ref: c3a0c733a20c3fddb9f2f8afcf0714eaf2da8643
dir: /zelda_cpu_infra.c/
// This file handles running zelda through the emulated cpu. #include "zelda_cpu_infra.h" #include "zelda_rtl.h" #include "variables.h" #include "misc.h" #include "nmi.h" #include "poly.h" #include "attract.h" #include "spc_player.h" #include "snes/snes_regs.h" #include "snes/snes.h" #include "snes/cpu.h" #include "snes/cart.h" #include "tracing.h" Snes *g_snes; Cpu *g_cpu; uint8 g_emulated_ram[0x20000]; void SaveLoadSlot(int cmd, int which); uint8 *GetPtr(uint32 addr) { Cart *cart = g_snes->cart; return &cart->rom[(((addr >> 16) << 15) | (addr & 0x7fff)) & (cart->romSize - 1)]; } uint8 *GetCartRamPtr(uint32 addr) { Cart *cart = g_snes->cart; return &cart->ram[addr]; } typedef struct Snapshot { uint16 a, x, y, sp, dp, pc; uint8 k, db, flags; uint8 ram[0x20000]; uint16 vram[0x8000]; uint16 sram[0x2000]; } Snapshot; static Snapshot g_snapshot_mine, g_snapshot_theirs, g_snapshot_before; static void MakeSnapshot(Snapshot *s) { Cpu *c = g_cpu; s->a = c->a, s->x = c->x, s->y = c->y; s->sp = c->sp, s->dp = c->dp, s->db = c->db; s->pc = c->pc, s->k = c->k; s->flags = cpu_getFlags(c); memcpy(s->ram, g_snes->ram, 0x20000); memcpy(s->sram, g_snes->cart->ram, g_snes->cart->ramSize); memcpy(s->vram, g_snes->ppu->vram, sizeof(uint16) * 0x8000); } static void MakeMySnapshot(Snapshot *s) { memcpy(s->ram, g_zenv.ram, 0x20000); memcpy(s->sram, g_zenv.sram, 0x2000); memcpy(s->vram, g_zenv.ppu->vram, sizeof(uint16) * 0x8000); } static void RestoreMySnapshot(Snapshot *s) { memcpy(g_zenv.ram, s->ram, 0x20000); memcpy(g_zenv.sram, s->sram, 0x2000); memcpy(g_zenv.ppu->vram, s->vram, sizeof(uint16) * 0x8000); } static void RestoreSnapshot(Snapshot *s) { Cpu *c = g_cpu; c->a = s->a, c->x = s->x, c->y = s->y; c->sp = s->sp, c->dp = s->dp, c->db = s->db; c->pc = s->pc, c->k = s->k; cpu_setFlags(c, s->flags); memcpy(g_snes->ram, s->ram, 0x20000); memcpy(g_snes->cart->ram, s->sram, g_snes->cart->ramSize); memcpy(g_snes->ppu->vram, s->vram, sizeof(uint16) * 0x8000); } static bool g_fail; static void VerifySnapshotsEq(Snapshot *b, Snapshot *a, Snapshot *prev) { memcpy(b->ram, a->ram, 16); b->ram[0xfa1] = a->ram[0xfa1]; b->ram[0x72] = a->ram[0x72]; b->ram[0x73] = a->ram[0x73]; b->ram[0x74] = a->ram[0x74]; b->ram[0x75] = a->ram[0x75]; b->ram[0xb7] = a->ram[0xb7]; b->ram[0xb8] = a->ram[0xb8]; b->ram[0xb9] = a->ram[0xb9]; b->ram[0xba] = a->ram[0xba]; b->ram[0xbb] = a->ram[0xbb]; b->ram[0xbd] = a->ram[0xbd]; b->ram[0xbe] = a->ram[0xbe]; b->ram[0xc8] = a->ram[0xc8]; b->ram[0xc9] = a->ram[0xc9]; b->ram[0xca] = a->ram[0xca]; b->ram[0xcb] = a->ram[0xcb]; b->ram[0xcc] = a->ram[0xcc]; b->ram[0xcd] = a->ram[0xcd]; b->ram[0xa0] = a->ram[0xa0]; b->ram[0x128] = a->ram[0x128]; // irq_flag b->ram[0x463] = a->ram[0x463]; // which_staircase_index_padding // c code is authoritative WORD(a->ram[0x1f0a]) = WORD(b->ram[0x1f0a]); memcpy(&b->ram[0x1f0d], &a->ram[0x1f0d], 0x3f - 0xd); memcpy(b->ram + 0x138, a->ram + 0x138, 256 - 0x38); // copy the stack over if (memcmp(b->ram, a->ram, 0x20000)) { fprintf(stderr, "@%d: Memory compare failed (mine != theirs, prev):\n", frame_counter); int j = 0; for (size_t i = 0; i < 0x20000; i++) { if (a->ram[i] != b->ram[i]) { if (++j < 128) { if ((i&1) == 0 && a->ram[i + 1] != b->ram[i + 1]) { fprintf(stderr, "0x%.6X: %.4X != %.4X (%.4X)\n", (int)i, WORD(b->ram[i]), WORD(a->ram[i]), WORD(prev->ram[i])); i++, j++; } else { fprintf(stderr, "0x%.6X: %.2X != %.2X (%.2X)\n", (int)i, b->ram[i], a->ram[i], prev->ram[i]); } } } } if (j) g_fail = true; fprintf(stderr, " total of %d failed bytes\n", (int)j); } if (memcmp(b->sram, a->sram, 0x2000)) { fprintf(stderr, "@%d: SRAM compare failed (mine != theirs, prev):\n", frame_counter); int j = 0; for (size_t i = 0; i < 0x2000; i++) { if (a->sram[i] != b->sram[i]) { if (++j < 128) { if ((i&1) == 0 && a->sram[i + 1] != b->sram[i + 1]) { fprintf(stderr, "0x%.6X: %.4X != %.4X (%.4X)\n", (int)i, WORD(b->sram[i]), WORD(a->sram[i]), WORD(prev->sram[i])); i++, j++; } else { fprintf(stderr, "0x%.6X: %.2X != %.2X (%.2X)\n", (int)i, b->sram[i], a->sram[i], prev->sram[i]); } } } } if (j) g_fail = true; fprintf(stderr, " total of %d failed bytes\n", (int)j); } if (memcmp(b->vram, a->vram, sizeof(uint16) * 0x8000)) { fprintf(stderr, "@%d: VRAM compare failed (mine != theirs, prev):\n", frame_counter); for (size_t i = 0, j = 0; i < 0x8000; i++) { if (a->vram[i] != b->vram[i]) { fprintf(stderr, "0x%.6X: %.4X != %.4X (%.4X)\n", (int)i, b->vram[i], a->vram[i], prev->vram[i]); g_fail = true; if (++j >= 16) break; } } } } static uint8_t *RomByte(Cart *cart, uint32_t addr) { return &cart->rom[(((addr >> 16) << 15) | (addr & 0x7fff)) & (cart->romSize - 1)]; } void SetSnes(Snes *snes) { g_snes = snes; g_cpu = snes->cpu; } bool g_calling_asm_from_c; void HookedFunctionRts(int is_long) { if (g_calling_asm_from_c) { g_calling_asm_from_c = false; return; } assert(0); } void RunEmulatedFunc(uint32 pc, uint16 a, uint16 x, uint16 y, bool mf, bool xf, int b, int whatflags) { g_snes->debug_cycles = 1; RunEmulatedFuncSilent(pc, a, x, y, mf, xf, b, whatflags | 2); g_snes->debug_cycles = 0; } void RunEmulatedFuncSilent(uint32 pc, uint16 a, uint16 x, uint16 y, bool mf, bool xf, int b, int whatflags) { uint16 org_sp = g_cpu->sp; uint16 org_pc = g_cpu->pc; uint8 org_b = g_cpu->db; uint8 org_dp = g_cpu->dp; if (b != -1) g_cpu->db = b >= 0 ? b : pc >> 16; if (b == -3) g_cpu->dp = 0x1f00; static uint8 *rambak; if (rambak == 0) rambak = (uint8 *)malloc(0x20000); memcpy(rambak, g_emulated_ram, 0x20000); memcpy(g_emulated_ram, g_ram, 0x20000); if (whatflags & 2) g_emulated_ram[0x1ffff] = 0x67; g_cpu->a = a; g_cpu->x = x; g_cpu->y = y; g_cpu->spBreakpoint = g_cpu->sp; g_cpu->k = (pc >> 16); g_cpu->pc = (pc & 0xffff); g_cpu->mf = mf; g_cpu->xf = xf; g_calling_asm_from_c = true; while (g_calling_asm_from_c) { if (g_snes->debug_cycles) { char line[80]; getProcessorStateCpu(g_snes, line); puts(line); } cpu_runOpcode(g_cpu); while (g_snes->dma->dmaBusy) dma_doDma(g_snes->dma); if (whatflags & 1) { /* if (apu_debugging == 2 && g_snes->apu->cpuCyclesLeft == 0) { char line[80]; getProcessorStateSpc(g_snes->apu, line); puts(line); }*/ // apu_cycle(g_snes->apu); } } g_cpu->dp = org_dp; g_cpu->sp = org_sp; g_cpu->db = org_b; g_cpu->pc = org_pc; memcpy(g_ram, g_emulated_ram, 0x20000); memcpy(g_emulated_ram, rambak, 0x20000); } void RunOrigAsmCodeOneLoop(Snes *snes) { Cpu *cpu = snes->cpu; cpu->a = cpu->x = cpu->y = 0; cpu->e = false; cpu->irqWanted = cpu->nmiWanted = cpu->waiting = cpu->stopped = 0; cpu_setFlags(cpu, 0x30); // Run until the wait loop in Interrupt_Reset, // Or the polyhedral main function. for(int loops = 0;;loops++) { snes_printCpuLine(snes); cpu_runOpcode(snes->cpu); while (snes->dma->dmaBusy) dma_doDma(snes->dma); uint32_t pc = snes->cpu->k << 16 | snes->cpu->pc; if (pc == 0x8034 || pc == 