ref: c487a04d8f02619ba3a34417638e51ade37a444f
dir: /load_gfx.h/
#ifndef ZELDA3_LOAD_GFX_H_ #define ZELDA3_LOAD_GFX_H_ enum { kSrmOffs_Gloves = 0x354, kSrmOffs_Sword = 0x359, kSrmOffs_Shield = 0x35a, kSrmOffs_Armor = 0x35b, kSrmOffs_DiedCounter = 0x405, kSrmOffs_Name = 0x3d9, kSrmOffs_Health = 0x36c, }; extern uint16 kGlovesColor[2]; void ApplyPaletteFilter_bounce(); void PaletteFilter_Range(int from, int to); void PaletteFilter_IncrCountdown(); uint8 *LoadItemAnimationGfxOne(uint8 *dst, int num, int r12, bool from_temp); uint16 snes_divide(uint16 dividend, uint8 divisor); void EraseTileMaps_normal(); void RecoverPegGFXFromMapping(); void LoadOverworldMapPalette(); void EraseTileMaps_triforce(); void EraseTileMaps_dungeonmap(); void EraseTileMaps(uint16 r2, uint16 r0); void EnableForceBlank(); void LoadItemGFXIntoWRAM4BPPBuffer(); void DecompressSwordGraphics(); void DecompressShieldGraphics(); void DecompressAnimatedDungeonTiles(uint8 a); void DecompressAnimatedOverworldTiles(uint8 a); void LoadItemGFX_Auxiliary(); void LoadFollowerGraphics(); void WriteTo4BPPBuffer_at_7F4000(uint8 a); void DecodeAnimatedSpriteTile_variable(uint8 a); void Expand3To4High(uint8 *dst, const uint8 *src, const uint8 *base, int num); void LoadTransAuxGFX(); void LoadTransAuxGFX_sprite(); void Gfx_LoadSpritesInner(uint8 *dst); void ReloadPreviouslyLoadedSheets(); void Attract_DecompressStoryGFX(); void AnimateMirrorWarp(); void AnimateMirrorWarp_DecompressNewTileSets(); void Graphics_IncrementalVRAMUpload(); void PrepTransAuxGfx(); void Do3To4High16Bit(uint8 *dst, const uint8 *src, int num); void Do3To4Low16Bit(uint8 *dst, const uint8 *src, int num); void LoadNewSpriteGFXSet(); void InitializeTilesets(); void LoadDefaultGraphics(); void Attract_LoadBG3GFX(); void Graphics_LoadChrHalfSlot(); void TransferFontToVRAM(); void Do3To4High(uint16 *vram_ptr, const uint8 *decomp_addr); void Do3To4Low(uint16 *vram_ptr, const uint8 *decomp_addr); void LoadSpriteGraphics(uint16 *vram_ptr, int gfx_pack, uint8 *decomp_addr); void LoadBackgroundGraphics(uint16 *vram_ptr, int gfx_pack, int slot, uint8 *decomp_addr); void LoadCommonSprites(); int Decomp_spr(uint8 *dst, int gfx); int Decomp_bg(uint8 *dst, int gfx); int Decompress(uint8 *dst, const uint8 *src); void ResetHUDPalettes4and5(); void PaletteFilterHistory(); void PaletteFilter_WishPonds(); void PaletteFilter_Crystal(); void PaletteFilter_WishPonds_Inner(); void PaletteFilter_RestoreSP5F(); void PaletteFilter_SP5F(); void KholdstareShell_PaletteFiltering(); void AgahnimWarpShadowFilter(int k); void Palette_FadeIntroOneStep(); void Palette_FadeIntro2(); void PaletteFilter_RestoreAdditive(int from, int to); void PaletteFilter_RestoreSubtractive(uint16 from, uint16 to); void PaletteFilter_InitializeWhiteFilter(); void MirrorWarp_RunAnimationSubmodules(); void PaletteFilter_BlindingWhite(); void PaletteFilter_StartBlindingWhite(); void PaletteFilter_BlindingWhiteTriforce(); void PaletteFilter_WhirlpoolBlue(); void PaletteFilter_IsolateWhirlpoolBlue(); void PaletteFilter_WhirlpoolRestoreBlue(); void