ref: a38a0a08f095edb0c24824f679ef7a6cb8b3961e
dir: /config.h/
#pragma once
#include "types.h"
#include <SDL_keycode.h>
enum {
kKeys_Controls = 0,
kKeys_Controls_Last = kKeys_Controls + 11,
kKeys_Load,
kKeys_Load_Last = kKeys_Load + 19,
kKeys_Save,
kKeys_Save_Last = kKeys_Save + 19,
kKeys_Replay,
kKeys_Replay_Last = kKeys_Replay + 19,
kKeys_LoadRef,
kKeys_LoadRef_Last = kKeys_LoadRef + 19,
kKeys_ReplayRef,
kKeys_ReplayRef_Last = kKeys_ReplayRef + 19,
kKeys_CheatLife,
kKeys_CheatKeys,
kKeys_CheatEquipment,
kKeys_ClearKeyLog,
kKeys_StopReplay,
kKeys_Fullscreen,
kKeys_Reset,
kKeys_Pause,
kKeys_PauseDimmed,
kKeys_Turbo,
kKeys_WindowBigger,
kKeys_WindowSmaller,
kKeys_DisplayPerf,
kKeys_ToggleRenderer,
kKeys_Total,
};
typedef struct Config {
bool enhanced_mode7;
bool new_renderer;
bool ignore_aspect_ratio;
uint8 fullscreen;
uint8 window_scale;
uint16 audio_freq;
uint8 audio_channels;
uint16 audio_samples;
bool autosave;
uint8 extended_aspect_ratio;
bool extended_aspect_ratio_nospr;
bool display_perf_title;
bool enable_msu;
bool item_switch_lr;
bool turn_while_dashing;
bool mirror_to_darkworld;
bool collect_items_with_sword;
bool break_pots_with_sword;
} Config;
extern Config g_config;
uint8 *ReadFile(const char *name, size_t *length);
void ParseConfigFile();
void AfterConfigParse();
int FindCmdForSdlKey(SDL_Keycode code, SDL_Keymod mod);