0x9f81d && loops >= 10 || pc == 0x8225 || pc == 0x82D2) break; } } void RunEmulatedSnesFrame(Snes *snes, int run_what) { // First call runs until init if (snes->cpu->pc == 0x8000 && snes->cpu->k == 0) { RunOrigAsmCodeOneLoop(snes); g_emulated_ram[0x12] = 1; // Fixup uninitialized variable *(uint16*)(g_emulated_ram+0xAE0) = 0xb280; *(uint16*)(g_emulated_ram+0xAE2) = 0xb280 + 0x60; } // Run poly code if (run_what & 2) { Cpu *cpu = snes->cpu; cpu->sp = 0x1f3e; cpu->pc = 0xf81d; cpu->db = cpu->k = 9; cpu->dp = 0x1f00; RunOrigAsmCodeOneLoop(snes); } // Run main code if (run_what & 1) { Cpu *cpu = g_snes->cpu; cpu->sp = 0x1ff; cpu->pc = 0x8034; cpu->k = cpu->dp = cpu->db = 0; RunOrigAsmCodeOneLoop(snes); } snes_doAutoJoypad(snes); // animated_tile_vram_addr uninited if (snes->ram[0xadd] == 0) *(uint16_t*)&snes->ram[0xadc] = 0xa680; // In one code path flag_update_hud_in_nmi uses an undefined value snes_write(snes, DMAP0, 0x01); snes_write(snes, BBAD0, 0x18); // Run NMI handler Cpu *cpu = g_snes->cpu; cpu->sp = 0x1ff; cpu->pc = 0x80D9; cpu->k = cpu->dp = cpu->db = 0; RunOrigAsmCodeOneLoop(snes); } struct Ppu *GetPpuForRendering() { return g_zenv.ppu; } Dsp *GetDspForRendering() { SpcPlayer_GenerateSamples(g_zenv.player); return g_zenv.player->dsp; } typedef struct ByteArray { uint8 *data; size_t size, capacity; } ByteArray; void ByteArray_Resize(ByteArray *arr, size_t new_size) { arr->size = new_size; if (new_size > arr->capacity) { size_t minsize = arr->capacity + (arr->capacity >> 1) + 8; arr->capacity = new_size < minsize ? minsize : new_size; void *data = realloc(arr->data, arr->capacity); if (!data) Die("memory allocation failed"); arr->data = data; } } void ByteArray_Destroy(ByteArray *arr) { free(arr->data); arr->data = NULL; } void ByteArray_AppendData(ByteArray *arr, const uint8 *data, size_t data_size) { ByteArray_Resize(arr, arr->size + data_size); memcpy(arr->data + arr->size - data_size, data, data_size); } void ByteArray_AppendByte(ByteArray *arr, uint8 v) { ByteArray_Resize(arr, arr->size + 1); arr->data[arr->size - 1] = v; } void ByteArray_AppendVl(ByteArray *arr, uint32 v) { for (; v >= 255; v -= 255) ByteArray_AppendByte(arr, 255); ByteArray_AppendByte(arr, v); } void saveFunc(void *ctx_in, void *data, size_t data_size) { ByteArray_AppendData((ByteArray *)ctx_in, data, data_size); } typedef struct LoadFuncState { uint8 *p, *pend; } LoadFuncState; void loadFunc(void *ctx, void *data, size_t data_size) { LoadFuncState *st = (LoadFuncState *)ctx; assert(st->pend - st->p >= data_size); memcpy(data, st->p, data_size); st->p += data_size; } void CopyStateAfterSnapshotRestore(bool is_reset) { memcpy(g_zenv.ram, g_snes->ram, 0x20000); memcpy(g_zenv.sram, g_snes->cart->ram, g_snes->cart->ramSize); memcpy(g_zenv.ppu->vram, &g_snes->ppu->vram, offsetof(Ppu, ppu2openBus) + 1 - offsetof(Ppu, vram)); memcpy(g_zenv.player->ram, g_snes->apu->ram, sizeof(g_snes->apu->ram)); if (!is_reset) { memcpy(g_zenv.player->dsp->ram, g_snes->apu->dsp->ram, sizeof(Dsp) - offsetof(Dsp, ram)); SpcPlayer_CopyVariablesFromRam(g_zenv.player); } memcpy(g_zenv.dma->channel, g_snes->dma->channel, sizeof(Dma) - offsetof(Dma, channel)); g_zenv.player->timer_cycles = 0; } void SaveSnesState(ByteArray *ctx) { MakeSnapshot(&g_snapshot_before); // Copy from my state into the emulator memcpy(&g_snes->ppu->vram, g_zenv.ppu->vram, offsetof(Ppu, ppu2openBus) + 1 - offsetof(Ppu, vram)); memcpy(g_snes->ram, g_zenv.ram, 