ref: 8d3028bd5f8daba83e0962da0690baf095643109
dir: /config.c/
#include "config.h" #include "types.h" #include <stdio.h> #include <string.h> #include <SDL.h> #include "features.h" #include "util.h" enum { kKeyMod_ScanCode = 0x200, kKeyMod_Alt = 0x400, kKeyMod_Shift = 0x800, kKeyMod_Ctrl = 0x1000, }; Config g_config; #define REMAP_SDL_KEYCODE(key) ((key) & SDLK_SCANCODE_MASK ? kKeyMod_ScanCode : 0) | (key) & (kKeyMod_ScanCode - 1) #define _(x) REMAP_SDL_KEYCODE(x) #define S(x) REMAP_SDL_KEYCODE(x) | kKeyMod_Shift #define A(x) REMAP_SDL_KEYCODE(x) | kKeyMod_Alt #define C(x) REMAP_SDL_KEYCODE(x) | kKeyMod_Ctrl #define N 0 static const uint16 kDefaultKbdControls[kKeys_Total] = { 0, // Controls _(SDLK_UP), _(SDLK_DOWN), _(SDLK_LEFT), _(SDLK_RIGHT), _(SDLK_RSHIFT), _(SDLK_RETURN), _(SDLK_x), _(SDLK_z), _(SDLK_s), _(SDLK_a), _(SDLK_c), _(SDLK_v), // LoadState _(SDLK_F1), _(SDLK_F2), _(SDLK_F3), _(SDLK_F4), _(SDLK_F5), _(SDLK_F6), _(SDLK_F7), _(SDLK_F8), _(SDLK_F9), _(SDLK_F10), N, N, N, N, N, N, N, N, N, N, // SaveState S(SDLK_F1), S(SDLK_F2), S(SDLK_F3), S(SDLK_F4), S(SDLK_F5), S(SDLK_F6), S(SDLK_F7), S(SDLK_F8), S(SDLK_F9), S(SDLK_F10), N, N, N, N, N, N, N, N, N, N, // Replay State C(SDLK_F1), C(SDLK_F2), C(SDLK_F3), C(SDLK_F4), C(SDLK_F5), C(SDLK_F6), C(SDLK_F7), C(SDLK_F8), C(SDLK_F9), C(SDLK_F10), N, N, N, N, N, N, N, N, N, N, // Load Ref State _(SDLK_1), _(SDLK_2), _(SDLK_3), _(SDLK_4), _(SDLK_5), _(SDLK_6), _(SDLK_7), _(SDLK_8), _(SDLK_9), _(SDLK_0), _(SDLK_MINUS), _(SDLK_EQUALS), _(SDLK_BACKSPACE), N, N, N, N, N, N, N, // Replay Ref State C(SDLK_1), C(SDLK_2), C(SDLK_3), C(SDLK_4), C(SDLK_5), C(SDLK_6), C(SDLK_7), C(SDLK_8), C(SDLK_9), C(SDLK_0), C(SDLK_MINUS), C(SDLK_EQUALS), C(SDLK_BACKSPACE), N, N, N, N, N, N, N, // CheatLife, CheatKeys, CheatEquipment, CheatWalkThroughWalls _(SDLK_w), _(SDLK_o), S(SDLK_w), C(SDLK_e), // ClearKeyLog, StopReplay, Fullscreen, Reset, Pause, PauseDimmed, Turbo, ReplayTurbo, WindowBigger, WindowSmaller, DisplayPerf, ToggleRenderer _(SDLK_k), _(SDLK_l), A(SDLK_RETURN), C(SDLK_r), S(SDLK_p), _(SDLK_p), _(SDLK_TAB), _(SDLK_t), N, N, _(SDLK_f), _(SDLK_r), }; #undef _ #undef A #undef C #undef S #undef N typedef struct KeyNameId { const char *name; uint16 id, size; } KeyNameId; #define M(n) {#n, kKeys_##n, kKeys_##n##_Last - kKeys_##n + 1} #define S(n) {#n, kKeys_##n, 1} static const KeyNameId kKeyNameId[] = { {"Null", kKeys_Null, 65535}, M(Controls), M(Load), M(Save), M(Replay), M(LoadRef), M(ReplayRef), S(CheatLife), S(CheatKeys), S(CheatEquipment), S(CheatWalkThroughWalls), S(ClearKeyLog), S(StopReplay), S(Fullscreen), S(Reset), S(Pause), S(PauseDimmed), S(Turbo), S(ReplayTurbo), S(WindowBigger), S(WindowSmaller), S(VolumeUp), S(VolumeDown), S(DisplayPerf), S(ToggleRenderer), }; #undef S #undef M typedef struct KeyMapHashEnt { uint16 key, cmd, next; } KeyMapHashEnt; static uint16 keymap_hash_first[255]; static KeyMapHashEnt *keymap_hash; static int keymap_hash_size; static