shithub: zelda3

ref: c3a0c733a20c3fddb9f2f8afcf0714eaf2da8643
dir: /zelda_cpu_infra.c/

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// This file handles running zelda through the emulated cpu.

#include "zelda_cpu_infra.h"
#include "zelda_rtl.h"
#include "variables.h"
#include "misc.h"
#include "nmi.h"
#include "poly.h"
#include "attract.h"
#include "spc_player.h"
#include "snes/snes_regs.h"
#include "snes/snes.h"
#include "snes/cpu.h"
#include "snes/cart.h"
#include "tracing.h"

Snes *g_snes;
Cpu *g_cpu;
uint8 g_emulated_ram[0x20000];

void SaveLoadSlot(int cmd, int which);

uint8 *GetPtr(uint32 addr) {
  Cart *cart = g_snes->cart;
  return &cart->rom[(((addr >> 16) << 15) | (addr & 0x7fff)) & (cart->romSize - 1)];
}

uint8 *GetCartRamPtr(uint32 addr) {
  Cart *cart = g_snes->cart;
  return &cart->ram[addr];
}

typedef struct Snapshot {
  uint16 a, x, y, sp, dp, pc;
  uint8 k, db, flags;
  uint8 ram[0x20000];
  uint16 vram[0x8000];
  uint16 sram[0x2000];
} Snapshot;

static Snapshot g_snapshot_mine, g_snapshot_theirs, g_snapshot_before;

static void MakeSnapshot(Snapshot *s) {
  Cpu *c = g_cpu;
  s->a = c->a, s->x = c->x, s->y = c->y;
  s->sp = c->sp, s->dp = c->dp, s->db = c->db;
  s->pc = c->pc, s->k = c->k;
  s->flags = cpu_getFlags(c);
  memcpy(s->ram, g_snes->ram, 0x20000);
  memcpy(s->sram, g_snes->cart->ram, g_snes->cart->ramSize);
  memcpy(s->vram, g_snes->ppu->vram, sizeof(uint16) * 0x8000);
}

static void MakeMySnapshot(Snapshot *s) {
  memcpy(s->ram, g_zenv.ram, 0x20000);
  memcpy(s->sram, g_zenv.sram, 0x2000);
  memcpy(s->vram, g_zenv.ppu->vram, sizeof(uint16) * 0x8000);
}

static void RestoreMySnapshot(Snapshot *s) {
  memcpy(g_zenv.ram, s->ram, 0x20000);
  memcpy(g_zenv.sram, s->sram, 0x2000);
  memcpy(g_zenv.ppu->vram, s->vram, sizeof(uint16) * 0x8000);
}

static void RestoreSnapshot(Snapshot *s) {
  Cpu *c = g_cpu;

  c->a = s->a, c->x = s->x, c->y = s->y;
  c->sp = s->sp, c->dp = s->dp, c->db = s->db;
  c->pc = s->pc, c->k = s->k;
  cpu_setFlags(c, s->flags);
  memcpy(g_snes->ram, s->ram, 0x20000);
  memcpy(g_snes->cart->ram, s->sram, g_snes->cart->ramSize);
  memcpy(g_snes->ppu->vram, s->vram, sizeof(uint16) * 0x8000);
}

static bool g_fail;

static void VerifySnapshotsEq(Snapshot *b, Snapshot *a, Snapshot *prev) {
  memcpy(b->ram, a->ram, 16);
  b->ram[0xfa1] = a->ram[0xfa1];
  b->ram[0x72] = a->ram[0x72];
  b->ram[0x73] = a->ram[0x73];
  b->ram[0x74] = a->ram[0x74];
  b->ram[0x75] = a->ram[0x75];
  b->ram[0xb7] = a->ram[0xb7];
  b->ram[0xb8] = a->ram[0xb8];
  b->ram[0xb9] = a->ram[0xb9];
  b->ram[0xba] = a->ram[0xba];
  b->ram[0xbb] = a->ram[0xbb];
  b->ram[0xbd] = a->ram[0xbd];
  b->ram[0xbe] = a->ram[0xbe];
  b->ram[0xc8] = a->ram[0xc8];
  b->ram[0xc9] = a->ram[0xc9];
  b->ram[0xca] = a->ram[0xca];
  b->ram[0xcb] = a->ram[0xcb];
  b->ram[0xcc] = a->ram[0xcc];
  b->ram[0xcd] = a->ram[0xcd];
  b->ram[0xa0] = a->ram[0xa0];
  b->ram[0x128] = a->ram[0x128];  // irq_flag
  b->ram[0x463] = a->ram[0x463];  // which_staircase_index_padding

