ref: a7a859b9652859b33a452bb436a3bc9b60a3e5bd
dir: /zelda_cpu_infra.c/
// This file handles running zelda through the emulated cpu. // It defines the runtime environment for the emulated side-by-side state. // It should be possible to build and run the game without this file #include "zelda_cpu_infra.h" #include "zelda_rtl.h" #include "variables.h" #include "spc_player.h" #include "snes/snes.h" #include "snes/snes_regs.h" #include "snes/cpu.h" #include "snes/cart.h" #include "snes/tracing.h" Snes *g_snes; Cpu *g_cpu; uint8 g_emulated_ram[0x20000]; static void PatchRom(uint8 *rom); uint8 *GetPtr(uint32 addr) { Cart *cart = g_snes->cart; return &cart->rom[(((addr >> 16) << 15) | (addr & 0x7fff)) & (cart->romSize - 1)]; } uint8 *GetCartRamPtr(uint32 addr) { Cart *cart = g_snes->cart; return &cart->ram[addr]; } typedef struct Snapshot { uint16 a, x, y, sp, dp, pc; uint8 k, db, flags; uint8 ram[0x20000]; uint16 vram[0x8000]; uint16 sram[0x2000]; } Snapshot; static Snapshot g_snapshot_mine, g_snapshot_theirs, g_snapshot_before; static void MakeSnapshot(Snapshot *s) { Cpu *c = g_cpu; s->a = c->a, s->x = c->x, s->y = c->y; s->sp = c->sp, s->dp = c->dp, s->db = c->db; s->pc = c->pc, s->k = c->k; s->flags = cpu_getFlags(c); memcpy(s->ram, g_snes->ram, 0x20000); memcpy(s->sram, g_snes->cart->ram, g_snes->cart->ramSize); memcpy(s->vram, g_snes->ppu->vram, sizeof(uint16) * 0x8000); } static void MakeMySnapshot(Snapshot *s) { memcpy(s->ram, g_zenv.ram, 0x20000); memcpy(s->sram, g_zenv.sram, 0x2000); memcpy(s->vram, g_zenv.ppu->vram, sizeof(uint16) * 0x8000); } static void RestoreMySnapshot(Snapshot *s) { memcpy(g_zenv.ram, s->ram, 0x20000); memcpy(g_zenv.sram, s->sram, 0x2000); memcpy(g_zenv.ppu->vram, s->vram, sizeof(uint16) * 0x8000); } static void RestoreSnapshot(Snapshot *s) { Cpu *c = g_cpu; c->a = s->a, c->x = s->x, c->y = s->y; c->sp = s->sp, c->dp = s->dp, c->db = s->db; c->pc = s->pc, c->k = s->k; cpu_setFlags(c, s->flags); memcpy(g_snes->ram, s->ram, 0x20000); memcpy(g_snes->cart->ram, s->sram, g_snes->cart->ramSize); memcpy(g_snes->ppu->vram, s->vram, sizeof(uint16) * 0x8000); } static bool g_fail; // b is mine, a is theirs static void VerifySnapshotsEq(Snapshot *b, Snapshot *a, Snapshot *prev) { memcpy(b->ram, a->ram, 16); b->ram[0xfa1] = a->ram[0xfa1]; b->ram[0x72] = a->ram[0x72]; b->ram[0x73] = a->ram[0x73]; b->ram[0x74] = a->ram[0x74]; b->ram[0x75] = a->ram[0x75]; b->ram[0xb7] = a->ram[0xb7]; b->ram[0xb8] = a->ram[0xb8]; b->ram[0xb9] = a->ram[0xb9]; b->ram[0xba] = a->ram[0xba]; b->ram[0xbb] = a->ram[0xbb]; b->ram[0xbd] = a->ram[0xbd]; b->ram[0xbe] = a->ram[0xbe]; b->ram[0xc8] = a->ram[0xc8]; b->ram[0xc9] = a->ram[0xc9]; b->ram[0xca] = a->ram[0xca]; b->ram[0xcb] = a->ram[0xcb]; b->ram[0xcc] = a->ram[0xcc]; b->ram[0xcd] = a->ram[0xcd]; b->ram[0xa0] = a->ram[0xa0]; b->ram[0x128] = a->ram[0x128]; // irq_flag