ref: c9c6843f7d74f3c448f623e58b5364cf73bd0eb9
dir: /player_oam.c/
#include "player_oam.h" #include "zelda_rtl.h" #include "variables.h" #include "snes/snes_regs.h" #include "player.h" #include "misc.h" static const int8 kPlayerOam_StairsOffsY[] = { 0, -2, -3, 0, -2, -3, 0, 0, 0, 0, 0, 0, 0, -2, -3, 0, -2, -3, 0, 0, 0, 0, 0, 0, }; static const uint16 kPlayerOam_FloorOamPrio[] = {0x2000, 0x1000, 0x3000, 0x2000}; static const uint16 kPlayerOam_SortSpritesOffs[] = {0x190, 0xe0}; static const int8 kPlayerOam_Tab1[9] = {0, 1, 2, 0, 1, 2, 0, 1, 2}; static const int8 kPlayerOam_Tab2[8] = {6, 6, 6, 6, 7, 7, 8, 9}; static const int8 kPlayerOam_Tab3[6] = {12, 11, 32, 34, 35, 37}; static const int8 kPlayerOam_Tab4[8] = {38, 11, 11, 12, 11, 11, 11, 13}; static const uint8 kPlayerOam_Tab5[7] = {4, 16, 18, 21, 23, 24, 39}; static const uint16 kSwordTipSomething[] = { 0xFFFF, 0xFFFF, 0x6A3E, 0x6A2F, 0x6A2F, 0x2A05, 0x2A2F, 0x2A3E, 0xFFFF, 0xFFFF, 0xFFFF, 0xAA3E, 0xAA2F, 0xAA2F, 0xAA05, 0xEA2F, 0xEA3E, 0xFFFF, 0xFFFF, 0xFFFF, 0x2A3E, 0x2A3F, 0x2A3F, 0x2A05, 0xAA3F, 0xAA3E, 0xFFFF, 0xFFFF, 0xFFFF, 0x6A3E, 0x6A3F, 0x6A3F, 0x6A05, 0xEA3F, 0xEA3E, 0xFFFF }; static const int8 kSwordOamYOffs_Good[] = {-1, -1, -5, -13, -15, -21, -13, -5, -1, -1, -1, 22, 27, 29, 35, 27, 24, -1, -1, -1, -1, 2, 5, 12, 20, 26, -1, -1, -1, -1, 2, 5, 12, 20, 26, -1}; static const int8 kSwordOamXOffs_Good[] = {-1, -1, 15, 13, 8, -1, -10, -14, -1, -1, -1, -6, -3, 1, 8, 16, 21, -1, -1, -1, -11, -15, -18, -24, -17, -12, -1, -1, -1, 19, 23, 26, 32, 25, 20, -1}; static const uint16 kPlayerOamOtherOffs[] = { 0, 36, 72, 96, 108, 118, 122, 134, 36, 146, 154, 178, 185, 188, 212, 236, 252, 264, 272, 288, 300, 316, 339, 363, 374, 390, 396, 402, 408, 420, 421, 422, 424, 428, 444, 456, 468, 469, 470, 475, 9, 45, 78, 99, 108, 119, 125, 137, 45, 148, 160, 178, 185, 194, 218, 236, 255, 266, 276, 291, 304, 316, 345, 363, 378, 393, 399, 402, 411, 420, 421, 422, 425, 432, 447, 456, 468, 469, 470, 484, 18, 54, 84, 102, 108, 120, 128, 140, 54, 150, 166, 178, 182, 200, 224, 236, 258, 268, 280, 294, 308, 316, 351, 363, 382, 390, 396, 402, 414, 420, 421, 422, 426, 436, 450, 456, 468, 469, 470, 493, 27, 63, 90, 105, 108, 121, 131, 143, 63, 152, 172, 178, 185, 206, 230, 236, 261, 270, 284, 297, 312, 316, 357, 363, 386, 393, 399, 402, 417, 420, 421, 422, 427, 440, 453, 456, 468, 469, 470, 502 }; static const int8 kSwordOamYOffs[511] = { -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, 9, 5, -2, -6, -8, -5, -3, 7, 9, 11, 15, 21, 25, 27, 25, 23, 13, 11, -2, 2, 3, 12, 12, 15, 22, 27, 27, -2, 2, 3, 12, 12, 15, 22, 27, 27, -5, -4, -3, -5, -4, -3, 24, 25, 26, 24, 25, 26, 13, 14, 15, 13, 14, 15, 13, 14, 15, 13, 14, 15, -3, -7, 2, 20, 26, 24, 10, 13, 15, 10, 13, 15, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -7, -1, -2, -3, 