  // c code is authoritative
  WORD(a->ram[0x1f0a]) = WORD(b->ram[0x1f0a]);

  memcpy(&b->ram[0x1f0d], &a->ram[0x1f0d], 0x3f - 0xd);
  memcpy(b->ram + 0x138, a->ram + 0x138, 256 - 0x38); // copy the stack over

  if (memcmp(b->ram, a->ram, 0x20000)) {
    fprintf(stderr, "@%d: Memory compare failed (mine != theirs, prev):\n", frame_counter);
    int j = 0;
    for (size_t i = 0; i < 0x20000; i++) {
      if (a->ram[i] != b->ram[i]) {
        if (++j < 128) {
          if ((i&1) == 0 && a->ram[i + 1] != b->ram[i + 1]) {
            fprintf(stderr, "0x%.6X: %.4X != %.4X (%.4X)\n", (int)i, 
              WORD(b->ram[i]), WORD(a->ram[i]), WORD(prev->ram[i]));
            i++, j++;
          } else {
            fprintf(stderr, "0x%.6X: %.2X != %.2X (%.2X)\n", (int)i, b->ram[i], a->ram[i], prev->ram[i]);
          }
        }
      }
    }
    if (j)
      g_fail = true;
    fprintf(stderr, "  total of %d failed bytes\n", (int)j);
  }

  if (memcmp(b->sram, a->sram, 0x2000)) {
    fprintf(stderr, "@%d: SRAM compare failed (mine != theirs, prev):\n", frame_counter);
    int j = 0;
    for (size_t i = 0; i < 0x2000; i++) {
      if (a->sram[i] != b->sram[i]) {
        if (++j < 128) {
          if ((i&1) == 0 && a->sram[i + 1] != b->sram[i + 1]) {
            fprintf(stderr, "0x%.6X: %.4X != %.4X (%.4X)\n", (int)i, 
              WORD(b->sram[i]), WORD(a->sram[i]), WORD(prev->sram[i]));
            i++, j++;
          } else {
            fprintf(stderr, "0x%.6X: %.2X != %.2X (%.2X)\n", (int)i, b->sram[i], a->sram[i], prev->sram[i]);
          }
        }
      }
    }
    if (j)
      g_fail = true;
    fprintf(stderr, "  total of %d failed bytes\n", (int)j);
  }

  if (memcmp(b->vram, a->vram, sizeof(uint16) * 0x8000)) {
    fprintf(stderr, "@%d: VRAM compare failed (mine != theirs, prev):\n", frame_counter);
    for (size_t i = 0, j = 0; i < 0x8000; i++) {
      if (a->vram[i] != b->vram[i]) {
        fprintf(stderr, "0x%.6X: %.4X != %.4X (%.4X)\n", (int)i, b->vram[i], a->vram[i], prev->vram[i]);
        g_fail = true;
        if (++j >= 16)
          break;
      }
    }
  }
}

static uint8_t *RomByte(Cart *cart, uint32_t addr) {
  return &cart->rom[(((addr >> 16) << 15) | (addr & 0x7fff)) & (cart->romSize - 1)];
}

void SetSnes(Snes *snes) {
  g_snes = snes;
  g_cpu = snes->cpu;
}

bool g_calling_asm_from_c;

void HookedFunctionRts(int is_long) {
  if (g_calling_asm_from_c) {
    g_calling_asm_from_c = false;
    return;
  }
  assert(0);
}

void RunEmulatedFunc(uint32 pc, uint16 a, uint16 x, uint16 y, bool mf, bool xf, int b, int whatflags) {
  g_snes->debug_cycles = 1;
  RunEmulatedFuncSilent(pc, a, x, y, mf, xf, b, whatflags | 2);
  g_snes->debug_cycles = 0;
}

void RunEmulatedFuncSilent(uint32 pc, uint16 a, uint16 x, uint16 y, bool mf, bool xf, int b, int whatflags) {
  uint16 org_sp = g_cpu->sp;
  uint16 org_pc = g_cpu->pc;
  uint8 org_b = g_cpu->db;
  uint8 org_dp = g_cpu->dp;
  if (b != -1)
    g_cpu->db = b >= 0 ? b : pc >> 16;
  if (b == -3)
    g_cpu->dp = 0x1f00;

  static uint8 *rambak;
  if (rambak == 0) rambak = (uint8 *)malloc(0x20000);
  memcpy(rambak, g_emulated_ram, 0x20000);
  memcpy(g_emulated_ram, g_ram, 0x20000);

  if (whatflags & 2)
    g_emulated_ram[0x1ffff] = 0x67;

  g_cpu->a = a;
  g_cpu->x = x;
  g_cpu->y = y;
  g_cpu->spBreakpoint = g_cpu->sp;
  g_cpu->k = (pc >> 16);
  g_cpu->pc = (pc & 0xffff);
  g_cpu->mf = mf;
  g_cpu->xf = xf;
  g_calling_asm_from_c = true;
  while (g_calling_asm_from_c) {
    if (g_snes->debug_cycles) {
      char line[80];
      getProcessorStateCpu(g_snes, line);
      puts(line);
    }
    cpu_runOpcode(g_cpu);
    while (g_snes->dma->dmaBusy)
      dma_doDma(g_snes->dma);

    if (whatflags & 1) {
/*      if (apu_debugging == 2 && g_snes->apu->cpuCyclesLeft == 0) {
        char line[80];
        getProcessorStateSpc(g_snes->apu, line);
        puts(line);
      }*/
//      apu_cycle(g_snes->apu);
    }
  }
  g_cpu->dp = org_dp;
  g_cpu->sp = org_sp;
  g_cpu->db = org_b;
  g_cpu->pc = org_pc;

  memcpy(g_ram, g_emulated_ram, 0x20000);
  memcpy(g_emulated_ram, rambak, 0x20000);
}

void RunOrigAsmCodeOneLoop(Snes *snes) {
  Cpu *cpu = snes->cpu;
  cpu->a = cpu->x = cpu->y = 0;
  cpu->e = false;
  cpu->irqWanted = cpu->nmiWanted = cpu->waiting = cpu->stopped = 0;
  cpu_setFlags(cpu, 0x30);

