_lo * 7; Palette_LoadSingle(src, 0xE2, 6); } void Palette_Load_OWBGMain() { // 9beec7 const uint16 *src = kPalette_OverworldBgMain + overworld_palette_mode * 35; Palette_LoadMultiple(src, 0x42, 6, 4); } void Palette_Load_OWBG1() { // 9beee8 const uint16 *src = kPalette_OverworldBgAux12 + overworld_palette_aux1_bp2to4_hi * 21; Palette_LoadMultiple(src, 0x52, 6, 2); } void Palette_Load_OWBG2() { // 9bef0c const uint16 *src = kPalette_OverworldBgAux12 + overworld_palette_aux2_bp5to7_hi * 21; Palette_LoadMultiple(src, 0xB2, 6, 2); } void Palette_LoadSingle(const uint16 *src, int dst, int x_ents) { // 9bef30 memcpy(&aux_palette_buffer[(dst + overworld_palette_aux_or_main) >> 1], src, sizeof(uint16) * (x_ents + 1)); } void Palette_LoadMultiple(const uint16 *src, int dst, int x_ents, int y_pals) { // 9bef4b x_ents++; do { memcpy(&aux_palette_buffer[(dst + overworld_palette_aux_or_main) >> 1], src, sizeof(uint16) * x_ents); src += x_ents; dst += 32; } while (--y_pals >= 0); } void Palette_LoadMultiple_Arbitrary(const uint16 *src, int dst, int x_ents) { // 9bef7b memcpy(&aux_palette_buffer[dst >> 1], src, sizeof(uint16) * (x_ents + 1)); memcpy(&main_palette_buffer[dst >> 1], src, sizeof(uint16) * (x_ents + 1)); } void Palette_LoadForFileSelect() { // 9bef96 uint8 *src = g_zenv.sram; for (int i = 0; i < 3; i++) { Palette_LoadForFileSelect_Armor(i * 0x20, src[kSrmOffs_Armor], src[kSrmOffs_Gloves]); Palette_LoadForFileSelect_Sword(i * 0x20, src[kSrmOffs_Sword]); Palette_LoadForFileSelect_Shield(i * 0x20, src[kSrmOffs_Shield]); src += 0x500; } for (int i = 0; i < 7; i++) { aux_palette_buffer[0xe8 + i] = main_palette_buffer[0xe8 + i] = kPalette_MainSpr[7 + i]; aux_palette_buffer[0xf8 + i] = main_palette_buffer[0xf8 + i] = kPalette_MainSpr[15 + 7 + i]; } } void Palette_LoadForFileSelect_Armor(int k, uint8 armor, uint8 gloves) { // 9bf032 const uint16 *pal = kPalette_ArmorAndGloves + armor * 15; for (int i = 0; i != 15; i++) aux_palette_buffer[k + 0x81 + i] = main_palette_buffer[k + 0x81 + i] = pal[i]; if (gloves) aux_palette_buffer[k + 0x8d] = main_palette_buffer[k + 0x8d] = kGlovesColor[gloves - 1]; } void Palette_LoadForFileSelect_Sword(int k, uint8 sword) { // 9bf072 const uint16 *src = kPalette_Sword + (sword ? sword - 1 : 0) * 3; for (int i = 0; i != 3; i++) aux_palette_buffer[k + 0x99 + i] = main_palette_buffer[k + 0x99 + i] = src[i]; } void Palette_LoadForFileSelect_Shield(int k, uint8 shield) { // 9bf09a const uint16 *src = kPalette_Shield + (shield ? shield - 1 : 0) * 4; for (int i = 0; i != 4; i++) aux_palette_buffer[k + 0x9c + i] = main_palette_buffer[k + 0x9c + i] = src[i]; } void Palette_LoadAgahnim() { // 9bf0c2 const uint16 *src = kPalette_SpriteAux1 + 14 * 7; Palette_LoadMultiple_Arbitrary(src, 0x162, 6); Palette_LoadMultiple_Arbitrary(src, 0x182, 6); Palette_LoadMultiple_Arbitrary(src, 0x1a2, 6); src = kPalette_SpriteAux1 + 21 * 7; Palette_LoadMultiple_Arbitrary(src, 0x1c2, 6); flag_update_cgram_in_nmi++; } void HandleScreenFlash() { // 9de9b6 int j = intro_times_pal_flash; if (!j || submodule_index != 0) return; if (!--intro_times_pal_flash) { Palette_Restore_BG_And_HUD(); return; } if (j & 1) Filter_Majorly_Whiten_Bg(); else Palette_Restore_BG_From_Flash(); flag_update_cgram_in_nmi++; }