10, 26, -2, 3, 14, -2, 3, 14, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -4, -8, 6, 15, 26, 26, 14, 6, -7, -7, 22, 26, 16, 8, 5, 12, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, 24, 16, -5, 16, 13, -4, -5, -5, -1, -5, -5, -5, -5, 11, 15, 21, 25, 27, 13, -3, -7, 26, 18, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -4, -5, 4, 14, 20, 15, 8, -3, -8, 14, -3, 15, -128, -128, -128, -128, -128, -128, -128, 9, 5, -3, -9, -11, -15, -9, -4, 8, 11, 14, 20, 25, 27, 31, 25, 23, 13, -2, -1, 0, 8, 9, 12, 16, 24, 30, -2, -1, 0, 8, 9, 12, 16, 24, 30, }; static const int8 kSwordOamXOffs[511] = { -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, 19, 18, 14, 10, 0, -4, -10, -13, -15, -8, -6, -5, 5, 8, 12, 18, 22, 23, 3, -2, -7, -11, -14, -11, -9, 1, 3, 5, 10, 15, 19, 22, 19, 17, 7, 5, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, -10, -10, -10, -10, -10, -10, 18, 18, 18, 18, 18, 18, -3, 2, -3, 10, 7, 10, -16, -24, -20, 16, 24, 20, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -2, -2, -2, 10, 10, 10, 1, -10, -11, 7, 18, 19, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, 13, 6, 22, 22, 8, -1, -14, -14, -1, 9, -5, 3, 18, 21, -11, -12, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, 7, -9, 0, 17, 22, 14, 10, 10, 14, 11, 8, 8, 8, 23, 22, 20, 12, 8, 23, 14, 10, 12, 12, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, 13, 13, 16, 11, 2, -11, -16, -9, 0, 11, -9, -11, -128, -128, -128, -128, -128, -128, -128, 19, 17, 15, 14, 3, -1, -5, -11, -14, -8, -7, -6, 3, 5, 8, 12, 18, 22, 3, -2, -8, -13, -16, -20, -15, -12, 1, 5, 10, 16, 21, 24, 28, 23, 20, 7, }; static const int8 kPlayerOam_Main_SwordStuff_array1[511] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 5, 14, 26, 6, 8, 16, 20, 0, 0, 2, 13, 25, 7, 11, 19, 23, 1, 6, 8, 16, 20, 0, 2, 13, 25, 7, 6, 10, 18, 22, 1, 4, 15, 27, 7, 10, 10, 10, 10, 10, 10, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 6, 10, 6, 7, 9, 7, 0, 0, 0, 1, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 8, 10, 10, 8, 32, 29, 33, 29, 34, 30, 31, 37, 38, 31, 35, 36, 42, 39, 39, 41, 40, 40, 44, 42, 42, 45, 41, 41, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 49, 49, 50, 47, 47, 48, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 10, 8, 5, 4, 11, 9, 2, 3, 8, 10, 9, 11, 4, 5, 3, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 3, 3, -1, 1, 5, 5, -1, 0, 3, 3, -1, 1, 5, 5, 9, 2, 6, 4, 4, 10, 6, 6, 10, 6, 8, 8, 8, 1, 4, 15, 11, 7, 4, 10, 6, 7, 28, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 51, 52, 53, 54, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 68, 68, 70, 68, 68, 67, 71, 68, 74, 73, 69, 72, 55, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 6, 75, -1, -1, -1, -1, -1, 1, 5, 14, 26, 10, 6, 8, 16, 20, 0, 2, 13, 25, 9, 7, 11, 