  // Run until the wait loop in Interrupt_Reset,
  // Or the polyhedral main function.
  for(int loops = 0;;loops++) {
    snes_printCpuLine(snes);
    cpu_runOpcode(snes->cpu);
    while (snes->dma->dmaBusy)
      dma_doDma(snes->dma);

    uint32_t pc = snes->cpu->k << 16 | snes->cpu->pc;
    if (pc == 0x8034 || pc == 0x9f81d && loops >= 10 || pc == 0x8225 || pc == 0x82D2)
      break;
  }
}

void RunEmulatedSnesFrame(Snes *snes, int run_what) {
  // First call runs until init
  if (snes->cpu->pc == 0x8000 && snes->cpu->k == 0) {
    RunOrigAsmCodeOneLoop(snes);
    g_emulated_ram[0x12] = 1;
    // Fixup uninitialized variable
    *(uint16*)(g_emulated_ram+0xAE0) = 0xb280;
    *(uint16*)(g_emulated_ram+0xAE2) = 0xb280 + 0x60;
  }

  // Run poly code
  if (run_what & 2) {
    Cpu *cpu = snes->cpu;
    cpu->sp = 0x1f3e;
    cpu->pc = 0xf81d;
    cpu->db = cpu->k = 9;
    cpu->dp = 0x1f00;
    RunOrigAsmCodeOneLoop(snes);
  }
    
  // Run main code
  if (run_what & 1) {
    Cpu *cpu = g_snes->cpu;
    cpu->sp = 0x1ff;
    cpu->pc = 0x8034;
    cpu->k = cpu->dp = cpu->db = 0;
    RunOrigAsmCodeOneLoop(snes);
  }

  snes_doAutoJoypad(snes);

  // animated_tile_vram_addr uninited
  if (snes->ram[0xadd] == 0)
    *(uint16_t*)&snes->ram[0xadc] = 0xa680;

  // In one code path flag_update_hud_in_nmi uses an undefined value
  snes_write(snes, DMAP0, 0x01);
  snes_write(snes, BBAD0, 0x18);

  // Run NMI handler
  Cpu *cpu = g_snes->cpu;
  cpu->sp = 0x1ff;
  cpu->pc = 0x80D9;
  cpu->k = cpu->dp = cpu->db = 0;
  RunOrigAsmCodeOneLoop(snes);
}

struct Ppu *GetPpuForRendering() {
  return g_zenv.ppu;
}

Dsp *GetDspForRendering() {
  SpcPlayer_GenerateSamples(g_zenv.player);
  return g_zenv.player->dsp;
}

typedef struct ByteArray {
  uint8 *data;
  size_t size, capacity;
} ByteArray;

void ByteArray_Resize(ByteArray *arr, size_t new_size) {
  arr->size = new_size;
  if (new_size > arr->capacity) {
    size_t minsize = arr->capacity + (arr->capacity >> 1) + 8;
    arr->capacity = new_size < minsize ? minsize : new_size;
    void *data = realloc(arr->data, arr->capacity);
    if (!data) Die("memory allocation failed");
    arr->data = data;
  }
}

void ByteArray_Destroy(ByteArray *arr) {
  free(arr->data);
  arr->data = NULL;
}

void ByteArray_AppendData(ByteArray *arr, const uint8 *data, size_t data_size) {
  ByteArray_Resize(arr, arr->size + data_size);
  memcpy(arr->data + arr->size - data_size, data, data_size);
}

void ByteArray_AppendByte(ByteArray *arr, uint8 v) {
  ByteArray_Resize(arr, arr->size + 1);
  arr->data[arr->size - 1] = v;
}

void ByteArray_AppendVl(ByteArray *arr, uint32 v) {
  for (; v >= 255; v -= 255)
    ByteArray_AppendByte(arr, 255);
  ByteArray_AppendByte(arr, v);
}


void saveFunc(void *ctx_in, void *data, size_t data_size) {
  ByteArray_AppendData((ByteArray *)ctx_in, data, data_size);
}

typedef struct LoadFuncState {
  uint8 *p, *pend;
} LoadFuncState;

void loadFunc(void *ctx, void *data, size_t data_size) {
  LoadFuncState *st = (LoadFuncState *)ctx;
  assert(st->pend - st->p >= data_size);
  memcpy(data, st->p, data_size);
  st->p += data_size;
}

void CopyStateAfterSnapshotRestore(bool is_reset) {
  memcpy(g_zenv.ram, g_snes->ram, 0x20000);
  memcpy(g_zenv.sram, g_snes->cart->ram, g_snes->cart->ramSize);
  memcpy(g_zenv.ppu->vram, &g_snes->ppu->vram, offsetof(Ppu, ppu2openBus) + 1 - offsetof(Ppu, vram));
  memcpy(g_zenv.player->ram, g_snes->apu->ram, sizeof(g_snes->apu->ram));

  if (!is_reset) {
    memcpy(g_zenv.player->dsp->ram, g_snes->apu->dsp->ram, sizeof(Dsp) - offsetof(Dsp, ram));
    SpcPlayer_CopyVariablesFromRam(g_zenv.player);
  }

  memcpy(g_zenv.dma->channel, g_snes->dma->channel, sizeof(Dma) - offsetof(Dma, channel));
  
  g_zenv.player->timer_cycles = 0;
}

void SaveSnesState(ByteArray *ctx) {
  MakeSnapshot(&g_snapshot_before);