b->ram[0x463] = a->ram[0x463]; // which_staircase_index_padding // c code is authoritative WORD(a->ram[0x1f0a]) = WORD(b->ram[0x1f0a]); memcpy(&b->ram[0x1f0d], &a->ram[0x1f0d], 0x3f - 0xd); memcpy(b->ram + 0x138, a->ram + 0x138, 256 - 0x38); // copy the stack over memcpy(a->ram + 0x1DBA0, b->ram + 0x1DBA0, 240 * 2); // hdma_table memcpy(b->ram + 0x1B00, b->ram + 0x1DBA0, 224 * 2); // hdma_table (partial) memcpy(a->ram + 0x1cc0, b->ram + 0x1cc0, 2); // some leftover stuff in hdma table if (memcmp(b->ram, a->ram, 0x20000)) { fprintf(stderr, "@%d: Memory compare failed (mine != theirs, prev):\n", frame_counter); int j = 0; for (size_t i = 0; i < 0x20000; i++) { if (a->ram[i] != b->ram[i]) { if (++j < 128) { if ((i&1) == 0 && a->ram[i + 1] != b->ram[i + 1]) { fprintf(stderr, "0x%.6X: %.4X != %.4X (%.4X)\n", (int)i, WORD(b->ram[i]), WORD(a->ram[i]), WORD(prev->ram[i])); i++, j++; } else { fprintf(stderr, "0x%.6X: %.2X != %.2X (%.2X)\n", (int)i, b->ram[i], a->ram[i], prev->ram[i]); } } } } if (j) g_fail = true; fprintf(stderr, " total of %d failed bytes\n", (int)j); } if (memcmp(b->sram, a->sram, 0x2000)) { fprintf(stderr, "@%d: SRAM compare failed (mine != theirs, prev):\n", frame_counter); int j = 0; for (size_t i = 0; i < 0x2000; i++) { if (a->sram[i] != b->sram[i]) { if (++j < 128) { if ((i&1) == 0 && a->sram[i + 1] != b->sram[i + 1]) { fprintf(stderr, "0x%.6X: %.4X != %.4X (%.4X)\n", (int)i, WORD(b->sram[i]), WORD(a->sram[i]), WORD(prev->sram[i])); i++, j++; } else { fprintf(stderr, "0x%.6X: %.2X != %.2X (%.2X)\n", (int)i, b->sram[i], a->sram[i], prev->sram[i]); } } } } if (j) g_fail = true; fprintf(stderr, " total of %d failed bytes\n", (int)j); } if (memcmp(b->vram, a->vram, sizeof(uint16) * 0x8000)) { fprintf(stderr, "@%d: VRAM compare failed (mine != theirs, prev):\n", frame_counter); for (size_t i = 0, j = 0; i < 0x8000; i++) { if (a->vram[i] != b->vram[i]) { fprintf(stderr, "0x%.6X: %.4X != %.4X (%.4X)\n", (int)i, b->vram[i], a->vram[i], prev->vram[i]); g_fail = true; if (++j >= 16) break; } } } } static uint8_t *RomByte(Cart *cart, uint32_t addr) { return &cart->rom[(((addr >> 16) << 15) | (addr & 0x7fff)) & (cart->romSize - 1)]; } bool g_calling_asm_from_c; void HookedFunctionRts(int is_long) { if (g_calling_asm_from_c) { g_calling_asm_from_c = false; return; } assert(0); } void RunEmulatedFunc(uint32 pc, uint16 a, uint16 x, uint16 y, bool mf, bool xf, int b, int whatflags) { g_snes->debug_cycles = 1; RunEmulatedFuncSilent(pc, a, x, y, mf, xf, b, whatflags | 2); g_snes->debug_cycles = 0; } void RunEmulatedFuncSilent(uint32 pc, uint16 a, uint16 x, uint16 y, bool mf, bool