PaletteFilter_WhirlpoolRestoreRedGreen(); void PaletteFilter_RestoreBGSubstractiveStrict(); void PaletteFilter_RestoreBGAdditiveStrict(); void Trinexx_FlashShellPalette_Red(); void Trinexx_UnflashShellPalette_Red(); void Trinexx_FlashShellPalette_Blue(); void Trinexx_UnflashShellPalette_Blue(); void IrisSpotlight_close(); void Spotlight_open(); void SpotlightInternal(uint8 x, uint8 y); void IrisSpotlight_ConfigureTable(); void IrisSpotlight_ResetTable(); uint16 IrisSpotlight_CalculateCircleValue(uint8 a); void AdjustWaterHDMAWindow(); void AdjustWaterHDMAWindow_X(uint16 r10); void FloodDam_PrepFloodHDMA(); void ResetStarTileGraphics(); void Dungeon_RestoreStarTileChr(); void LinkZap_HandleMosaic(); void Player_SetCustomMosaicLevel(uint8 a); void Module07_16_UpdatePegs_Step1(); void Module07_16_UpdatePegs_Step2(); void Dungeon_UpdatePegGFXBuffer(int x, int y); void Dungeon_HandleTranslucencyAndPalette(); void Overworld_LoadAllPalettes(); void Dungeon_LoadPalettes(); void Overworld_LoadPalettesInner(); void OverworldLoadScreensPaletteSet(); void Overworld_LoadAreaPalettesEx(uint8 x); void SpecialOverworld_CopyPalettesToCache(); void Overworld_CopyPalettesToCache(); void Overworld_LoadPalettes(uint8 bg, uint8 spr); void Palette_BgAndFixedColor_Black(); void Palette_SetBgAndFixedColor(uint16 color); void SetBackdropcolorBlack(); void Palette_SetOwBgColor(); void Palette_SpecialOw(); uint16 Palette_GetOwBgColor(); void Palette_AssertTranslucencySwap(); void Palette_SetTranslucencySwap(bool v); void Palette_RevertTranslucencySwap(); void LoadActualGearPalettes(); void Palette_ElectroThemedGear(); void LoadGearPalettes_bunny(); void LoadGearPalettes(uint8 sword, uint8 shield, uint8 armor); void LoadGearPalette(int dst, const uint16 *src, int n); void Filter_Majorly_Whiten_Bg(); uint16 Filter_Majorly_Whiten_Color(uint16 c); void Palette_Restore_BG_From_Flash(); void Palette_Restore_Coldata(); void Palette_Restore_BG_And_HUD(); void Palette_Load_Sp0L(); void Palette_Load_SpriteMain(); void Palette_Load_Sp5L(); void Palette_Load_Sp6L(); void Palette_Load_Sword(); void Palette_Load_Shield(); void Palette_Load_SpriteEnvironment(); void Palette_Load_SpriteEnvironment_Dungeon(); void Palette_MiscSprite_Outdoors(); void Palette_Load_DungeonMapSprite(); void Palette_Load_LinkArmorAndGloves(); void Palette_UpdateGlovesColor(); void Palette_Load_DungeonMapBG(); void Palette_Load_HUD(); void Palette_Load_DungeonSet(); void Palette_Load_OWBG3(); void Palette_Load_OWBGMain(); void Palette_Load_OWBG1(); void Palette_Load_OWBG2(); void Palette_LoadSingle(const uint16 *src, int dst, int x_ents); void Palette_LoadMultiple(const uint16 *src, int dst, int x_ents, int y_pals); void Palette_LoadMultiple_Arbitrary(const uint16 *src, int dst, int x_ents); void Palette_LoadForFileSelect(); void Palette_LoadForFileSelect_Armor(int k, uint8 armor, uint8 gloves); void Palette_LoadForFileSelect_Sword(int k, uint8 sword); void Palette_LoadForFileSelect_Shield(int k, uint8 shield); void Palette_LoadAgahnim(); void HandleScreenFlash(); #endif // ZELDA3_LOAD_GFX_H_