  // Copy from my state into the emulator
  memcpy(&g_snes->ppu->vram, g_zenv.ppu->vram, offsetof(Ppu, ppu2openBus) + 1 - offsetof(Ppu, vram));
  memcpy(g_snes->ram, g_zenv.ram, 0x20000);
  memcpy(g_snes->cart->ram, g_zenv.sram, 0x2000);
  SpcPlayer_CopyVariablesToRam(g_zenv.player);
  memcpy(g_snes->apu->ram, g_zenv.player->ram, 0x10000);
  memcpy(g_snes->apu->dsp->ram, g_zenv.player->dsp->ram, sizeof(Dsp) - offsetof(Dsp, ram));
  memcpy(g_snes->dma->channel, g_zenv.dma->channel, sizeof(Dma) - offsetof(Dma, channel));

  snes_saveload(g_snes, &saveFunc, ctx);

  RestoreSnapshot(&g_snapshot_before);
}

typedef struct StateRecorder {
  uint16 last_inputs;
  uint32 frames_since_last;
  uint32 total_frames;

  // For replay
  uint32 replay_pos, replay_pos_last_complete;
  uint32 replay_frame_counter;
  uint32 replay_next_cmd_at;
  uint8 replay_cmd;
  bool replay_mode;

  ByteArray log;
  ByteArray base_snapshot;
} StateRecorder;

static StateRecorder state_recorder;

void StateRecorder_Init(StateRecorder *sr) {
  memset(sr, 0, sizeof(*sr));
}

void StateRecorder_RecordCmd(StateRecorder *sr, uint8 cmd) {
  int frames = sr->frames_since_last;
  sr->frames_since_last = 0;
  int x = (cmd < 0xc0) ? 0xf : 0x1;
  ByteArray_AppendByte(&sr->log, cmd | (frames < x ? frames : x));
  if (frames >= x)
    ByteArray_AppendVl(&sr->log, frames - x);
}

void StateRecorder_Record(StateRecorder *sr, uint16 inputs) {
  uint16 diff = inputs ^ sr->last_inputs;
  if (diff != 0) {
    sr->last_inputs = inputs;
//    printf("0x%.4x %d: ", diff, sr->frames_since_last);
//    size_t lb = sr->log.size;
    for (int i = 0; i < 12; i++) {
      if ((diff >> i) & 1)
        StateRecorder_RecordCmd(sr, i << 4);
    }
//    while (lb < sr->log.size)
//      printf("%.2x ", sr->log.data[lb++]);
//    printf("\n");
  }
  sr->frames_since_last++;
  sr->total_frames++;
}

void StateRecorder_RecordPatchByte(StateRecorder *sr, uint32 addr, const uint8 *value, int num) {
  assert(addr < 0x20000);
  
//  printf("%d: PatchByte(0x%x, 0x%x. %d): ", sr->frames_since_last, addr, *value, num);
//  size_t lb = sr->log.size;
  int lq = (num - 1) <= 3 ? (num - 1) : 3;
  StateRecorder_RecordCmd(sr, 0xc0 | (addr & 0x10000 ? 2 : 0) | lq << 2);
  if (lq == 3)
    ByteArray_AppendVl(&sr->log, num - 1 - 3);
  ByteArray_AppendByte(&sr->log, addr >> 8);
  ByteArray_AppendByte(&sr->log, addr);
  for(int i = 0; i < num; i++)
    ByteArray_AppendByte(&sr->log, value[i]);
//  while (lb < sr->log.size)
//    printf("%.2x ", sr->log.data[lb++]);
//  printf("\n");
}

void StateRecorder_Load(StateRecorder *sr, FILE *f, bool replay_mode) {
  // todo: fix robustness on invalid data.
  uint32 hdr[8] = { 0 };
  fread(hdr, 1, sizeof(hdr), f);

  assert(hdr[0] == 1);

  sr->total_frames = hdr[1];
  ByteArray_Resize(&sr->log, hdr[2]);
  fread(sr->log.data, 1, sr->log.size, f);
  sr->last_inputs = hdr[3];
  sr->frames_since_last = hdr[4];

  ByteArray_Resize(&sr->base_snapshot, (hdr[5] & 1) ? hdr[6] : 0);
  fread(sr->base_snapshot.data, 1, sr->base_snapshot.size, f);

  sr->replay_next_cmd_at = 0;

  bool is_reset = false;
  sr->replay_mode = replay_mode;
  if (replay_mode) {
    sr->frames_since_last = 0;
    sr->last_inputs = 0;
    sr->replay_pos = sr->replay_pos_last_complete = 0;
    sr->replay_frame_counter = 0;
    // Load snapshot from |base_snapshot_|, or reset if empty.

