shithub: zelda3

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72b193d5 – FitzRoyX <57089001+FitzRoyX@users.noreply.github.com> authored and GitHub <noreply@github.com> committed on 2023/03/05 13:10
fix fairy dupe glitch (#126) (#177)

aefcb082 – FitzRoyX <57089001+FitzRoyX@users.noreply.github.com> authored and GitHub <noreply@github.com> committed on 2023/03/05 13:08
fix modifier keys doing nothing as bindings (#217) (#229)

9b4d7feb – Snesrev <snesrev@protonmail.com> authored on 2023/03/05 20:06
Fix save menu lockout when dying after medallion cast (#126)

e463564f – Snesrev <snesrev@protonmail.com> authored on 2023/03/05 19:55
Update readme (Fixes #210)

f17503ce – FitzRoyX <57089001+FitzRoyX@users.noreply.github.com> authored and GitHub <noreply@github.com> committed on 2023/03/05 12:52
Clarify readme (#198)

8d3028bd – Snesrev <snesrev@protonmail.com> authored on 2023/03/05 19:50
Improve encode_opus.py (Fixes #214)

4693920e – DPS2004 <10176105+DPS2004@users.noreply.github.com> authored and Snesrev <snesrev@protonmail.com> committed on 2023/02/06 05:52
DimFlashes option (Fixes #221)

5737c156 – Snesrev <snesrev@protonmail.com> authored on 2023/03/05 18:52
Update gitignore

4f97999d – vanfanel <redwindwanderer@gmail.com> authored and Snesrev <snesrev@protonmail.com> committed on 2022/12/12 08:28
Fix OpenGL ES support (Fixes #192)

70a08f11 – Jarrod Makin <105662251+jmakin-godaddy@users.noreply.github.com> authored and GitHub <noreply@github.com> committed on 2023/03/05 17:12
Update README.md (#228)

31cba4c6 – makolyte <mwiltzer@gmail.com> authored and GitHub <noreply@github.com> committed on 2023/03/05 12:09
Update README.md (#191)

d3ab969a – Stefan Sperling <stspdotname@users.noreply.github.com> authored and GitHub <noreply@github.com> committed on 2023/03/05 18:09
skip definition of inline swap16() function in case a macro already exists (#175)

afc7f9b3 – xander-haj <114783946+xander-haj@users.noreply.github.com> authored and GitHub <noreply@github.com> committed on 2023/02/13 15:46
Update README.md

c056291d – xander-haj <114783946+xander-haj@users.noreply.github.com> authored and GitHub <noreply@github.com> committed on 2023/02/13 15:38
Update README.md

c487a04d – xander-haj <114783946+xander-haj@users.noreply.github.com> authored and GitHub <noreply@github.com> committed on 2023/02/13 15:30
Update README.md

91d771ec – xander-haj <114783946+xander-haj@users.noreply.github.com> authored and GitHub <noreply@github.com> committed on 2022/10/29 12:10
add LR cycle limit config (#172)

c9c6843f – xander-haj <114783946+xander-haj@users.noreply.github.com> authored and GitHub <noreply@github.com> committed on 2022/10/27 15:23
Can now assign items to L and R (#171)

825f449e – Snesrev <snesrev@protonmail.com> authored on 2022/10/26 17:07
Don't assume we can compile sse on non-windows

e4febafd – hgdagon <hgdagon@gmail.com> authored and GitHub <noreply@github.com> committed on 2022/10/25 08:40
A few changes for MSYS2 (#164)

8bee7174 – Snesrev <snesrev@protonmail.com> authored on 2022/10/22 08:56
Change some numbers into joypad constants

87685c8b – xander-haj <114783946+xander-haj@users.noreply.github.com> authored and GitHub <noreply@github.com> committed on 2022/10/20 15:52
override armor palette (#163)

da4aac42 – Snesrev <snesrev@protonmail.com> authored on 2022/10/20 19:23
Gamepad buttons can now be remapped