0x20000); memcpy(g_snes->cart->ram, g_zenv.sram, 0x2000); SpcPlayer_CopyVariablesToRam(g_zenv.player); memcpy(g_snes->apu->ram, g_zenv.player->ram, 0x10000); memcpy(g_snes->apu->dsp->ram, g_zenv.player->dsp->ram, sizeof(Dsp) - offsetof(Dsp, ram)); memcpy(g_snes->dma->channel, g_zenv.dma->channel, sizeof(Dma) - offsetof(Dma, channel)); snes_saveload(g_snes, &saveFunc, ctx); RestoreSnapshot(&g_snapshot_before); } typedef struct StateRecorder { uint16 last_inputs; uint32 frames_since_last; uint32 total_frames; // For replay uint32 replay_pos, replay_pos_last_complete; uint32 replay_frame_counter; uint32 replay_next_cmd_at; uint8 replay_cmd; bool replay_mode; ByteArray log; ByteArray base_snapshot; } StateRecorder; static StateRecorder state_recorder; void StateRecorder_Init(StateRecorder *sr) { memset(sr, 0, sizeof(*sr)); } void StateRecorder_RecordCmd(StateRecorder *sr, uint8 cmd) { int frames = sr->frames_since_last; sr->frames_since_last = 0; int x = (cmd < 0xc0) ? 0xf : 0x1; ByteArray_AppendByte(&sr->log, cmd | (frames < x ? frames : x)); if (frames >= x) ByteArray_AppendVl(&sr->log, frames - x); } void StateRecorder_Record(StateRecorder *sr, uint16 inputs) { uint16 diff = inputs ^ sr->last_inputs; if (diff != 0) { sr->last_inputs = inputs; // printf("0x%.4x %d: ", diff, sr->frames_since_last); // size_t lb = sr->log.size; for (int i = 0; i < 12; i++) { if ((diff >> i) & 1) StateRecorder_RecordCmd(sr, i << 4); } // while (lb < sr->log.size) // printf("%.2x ", sr->log.data[lb++]); // printf("\n"); } sr->frames_since_last++; sr->total_frames++; } void StateRecorder_RecordPatchByte(StateRecorder *sr, uint32 addr, const uint8 *value, int num) { assert(addr < 0x20000); // printf("%d: PatchByte(0x%x, 0x%x. %d): ", sr->frames_since_last, addr, *value, num); // size_t lb = sr->log.size; int lq = (num - 1) <= 3 ? (num - 1) : 3; StateRecorder_RecordCmd(sr, 0xc0 | (addr & 0x10000 ? 2 : 0) | lq << 2); if (lq == 3) ByteArray_AppendVl(&sr->log, num - 1 - 3); ByteArray_AppendByte(&sr->log, addr >> 8); ByteArray_AppendByte(&sr->log, addr); for(int i = 0; i < num; i++) ByteArray_AppendByte(&sr->log, value[i]); // while (lb < sr->log.size) // printf("%.2x ", sr->log.data[lb++]); // printf("\n"); } void StateRecorder_Load(StateRecorder *sr, FILE *f, bool replay_mode) { // todo: fix robustness on invalid data. uint32 hdr[8] = { 0 }; fread(hdr, 1, sizeof(hdr), f); assert(hdr[0] == 1); sr->total_frames = hdr[1]; ByteArray_Resize(&sr->log, hdr[2]); fread(sr->log.data, 1, sr->log.size, f); sr->last_inputs = hdr[3]; sr->frames_since_last = hdr[4]; ByteArray_Resize(&sr->base_snapshot, (hdr[5] & 1) ? hdr[6] : 0); fread(sr->base_snapshot.data, 1, sr->base_snapshot.size, f); sr->replay_next_cmd_at = 0; bool is_reset = false; sr->replay_mode = replay_mode; if (replay_mode) { sr->frames_since_last = 0; sr->last_inputs = 0; sr->replay_pos = sr->replay_pos_last_complete = 0; sr->replay_frame_counter = 0; // Load snapshot from |base_snapshot_|, or reset if empty. if (sr->base_snapshot.size) { LoadFuncState state = { sr->base_snapshot.data, sr->base_snapshot.data + sr->base_snapshot.size }; snes_saveload(g_snes, &loadFunc, &state); assert(state.p == state.pend); } else { snes_reset(g_snes, true); SpcPlayer_Initialize(g_zenv.player); is_reset = true; } } else { // Resume replay from the saved position? sr->replay_pos = sr->replay_pos_last_complete = hdr[5] >> 1; sr->replay_frame_counter = hdr[7]; sr->replay_mode = (sr->replay_frame_counter != 0); ByteArray arr = { 0 }; ByteArray_Resize(&arr, hdr[6]); fread(arr.data, 1, arr.size, f); LoadFuncState state = { arr.data, arr.data + arr.size }; snes_saveload(g_snes, &loadFunc, &state); ByteArray_Destroy(&arr); assert(state.p == state.pend); } CopyStateAfterSnapshotRestore(is_reset); } void StateRecorder_Save(StateRecorder *sr, FILE *f) { uint32 hdr[8] = { 0 }; ByteArray arr = {0}; SaveSnesState(&arr); assert(sr->base_snapshot.size == 0 || sr->base_snapshot.size == arr.size); hdr[0] = 1; hdr[1] = sr->total_frames; hdr[2] = (uint32)sr->log.size; hdr[3] = sr->last_inputs; hdr[4] = sr->frames_since_last; hdr[5] = sr->base_snapshot.size ? 1 : 0; hdr[6] = (uint32)arr.size; // If saving while in replay mode, also need to persist // sr->replay_pos_last_complete and sr->replay_frame_counter // so the replaying can be resumed. if (sr->replay_mode) { hdr[5] |= sr->replay_pos_last_complete << 1; hdr[7] = sr->replay_frame_counter; } fwrite(hdr, 1, sizeof(hdr), f); fwrite(sr->log.data, 1, hdr[2], f); fwrite(sr->base_snapshot.data, 1, sr->base_snapshot.size, f); fwrite(arr.data, 1, arr.size, f); ByteArray_Destroy(&arr); } void StateRecorder_ClearKeyLog(StateRecorder *sr) { printf("Clearing key log!\n"); sr->base_snapshot.size = 0; SaveSnesState(&sr->base_snapshot); ByteArray old_log = sr->log; int old_frames_since_last = sr->frames_since_last; memset(&sr->log, 0, sizeof(sr->log)); // If there are currently any active inputs, record them initially at timestamp 0. sr->frames_since_last = 0; if (sr->last_inputs) { for (int i = 0; i < 12; i++) { if ((sr->last_inputs >> i) & 1) StateRecorder_RecordCmd(sr, i << 4); } } if (sr->replay_mode) { // When clearing the key log while in replay mode, we want to keep // replaying but discarding all key history up until this point. if (sr->replay_next_cmd_at != 0xffffffff) { sr->replay_next_cmd_at -= old_frames_since_last; sr->frames_since_last = sr->replay_next_cmd_at; sr->replay_pos_last_complete = (uint32)sr->log.size; StateRecorder_RecordCmd(sr, sr->replay_cmd); int old_replay_pos = sr->replay_pos; sr->replay_pos = (uint32)sr->log.size; ByteArray_AppendData(&sr->log, old_log.data + old_replay_pos, old_log.size - old_replay_pos); } sr->total_frames -= sr->replay_frame_counter; sr->replay_frame_counter = 0; } else { sr->total_frames = 0; } ByteArray_Destroy(&old_log); sr->frames_since_last = 0; } uint16 StateRecorder_ReadNextReplayState(StateRecorder *sr) { assert(sr->replay_mode); while (sr->frames_since_last >= sr->replay_next_cmd_at) { int replay_pos = sr->replay_pos; if (replay_pos != sr->replay_pos_last_complete) { // Apply next command sr->frames_since_last = 0; if (sr->replay_cmd < 0xc0) { sr->last_inputs ^= 1 << (sr->replay_cmd >> 4); } else if (sr->replay_cmd < 0xd0) { int nb = 1 + ((sr->replay_cmd >> 2) & 3); uint8 t; if (nb == 4) do { nb += t = sr->log.data[replay_pos++]; } while (t == 255); uint32 addr = ((sr->replay_cmd >> 1) & 1) << 16; addr |= sr->log.data[replay_pos++] << 8; addr |= sr->log.data[replay_pos++]; do { g_emulated_ram[addr & 0x1ffff] = g_ram[addr & 0x1ffff] = sr->log.data[replay_pos++]; } while (addr++, --nb); } else { assert(0); } } sr->replay_pos_last_complete = replay_pos; if (replay_pos >= sr->log.size) { sr->replay_pos = replay_pos; sr->replay_next_cmd_at = 0xffffffff; break; } // Read the next one uint8 cmd = sr->log.data[replay_pos++], t; int mask = (cmd < 0xc0) ? 