    if (sr->base_snapshot.size) {
      LoadFuncState state = { sr->base_snapshot.data, sr->base_snapshot.data + sr->base_snapshot.size };
      snes_saveload(g_snes, &loadFunc, &state);
      assert(state.p == state.pend);
    } else {
      snes_reset(g_snes, true);
      SpcPlayer_Initialize(g_zenv.player);
      is_reset = true;
    }
  } else {
    // Resume replay from the saved position?
    sr->replay_pos = sr->replay_pos_last_complete = hdr[5] >> 1;
    sr->replay_frame_counter = hdr[7];
    sr->replay_mode = (sr->replay_frame_counter != 0);

    ByteArray arr = { 0 };
    ByteArray_Resize(&arr, hdr[6]);
    fread(arr.data, 1, arr.size, f);
    LoadFuncState state = { arr.data, arr.data + arr.size };
    snes_saveload(g_snes, &loadFunc, &state);
    ByteArray_Destroy(&arr);
    assert(state.p == state.pend);
  }
  CopyStateAfterSnapshotRestore(is_reset);
}

void StateRecorder_Save(StateRecorder *sr, FILE *f) {
  uint32 hdr[8] = { 0 };
  ByteArray arr = {0};
  SaveSnesState(&arr);
  assert(sr->base_snapshot.size == 0 || sr->base_snapshot.size == arr.size);

  hdr[0] = 1;
  hdr[1] = sr->total_frames;
  hdr[2] = (uint32)sr->log.size;
  hdr[3] = sr->last_inputs;
  hdr[4] = sr->frames_since_last;
  hdr[5] = sr->base_snapshot.size ? 1 : 0;
  hdr[6] = (uint32)arr.size;
  // If saving while in replay mode, also need to persist
  // sr->replay_pos_last_complete and sr->replay_frame_counter
  // so the replaying can be resumed.
  if (sr->replay_mode) {
    hdr[5] |= sr->replay_pos_last_complete << 1;
    hdr[7] = sr->replay_frame_counter;
  }
  fwrite(hdr, 1, sizeof(hdr), f);
  fwrite(sr->log.data, 1, hdr[2], f);
  fwrite(sr->base_snapshot.data, 1, sr->base_snapshot.size, f);
  fwrite(arr.data, 1, arr.size, f);

  ByteArray_Destroy(&arr);
}

void StateRecorder_ClearKeyLog(StateRecorder *sr) {
  printf("Clearing key log!\n");
  sr->base_snapshot.size = 0;
  SaveSnesState(&sr->base_snapshot);
  ByteArray old_log = sr->log;
  int old_frames_since_last = sr->frames_since_last;
  memset(&sr->log, 0, sizeof(sr->log));
  // If there are currently any active inputs, record them initially at timestamp 0.
  sr->frames_since_last = 0;
  if (sr->last_inputs) {
    for (int i = 0; i < 12; i++) {
      if ((sr->last_inputs >> i) & 1)
        StateRecorder_RecordCmd(sr, i << 4);
    }
  }
  if (sr->replay_mode) {
    // When clearing the key log while in replay mode, we want to keep
    // replaying but discarding all key history up until this point.
    if (sr->replay_next_cmd_at != 0xffffffff) {
      sr->replay_next_cmd_at -= old_frames_since_last;
      sr->frames_since_last = sr->replay_next_cmd_at;
      sr->replay_pos_last_complete = (uint32)sr->log.size;
      StateRecorder_RecordCmd(sr, sr->replay_cmd);
      int old_replay_pos = sr->replay_pos;
      sr->replay_pos = (uint32)sr->log.size;
      ByteArray_AppendData(&sr->log, old_log.data + old_replay_pos, old_log.size - old_replay_pos);
    }
    sr->total_frames -= sr->replay_frame_counter;
    sr->replay_frame_counter = 0;
  } else {
    sr->total_frames = 0;
  }
  ByteArray_Destroy(&old_log);
  sr->frames_since_last = 0;
}

uint16 StateRecorder_ReadNextReplayState(StateRecorder *sr) {
  assert(sr->replay_mode);
  while (sr->frames_since_last >= sr->replay_next_cmd_at) {
    int replay_pos = sr->replay_pos;
    if (replay_pos != sr->replay_pos_last_complete) {
      // Apply next command
      sr->frames_since_last = 0;
      if (sr->replay_cmd < 0xc0) {
        sr->last_inputs ^= 1 << (sr->replay_cmd >> 4);
      } else if (sr->replay_cmd < 0xd0) {
        int nb = 1 + ((sr->replay_cmd >> 2) & 3);
        uint8 t;
        if (nb == 4) do {
          nb += t = sr->log.data[replay_pos++];
        } while (t == 255);
        uint32 addr = ((sr->replay_cmd >> 1) & 1) << 16;
        addr |= sr->log.data[replay_pos++] << 8;
        addr |= sr->log.data[replay_pos++];
        do {
          g_emulated_ram[addr & 0x1ffff] = g_ram[addr & 0x1ffff] = sr->log.data[replay_pos++];
        } while (addr++, --nb);
      } else {
        assert(0);
      }
    }
    sr->replay_pos_last_complete = replay_pos;
    if (replay_pos >= sr->log.size) {
      sr->replay_pos = replay_pos;
      sr->replay_next_cmd_at = 0xffffffff;
      break;
    }
    // Read the next one
    uint8 cmd = sr->log.data[replay_pos++], t;
    int mask = (cmd < 0xc0) ? 0xf : 0x1;
    int frames = cmd & mask;
    if (frames == mask) do {
      frames += t = sr->log.data[replay_pos++];
    } while (t == 255);
    sr->replay_next_cmd_at = frames;
    sr->replay_cmd = cmd;
    sr->replay_pos = replay_pos;
  }
  sr->frames_since_last++;
  // Turn off replay mode after we reached the final frame position
  if (++sr->replay_frame_counter >= sr->total_frames) {
    sr->replay_mode = false;
  }
  return sr->last_inputs;
}