xf, int b, int whatflags) { uint16 org_sp = g_cpu->sp; uint16 org_pc = g_cpu->pc; uint8 org_b = g_cpu->db; uint8 org_dp = g_cpu->dp; if (b != -1) g_cpu->db = b >= 0 ? b : pc >> 16; if (b == -3) g_cpu->dp = 0x1f00; static uint8 *rambak; if (rambak == 0) rambak = (uint8 *)malloc(0x20000); memcpy(rambak, g_emulated_ram, 0x20000); memcpy(g_emulated_ram, g_ram, 0x20000); if (whatflags & 2) g_emulated_ram[0x1ffff] = 0x67; g_cpu->a = a; g_cpu->x = x; g_cpu->y = y; g_cpu->spBreakpoint = g_cpu->sp; g_cpu->k = (pc >> 16); g_cpu->pc = (pc & 0xffff); g_cpu->mf = mf; g_cpu->xf = xf; g_calling_asm_from_c = true; while (g_calling_asm_from_c) { if (g_snes->debug_cycles) { char line[80]; getProcessorStateCpu(g_snes, line); puts(line); } cpu_runOpcode(g_cpu); while (g_snes->dma->dmaBusy) dma_doDma(g_snes->dma); if (whatflags & 1) { /* if (apu_debugging == 2 && g_snes->apu->cpuCyclesLeft == 0) { char line[80]; getProcessorStateSpc(g_snes->apu, line); puts(line); }*/ // apu_cycle(g_snes->apu); } } g_cpu->dp = org_dp; g_cpu->sp = org_sp; g_cpu->db = org_b; g_cpu->pc = org_pc; memcpy(g_ram, g_emulated_ram, 0x20000); memcpy(g_emulated_ram, rambak, 0x20000); } void RunOrigAsmCodeOneLoop(Snes *snes) { Cpu *cpu = snes->cpu; cpu->a = cpu->x = cpu->y = 0; cpu->e = false; cpu->irqWanted = cpu->nmiWanted = cpu->waiting = cpu->stopped = 0; cpu_setFlags(cpu, 0x30); // Run until the wait loop in Interrupt_Reset, // Or the polyhedral main function. for(int loops = 0;;loops++) { snes_printCpuLine(snes); cpu_runOpcode(snes->cpu); while (snes->dma->dmaBusy) dma_doDma(snes->dma); uint32_t pc = snes->cpu->k << 16 | snes->cpu->pc; if (pc == 0x8034 || pc == 0x9f81d && loops >= 10 || pc == 0x8225 || pc == 0x82D2) break; } } static void RunEmulatedSnesFrame(Snes *snes, int run_what) { // First call runs until init if (snes->cpu->pc == 0x8000 && snes->cpu->k == 0) { RunOrigAsmCodeOneLoop(snes); g_emulated_ram[0x12] = 1; // Fixup uninitialized variable *(uint16*)(g_emulated_ram+0xAE0) = 0xb280; *(uint16*)(g_emulated_ram+0xAE2) = 0xb280 + 0x60; } // Run poly code if (run_what & 2) { Cpu *cpu = snes->cpu; cpu->sp = 0x1f3e; cpu->pc = 0xf81d; cpu->db = cpu->k = 9; cpu->dp = 0x1f00; RunOrigAsmCodeOneLoop(snes); } // Run main code if (run_what & 1) { Cpu *cpu = g_snes->cpu; cpu->sp = 0x1ff; cpu->pc = 0x8034; cpu->k = cpu->dp = cpu->db = 0; RunOrigAsmCodeOneLoop(snes); } snes_doAutoJoypad(snes); // animated_tile_vram_addr uninited if (snes->ram[0xadd] == 0) *(uint16_t*)&snes->ram[0xadc] = 0xa680; // In one code path flag_update_hud_in_nmi uses an undefined value snes_write(snes, DMAP0, 0x01); snes_write(snes, BBAD0, 0x18); // Run NMI handler Cpu *cpu = g_snes->cpu; cpu->sp = 0x1ff; cpu->pc = 0x80D9; cpu->k = cpu->dp = cpu->db = 