0xf : 0x1; int frames = cmd & mask; if (frames == mask) do { frames += t = sr->log.data[replay_pos++]; } while (t == 255); sr->replay_next_cmd_at = frames; sr->replay_cmd = cmd; sr->replay_pos = replay_pos; } sr->frames_since_last++; // Turn off replay mode after we reached the final frame position if (++sr->replay_frame_counter >= sr->total_frames) { sr->replay_mode = false; } return sr->last_inputs; } void StateRecorder_StopReplay(StateRecorder *sr) { if (!sr->replay_mode) return; sr->replay_mode = false; sr->total_frames = sr->replay_frame_counter; sr->log.size = sr->replay_pos_last_complete; } static int frame_ctr; int IncrementCrystalCountdown(uint8 *a, int v) { int t = *a + v; *a = t; return t >> 8; } #ifdef _DEBUG // This can be used to read inputs from a text file for easier debugging int InputStateReadFromFile() { static FILE *f; static uint32 next_ts, next_keys, cur_keys; char buf[64]; char keys[64]; while (state_recorder.total_frames == next_ts) { cur_keys = next_keys; if (!f) f = fopen("boss_bug.txt", "r"); if (fgets(buf, sizeof(buf), f)) { if (sscanf(buf, "%d: %s", &next_ts, keys) == 1) keys[0] = 0; int i = 0; for (const char *s = keys; *s; s++) { static const char kKeys[] = "AXsSUDLRBY"; const char *t = strchr(kKeys, *s); assert(t); i |= 1 << (t - kKeys); } next_keys = i; } else { next_ts = 0xffffffff; } } return cur_keys; } #endif bool RunOneFrame(Snes *snes, int input_state, bool turbo) { frame_ctr++; // Either copy state or apply state if (state_recorder.replay_mode) { input_state = StateRecorder_ReadNextReplayState(&state_recorder); } else { // input_state = InputStateReadFromFile(); StateRecorder_Record(&state_recorder, input_state); turbo = false; // This is whether APUI00 is true or false, this is used by the ancilla code. uint8 apui00 = g_zenv.player->port_to_snes[0] != 0; if (apui00 != g_ram[0x648]) { g_emulated_ram[0x648] = g_ram[0x648] = apui00; StateRecorder_RecordPatchByte(&state_recorder, 0x648, &apui00, 1); } // Whenever we're no longer replaying, we'll remember what bugs were fixed, // but only if game is initialized. if (g_ram[kRam_BugsFixed] < kBugFix_Latest && animated_tile_data_src != 0) { g_emulated_ram[kRam_BugsFixed] = g_ram[kRam_BugsFixed] = kBugFix_Latest; StateRecorder_RecordPatchByte(&state_recorder, kRam_BugsFixed, &g_ram[kRam_BugsFixed], 1); } } int run_what; if (g_ram[kRam_BugsFixed] < kBugFix_PolyRenderer) { // A previous version of this code alternated the game loop with // the poly renderer. run_what = (is_nmi_thread_active && thread_other_stack != 0x1f31) ? 2 : 1; } else { // The snes seems to let poly rendering run for a little // while each fram until it eventually completes a frame. // Simulate this by rendering the poly every n:th frame. run_what = (is_nmi_thread_active && IncrementCrystalCountdown(&g_ram[kRam_CrystalRotateCounter], virq_trigger)) ? 3 : 1; g_emulated_ram[kRam_CrystalRotateCounter] = g_ram[kRam_CrystalRotateCounter]; } if (snes == NULL) { ZeldaRunFrame(input_state, run_what); return turbo; } MakeSnapshot(&g_snapshot_before); MakeMySnapshot(&g_snapshot_mine); MakeSnapshot(&g_snapshot_theirs); // Compare both snapshots VerifySnapshotsEq(&g_snapshot_mine, &g_snapshot_theirs, &g_snapshot_before); if (g_fail) { printf("early fail\n"); return turbo; } // Run orig version then snapshot snes->input1->currentState = input_state; RunEmulatedSnesFrame(snes, run_what); MakeSnapshot(&g_snapshot_theirs); // Run my version