ref: 6dc3c0d1085b6a58417dd2f663ad46c9bc3a8c0d
dir: /main.cpp/
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <stdint.h> #include <stdbool.h> #include <SDL.h> #ifdef _WIN32 #include <direct.h> #endif #include "snes/snes.h" #include "tracing.h" #include "types.h" #include "variables.h" #include "zelda_rtl.h" extern uint8 g_emulated_ram[0x20000]; bool g_run_without_emu = false; void PatchRom(uint8_t *rom); void SetSnes(Snes *snes); void RunAudioPlayer(); void CopyStateAfterSnapshotRestore(bool is_reset); void SaveLoadSlot(int cmd, int which); void PatchCommand(char cmd); bool RunOneFrame(Snes *snes, int input_state, bool turbo); static uint8_t* readFile(char* name, size_t* length); static bool loadRom(char* name, Snes* snes); static bool checkExtention(const char* name, bool forZip); static void playAudio(Snes *snes, SDL_AudioDeviceID device, int16_t* audioBuffer); static void renderScreen(SDL_Renderer* renderer, SDL_Texture* texture); static void handleInput(int keyCode, int modCode, bool pressed); int input1_current_state; void setButtonState(int button, bool pressed) { // set key in constroller if (pressed) { input1_current_state |= 1 << button; } else { input1_current_state &= ~(1 << button); } } void ZeldaReadSram(Snes *snes) { FILE *f = fopen("saves/sram.dat", "rb"); if (f) { fread(g_zenv.sram, 1, 8192, f); memcpy(snes->cart->ram, g_zenv.sram, 8192); fclose(f); } } void ZeldaWriteSram() { rename("saves/sram.dat", "saves/sram.bak"); FILE *f = fopen("saves/sram.dat", "wb"); if (f) { fwrite(g_zenv.sram, 1, 8192, f); fclose(f); } else { fprintf(stderr, "Unable to write saves/sram.dat\n"); } } #undef main int main(int argc, char** argv) { // set up SDL if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) != 0) { printf("Failed to init SDL: %s\n", SDL_GetError()); return 1; } uint32 win_flags = SDL_WINDOWPOS_UNDEFINED; SDL_Window* window = SDL_CreateWindow("Zelda3", SDL_WINDOWPOS_UNDEFINED, win_flags, 512, 480, 0); if(window == NULL) { printf("Failed to create window: %s\n", SDL_GetError()); return 1; } SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); if(renderer == NULL) { printf("Failed to create renderer: %s\n", SDL_GetError()); return 1; } SDL_Texture* texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBX8888, SDL_TEXTUREACCESS_STREAMING, 512, 480); if(texture == NULL) { printf("Failed to create texture: %s\n", SDL_GetError()); return 1; } SDL_AudioSpec want, have; SDL_AudioDeviceID device; SDL_memset(&want, 0, sizeof(want)); want.freq = 44100; want.format = AUDIO_S16; want.channels = 2; want.samples = 2048; want.callback = NULL; // use queue device = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0); if(device == 0) { printf("Failed to open audio device: %s\n", SDL_GetError()); return 1; } int16_t* audioBuffer = (int16_t * )malloc(735 * 4); // *2 for stereo, *2 for sizeof(int16) SDL_PauseAudioDevice(device, 0); Snes *snes = snes_init(g_emulated_ram), *snes_run = NULL; if (argc >= 2 && !g_run_without_emu) { // init snes, load rom bool loaded = loadRom(argv[1], snes); if (!loaded) { puts("No rom loaded"); return 1; } snes_run = snes; } else { snes_reset(snes, true); } #if defined(_WIN32) _mkdir("saves"); #else mkdir("saves", 755); #endif SetSnes(snes); ZeldaInitialize(); ZeldaReadSram(snes); bool hooks = true; // sdl loop bool running = true; SDL_Event event; uint32 lastTick = SDL_GetTicks(); uint32 curTick = 0; uint32 delta = 0; int numFrames = 0; bool cpuNext = false; bool spcNext = false; int counter = 0; bool paused = false; bool turbo = true; uint32 frameCtr = 0; while(running) { while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_KEYDOWN: { bool skip_default = false; switch(event.key.keysym.sym) { case SDLK_e: if (snes) { snes_reset(snes, event.key.keysym.sym == SDLK_e); CopyStateAfterSnapshotRestore(true); } break; case SDLK_p: paused ^= true; break; case SDLK_w: PatchCommand('w'); break; case SDLK_o: PatchCommand('o'); break; case SDLK_k: PatchCommand('k'); break; case SDLK_t: turbo = !turbo; break; case SDLK_RETURN: if (event.key.keysym.mod & KMOD_ALT) { win_flags ^= SDL_WINDOW_FULLSCREEN_DESKTOP; SDL_SetWindowFullscreen(window, win_flags); skip_default = true; } break; } if (!skip_default) handleInput(event.key.keysym.sym, event.key.keysym.mod, true); break; } case SDL_KEYUP: { handleInput(event.key.keysym.sym, event.key.keysym.mod, false); break; } case SDL_QUIT: { running = false; break; } } } if (paused) { SDL_Delay(16); continue; } bool is_turbo = RunOneFrame(snes_run, input1_current_state, (counter++ & 0x7f) != 0 && turbo); if (is_turbo) continue; ZeldaDrawPpuFrame(); playAudio(snes_run, device, audioBuffer); renderScreen(renderer, texture); SDL_RenderPresent(renderer); // vsyncs to 60 FPS // if vsync isn't working, delay manually curTick = SDL_GetTicks(); static const uint8 delays[3] = { 17, 17, 16 }; // 60 fps #if 1 lastTick += delays[frameCtr++ % 3]; if (lastTick > curTick) { delta = lastTick - curTick; if (delta > 500) { lastTick = curTick - 500; delta = 500; } SDL_Delay(delta); } else if (curTick - lastTick > 500) { lastTick = curTick; } #endif } // clean snes snes_free(snes); // clean sdl SDL_PauseAudioDevice(device, 1); SDL_CloseAudioDevice(device); free(audioBuffer); SDL_DestroyTexture(texture); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; } extern struct Ppu *GetPpuForRendering(); extern struct Dsp *GetDspForRendering(); static void playAudio(Snes *snes, SDL_AudioDeviceID device, int16_t* audioBuffer) { // generate enough samples if (!kIsOrigEmu && snes) { while (snes->apu->dsp->sampleOffset < 534) apu_cycle(snes->apu); snes->apu->dsp->sampleOffset = 0; } dsp_getSamples(GetDspForRendering(), audioBuffer, 735); if(SDL_GetQueuedAudioSize(device) <= 735 * 4 * 6) { // don't queue audio if buffer is still filled SDL_QueueAudio(device, audioBuffer, 735 * 4); } else { printf("Skipping audio!\n"); } } static void renderScreen(SDL_Renderer* renderer, SDL_Texture* texture) { void* pixels = NULL; int pitch = 0; if(SDL_LockTexture(texture, NULL, &pixels, &pitch) != 0) { printf("Failed to lock texture: %s\n", SDL_GetError()); return; } ppu_putPixels(GetPpuForRendering(), (uint8_t*) pixels); SDL_UnlockTexture(texture); SDL_RenderCopy(renderer, texture, NULL, NULL); } static void handleInput(int keyCode, int keyMod, bool pressed) { switch(keyCode) { case SDLK_z: setButtonState(0, pressed); break; case SDLK_a: setButtonState(1, pressed); break; case SDLK_RSHIFT: setButtonState(2, pressed); break; case SDLK_RETURN: setButtonState(3, pressed); break; case SDLK_UP: setButtonState(4, pressed); break; case SDLK_DOWN: setButtonState(5, pressed); break; case SDLK_LEFT: setButtonState(6, pressed); break; case SDLK_RIGHT: setButtonState(7, pressed); break; case SDLK_x: setButtonState(8, pressed); break; case SDLK_s: setButtonState(9, pressed); break; case SDLK_d: setButtonState(10, pressed); break; case SDLK_c: setButtonState(11, pressed); break; case SDLK_BACKSPACE: case SDLK_1: case SDLK_2: case SDLK_3: case SDLK_4: case SDLK_5: case SDLK_6: case SDLK_7: case SDLK_8: case SDLK_9: case SDLK_0: case SDLK_MINUS: case SDLK_EQUALS: if (pressed) { SaveLoadSlot( (keyMod & KMOD_CTRL) != 0 ? kSaveLoad_Replay : kSaveLoad_Load, 256 + (keyCode == SDLK_0 ? 9 : keyCode == SDLK_MINUS ? 10 : keyCode == SDLK_EQUALS ? 11 : keyCode == SDLK_BACKSPACE ? 12 : keyCode - SDLK_1)); } break; case SDLK_F1: case SDLK_F2: case SDLK_F3: case SDLK_F4: case SDLK_F5: case SDLK_F6: case SDLK_F7: case SDLK_F8: case SDLK_F9: case SDLK_F10: if (pressed) { SaveLoadSlot( (keyMod & KMOD_CTRL) != 0 ? kSaveLoad_Replay : (keyMod & KMOD_SHIFT) != 0 ? kSaveLoad_Save : kSaveLoad_Load, keyCode - SDLK_F1); } break; } } static bool checkExtention(const char* name, bool forZip) { if(name == NULL) return false; int length = strlen(name); if(length < 4) return false; if(forZip) { if(strcmp(name + length - 4, ".zip") == 0) return true; if(strcmp(name + length - 4, ".ZIP") == 0) return true; } else { if(strcmp(name + length - 4, ".smc") == 0) return true; if(strcmp(name + length - 4, ".SMC") == 0) return true; if(strcmp(name + length - 4, ".sfc") == 0) return true; if(strcmp(name + length - 4, ".SFC") == 0) return true; } return false; } static bool loadRom(char* name, Snes* snes) { // zip library from https://github.com/kuba--/zip size_t length = 0; uint8_t* file = NULL; file = readFile(name, &length); if(file == NULL) { puts("Failed to read file"); return false; } PatchRom(file); bool result = snes_loadRom(snes, file, length); free(file); return result; } static uint8_t* readFile(char* name, size_t* length) { FILE* f = fopen(name, "rb"); if(f == NULL) { return NULL; } fseek(f, 0, SEEK_END); int size = ftell(f); rewind(f); uint8_t* buffer = (uint8_t *)malloc(size); fread(buffer, size, 1, f); fclose(f); *length = size; return buffer; }