0; RunOrigAsmCodeOneLoop(snes); } // Copy state into the emulator, we can skip dsp/apu because // we're not emulating that. static void EmuSynchronizeWholeState() { *g_snes->ppu = *g_zenv.ppu; memcpy(g_snes->ram, g_zenv.ram, 0x20000); memcpy(g_snes->cart->ram, g_zenv.sram, 0x2000); memcpy(g_snes->dma->channel, g_zenv.dma->channel, sizeof(Dma) - offsetof(Dma, channel)); // todo: this is hacky if (animated_tile_data_src == 0) cpu_reset(g_snes->cpu); } void EmuRunFrameWithCompare(uint16 input_state, int run_what) { MakeSnapshot(&g_snapshot_before); MakeMySnapshot(&g_snapshot_mine); MakeSnapshot(&g_snapshot_theirs); // Compare both snapshots before we run the frame, to see they match VerifySnapshotsEq(&g_snapshot_mine, &g_snapshot_theirs, &g_snapshot_before); if (g_fail) { printf("early fail\n"); assert(0); //return turbo; } // Run orig version then snapshot again_theirs: g_snes->input1->currentState = input_state; RunEmulatedSnesFrame(g_snes, run_what); MakeSnapshot(&g_snapshot_theirs); // Run my version and snapshot again_mine: ZeldaRunFrameInternal(input_state, run_what); MakeMySnapshot(&g_snapshot_mine); // Compare both snapshots VerifySnapshotsEq(&g_snapshot_mine, &g_snapshot_theirs, &g_snapshot_before); if (g_fail) { // g_fail = false; if (1) { RestoreMySnapshot(&g_snapshot_before); //SaveLoadSlot(kSaveLoad_Save, 0); if (0) goto again_mine; RestoreSnapshot(&g_snapshot_before); goto again_theirs; } if (1) { MakeSnapshot(&g_snapshot_theirs); RestoreMySnapshot(&g_snapshot_theirs); } } } static void PatchRomBP(uint8_t *rom, uint32_t addr) { rom[(addr >> 16) << 15 | (addr & 0x7fff)] = 0; } static void PatchRomByte(uint8_t *rom, uint32_t addr, uint8 old_value, uint8 value) { assert(rom[(addr >> 16) << 15 | (addr & 0x7fff)] == old_value); rom[(addr >> 16) << 15 | (addr & 0x7fff)] = value; } static void PatchRomWord(uint8_t *rom, uint32_t addr, uint16 old_value, uint16 value) { assert(WORD(rom[(addr >> 16) << 15 | (addr & 0x7fff)]) == old_value); WORD(rom[(addr >> 16) << 15 | (addr & 0x7fff)]) = value; } static void PatchRom(uint8_t *rom) { // fix a bug with unitialized memory { uint8_t *p = rom + 0x36434; memmove(p, p + 2, 7); p[7] = 0xb0; p[8] = 0x40 - 7; } // BufferAndBuildMap16Stripes_Y can read bad memory if int is negative if (1) { uint8_t *p = rom + 0x10000 - 0x8000; int thunk = 0xFF6E; uint8_t *tp = p + thunk; *tp++ = 0xc0; *tp++ = 0x00; *tp++ = 0x20; *tp++ = 0x90; *tp++ = 0x03; *tp++ = 0xa9; *tp++ = 0x00; *tp++ = 0x00; *tp++ = 0x9d; *tp++ = 0x00; *tp++ = 0x05; *tp++ = 0x60; p[0xf4a7] = 0x20; p[0xf4a8] = thunk; p[0xf4a9] = thunk >> 8; p[0xf4b5] = 0x20; p[0xf4b6] = thunk; p[0xf4b7] = thunk >> 8; p[0xf3dd] = 0x20; p[0xf3de] = thunk; p[0xf3df] = thunk >> 8; p[0xf3ef] = 0x20; p[0xf3f0] = thunk; p[0xf3f1] = thunk >> 