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72b193d5
– FitzRoyX <57089001+FitzRoyX@users.noreply.github.com>
authored
and GitHub <noreply@github.com>
committed
on 2023/03/05 13:10
fix fairy dupe glitch (#126) (#177)
aefcb082
– FitzRoyX <57089001+FitzRoyX@users.noreply.github.com>
authored
and GitHub <noreply@github.com>
committed
on 2023/03/05 13:08
fix modifier keys doing nothing as bindings (#217) (#229)
9b4d7feb
– Snesrev <snesrev@protonmail.com>
authored
on 2023/03/05 20:06
Fix save menu lockout when dying after medallion cast (#126)
e463564f
– Snesrev <snesrev@protonmail.com>
authored
on 2023/03/05 19:55
Update readme (Fixes #210)
f17503ce
– FitzRoyX <57089001+FitzRoyX@users.noreply.github.com>
authored
and GitHub <noreply@github.com>
committed
on 2023/03/05 12:52
Clarify readme (#198)
8d3028bd
– Snesrev <snesrev@protonmail.com>
authored
on 2023/03/05 19:50
Improve encode_opus.py (Fixes #214)
4693920e
– DPS2004 <10176105+DPS2004@users.noreply.github.com>
authored
and Snesrev <snesrev@protonmail.com>
committed
on 2023/02/06 05:52
DimFlashes option (Fixes #221)
5737c156
– Snesrev <snesrev@protonmail.com>
authored
on 2023/03/05 18:52
Update gitignore
4f97999d
– vanfanel <redwindwanderer@gmail.com>
authored
and Snesrev <snesrev@protonmail.com>
committed
on 2022/12/12 08:28
Fix OpenGL ES support (Fixes #192)
70a08f11
– Jarrod Makin <105662251+jmakin-godaddy@users.noreply.github.com>
authored
and GitHub <noreply@github.com>
committed
on 2023/03/05 17:12
Update README.md (#228)
31cba4c6
– makolyte <mwiltzer@gmail.com>
authored
and GitHub <noreply@github.com>
committed
on 2023/03/05 12:09
Update README.md (#191)
d3ab969a
– Stefan Sperling <stspdotname@users.noreply.github.com>
authored
and GitHub <noreply@github.com>
committed
on 2023/03/05 18:09
skip definition of inline swap16() function in case a macro already exists (#175)
afc7f9b3
– xander-haj <114783946+xander-haj@users.noreply.github.com>
authored
and GitHub <noreply@github.com>
committed
on 2023/02/13 15:46
Update README.md
c056291d
– xander-haj <114783946+xander-haj@users.noreply.github.com>
authored
and GitHub <noreply@github.com>
committed
on 2023/02/13 15:38
Update README.md
c487a04d
– xander-haj <114783946+xander-haj@users.noreply.github.com>
authored
and GitHub <noreply@github.com>
committed
on 2023/02/13 15:30
Update README.md
91d771ec
– xander-haj <114783946+xander-haj@users.noreply.github.com>
authored
and GitHub <noreply@github.com>
committed
on 2022/10/29 12:10
add LR cycle limit config (#172)
c9c6843f
– xander-haj <114783946+xander-haj@users.noreply.github.com>
authored
and GitHub <noreply@github.com>
committed
on 2022/10/27 15:23
Can now assign items to L and R (#171)
825f449e
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/26 17:07
Don't assume we can compile sse on non-windows
e4febafd
– hgdagon <hgdagon@gmail.com>
authored
and GitHub <noreply@github.com>
committed
on 2022/10/25 08:40
A few changes for MSYS2 (#164)
8bee7174
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/22 08:56
Change some numbers into joypad constants
87685c8b
– xander-haj <114783946+xander-haj@users.noreply.github.com>
authored
and GitHub <noreply@github.com>
committed
on 2022/10/20 15:52
override armor palette (#163)
da4aac42
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/20 19:23
Gamepad buttons can now be remapped
27cc763c
– FitzRoyX <57089001+FitzRoyX@users.noreply.github.com>
authored
and GitHub <noreply@github.com>
committed
on 2022/10/20 03:13
Update tcc and sdl to latest versions (#160)
6ad3eafc
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/20 10:08
Bottom part wasn't black in extend_y mode.
c08fcb7d
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/19 14:57
Update switch Makefile
c3f084da
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/19 14:57
Silence more warnings
e72f93c4
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/19 14:22
Silence a bunch of warnings
d4f9f78c
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/19 13:44
Show widescreen world map
18c351f1
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/19 12:02
Fix so bomb gets drawn in widescreen (Fixes #159)
3072b8ae
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/19 11:48
Good Bee sale bug (fixes #158)
3a2f900b
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/18 21:50
Fix medallion cast on the same frame as other things (#126)
70df79a4
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/18 21:45
Read opus config.h from ../
3b7f2a68
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/17 23:24
Don't grab any absorbable under a rock with the hookshot (#126)
3da7cb42
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/17 23:24
Don't grab fairys under a rock with the hookshot (#126)
fd83a854
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/17 22:09
Don't allow changing window scale when maximized (fixes #97)
4f62538f
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/17 21:46
Add support for PNG files to shader code
c136d2c8
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/17 20:11
For TurnWhileDashing, fix speed after touching a staircase (Fixes #137)
97f28c53
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/17 19:40
Avoid calling ApplyLinksMovementToCamera twice per frame (#126)
3ef8be9e
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/17 19:38
Avoid invalid memory access when walking outside of map
ea788824
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/17 13:31
Bug with conveyor belt and mirror (#126)
eb7471b9
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/17 13:16
Fix water walking bug (#126)
b1b1871f
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/17 12:19
Add MSUVolume (fixes #153)
ca656497
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/16 23:45
Variable was not cleared on save/load which affects bonk items (#126)
41367329
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/16 23:15
Error while running python scripts on Python 3.6.9 (Fixes #152)
7bb7bf23
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/16 23:12
Super Bomb not working (Fixes #154)
5e5a1587
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/16 21:07
Remove argument to mosaic macros
28b7801e
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/16 21:05
Seems like msu_unk1 can be 0xf1...