void StateRecorder_StopReplay(StateRecorder *sr) {
  if (!sr->replay_mode)
    return;
  sr->replay_mode = false;
  sr->total_frames = sr->replay_frame_counter;
  sr->log.size = sr->replay_pos_last_complete;
}

static int frame_ctr;

int IncrementCrystalCountdown(uint8 *a, int v) {
  int t = *a + v;
  *a = t;
  return t >> 8;
}

#ifdef _DEBUG
// This can be used to read inputs from a text file for easier debugging
int InputStateReadFromFile() {
  static FILE *f;
  static uint32 next_ts, next_keys, cur_keys;
  char buf[64];
  char keys[64];

  while (state_recorder.total_frames == next_ts) {
    cur_keys = next_keys;
    if (!f)
      f = fopen("boss_bug.txt", "r");
    if (fgets(buf, sizeof(buf), f)) {
      if (sscanf(buf, "%d: %s", &next_ts, keys) == 1) keys[0] = 0;
      int i = 0;
      for (const char *s = keys; *s; s++) {
        static const char kKeys[] = "AXsSUDLRBY";
        const char *t = strchr(kKeys, *s);
        assert(t);
        i |= 1 << (t - kKeys);
      }
      next_keys = i;
    } else {
      next_ts = 0xffffffff;
    }
  }

  return cur_keys;
}
#endif

bool RunOneFrame(Snes *snes, int input_state, bool turbo) {
  frame_ctr++;

  // Either copy state or apply state
  if (state_recorder.replay_mode) {
    input_state = StateRecorder_ReadNextReplayState(&state_recorder);
  } else {
    //    input_state = InputStateReadFromFile();
    StateRecorder_Record(&state_recorder, input_state);
    turbo = false;

    // This is whether APUI00 is true or false, this is used by the ancilla code.
    uint8 apui00 = g_zenv.player->port_to_snes[0] != 0;
    if (apui00 != g_ram[0x648]) {
      g_emulated_ram[0x648] = g_ram[0x648] = apui00;
      StateRecorder_RecordPatchByte(&state_recorder, 0x648, &apui00, 1);
    }

    // Whenever we're no longer replaying, we'll remember what bugs were fixed,
    // but only if game is initialized.
    if (g_ram[kRam_BugsFixed] < kBugFix_Latest && animated_tile_data_src != 0) {
      g_emulated_ram[kRam_BugsFixed] = g_ram[kRam_BugsFixed] = kBugFix_Latest;
      StateRecorder_RecordPatchByte(&state_recorder, kRam_BugsFixed, &g_ram[kRam_BugsFixed], 1);
    }
  }

  int run_what;
  if (g_ram[kRam_BugsFixed] < kBugFix_PolyRenderer) {
    // A previous version of this code alternated the game loop with
    // the poly renderer.
    run_what = (is_nmi_thread_active && thread_other_stack != 0x1f31) ? 2 : 1;
  } else {
    // The snes seems to let poly rendering run for a little
    // while each fram until it eventually completes a frame.
    // Simulate this by rendering the poly every n:th frame.
    run_what = (is_nmi_thread_active && IncrementCrystalCountdown(&g_ram[kRam_CrystalRotateCounter], virq_trigger)) ? 3 : 1;
    g_emulated_ram[kRam_CrystalRotateCounter] = g_ram[kRam_CrystalRotateCounter];
  }
  
  if (snes == NULL) {
    ZeldaRunFrame(input_state, run_what);
    return turbo;
  }

  MakeSnapshot(&g_snapshot_before);
  MakeMySnapshot(&g_snapshot_mine);
  MakeSnapshot(&g_snapshot_theirs);

  // Compare both snapshots
  VerifySnapshotsEq(&g_snapshot_mine, &g_snapshot_theirs, &g_snapshot_before);
  if (g_fail) {
    printf("early fail\n");
    return turbo;
  }

  // Run orig version then snapshot
  snes->input1->currentState = input_state;
  RunEmulatedSnesFrame(snes, run_what);
  MakeSnapshot(&g_snapshot_theirs);

  // Run my version and snapshot
again_mine:
  ZeldaRunFrame(input_state, run_what);
  
  MakeMySnapshot(&g_snapshot_mine);

  // Compare both snapshots
  VerifySnapshotsEq(&g_snapshot_mine, &g_snapshot_theirs, &g_snapshot_before);
  
  if (g_fail) {
    g_fail = false;
    RestoreMySnapshot(&g_snapshot_before);
    // RestoreSnapshot(&g_snapshot_before);
    //SaveLoadSlot(kSaveLoad_Save, 0);
    goto again_mine;
  }

  return turbo;
}

void PatchRomBP(uint8_t *rom, uint32_t addr) {
  rom[(addr >> 16) << 15 | (addr & 0x7fff)] = 0;
}

void PatchRom(uint8_t *rom) {
  //  fix a bug with unitialized memory
  {
    uint8_t *p = rom + 0x36434;
    memmove(p, p + 2, 7);
    p[7] = 0xb0;
    p[8] = 0x40 - 7;
  }