27cc763c – FitzRoyX <57089001+FitzRoyX@users.noreply.github.com> authored and GitHub <noreply@github.com> committed on 2022/10/20 03:13
Update tcc and sdl to latest versions (#160)

6ad3eafc – Snesrev <snesrev@protonmail.com> authored on 2022/10/20 10:08
Bottom part wasn't black in extend_y mode.

c08fcb7d – Snesrev <snesrev@protonmail.com> authored on 2022/10/19 14:57
Update switch Makefile

c3f084da – Snesrev <snesrev@protonmail.com> authored on 2022/10/19 14:57
Silence more warnings

e72f93c4 – Snesrev <snesrev@protonmail.com> authored on 2022/10/19 14:22
Silence a bunch of warnings

d4f9f78c – Snesrev <snesrev@protonmail.com> authored on 2022/10/19 13:44
Show widescreen world map

18c351f1 – Snesrev <snesrev@protonmail.com> authored on 2022/10/19 12:02
Fix so bomb gets drawn in widescreen (Fixes #159)

3072b8ae – Snesrev <snesrev@protonmail.com> authored on 2022/10/19 11:48
Good Bee sale bug (fixes #158)

3a2f900b – Snesrev <snesrev@protonmail.com> authored on 2022/10/18 21:50
Fix medallion cast on the same frame as other things (#126)

70df79a4 – Snesrev <snesrev@protonmail.com> authored on 2022/10/18 21:45
Read opus config.h from ../

3b7f2a68 – Snesrev <snesrev@protonmail.com> authored on 2022/10/17 23:24
Don't grab any absorbable under a rock with the hookshot (#126)

3da7cb42 – Snesrev <snesrev@protonmail.com> authored on 2022/10/17 23:24
Don't grab fairys under a rock with the hookshot (#126)

fd83a854 – Snesrev <snesrev@protonmail.com> authored on 2022/10/17 22:09
Don't allow changing window scale when maximized (fixes #97)

4f62538f – Snesrev <snesrev@protonmail.com> authored on 2022/10/17 21:46
Add support for PNG files to shader code

c136d2c8 – Snesrev <snesrev@protonmail.com> authored on 2022/10/17 20:11
For TurnWhileDashing, fix speed after touching a staircase (Fixes #137)

97f28c53 – Snesrev <snesrev@protonmail.com> authored on 2022/10/17 19:40
Avoid calling ApplyLinksMovementToCamera twice per frame (#126)

3ef8be9e – Snesrev <snesrev@protonmail.com> authored on 2022/10/17 19:38
Avoid invalid memory access when walking outside of map

ea788824 – Snesrev <snesrev@protonmail.com> authored on 2022/10/17 13:31
Bug with conveyor belt and mirror (#126)

eb7471b9 – Snesrev <snesrev@protonmail.com> authored on 2022/10/17 13:16
Fix water walking bug (#126)

b1b1871f – Snesrev <snesrev@protonmail.com> authored on 2022/10/17 12:19
Add MSUVolume (fixes #153)

ca656497 – Snesrev <snesrev@protonmail.com> authored on 2022/10/16 23:45
Variable was not cleared on save/load which affects bonk items (#126)

41367329 – Snesrev <snesrev@protonmail.com> authored on 2022/10/16 23:15
Error while running python scripts on Python 3.6.9 (Fixes #152)

7bb7bf23 – Snesrev <snesrev@protonmail.com> authored on 2022/10/16 23:12
Super Bomb not working (Fixes #154)

5e5a1587 – Snesrev <snesrev@protonmail.com> authored on 2022/10/16 21:07
Remove argument to mosaic macros

28b7801e – Snesrev <snesrev@protonmail.com> authored on 2022/10/16 21:05
Seems like msu_unk1 can be 0xf1...

a0b6a045 – Snesrev <snesrev@protonmail.com> authored on 2022/10/15 18:53
Opus MSU support and MSU Deluxe support

bf30ca05 – Snesrev <snesrev@protonmail.com> authored on 2022/10/15 16:27
Avoid including Windows.h in gl_core_3_1.h