19, 23, 6, 8, 16, 20, 3, 0, 2, 13, 25, 6, 10, 18, 22, 5, 1, 4, 15, 27, }; static const uint8 kPlayerOam_Main_SwordStuff_array2[76] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 0, 2, 0, 2, }; static const uint8 kPlayerOam_Main_SwordStuff_array3[76] = { 6, 6, 4, 4, 4, 4, 0, 0, 8, 8, 8, 8, 2, 2, 2, 2, 10, 10, 10, 10, 12, 12, 12, 12, 14, 14, 14, 14, 0, 9, 12, 9, 12, 14, 10, 8, 13, 8, 13, 18, 18, 17, 17, 16, 16, 16, 16, 64, 65, 64, 65, 24, 24, 25, 25, 36, 33, 37, 35, 34, 32, 38, 35, 37, 38, 34, 40, 42, 41, 41, 44, 40, 43, 40, 43, 48, }; static const uint8 kPlayerOam_Main_SwordStuff_array4[10] = {1, 4, 1, 4, 6, 2, 0, 5, 0, 5}; static const int8 kPlayerOam_ShieldStuff_array1[511] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1, 1, 1, 1, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 2, 2, 3, 3, 3, 1, 1, 1, 1, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 0, 1, 1, 2, 2, 2, 3, 3, 3, 1, 1, 1, 1, 1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 0, 3, 3, 1, 2, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 0, 0, 3, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 3, -1, -1, -1, 2, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }; static const uint8 kPlayerOam_ShieldStuff_array2[18] = { 0, 2, 4, 4, 4, 4, 4, 4, 9, 12, 9, 12, 14, 10, 8, 13, 8, 13, }; static const uint8 kPlayerOam_ShieldStuff_array3[10] = {1, 4, 1, 4, 6, 2, 0, 5, 0, 5}; static const uint8 kPlayerOamSpriteLocs[511] = { 2, 2, 2, 2, 2, 2, 2, 2, 2, 10, 10, 10, 10, 10, 10, 10, 10, 10, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 1, 0, 0, 0, 0, 11, 11, 11, 11, 11, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 6, 6, 6, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 3, 0, 0, 0, 3, 3, 6, 6, 6, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 2, 0, 2, 0, 2, 2, 2, 2, 2, 2, 10, 10, 10, 10, 10, 10, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 2, 1, 1, 2, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 5, 5, 5, 5, 5, 2, 2, 5, 5, 5, 5, 2, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 1, 1, 1, 1, 1, 1, 3, 3, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 3, 6, 5, 5, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 2, 0, 2, 0, 5, 2, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 11, 11, 11, 11, 11, 11, 11, 11, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, }; static const uint16 kPlayerOam_Tab6[28] = {0, 10, 22, 38, 61, 72, 88, 0, 13, 26, 38, 61, 76, 97, 0, 16, 30, 38, 61, 80, 106, 0, 19, 34, 38, 61, 84, 115}; static const int8 kPlayerOam_Spr1Bank[124] = { 0, -1, -1, 2, 3, 4, -1, -1, -1, -1, -1, 21, 23, -1, 21, 23, -1, 22, 24, -1, 21, 23, 19, 11, 15, -1, 17, 9, 13, -1, 9, 18, 13, -1, 10, 17, 15, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 23, 23, -1, -1, -1, -1, -1, -1, -1, -1, -1, 23, 