ref: 9dde4a7a07247ef3e9dc2677ccefcf7b198f9943
dir: /tables/restool.py/
import argparse
import util
import sys
parser = argparse.ArgumentParser(description='Resource tool used to build zelda3_assets.dat', allow_abbrev=False)
parser.add_argument('-r', '--rom', nargs='?', metavar='ROM')
parser.add_argument('--extract-from-rom', '-e', action='store_true', help='Extract/overwrite things from the ROM')
optional = parser.add_argument_group('Language settings')
optional.add_argument('--extract-dialogue', action='store_true', help = 'Extract dialogue from the german ROM')
optional.add_argument('--languages', action='store', metavar='L1,L2', help = 'Comma separated list of additional languages to build (de).')
optional = parser.add_argument_group('Debug things')
optional.add_argument('--no-build', action='store_true', help="Don't actually build zelda3_assets.dat")
optional.add_argument('--print-strings', action='store_true', help="Print all dialogue strings")
optional.add_argument('--print-assets-header', action='store_true')
optional = parser.add_argument_group('Image handling')
optional.add_argument('--sprites-from-png', action='store_true', help="When compiling, load sprites from png instead of from ROM")
args = parser.parse_args()
if args.extract_dialogue:
ROM = util.load_rom(args.rom, True)
import extract_resources, sprite_sheets
extract_resources.print_dialogue()
sprite_sheets.decode_font()
sys.exit(0)
ROM = util.load_rom(args.rom)
want_compile = True
if args.extract_from_rom:
import extract_resources
extract_resources.main()
if args.print_strings:
import text_compression
text_compression.print_strings(ROM)
want_compile = False
if want_compile and not args.no_build:
import compile_resources
compile_resources.main(args)