8; } // Better random numbers if (1) { // 8D:FFC1 new_random_gen: int new_routine = 0xffc1; uint8_t *p = rom + 0x60000, *tp = p + new_routine; *tp++ = 0xad; *tp++ = 0xa1; *tp++ = 0x0f; // mov.b A, byte_7E0FA1 *tp++ = 0x18; *tp++ = 0x65; *tp++ = 0x1a; // add.b A, frame_counter *tp++ = 0x4a; // lsr A *tp++ = 0xb0; *tp++ = 0x02; // jnb loc_8DFFCC *tp++ = 0x49; *tp++ = 0xb8; // eor.b A, #0xB8 *tp++ = 0x8d; *tp++ = 0xa1; *tp++ = 0x0f; // byte_7E0FA1, A *tp++ = 0x18; // clc *tp++ = 0x6b; // retf p[0xBA71] = 0x4c; p[0xBA72] = new_routine; p[0xBA73] = new_routine >> 8; } { } // Fix so SmashRockPile_fromLift / Overworld_DoMapUpdate32x32_B preserves R2/R0 destroyed { /* .9B:BFA2 A5 00 mov.w A, R0 .9B:BFA4 48 push A .9B:BFA5 A5 02 mov.w A, R2 .9B:BFA7 48 push A .9B:C0F1 22 5C AD 02 callf Overworld_DoMapUpdate32x32_B .9B:C048 68 pop A .9B:C049 85 00 mov.w R0, A .9B:C04B 68 pop A .9B:C04C 85 02 mov.w R2, A */ uint8_t *tp = rom + 0x6ffd8; *tp++ = 0xa5; *tp++ = 0x00; *tp++ = 0x48; *tp++ = 0xa5; *tp++ = 0x02; *tp++ = 0x48; *tp++ = 0x22; *tp++ = 0x5c; *tp++ = 0xad; *tp++ = 0x02; *tp++ = 0xc2; *tp++ = 0x30; *tp++ = 0x68; *tp++ = 0x85; *tp++ = 0x02; *tp++ = 0x68; *tp++ = 0x85; *tp++ = 0x00; *tp++ = 0x6b; int target = 0xDFFD8; // DoorAnim_DoWork2_Preserving rom[0xdc0f2] = target; rom[0xdc0f3] = target >> 8; rom[0xdc0f4] = target >> 16; } rom[0x2dec7] = 0; // Fix Uncle_Embark reading bad ram rom[0x4be5e] = 0; // Overlord05_FallingStalfos doesn't initialize the sprite_D memory location rom[0xD79A4] = 0; // 0x1AF9A4: // Lanmola_SpawnShrapnel uses undefined carry value rom[0xF0A46] = 0; // 0x1E8A46 Helmasaur Carry Junk rom[0xF0A52] = 0; // 0x1E8A52 Helmasaur Carry Junk rom[0xef9b9] = 0xb9; // TalkingTree_SpitBomb rom[0xdf107] = 0xa2; rom[0xdf108] = 0x03; rom[0xdf109] = 0x6b; // Palette_AgahnimClone destoys X rom[0x4a966] = 0; // Follower_AnimateMovement_preserved PatchRomBP(rom, 0x1de0e5); PatchRomBP(rom, 0x6d0b6); PatchRomBP(rom, 0x6d0c6); PatchRomBP(rom, 0x1d8f29); // adc instead of add PatchRomBP(rom, 0x1DDBD3); // adc instead of add PatchRomBP(rom, 0x1DF856); // adc instead of add PatchRomBP(rom, 0x1E88DA); // adc instead of add PatchRomBP(rom, 0x06ED0B); PatchRomBP(rom, 0x1dc812); // adc instead of add PatchRomBP(rom, 0x9b46c); // adc instead of add PatchRomBP(rom, 0x9b478); // adc instead of add PatchRomBP(rom, 0x9B468); // sbc PatchRomBP(rom, 0x9B46A); PatchRomBP(rom, 0x9B474); PatchRomBP(rom, 0x9B476); PatchRomBP(rom, 0x9B60C); PatchRomBP(rom, 0x8f708); // don't init scratch_c PatchRomBP(rom, 0x1DCDEB); // y is destroyed earlier, restore it.. // Smithy_Frog doesn't save X memmove(rom + 0x332b8, rom + 0x332b7, 4); rom[0x332b7] = 0xfa; // This needs to be here because the ancilla code reads // from the apu and