23, -1, -1, 21, 21, -1, -1, 24, 24, -1, -1, 23, 23, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 26, 26, 26, -1, -1, -1, -1, -1, -1, 25, 25, 25, -1, -1, }; static const int8 kPlayerOam_Spr2Bank[124] = { 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 22, 24, -1, 22, 24, -1, -1, -1, -1, -1, -1, 20, 12, 16, -1, 18, 10, 14, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24, -1, -1, 22, 22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }; static const uint8 kPlayerOam_Tab19B[12] = {20, 28, 8, 16, 16, 20, 28, 16, 8, 8, 8, 20}; static const uint8 kPlayerOam_Tab19A[12] = {0, 8, 0, 8, 8, 12, 20, 8, 8, 0, 0, 0}; static const int8 kPlayerOam_Spr1X[124] = { 8, -1, -1, 4, 4, 4, -1, -1, -1, -1, -1, -7, -9, -1, -8, -10, -1, 13, 16, -1, -5, -8, -2, -6, -5, -1, -1, -5, -6, -1, -3, 4, 9, -1, 11, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -5, -8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -5, -8, -1, -1, -5, -8, -1, -1, 15, 17, -1, -1, -7, -9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -3, -7, -3, -1, -1, -1, -1, -1, -1, 11, 15, 11, -1, -1, }; static const int8 kPlayerOam_Spr1Y[124] = { 0, -1, -1, 8, 8, 8, -1, -1, -1, -1, -1, 7, 10, -1, 5, 8, -1, 8, 12, -1, 8, 12, 2, 7, 13, -1, 20, 14, 7, -1, 20, 21, 20, -1, 20, 21, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -8, -8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, 5, 11, -1, -1, 6, 1, -1, -1, 13, 15, -1, -1, 13, 15, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 12, 12, 12, -1, -1, -1, -1, -1, -1, 12, 12, 12, -1, -1, }; static const int8 kPlayerOam_Spr2X[124] = { -8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 15, 17, -1, 16, 18, -1, -1, -1, -1, -1, -1, 10, 14, 13, -1, 9, 14, 14, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 13, 16, -1, -1, -1, -1, -1, -1, -1, -1, -1, 13, 16, -1, -1, 13, 16, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }; static const int8 kPlayerOam_Spr2Y[124] = { 16, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 7, 10, -1, 5, 8, -1, -1, -1, -1, -1, -1, 2, 7, 13, -1, 20, 14, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, 5, 11, -1, -1, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }; static const uint8 kPlayerOam_Tab20A[12] = {4, 12, 4, 12, 12, 16, 24, 12, 12, 12, 4, 4}; static const uint8 kPlayerOam_Tab20B[12] = {24, 32, 12, 20, 20, 24, 32, 20, 12, 20, 12, 24}; static const uint8 kPlayerOam_Prio[15] = {0x0, 0x0, 0x0, 0x0, 0x40, 0x40, 0x48, 0xc0, 0x48, 0xc0, 0x48, 0xc0, 0x48, 0xc0, 0x40}; static const int8 kDrawSword_y[511] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 9, 5, -2, -6, -8, -5, -3, -1, 9, 11, 15, 13, 17, 19, 17, 15, 13, 11, -2, 2, 3, 4, 12, 15, 14, 19, 19, -2, 2, 3, 4, 12, 15, 14, 19, 19, -5, -4, -3, -5, -4, -3, 16, 17, 18, 16, 17, 18, 13, 14, 15, 13, 14, 15, 13, 