bool has_keynameid[countof(kKeyNameId)]; static bool KeyMapHash_Add(uint16 key, uint16 cmd) { if ((keymap_hash_size & 0xff) == 0) { if (keymap_hash_size > 10000) Die("Too many keys"); keymap_hash = realloc(keymap_hash, sizeof(KeyMapHashEnt) * (keymap_hash_size + 256)); } int i = keymap_hash_size++; KeyMapHashEnt *ent = &keymap_hash[i]; ent->key = key; ent->cmd = cmd; ent->next = 0; int j = (uint32)key % 255; uint16 *cur = &keymap_hash_first[j]; while (*cur) { KeyMapHashEnt *ent = &keymap_hash[*cur - 1]; if (ent->key == key) return false; cur = &ent->next; } *cur = i + 1; return true; } static int KeyMapHash_Find(uint16 key) { int i = keymap_hash_first[key % 255]; while (i) { KeyMapHashEnt *ent = &keymap_hash[i - 1]; if (ent->key == key) return ent->cmd; i = ent->next; } return 0; } int FindCmdForSdlKey(SDL_Keycode code, SDL_Keymod mod) { if (code & ~(SDLK_SCANCODE_MASK | 0x1ff)) return 0; int key = mod & KMOD_ALT ? kKeyMod_Alt : 0; key |= mod & KMOD_CTRL ? kKeyMod_Ctrl : 0; key |= mod & KMOD_SHIFT ? kKeyMod_Shift : 0; key |= REMAP_SDL_KEYCODE(code); return KeyMapHash_Find(key); } static void ParseKeyArray(char *value, int cmd, int size) { char *s; int i = 0; for (; i < size && (s = NextDelim(&value, ',')) != NULL; i++, cmd += (cmd != 0)) { if (*s == 0) continue; int key_with_mod = 0; for (;;) { if (StringStartsWithNoCase(s, "Shift+")) { key_with_mod |= kKeyMod_Shift, s += 6; } else if (StringStartsWithNoCase(s, "Ctrl+")) { key_with_mod |= kKeyMod_Ctrl, s += 5; } else if (StringStartsWithNoCase(s, "Alt+")) { key_with_mod |= kKeyMod_Alt, s += 4; } else { break; } } SDL_Keycode key = SDL_GetKeyFromName(s); if (key == SDLK_UNKNOWN) { fprintf(stderr, "Unknown key: '%s'\n", s); continue; } if (!KeyMapHash_Add(key_with_mod | REMAP_SDL_KEYCODE(key), cmd)) fprintf(stderr, "Duplicate key: '%s'\n", s); } } typedef struct GamepadMapEnt { uint32 modifiers; uint16 cmd, next; } GamepadMapEnt; static uint16 joymap_first[kGamepadBtn_Count]; static GamepadMapEnt *joymap_ents; static int joymap_size; static bool has_joypad_controls; static int CountBits32(uint32 n) { int count = 0; for (; n != 0; count++) n &= (n - 1); return count; } static void GamepadMap_Add(int button, uint32 modifiers, uint16 cmd) { if ((joymap_size & 0xff) == 0) { if (joymap_size > 1000) Die("Too many joypad keys"); joymap_ents = realloc(joymap_ents, sizeof(GamepadMapEnt) * (joymap_size + 64)); if (!joymap_ents) Die("realloc failure"); } uint16 *p = &joymap_first[button]; // Insert it as early as possible but before after any entry with more modifiers. int cb = CountBits32(modifiers); while (*p && cb < CountBits32(joymap_ents[*p - 1].modifiers)) p = &joymap_ents[*p - 1].next; int i = joymap_size++; GamepadMapEnt *ent = &joymap_ents[i]; ent->modifiers = modifiers; ent->cmd = cmd; ent->next = *p; *p = i + 1; } int FindCmdForGamepadButton(int button, uint32 modifiers) { GamepadMapEnt *ent; for(int e = joymap_first[button]; e != 0; e = ent->next) { ent = &joymap_ents[e - 1]; if ((modifiers & ent->modifiers) == ent->modifiers) return ent->cmd; } return 0; } static int ParseGamepadButtonName(const char **value) { const char *s = *value; // Longest substring first static const char *const kGamepadKeyNames[] = { "Back", "Guide", "Start", "L3", "R3", "L1", "R1", "DpadUp", "DpadDown", "DpadLeft", "DpadRight", "L2", "R2", "Lb", "Rb", "A", "B", "X", "Y" }; static const uint8 kGamepadKeyIds[] = { kGamepadBtn_Back, kGamepadBtn_Guide, kGamepadBtn_Start, kGamepadBtn_L3, kGamepadBtn_R3, kGamepadBtn_L1, kGamepadBtn_R1, kGamepadBtn_DpadUp, kGamepadBtn_DpadDown, kGamepadBtn_DpadLeft, kGamepadBtn_DpadRight, kGamepadBtn_L2, kGamepadBtn_R2, kGamepadBtn_L1, kGamepadBtn_R1, kGamepadBtn_A, kGamepadBtn_B, kGamepadBtn_X, kGamepadBtn_Y, }; for (size_t i = 0; i != countof(kGamepadKeyNames); i++) { const char *r = StringStartsWithNoCase(s, kGamepadKeyNames[i]); if (r) { *value = r; return kGamepadKeyIds[i]; } } return kGamepadBtn_Invalid; } static const uint8 kDefaultGamepadCmds[] = { kGamepadBtn_DpadUp, kGamepadBtn_DpadDown, kGamepadBtn_DpadLeft, kGamepadBtn_DpadRight, kGamepadBtn_Back, kGamepadBtn_Start, kGamepadBtn_B, kGamepadBtn_A, kGamepadBtn_Y, kGamepadBtn_X, kGamepadBtn_L1, kGamepadBtn_R1, }; static void ParseGamepadArray(char *value, int cmd, int size) { char *s; int i = 0; for (; i < size && (s = NextDelim(&value, ',')) != NULL; i++, cmd += (cmd != 0)) { if (*s == 0) continue; uint32 modifiers = 0; const char *ss = s; for (;;) { int button = ParseGamepadButtonName(&ss); if (button == kGamepadBtn_Invalid) BAD: { fprintf(stderr, "Unknown gamepad button: '%s'\n", s); break; } while (*ss == ' ' || *ss == '\t') ss++; if (*ss == '+') { ss++; modifiers |= 1 << button; } else if (*ss == 0) { GamepadMap_Add(button, modifiers, cmd); break; } else goto BAD; } } } static void RegisterDefaultKeys() { for (int i = 1; i < countof(kKeyNameId); i++) { if (!has_keynameid[i]) { int size = kKeyNameId[i].size, k = kKeyNameId[i].id; for (int j = 0; j < size; j++, k++) KeyMapHash_Add(kDefaultKbdControls[k], k); } } if (!has_joypad_controls) { for (int i = 0; i < countof(kDefaultGamepadCmds); i++) GamepadMap_Add(kDefaultGamepadCmds[i], 0, kKeys_Controls + i); } } static int GetIniSection(const char *s) { if (StringEqualsNoCase(s, "[KeyMap]")) return 0; if (StringEqualsNoCase(s, "[Graphics]")) return 1; if (StringEqualsNoCase(s, "[Sound]")) return 2; if (StringEqualsNoCase(s, "[General]")) return 3; if (StringEqualsNoCase(s, "[Features]")) return 4; if (StringEqualsNoCase(s, "[GamepadMap]")) return 5; return -1; } bool ParseBool(const char *value, bool *result) { bool rv = false; switch (*value++ | 32) { case '0': if (*value == 0) break; return false; case 'f': if (StringEqualsNoCase(value, "alse")) break; return false; case 'n': if (StringEqualsNoCase(value, "o")) break; return false; case 'o': rv = (*value | 32) == 'n'; if (StringEqualsNoCase(value, rv ? "n" : "ff")) break; return