a0b6a045
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/15 18:53
Opus MSU support and MSU Deluxe support
bf30ca05
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/15 16:27
Avoid including Windows.h in gl_core_3_1.h
863a2b9d
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/14 19:59
Update .gitignore
8f4b242d
– snesrev <111028570+snesrev@users.noreply.github.com>
authored
and GitHub <noreply@github.com>
committed
on 2022/10/14 19:46
Update README.md
ba4a5ff6
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/14 19:32
Reduce texture size when EnhancedMode7 is disabled
90276fc4
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/14 19:12
Fix so window can be resized
3ce06c54
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/14 19:11
Old renderer could crash
9d083a78
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/14 19:10
Allow --config to be specified to switch config file
3be6ece9
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/14 13:45
OpenGL and GLSL Shader support
ec08202f
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/14 18:00
Forgot to change the forcedBlank memset
2cfb4cba
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/14 15:36
PPU now renders 256x224 instead of 512x448
5cd9010e
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/12 21:07
PpuGetCurrentRenderScale shouldn't read from ppu->renderFlags
540167a7
– VictorXPDE <60672615+VictorXPDE@users.noreply.github.com>
authored
and GitHub <noreply@github.com>
committed
on 2022/10/12 18:51
Improve README.md (#146)
ece639e2
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/12 15:01
Use --sprites-from-png to parse the images from png
5ce09966
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/12 14:37
functools.cache doesn't exist in Python3.8
2ff515fb
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/12 14:24
Queued apu commands weren't properly saved in snapshot. (Fixes #138)
128557c6
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/12 13:04
Link's shadow missing with magic cape in widescreen (Fixes #145)
5e7bd07e
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/12 13:10
Vram addresses slightly blue
b584fd08
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/12 13:04
Display tile indexes and palette names differently in sprites
8c4e6c62
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/12 12:47
save_to_all_sheets failed
6297be57
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/10 22:22
Asset compiler now uses PNG-images as input
5ae8a5cc
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/11 19:30
Add [Graphics].SoftwareRendering
f7323523
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/11 18:04
Move .gitignore to /third_party/
ee81f434
– FitzRoyX <57089001+FitzRoyX@users.noreply.github.com>
authored
and GitHub <noreply@github.com>
committed
on 2022/10/11 11:03
Update readme compile instructions to be very explicit for noobs (#143)
b7be4d67
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/11 17:52
Show a message box on errors in release mode on Windows.
393e5729
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/11 13:33
Improve render perf by not locking the whole texture
95659d2f
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/10 22:29
Disabling EnhancedMode7 led to broken map rendering (Fixes #141)
3f52f05e
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/08 23:36
Submodule got overwritten if using staircase when trapdoors opening (#126)
73a7155f
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/08 23:01
Fix messed up module index when using bottles in a transition (#126)
5baed18b
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/08 22:33
Fix VerifySnapshotsEq issue with hdma_table
b67db8a7
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/08 00:37
Fix Heart dupe vanilla bug (#126)
c28692b3
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/07 23:37
Fix some clipping bugs that moved Link to impossible places (#126)
dd8556ee
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/07 23:36
Rename a function
39c5060c
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/07 20:51
Fix so super bomb won't return to the player on screen change (#126)
3a080d6b
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/07 20:18
Don't levitate across chasms with turbo (#126)
e272415f
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/07 19:31
Clear Mosaic variable when loading a save (#126)
b23a298b
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/07 14:17
Avoid cape magic underflow if an anti-fairy consumes magic. (#126)
12bb1f82
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/07 14:06
Using the Cane of Somaria might refund magic. (#126)
9b608eb5
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/07 13:53
Cane of Somaria didn't reset a variable when out of magic (#126)
d44f55b3
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/02 18:54
Remove GetFontPtr()
a7932c7d
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/07 13:09
Rename tmp1 in variables.h
68556184
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/07 13:14
Decompile mismatch in LinkState_Recoil
73b084ba
– KiritoDev <36680385+KiritoDv@users.noreply.github.com>
authored
and GitHub <noreply@github.com>
committed
on 2022/10/06 05:48
Added switch build info into readme (#134)
1c4e0e1b
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/04 19:55
Update Makefile and silence warnings (Fixes #136)
a7a859b9
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/04 19:18
Reset Apu queue when loading snapshots (#125)
75b843b1
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/04 19:18
Don't default to 1
0229d6d7
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/04 19:08
Add DisableFrameDelay in zelda3.ini
b58163ce
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/04 19:06
Add DisableFrameDelay
c1c8c7f8
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/04 18:57
frameCtr needs to be incremented each frame
01c9115a
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/03 12:58
Improve performance when SDL volume is set to max
093ab2c4
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/03 12:52
Remove an #ifdef from main.c and make it work with TCC again
ac2d1210
– Keaton Greve <keatongreve@google.com>
authored
and GitHub <noreply@github.com>
committed
on 2022/10/03 03:43
add basic support for in-application volume adjustment (OS mixer or SDL mixer, depending on platform) (#131)
95e3a919
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/03 12:31
SDL_RenderPresent may not be called more than once per frame.
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