863a2b9d – Snesrev <snesrev@protonmail.com> authored on 2022/10/14 19:59
Update .gitignore

8f4b242d – snesrev <111028570+snesrev@users.noreply.github.com> authored and GitHub <noreply@github.com> committed on 2022/10/14 19:46
Update README.md

ba4a5ff6 – Snesrev <snesrev@protonmail.com> authored on 2022/10/14 19:32
Reduce texture size when EnhancedMode7 is disabled

90276fc4 – Snesrev <snesrev@protonmail.com> authored on 2022/10/14 19:12
Fix so window can be resized

3ce06c54 – Snesrev <snesrev@protonmail.com> authored on 2022/10/14 19:11
Old renderer could crash

9d083a78 – Snesrev <snesrev@protonmail.com> authored on 2022/10/14 19:10
Allow --config to be specified to switch config file

3be6ece9 – Snesrev <snesrev@protonmail.com> authored on 2022/10/14 13:45
OpenGL and GLSL Shader support

ec08202f – Snesrev <snesrev@protonmail.com> authored on 2022/10/14 18:00
Forgot to change the forcedBlank memset

2cfb4cba – Snesrev <snesrev@protonmail.com> authored on 2022/10/14 15:36
PPU now renders 256x224 instead of 512x448

5cd9010e – Snesrev <snesrev@protonmail.com> authored on 2022/10/12 21:07
PpuGetCurrentRenderScale shouldn't read from ppu->renderFlags

540167a7 – VictorXPDE <60672615+VictorXPDE@users.noreply.github.com> authored and GitHub <noreply@github.com> committed on 2022/10/12 18:51
Improve README.md (#146)

ece639e2 – Snesrev <snesrev@protonmail.com> authored on 2022/10/12 15:01
Use --sprites-from-png to parse the images from png

5ce09966 – Snesrev <snesrev@protonmail.com> authored on 2022/10/12 14:37
functools.cache doesn't exist in Python3.8

2ff515fb – Snesrev <snesrev@protonmail.com> authored on 2022/10/12 14:24
Queued apu commands weren't properly saved in snapshot. (Fixes #138)

128557c6 – Snesrev <snesrev@protonmail.com> authored on 2022/10/12 13:04
Link's shadow missing with magic cape in widescreen (Fixes #145)

5e7bd07e – Snesrev <snesrev@protonmail.com> authored on 2022/10/12 13:10
Vram addresses slightly blue

b584fd08 – Snesrev <snesrev@protonmail.com> authored on 2022/10/12 13:04
Display tile indexes and palette names differently in sprites

8c4e6c62 – Snesrev <snesrev@protonmail.com> authored on 2022/10/12 12:47
save_to_all_sheets failed

6297be57 – Snesrev <snesrev@protonmail.com> authored on 2022/10/10 22:22
Asset compiler now uses PNG-images as input

5ae8a5cc – Snesrev <snesrev@protonmail.com> authored on 2022/10/11 19:30
Add [Graphics].SoftwareRendering

f7323523 – Snesrev <snesrev@protonmail.com> authored on 2022/10/11 18:04
Move .gitignore to /third_party/

ee81f434 – FitzRoyX <57089001+FitzRoyX@users.noreply.github.com> authored and GitHub <noreply@github.com> committed on 2022/10/11 11:03
Update readme compile instructions to be very explicit for noobs (#143)

b7be4d67 – Snesrev <snesrev@protonmail.com> authored on 2022/10/11 17:52
Show a message box on errors in release mode on Windows.