false; case '1': rv = true; if (*value == 0) break; return false; case 'y': rv = true; if (StringEqualsNoCase(value, "es")) break; return false; case 't': rv = true; if (StringEqualsNoCase(value, "rue")) break; return false; default: return false; } if (result) { *result = rv; return true; } return rv; } static bool ParseBoolBit(const char *value, uint32 *data, uint32 mask) { bool tmp; if (!ParseBool(value, &tmp)) return false; *data = *data & ~mask | (tmp ? mask : 0); return true; } static bool HandleIniConfig(int section, const char *key, char *value) { if (section == 0) { for (int i = 0; i < countof(kKeyNameId); i++) { if (StringEqualsNoCase(key, kKeyNameId[i].name)) { has_keynameid[i] = true; ParseKeyArray(value, kKeyNameId[i].id, kKeyNameId[i].size); return true; } } } else if (section == 5) { for (int i = 0; i < countof(kKeyNameId); i++) { if (StringEqualsNoCase(key, kKeyNameId[i].name)) { if (i == 1) has_joypad_controls = true; ParseGamepadArray(value, kKeyNameId[i].id, kKeyNameId[i].size); return true; } } } else if (section == 1) { if (StringEqualsNoCase(key, "WindowSize")) { char *s; if (StringEqualsNoCase(value, "Auto")){ g_config.window_width = 0; g_config.window_height = 0; return true; } while ((s = NextDelim(&value, 'x')) != NULL) { if(g_config.window_width == 0) { g_config.window_width = atoi(s); } else { g_config.window_height = atoi(s); return true; } } } else if (StringEqualsNoCase(key, "EnhancedMode7")) { return ParseBool(value, &g_config.enhanced_mode7); } else if (StringEqualsNoCase(key, "NewRenderer")) { return ParseBool(value, &g_config.new_renderer); } else if (StringEqualsNoCase(key, "IgnoreAspectRatio")) { return ParseBool(value, &g_config.ignore_aspect_ratio); } else if (StringEqualsNoCase(key, "Fullscreen")) { g_config.fullscreen = (uint8)strtol(value, (char**)NULL, 10); return true; } else if (StringEqualsNoCase(key, "WindowScale")) { g_config.window_scale = (uint8)strtol(value, (char**)NULL, 10); return true; } else if (StringEqualsNoCase(key, "OutputMethod")) { g_config.output_method = StringEqualsNoCase(value, "SDL-Software") ? kOutputMethod_SDLSoftware : StringEqualsNoCase(value, "OpenGL") ? kOutputMethod_OpenGL : StringEqualsNoCase(value, "OpenGL ES") ? kOutputMethod_OpenGL_ES : kOutputMethod_SDL; return true; } else if (StringEqualsNoCase(key, "LinearFiltering")) { return ParseBool(value, &g_config.linear_filtering); } else if (StringEqualsNoCase(key, "NoSpriteLimits")) { return ParseBool(value, &g_config.no_sprite_limits); } else if (StringEqualsNoCase(key, "LinkGraphics")) { g_config.link_graphics = value; return true; } else if (StringEqualsNoCase(key, "Shader")) { g_config.shader = *value ? value : NULL; return true; } else if (StringEqualsNoCase(key, "DimFlashes")) { return ParseBoolBit(value, &g_config.features0, kFeatures0_DimFlashes); } } else if (section == 2) { if (StringEqualsNoCase(key, "EnableAudio")) { return ParseBool(value, &g_config.enable_audio); } else