ref: bf30ca05480103c118ef4503f2884cff9334e6dc
dir: /Makefile/
TARGET_EXEC:=zelda3 ROM:=tables/zelda3.sfc SRCS:=$(wildcard *.c snes/*.c) third_party/gl_core/gl_core_3_1.c OBJS:=$(SRCS:%.c=%.o) PYTHON:=/usr/bin/env python3 CFLAGS:=$(if $(CFLAGS),$(CFLAGS),-O2 -Werror) CFLAGS:=${CFLAGS} $(shell sdl2-config --cflags) -DSYSTEM_VOLUME_MIXER_AVAILABLE=0 LDFLAGS:=${LDFLAGS} $(shell sdl2-config --libs) .PHONY: all clean clean_obj clean_gen all: $(TARGET_EXEC) tables/zelda3_assets.dat $(TARGET_EXEC): $(OBJS) $(CC) $(OBJS) -o $@ $(LDFLAGS) %.o : %.c $(CC) -c $(CFLAGS) $< -o $@ tables/zelda3_assets.dat: tables/dialogue.txt cd tables; $(PYTHON) compile_resources.py ../$(ROM) tables/dialogue.txt: cd tables; $(PYTHON) extract_resources.py ../$(ROM) clean: clean_obj clean_gen clean_obj: $(RM) $(OBJS) $(TARGET_EXEC) clean_gen: $(RM) tables/zelda3_assets.dat