we don't want to make the core code // dependent on the apu timings, so relocated this value // to 0x648. rom[0x443fe] = 0x48; rom[0x443ff] = 0x6; rom[0x44607] = 0x48; rom[0x44608] = 0x6; // AncillaAdd_AddAncilla_Bank09 destroys R14 rom[0x49d0c] = 0xda; rom[0x49d0d] = 0xfa; rom[0x49d0f] = 0xda; rom[0x49d10] = 0xfa; // Prevent LoadSongBank from executing in the rom because it hangs rom[0x888] = 0x60; // CleanUpAndPrepDesertPrayerHDMA clearing too much PatchRomWord(rom, 0x2C7E5 + 1, 0x1df, 0x1cf); // Merge ancilla_arr23 with boomerang_arr1 because they're only 3 bytes long, // and boomerang might get allocated in slot 4. PatchRomByte(rom, 0x9816C, 0xd2, 0xCF); PatchRomByte(rom, 0xffdeb, 0xd2, 0xCF); PatchRomByte(rom, 0xffdee, 0xd2, 0xCF); PatchRomByte(rom, 0xffdf7, 0xd2, 0xCF); PatchRomByte(rom, 0xffdfa, 0xd2, 0xCF); // Relocate the door debris variables so they become 5 entries each (they were 2 before). static const int kDoorDebrisX_Uses[] = {0x1CFC6, 0x1d29d, 0x89794, 0x897a3, 0x8a0a1, 0x8edca, 0x99aa6}; for (int i = 0; i < countof(kDoorDebrisX_Uses); i++) PatchRomWord(rom, kDoorDebrisX_Uses[i] + 1, 0x3b6, 0x728); static const int kDoorDebrisX1_Uses[] = { 0x89797, 0x897A6 }; for (int i = 0; i < countof(kDoorDebrisX1_Uses); i++) PatchRomWord(rom, kDoorDebrisX1_Uses[i] + 1, 0x3b7, 0x729); static const int kDoorDebrisY_Uses[] = { 0x1CFD7, 0x1D2AE, 0x8A099, 0x8EDC5, 0x99AA1 }; for (int i = 0; i < countof(kDoorDebrisY_Uses); i++) PatchRomWord(rom, kDoorDebrisY_Uses[i] + 1, 0x3ba, 0x732); static const int kDoorDebrisDir_Uses[] = { 0x1CFB2, 0x1D2BA, 0x8A0B7 }; for (int i = 0; i < countof(kDoorDebrisDir_Uses); i++) PatchRomWord(rom, kDoorDebrisDir_Uses[i] + 1, 0x3be, 0x73c); static const int ancilla_arr26_Uses[] = { 0x89fb9, 0x89fc0, 0x98157, 0x99c49 }; for (int i = 0; i < countof(ancilla_arr26_Uses); i++) PatchRomWord(rom, ancilla_arr26_Uses[i] + 1, 0x3c0, 0x741); static const int ancilla_arr25_Uses[] = { 0x89fc3, 0x89fc6, 0x8a0ae, 0x8ab7c, 0x8aba7, 0x8abb6, 0x8ae92, 0x8bae2, 0x8baff, 0x8f429, 0x98148, 0x98e0a, 0x98ebc, 0x9920a, 0x9931e, 0x9987f, 0x99c44 }; for (int i = 0; i < countof(ancilla_arr25_Uses); i++) PatchRomWord(rom, ancilla_arr25_Uses[i] + 1, 0x3c2, 0x746); static const int ancilla_arr22_Uses[] = { 0x9816e, 0xffde0, 0xffde7 }; for (int i = 0; i < countof(ancilla_arr22_Uses); i++) PatchRomWord(rom, ancilla_arr22_Uses[i] + 1, 0x3e1, 0x74b); PatchRomWord(rom, 0xddfac + 1, 0xfa85, 0xfa70); // call Hud_Rebuild instead of Hud_UpdateOnly } bool EmuInitialize(uint8 *data, size_t size) { PatchRom(data); g_snes = snes_init(g_emulated_ram); g_cpu = g_snes->cpu; ZeldaSetupEmuCallbacks(g_emulated_ram, &EmuRunFrameWithCompare, &EmuSynchronizeWholeState); return snes_loadRom(g_snes, data, (int)size); }