if (StringEqualsNoCase(key, "AudioFreq")) { g_config.audio_freq = (uint16)strtol(value, (char**)NULL, 10); return true; } else if (StringEqualsNoCase(key, "AudioChannels")) { g_config.audio_channels = (uint8)strtol(value, (char**)NULL, 10); return true; } else if (StringEqualsNoCase(key, "AudioSamples")) { g_config.audio_samples = (uint16)strtol(value, (char**)NULL, 10); return true; } else if (StringEqualsNoCase(key, "EnableMSU")) { if (StringEqualsNoCase(value, "opuz")) g_config.enable_msu = kMsuEnabled_Opuz; else if (StringEqualsNoCase(value, "deluxe")) g_config.enable_msu = kMsuEnabled_MsuDeluxe; else if (StringEqualsNoCase(value, "deluxe-opuz")) g_config.enable_msu = kMsuEnabled_MsuDeluxe | kMsuEnabled_Opuz; else return ParseBool(value, (bool*)&g_config.enable_msu); return true; } else if (StringEqualsNoCase(key, "MSUPath")) { g_config.msu_path = value; return true; } else if (StringEqualsNoCase(key, "MSUVolume")) { g_config.msuvolume = atoi(value); return true; } else if (StringEqualsNoCase(key, "ResumeMSU")) { return ParseBool(value, &g_config.resume_msu); } } else if (section == 3) { if (StringEqualsNoCase(key, "Autosave")) { g_config.autosave = (bool)strtol(value, (char**)NULL, 10); return true; } else if (StringEqualsNoCase(key, "ExtendedAspectRatio")) { const char* s; int h = 224; bool nospr = false, novis = false; // todo: make it not depend on the order while ((s = NextDelim(&value, ',')) != NULL) { if (strcmp(s, "extend_y") == 0) h = 240, g_config.extend_y = true; else if (strcmp(s, "16:9") == 0) g_config.extended_aspect_ratio = (h * 16 / 9 - 256) / 2; else if (strcmp(s, "16:10") == 0) g_config.extended_aspect_ratio = (h * 16 / 10 - 256) / 2; else if (strcmp(s, "18:9") == 0) g_config.extended_aspect_ratio = (h * 18 / 9 - 256) / 2; else if (strcmp(s, "4:3") == 0) g_config.extended_aspect_ratio = 0; else if (strcmp(s, "unchanged_sprites") == 0) nospr = true; else if (strcmp(s, "no_visual_fixes") == 0) novis = true; else return false; } if (g_config.extended_aspect_ratio && !nospr) g_config.features0 |= kFeatures0_ExtendScreen64; if (g_config.extended_aspect_ratio && !novis) g_config.features0 |= kFeatures0_WidescreenVisualFixes; return true; } else if (StringEqualsNoCase(key, "DisplayPerfInTitle")) { return ParseBool(value, &g_config.display_perf_title); } else if (StringEqualsNoCase(key, "DisableFrameDelay")) { return ParseBool(value, &g_config.disable_frame_delay); } } else if (section == 4) { if (StringEqualsNoCase(key, "ItemSwitchLR")) { return ParseBoolBit(value, &g_config.features0, kFeatures0_SwitchLR); } else if (StringEqualsNoCase(key, "ItemSwitchLRLimit")) { return ParseBoolBit(value, &g_config.features0, kFeatures0_SwitchLRLimit); } else if (StringEqualsNoCase(key, "TurnWhileDashing")) { return ParseBoolBit(value, &g_config.features0, kFeatures0_TurnWhileDashing); } else if (StringEqualsNoCase(key, "MirrorToDarkworld")) { return