  // BufferAndBuildMap16Stripes_Y can read bad memory if int is negative
  if (1) {
    uint8_t *p = rom + 0x10000 - 0x8000;
    int thunk = 0xFF6E;
    uint8_t *tp = p + thunk;

    *tp++ = 0xc0; *tp++ = 0x00; *tp++ = 0x20;
    *tp++ = 0x90; *tp++ = 0x03;
    *tp++ = 0xa9; *tp++ = 0x00; *tp++ = 0x00;
    *tp++ = 0x9d; *tp++ = 0x00; *tp++ = 0x05;
    *tp++ = 0x60;

    p[0xf4a7] = 0x20; p[0xf4a8] = thunk; p[0xf4a9] = thunk >> 8;
    p[0xf4b5] = 0x20; p[0xf4b6] = thunk; p[0xf4b7] = thunk >> 8;

    p[0xf3dd] = 0x20; p[0xf3de] = thunk; p[0xf3df] = thunk >> 8;
    p[0xf3ef] = 0x20; p[0xf3f0] = thunk; p[0xf3f1] = thunk >> 8;
  }

  // Better random numbers
  if (1) {
    // 8D:FFC1                      new_random_gen:
    int new_routine = 0xffc1;
    uint8_t *p = rom + 0x60000, *tp = p + new_routine;

    *tp++ = 0xad; *tp++ = 0xa1; *tp++ = 0x0f;  // mov.b   A, byte_7E0FA1
    *tp++ = 0x18; *tp++ = 0x65; *tp++ = 0x1a;  // add.b   A, frame_counter
    *tp++ = 0x4a;                              // lsr     A
    *tp++ = 0xb0; *tp++ = 0x02;                // jnb     loc_8DFFCC
    *tp++ = 0x49; *tp++ = 0xb8;                // eor.b   A, #0xB8
    *tp++ = 0x8d; *tp++ = 0xa1; *tp++ = 0x0f;  // byte_7E0FA1, A
    *tp++ = 0x18;                              // clc
    *tp++ = 0x6b;                              // retf

    p[0xBA71] = 0x4c; p[0xBA72] = new_routine; p[0xBA73] = new_routine >> 8;
  }

  {

  }

  // Fix so SmashRockPile_fromLift / Overworld_DoMapUpdate32x32_B preserves R2/R0 destroyed
  {
    /*
    .9B:BFA2 A5 00                 mov.w   A, R0
    .9B:BFA4 48                    push    A
    .9B:BFA5 A5 02                 mov.w   A, R2
    .9B:BFA7 48                    push    A
    .9B:C0F1 22 5C AD 02           callf   Overworld_DoMapUpdate32x32_B
    .9B:C048 68                    pop     A
    .9B:C049 85 00                 mov.w   R0, A
    .9B:C04B 68                    pop     A
    .9B:C04C 85 02                 mov.w   R2, A
    */
    uint8_t *tp = rom + 0x6ffd8;
    *tp++ = 0xa5; *tp++ = 0x00; *tp++ = 0x48;
    *tp++ = 0xa5; *tp++ = 0x02; *tp++ = 0x48;
    *tp++ = 0x22; *tp++ = 0x5c; *tp++ = 0xad; *tp++ = 0x02;
    *tp++ = 0xc2; *tp++ = 0x30;
    *tp++ = 0x68; *tp++ = 0x85; *tp++ = 0x02;
    *tp++ = 0x68; *tp++ = 0x85; *tp++ = 0x00;
    *tp++ = 0x6b;

    int target = 0xDFFD8;  // DoorAnim_DoWork2_Preserving

    rom[0xdc0f2] = target;
    rom[0xdc0f3] = target >> 8;
    rom[0xdc0f4] = target >> 16;
  }

  rom[0x2dec7] = 0;  // Fix Uncle_Embark reading bad ram

  rom[0x4be5e] = 0;  // Overlord05_FallingStalfos doesn't initialize the sprite_D memory location

  rom[0xD79A4] = 0;  // 0x1AF9A4: // Lanmola_SpawnShrapnel uses undefined carry value

  rom[0xF0A46] = 0;  // 0x1E8A46 Helmasaur Carry Junk
  rom[0xF0A52] = 0;  // 0x1E8A52 Helmasaur Carry Junk

  rom[0xef9b9] = 0xb9; // TalkingTree_SpitBomb

  rom[0xdf107] = 0xa2;
  rom[0xdf108] = 0x03;
  rom[0xdf109] = 0x6b;  // Palette_AgahnimClone destoys X


  rom[0x4a966] = 0;  // Follower_AnimateMovement_preserved

  PatchRomBP(rom, 0x1de0e5);
  PatchRomBP(rom, 0x6d0b6);
  PatchRomBP(rom, 0x6d0c6);

  PatchRomBP(rom, 0x1d8f29); // adc instead of add

  PatchRomBP(rom, 0x06ED0B);

  PatchRomBP(rom, 0x1dc812); // adc instead of add

  PatchRomBP(rom, 0x9b46c); // adc instead of add
  PatchRomBP(rom, 0x9b478); // adc instead of add

  PatchRomBP(rom, 0x9B468);  // sbc
  PatchRomBP(rom, 0x9B46A);
  PatchRomBP(rom, 0x9B474);
  PatchRomBP(rom, 0x9B476);
  PatchRomBP(rom, 0x9B60C);

  PatchRomBP(rom, 0x8f708); // don't init scratch_c

  PatchRomBP(rom, 0x1DCDEB); // y is destroyed earlier, restore it..