and snapshot again_mine: ZeldaRunFrame(input_state, run_what); MakeMySnapshot(&g_snapshot_mine); // Compare both snapshots VerifySnapshotsEq(&g_snapshot_mine, &g_snapshot_theirs, &g_snapshot_before); if (g_fail) { g_fail = false; RestoreMySnapshot(&g_snapshot_before); // RestoreSnapshot(&g_snapshot_before); //SaveLoadSlot(kSaveLoad_Save, 0); goto again_mine; } return turbo; } void PatchRomBP(uint8_t *rom, uint32_t addr) { rom[(addr >> 16) << 15 | (addr & 0x7fff)] = 0; } void PatchRom(uint8_t *rom) { // fix a bug with unitialized memory { uint8_t *p = rom + 0x36434; memmove(p, p + 2, 7); p[7] = 0xb0; p[8] = 0x40 - 7; } // BufferAndBuildMap16Stripes_Y can read bad memory if int is negative if (1) { uint8_t *p = rom + 0x10000 - 0x8000; int thunk = 0xFF6E; uint8_t *tp = p + thunk; *tp++ = 0xc0; *tp++ = 0x00; *tp++ = 0x20; *tp++ = 0x90; *tp++ = 0x03; *tp++ = 0xa9; *tp++ = 0x00; *tp++ = 0x00; *tp++ = 0x9d; *tp++ = 0x00; *tp++ = 0x05; *tp++ = 0x60; p[0xf4a7] = 0x20; p[0xf4a8] = thunk; p[0xf4a9] = thunk >> 8; p[0xf4b5] = 0x20; p[0xf4b6] = thunk; p[0xf4b7] = thunk >> 8; p[0xf3dd] = 0x20; p[0xf3de] = thunk; p[0xf3df] = thunk >> 8; p[0xf3ef] = 0x20; p[0xf3f0] = thunk; p[0xf3f1] = thunk >> 8; } // Better random numbers if (1) { // 8D:FFC1 new_random_gen: int new_routine = 0xffc1; uint8_t *p = rom + 0x60000, *tp = p + new_routine; *tp++ = 0xad; *tp++ = 0xa1; *tp++ = 0x0f; // mov.b A, byte_7E0FA1 *tp++ = 0x18; *tp++ = 0x65; *tp++ = 0x1a; // add.b A, frame_counter *tp++ = 0x4a; // lsr A *tp++ = 0xb0; *tp++ = 0x02; // jnb loc_8DFFCC *tp++ = 0x49; *tp++ = 0xb8; // eor.b A, #0xB8 *tp++ = 0x8d; *tp++ = 0xa1; *tp++ = 0x0f; // byte_7E0FA1, A *tp++ = 0x18; // clc *tp++ = 0x6b; // retf p[0xBA71] = 0x4c; p[0xBA72] = new_routine; p[0xBA73] = new_routine >> 8; } { } // Fix so SmashRockPile_fromLift / Overworld_DoMapUpdate32x32_B preserves R2/R0 destroyed { /* .9B:BFA2 A5 00 mov.w A, R0 .9B:BFA4 48 push A .9B:BFA5 A5 02 mov.w A, R2 .9B:BFA7 48 push A .9B:C0F1 22 5C AD 02 callf Overworld_DoMapUpdate32x32_B .9B:C048 68 pop A .9B:C049 85 00 mov.w R0, A .9B:C04B 68 pop A .9B:C04C 85 02 mov.w R2, A */ uint8_t *tp = rom + 0x6ffd8; *tp++ = 0xa5; *tp++ = 0x00; *tp++ = 0x48; *tp++ = 0xa5; *tp++ = 0x02; *tp++ = 0x48; *tp++ = 0x22; *tp++ = 0x5c; *tp++ = 0xad; *tp++ = 0x02; *tp++ = 0xc2; *tp++ = 0x30; *tp++ = 0x68; *tp++ = 0x85; *tp++ = 0x02; *tp++ = 0x68; *tp++ = 0x85; *tp++ = 0x00; *tp++ = 0x6b; int target = 0xDFFD8; // DoorAnim_DoWork2_Preserving rom[0xdc0f2] = target; rom[0xdc0f3] = target >> 8; rom[0xdc0f4] = target >> 16; } rom[0x2dec7] = 0; // Fix Uncle_Embark reading bad ram rom[0x4be5e] = 0; // Overlord05_FallingStalfos doesn't initialize the sprite_D memory location rom[0xD79A4] = 0; // 0x1AF9A4: // Lanmola_SpawnShrapnel uses undefined carry value rom[0xF0A46] = 0; // 0x1E8A46 Helmasaur Carry Junk rom[0xF0A52] = 0; // 0x1E8A52 Helmasaur Carry Junk rom[0xef9b9] = 0xb9; // TalkingTree_SpitBomb rom[0xdf107] = 0xa2; rom[0xdf108] = 0x03; rom[0xdf109] = 0x6b; // Palette_AgahnimClone destoys X rom[0x4a966] = 0; // Follower_AnimateMovement_preserved PatchRomBP(rom, 0x1de0e5); PatchRomBP(rom, 0x6d0b6); PatchRomBP(rom, 0x6d0c6); PatchRomBP(rom, 0x1d8f29); // adc instead of add PatchRomBP(rom, 0x06ED0B); PatchRomBP(rom, 0x1dc812); // adc instead of add PatchRomBP(rom, 0x9b46c); // adc instead of add PatchRomBP(rom, 0x9b478); // adc instead of add PatchRomBP(rom, 0x9B468); // sbc PatchRomBP(rom, 0x9B46A); PatchRomBP(rom, 