393e5729 – Snesrev <snesrev@protonmail.com> authored on 2022/10/11 13:33
Improve render perf by not locking the whole texture

95659d2f – Snesrev <snesrev@protonmail.com> authored on 2022/10/10 22:29
Disabling EnhancedMode7 led to broken map rendering (Fixes #141)

3f52f05e – Snesrev <snesrev@protonmail.com> authored on 2022/10/08 23:36
Submodule got overwritten if using staircase when trapdoors opening (#126)

73a7155f – Snesrev <snesrev@protonmail.com> authored on 2022/10/08 23:01
Fix messed up module index when using bottles in a transition (#126)

5baed18b – Snesrev <snesrev@protonmail.com> authored on 2022/10/08 22:33
Fix VerifySnapshotsEq issue with hdma_table

b67db8a7 – Snesrev <snesrev@protonmail.com> authored on 2022/10/08 00:37
Fix Heart dupe vanilla bug (#126)

c28692b3 – Snesrev <snesrev@protonmail.com> authored on 2022/10/07 23:37
Fix some clipping bugs that moved Link to impossible places (#126)

dd8556ee – Snesrev <snesrev@protonmail.com> authored on 2022/10/07 23:36
Rename a function

39c5060c – Snesrev <snesrev@protonmail.com> authored on 2022/10/07 20:51
Fix so super bomb won't return to the player on screen change (#126)

3a080d6b – Snesrev <snesrev@protonmail.com> authored on 2022/10/07 20:18
Don't levitate across chasms with turbo (#126)

e272415f – Snesrev <snesrev@protonmail.com> authored on 2022/10/07 19:31
Clear Mosaic variable when loading a save (#126)

b23a298b – Snesrev <snesrev@protonmail.com> authored on 2022/10/07 14:17
Avoid cape magic underflow if an anti-fairy consumes magic. (#126)

12bb1f82 – Snesrev <snesrev@protonmail.com> authored on 2022/10/07 14:06
Using the Cane of Somaria might refund magic. (#126)

9b608eb5 – Snesrev <snesrev@protonmail.com> authored on 2022/10/07 13:53
Cane of Somaria didn't reset a variable when out of magic (#126)

d44f55b3 – Snesrev <snesrev@protonmail.com> authored on 2022/10/02 18:54
Remove GetFontPtr()

a7932c7d – Snesrev <snesrev@protonmail.com> authored on 2022/10/07 13:09
Rename tmp1 in variables.h

68556184 – Snesrev <snesrev@protonmail.com> authored on 2022/10/07 13:14
Decompile mismatch in LinkState_Recoil

73b084ba – KiritoDev <36680385+KiritoDv@users.noreply.github.com> authored and GitHub <noreply@github.com> committed on 2022/10/06 05:48
Added switch build info into readme (#134)

1c4e0e1b – Snesrev <snesrev@protonmail.com> authored on 2022/10/04 19:55
Update Makefile and silence warnings (Fixes #136)

a7a859b9 – Snesrev <snesrev@protonmail.com> authored on 2022/10/04 19:18
Reset Apu queue when loading snapshots (#125)

75b843b1 – Snesrev <snesrev@protonmail.com> authored on 2022/10/04 19:18
Don't default to 1

0229d6d7 – Snesrev <snesrev@protonmail.com> authored on 2022/10/04 19:08
Add DisableFrameDelay in zelda3.ini

b58163ce – Snesrev <snesrev@protonmail.com> authored on 2022/10/04 19:06
Add DisableFrameDelay

c1c8c7f8 – Snesrev <snesrev@protonmail.com> authored on 2022/10/04 18:57
frameCtr needs to be incremented each frame

01c9115a – Snesrev <snesrev@protonmail.com> authored on 2022/10/03 12:58
Improve performance when SDL volume is set to max

093ab2c4 – Snesrev <snesrev@protonmail.com> authored on 2022/10/03 12:52
Remove an #ifdef from main.c and make it work with TCC again

ac2d1210 – Keaton Greve <keatongreve@google.com> authored and GitHub <noreply@github.com> committed on 2022/10/03 03:43
add basic support for in-application volume adjustment (OS mixer or SDL mixer, depending on platform) (#131)

95e3a919 – Snesrev <snesrev@protonmail.com> authored on 2022/10/03 12:31
SDL_RenderPresent may not be called more than once per frame.

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