  // Smithy_Frog doesn't save X
  memmove(rom + 0x332b8, rom + 0x332b7, 4); rom[0x332b7] = 0xfa;

  // This needs to be here because the ancilla code reads
  // from the apu and we don't want to make the core code
  // dependent on the apu timings, so relocated this value
  // to 0x648.
  rom[0x443fe] = 0x48; rom[0x443ff] = 0x6;
  rom[0x44607] = 0x48; rom[0x44608] = 0x6;

  // AncillaAdd_AddAncilla_Bank09 destroys R14
  rom[0x49d0c] = 0xda; rom[0x49d0d] = 0xfa; 
  rom[0x49d0f] = 0xda; rom[0x49d10] = 0xfa; 

  // Prevent LoadSongBank from executing in the rom because it hangs
  rom[0x888] = 0x60;

}


static const char *const kReferenceSaves[] = {
  "Chapter 1 - Zelda's Rescue.sav",
  "Chapter 2 - After Eastern Palace.sav",
  "Chapter 3 - After Desert Palace.sav",
  "Chapter 4 - After Tower of Hera.sav",
  "Chapter 5 - After Hyrule Castle Tower.sav",
  "Chapter 6 - After Dark Palace.sav",
  "Chapter 7 - After Swamp Palace.sav",
  "Chapter 8 - After Skull Woods.sav",
  "Chapter 9 - After Gargoyle's Domain.sav",
  "Chapter 10 - After Ice Palace.sav",
  "Chapter 11 - After Misery Mire.sav",
  "Chapter 12 - After Turtle Rock.sav",
  "Chapter 13 - After Ganon's Tower.sav",
};

void SaveLoadSlot(int cmd, int which) {
  char name[128];
  if (which & 256) {
    if (cmd == kSaveLoad_Save)
      return;
    sprintf(name, "saves/ref/%s", kReferenceSaves[which - 256]);
  } else {
    sprintf(name, "saves/save%d.sav", which);
  }
  FILE *f = fopen(name, cmd != kSaveLoad_Save ? "rb" : "wb");
  if (f) {
    printf("*** %s slot %d\n", 
      cmd==kSaveLoad_Save ? "Saving" : cmd==kSaveLoad_Load ? "Loading" : "Replaying", which);

    if (cmd != kSaveLoad_Save)
      StateRecorder_Load(&state_recorder, f, cmd == kSaveLoad_Replay);
    else
      StateRecorder_Save(&state_recorder, f);

    fclose(f);
  }
}

void ZeldaReadSram(Snes *snes) {
  FILE *f = fopen("saves/sram.dat", "rb");
  if (f) {
    fread(g_zenv.sram, 1, 8192, f);
    memcpy(snes->cart->ram, g_zenv.sram, 8192);
    fclose(f);
  }
}

void ZeldaWriteSram() {
  rename("saves/sram.dat", "saves/sram.bak");
  FILE *f = fopen("saves/sram.dat", "wb");
  if (f) {
    fwrite(g_zenv.sram, 1, 8192, f);
    fclose(f);
  } else {
    fprintf(stderr, "Unable to write saves/sram.dat\n");
  }
}

typedef struct StateRecoderMultiPatch {
  uint32 count;
  uint32 addr;
  uint8 vals[256];
} StateRecoderMultiPatch;


void StateRecoderMultiPatch_Init(StateRecoderMultiPatch *mp) {
  mp->count = mp->addr = 0;
}

void StateRecoderMultiPatch_Commit(StateRecoderMultiPatch *mp) {
  if (mp->count)
    StateRecorder_RecordPatchByte(&state_recorder, mp->addr, mp->vals, mp->count);
}

void StateRecoderMultiPatch_Patch(StateRecoderMultiPatch *mp, uint32 addr, uint8 value) {
  if (mp->count >= 256 || addr != mp->addr + mp->count) {
    StateRecoderMultiPatch_Commit(mp);
    mp->addr = addr;
    mp->count = 0;
  }
  mp->vals[mp->count++] = value;
  g_emulated_ram[addr] = g_ram[addr] = value;
}

void PatchCommand(char c) {
  StateRecoderMultiPatch mp;

  StateRecoderMultiPatch_Init(&mp);
  if (c == 'w') {
    StateRecoderMultiPatch_Patch(&mp, 0xf372, 80);  // health filler
    StateRecoderMultiPatch_Patch(&mp, 0xf373, 80);  // magic filler
    //    b.Patch(0x1FE01, 25);
  } else if (c == 'k') {
    StateRecorder_ClearKeyLog(&state_recorder);
  } else if (c == 'o') {
    StateRecoderMultiPatch_Patch(&mp, 0xf36f, 1);
  } else if (c == 'l') {
    StateRecorder_StopReplay(&state_recorder);
  }
  StateRecoderMultiPatch_Commit(&mp);
}