14, 15, 13, 14, 15, -3, -7, 2, 12, 18, 16, 15, 13, 10, 15, 13, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 3, 6, 6, -8, -3, -3, -3, 10, 18, -2, 2, 14, -2, 2, 14, 5, 9, 9, 9, 13, 13, 10, 7, 7, 10, 7, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 10, 11, -4, 10, 11, -4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -4, -8, 6, 15, 18, 18, 14, 6, -7, -7, 14, 17, 16, 8, 5, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 8, 6, 10, -1, 8, 6, 10, -1, 8, 6, 10, -1, 8, 6, 10, 16, 16, -5, 16, 13, -4, -5, -5, -1, -5, -5, -5, -5, 11, 15, 13, 17, 19, 13, -3, -7, 18, 18, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2, 17, 12, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 5, -2, -9, -7, -2, 16, 2, -2, 12, 2, -2, 12, -4, -5, 4, 14, 20, 15, 8, -3, -8, 14, -3, 15, -5, 0, -1, -1, -1, -1, -1, 9, 5, -3, -9, -11, -15, -9, -4, 0, 11, 14, 12, 17, 19, 23, 17, 15, 13, -2, -1, 0, 0, 9, 12, 16, 16, 19, -2, -1, 0, 0, 9, 12, 16, 16, 19, }; static const int8 kDrawSword_x[511] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 11, 10, 6, 2, 0, -4, -10, -13, -15, -8, -6, -5, -3, 8, 12, 10, 14, 15, 3, -2, -7, -11, -14, -11, -9, -7, 3, 5, 10, 7, 11, 14, 11, 9, 7, 5, 0, 0, 0, 0, 0, 0, 7, 7, 7, 7, 7, 7, -10, -10, -10, -10, -10, -10, 10, 10, 10, 10, 10, 10, -3, 2, -3, 10, 7, 10, -12, -16, -8, 12, 16, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -4, 12, 8, 0, -2, -2, -2, 10, 10, 9, 1, -10, -11, 7, 10, 11, -2, -5, -5, 9, 2, 2, -2, -3, -3, 2, 11, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -3, -7, 8, 3, 7, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 13, 6, 14, 14, 8, -1, -14, -14, -1, 9, -5, 3, 10, 13, -11, -12, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -14, -13, -12, -1, 14, 13, 12, -1, -14, -13, -12, -1, 14, 13, 12, 7, -9, 0, 9, 14, 14, 10, 10, 14, 11, 8, 8, 8, 15, 14, 12, 12, 8, 15, 14, 10, 4, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 4, -7, 15, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -3, -3, 9, 12, 8, 10, 3, -13, -10, 5, 13, 13, 13, 16, 11, 2, -11, -16, -9, 0, 8, -9, -11, 12, -7, -1, -1, -1, -1, -1, 11, 9, 7, 6, 3, -1, -5, -11, -14, -8, -7, -6, -5, 5, 8, 12, 10, 14, 3, -2, -8, -13, -16, -20, -15, -12, -7, 5, 10, 8, 13, 16, 20, 15, 12, 7, }; static const int8 kPlayerOam_Rod[3] = {0x2, 0x4, 0x4}; static const uint16 kSwordTiledata[228] = { 0x2a05, 0x2a06, 0xffff, 0x6a06, 0x6a05, 0xffff, 0xaa05, 0xaa06, 0xffff, 0x2a05, 0x2a06, 0xffff, 0xea06, 0xea05, 0xffff, 0x6a06, 0x6a05, 0xffff, 0x2a05, 0xffff, 0x2a15, 0xaa15, 0xffff, 0xaa05, 0x2a05, 0xffff, 0x2a15, 0xaa15, 0xffff, 0xaa05, 0x6a05, 0xffff, 0x6a15, 0xea15, 0xffff, 0xea05, 0x2a05, 0xffff, 0xffff, 0xaa05, 0xffff, 0xffff, 0x6a05, 0xffff, 0xffff, 0xea05, 0xffff, 0xffff, 0x2a05, 0xffff, 0xffff, 0xaa05, 0xffff, 0xffff, 0x6a05, 0xffff, 0xffff, 