0x9B474); PatchRomBP(rom, 0x9B476); PatchRomBP(rom, 0x9B60C); PatchRomBP(rom, 0x8f708); // don't init scratch_c PatchRomBP(rom, 0x1DCDEB); // y is destroyed earlier, restore it.. // Smithy_Frog doesn't save X memmove(rom + 0x332b8, rom + 0x332b7, 4); rom[0x332b7] = 0xfa; // This needs to be here because the ancilla code reads // from the apu and we don't want to make the core code // dependent on the apu timings, so relocated this value // to 0x648. rom[0x443fe] = 0x48; rom[0x443ff] = 0x6; rom[0x44607] = 0x48; rom[0x44608] = 0x6; // AncillaAdd_AddAncilla_Bank09 destroys R14 rom[0x49d0c] = 0xda; rom[0x49d0d] = 0xfa; rom[0x49d0f] = 0xda; rom[0x49d10] = 0xfa; // Prevent LoadSongBank from executing in the rom because it hangs rom[0x888] = 0x60; } static const char *const kReferenceSaves[] = { "Chapter 1 - Zelda's Rescue.sav", "Chapter 2 - After Eastern Palace.sav", "Chapter 3 - After Desert Palace.sav", "Chapter 4 - After Tower of Hera.sav", "Chapter 5 - After Hyrule Castle Tower.sav", "Chapter 6 - After Dark Palace.sav", "Chapter 7 - After Swamp Palace.sav", "Chapter 8 - After Skull Woods.sav", "Chapter 9 - After Gargoyle's Domain.sav", "Chapter 10 - After Ice Palace.sav", "Chapter 11 - After Misery Mire.sav", "Chapter 12 - After Turtle Rock.sav", "Chapter 13 - After Ganon's Tower.sav", }; void SaveLoadSlot(int cmd, int which) { char name[128]; if (which & 256) { if (cmd == kSaveLoad_Save) return; sprintf(name, "saves/ref/%s", kReferenceSaves[which - 256]); } else { sprintf(name, "saves/save%d.sav", which); } FILE *f = fopen(name, cmd != kSaveLoad_Save ? "rb" : "wb"); if (f) { printf("*** %s slot %d\n", cmd==kSaveLoad_Save ? "Saving" : cmd==kSaveLoad_Load ? "Loading" : "Replaying", which); if (cmd != kSaveLoad_Save) StateRecorder_Load(&state_recorder, f, cmd == kSaveLoad_Replay); else StateRecorder_Save(&state_recorder, f); fclose(f); } } void ZeldaReadSram(Snes *snes) { FILE *f = fopen("saves/sram.dat", "rb"); if (f) { fread(g_zenv.sram, 1, 8192, f); memcpy(snes->cart->ram, g_zenv.sram, 8192); fclose(f); } } void ZeldaWriteSram() { rename("saves/sram.dat", "saves/sram.bak"); FILE *f = fopen("saves/sram.dat", "wb"); if (f) { fwrite(g_zenv.sram, 1, 8192, f); fclose(f); } else { fprintf(stderr, "Unable to write saves/sram.dat\n"); } } typedef struct StateRecoderMultiPatch { uint32 count; uint32 addr; uint8 vals[256]; } StateRecoderMultiPatch; void StateRecoderMultiPatch_Init(StateRecoderMultiPatch *mp) { mp->count = mp->addr = 0; } void StateRecoderMultiPatch_Commit(StateRecoderMultiPatch *mp) { if (mp->count) StateRecorder_RecordPatchByte(&state_recorder, mp->addr, mp->vals, mp->count); } void StateRecoderMultiPatch_Patch(StateRecoderMultiPatch *mp, uint32 addr, uint8 value) { if (mp->count >= 256 || addr != mp->addr + mp->count) { StateRecoderMultiPatch_Commit(mp); mp->addr = addr; mp->count = 0; } mp->vals[mp->count++] = value; g_emulated_ram[addr] = g_ram[addr] = value; } void PatchCommand(char c) { StateRecoderMultiPatch mp; StateRecoderMultiPatch_Init(&mp); if (c == 'w') { StateRecoderMultiPatch_Patch(&mp, 0xf372, 80); // health filler StateRecoderMultiPatch_Patch(&mp, 0xf373, 80); // magic filler // b.Patch(0x1FE01, 25); } else if (c == 'k') { StateRecorder_ClearKeyLog(&state_recorder); } else if (c == 'o') { StateRecoderMultiPatch_Patch(&mp, 0xf36f, 1); } else if (c == 'l') { StateRecorder_StopReplay(&state_recorder); } StateRecoderMultiPatch_Commit(&mp); }