ParseBoolBit(value, &g_config.features0, kFeatures0_MirrorToDarkworld); } else if (StringEqualsNoCase(key, "CollectItemsWithSword")) { return ParseBoolBit(value, &g_config.features0, kFeatures0_CollectItemsWithSword); } else if (StringEqualsNoCase(key, "BreakPotsWithSword")) { return ParseBoolBit(value, &g_config.features0, kFeatures0_BreakPotsWithSword); } else if (StringEqualsNoCase(key, "DisableLowHealthBeep")) { return ParseBoolBit(value, &g_config.features0, kFeatures0_DisableLowHealthBeep); } else if (StringEqualsNoCase(key, "SkipIntroOnKeypress")) { return ParseBoolBit(value, &g_config.features0, kFeatures0_SkipIntroOnKeypress); } else if (StringEqualsNoCase(key, "ShowMaxItemsInYellow")) { return ParseBoolBit(value, &g_config.features0, kFeatures0_ShowMaxItemsInYellow); } else if (StringEqualsNoCase(key, "MoreActiveBombs")) { return ParseBoolBit(value, &g_config.features0, kFeatures0_MoreActiveBombs); } else if (StringEqualsNoCase(key, "CarryMoreRupees")) { return ParseBoolBit(value, &g_config.features0, kFeatures0_CarryMoreRupees); } else if (StringEqualsNoCase(key, "MiscBugFixes")) { return ParseBoolBit(value, &g_config.features0, kFeatures0_MiscBugFixes); } else if (StringEqualsNoCase(key, "GameChangingBugFixes")) { return ParseBoolBit(value, &g_config.features0, kFeatures0_GameChangingBugFixes); } else if (StringEqualsNoCase(key, "CancelBirdTravel")) { return ParseBoolBit(value, &g_config.features0, kFeatures0_CancelBirdTravel); } } return false; } static bool ParseOneConfigFile(const char *filename, int depth) { char *filedata = (char*)ReadWholeFile(filename, NULL), *p; if (!filedata) return false; int section = -2; g_config.memory_buffer = filedata; for (int lineno = 1; (p = NextLineStripComments(&filedata)) != NULL; lineno++) { if (*p == 0) continue; // empty line if (*p == '[') { section = GetIniSection(p); if (section < 0) fprintf(stderr, "%s:%d: Invalid .ini section %s\n", filename, lineno, p); } else if (*p == '!' && SkipPrefix(p + 1, "include ")) { char *tt = p + 8; char *new_filename = ReplaceFilenameWithNewPath(filename, NextPossiblyQuotedString(&tt)); if (depth > 10 || !ParseOneConfigFile(new_filename, depth + 1)) fprintf(stderr, "Warning: Unable to read %s\n", new_filename); free(new_filename); } else if (section == -2) { fprintf(stderr, "%s:%d: Expecting [section]\n", filename, lineno); } else { char *v = SplitKeyValue(p); if (v == NULL) { fprintf(stderr, "%s:%d: Expecting 'key=value'\n", filename, lineno); continue; } if (section >= 0 && !HandleIniConfig(section, p, v)) fprintf(stderr, "%s:%d: Can't parse '%s'\n", filename, lineno, p); } } return true; } void ParseConfigFile(const char *filename) { g_config.msuvolume = 100; // default msu volume, 100% if (filename != NULL || !ParseOneConfigFile("zelda3.user.ini", 0)) { if (filename == NULL) filename = "zelda3.ini"; if (!ParseOneConfigFile(filename, 0)) fprintf(stderr, "Warning: Unable to read config file %s\n", filename); } RegisterDefaultKeys(); }