0xea05, 0xffff, 0xffff, 0x2a05, 0xffff, 0xffff, 0xaa05, 0xffff, 0xffff, 0x6a05, 0xffff, 0xffff, 0xea05, 0xffff, 0xffff, 0x2a05, 0xffff, 0xffff, 0xaa05, 0xffff, 0xffff, 0x6a05, 0xffff, 0xffff, 0xea05, 0xffff, 0xffff, 0xaa15, 0xffff, 0xffff, 0x2209, 0xffff, 0x2219, 0x2209, 0xffff, 0x2219, 0x221a, 0xffff, 0x2219, 0xa219, 0xffff, 0xa209, 0x2209, 0xffff, 0x2219, 0x2209, 0xffff, 0xffff, 0x2209, 0xffff, 0xffff, 0x2219, 0x2209, 0xffff, 0x6209, 0xffff, 0xffff, 0x6209, 0x6219, 0xffff, 0xa209, 0xe209, 0xffff, 0x2209, 0x6209, 0xffff, 0x6209, 0xffff, 0xe209, 0x2209, 0xffff, 0xa209, 0xa209, 0xffff, 0xffff, 0x6209, 0xffff, 0xffff, 0x2209, 0xffff, 0xffff, 0xe209, 0xffff, 0xffff, 0x2209, 0xffff, 0xffff, 0x2209, 0xffff, 0xffff, 0x6209, 0xffff, 0xffff, 0x6209, 0xffff, 0xffff, 0x221a, 0xffff, 0xffff, 0x221a, 0xffff, 0xffff, 0x221a, 0xffff, 0xffff, 0x221a, 0xffff, 0xffff, 0x2209, 0xffff, 0xffff, 0x2209, 0xffff, 0xffff, 0x2209, 0xffff, 0xffff, 0xe209, 0xffff, 0xffff, 0x2209, 0xffff, 0xffff, 0x2209, 0xffff, 0xffff, 0x2209, 0xffff, 0xffff, 0x2209, 0xffff, 0xffff, 0x2209, 0xffff, 0xffff, 0x2209, 0xffff, 0xffff, 0x2209, 0xffff, 0xffff, 0x2209, 0xffff, 0x2219, 0x2209, 0xffff, 0x2219, 0x2209, 0xffff, 0x2219, 0x6209, 0xffff, 0x6219, 0x2209, 0xffff, 0x2219, 0x2209, 0xffff, 0xffff, 0xa219, 0xa209, 0xffff, 0x6209, 0xffff, 0xffff, 0xe209, 0xe219, 0xffff, 0x2809, 0xffff, 0xffff, }; static const int8 kShieldStuff_x[511] = { 5, 5, 5, 5, 5, 5, 5, 5, 5, -4, -4, -4, -4, -4, -4, -4, -4, -4, -8, -8, -8, -8, -8, -8, -8, -8, -8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 6, 6, 8, 8, 10, 10, 10, 10, 10, -5, -5, -7, -7, -10, -10, -10, -10, -10, 1, 1, 1, 1, 0, 0, 0, 0, 0, -1, -1, -1, -1, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, -9, -9, -9, -9, -9, -9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 10, 10, 10, -10, -10, -10, 0, -1, 0, 0, 1, 0, -4, -1, -1, -1, -1, -1, -1, -1, -1, -1, 8, -4, 2, -3, 9, 9, 9, -10, -10, -10, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 5, 9, -4, -10, 0, 0, 8, 0, 5, 5, 5, 5, 5, 5, -4, -4, -4, -4, -4, -4, -8, -8, -8, -8, -8, -8, 8, 8, 8, 8, 8, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -4, -8, 5, 8, -4, -4, -4, -4, -5, -5, -5, -5, -5, -10, -10, -10, -10, -10, -5, -5, -7, -4, -4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 9, 9, 9, -10, -10, -10, -1, -1, -1, -1, -1, -1, -6, -1, -1, -1, 10, -10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 10, 10, 10, 10, 10, 10, 10, 10, 10, -9, -9, -9, -9, -10, -10, -10, -10, -10, 1, 1, 1, 2, 2, 2, 1, 2, 2, -1, -1, -1, -2, -2, -2, -1, -2, -2, }; static const int8 kShieldStuff_y[511] = { 5, 5, 4, 3, 5, 5, 4, 3, 5, 9, 10, 9, 7, 8, 10, 9, 7, 8, 5, 5, 4, 3, 4, 5, 4, 3, 4, 5, 5, 4, 3, 4, 5, 4, 3, 4, 12, 12, 8, 8, 6, 6, 6, 6, 6, 1, 1, 3, 3, 7, 7, 7, 7, 7, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 7, 5, 6, 7, 6, 7, 8, 6, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 7, 5, 7, 7, 8, 7, 5, 5, 5, 5, 5, 5, 16, -1, -1, -1, -1, -1, -1, -1, -1, -1, 5, 8, 7, 7, 6, 5, 5, 7, 7, 7, 5, 5, 5, 5, 5, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 6, 6, 11, 7, 4, 8, 4, 8, 4, 5, 6, 4, 5, 6, 10, 11, 12, 10, 11, 12, 5, 6, 7, 5, 6, 7, 5, 6, 7, 5, 6, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 10, 5, 4, 5, 10, 10, 10, 10, 10, 10, 10, 10, 10, 7, 7, 7, 7, 7, 10, 10, 1, 10, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 5, 5, 5, 7, 7, 7, -1, -1, -1, -1, -1, -1, 9, -1, -1, -1, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 8, 8, 6, 6, 4, 2, 5, 6, 6, 1, 1, 4, 4, 6, 8, 6, 6, 6, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, }; static const uint8 kShieldStuff_oam_index_ptrs_1[12] = {36, 20, 36, 8, 32, 36, 20, 36, 36, 36, 16, 28}; static const uint8 kShieldStuff_oam_index_ptrs_0[12] = {28, 0, 28, 0, 24, 28, 12, 28, 36, 28, 8, 8}; static const uint16 kShieldStuff_OamData[54] = { 0x2a07, 0xffff, 0xffff, 0x2a07, 0xffff, 0xffff, 0x2a07, 0xffff, 0xffff, 0x6a07, 0xffff, 0xffff, 0x2a07, 0xffff, 0xffff, 0x6a07, 0xffff, 0xffff, 0x2a07, 0xffff, 0xffff, 0x6a07, 0xffff, 0xffff, 0x2809, 0xffff, 0x2819, 0x2809, 0xffff, 0x2819, 0x281a, 0xffff, 0x2819, 0xa819, 0xffff, 0xa809, 0x2809, 0xffff, 0x2819, 0x2809, 0xffff, 0xffff, 0x2809, 0xffff, 0xffff, 0x2819, 0x2809, 0xffff, 0x6809, 0xffff, 0xffff, 0x6809, 0x6819, 0xffff, }; static const uint8 kLinkBody_oam_index_0[12] = {20, 28, 8, 16, 0, 20, 24, 0, 16, 4, 16, 28}; static const uint8 kLinkBody_oam_index_1[12] = {28, 36, 16, 24, 8, 28, 36, 8, 16, 12, 24, 36}; static const uint16 kLinkDmaGraphicsIndices[511] = { 0, 174, 175, 176, 177, 178, 179, 180, 181, 5, 182, 183, 184, 185, 182, 186, 187, 188, 10, 10, 189, 190, 191, 192, 193, 194, 195, 13, 13, 196, 197, 198, 199, 200, 201, 202, 16, 16, 17, 17, 18, 18, 19, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23, 23, 24, 24, 25, 25, 26, 26, 27, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31, 31, 32, 33, 34, 32, 35, 36, 37, 38, 39, 37, 40, 41, 42, 43, 44, 42, 43, 44, 45, 46, 47, 45, 46, 47, 49, 48, 50, 52, 51, 52, 54, 53, 55, 57, 56, 58, 59, 60, 61, 62, 62, 62, 0, 13, 5, 10, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 0, 33, 116, 5, 117, 118, 42, 26, 119, 45, 30, 120, 163, 164, 165, 166, 167, 26, 168, 30, 0, 206, 207, 0, 162, 36, 5, 208, 209, 5, 210, 211, 10, 212, 213, 10, 212, 213, 13, 214, 215, 13, 214, 215, 125, 126, 127, 128, 83, 84, 85, 86, 87, 88, 89, 90, 91, 89, 92, 93, 94, 95, 96, 94, 97, 98, 99, 100, 101, 99, 100, 101, 102, 103, 104, 102, 103, 104, 32, 33, 34, 32, 35, 36, 37, 38, 39, 37, 40, 41, 42, 43, 44, 42, 43, 44, 45, 46, 47, 45, 46, 47, 105, 106, 107, 107, 108, 108, 109, 109, 13, 13, 110, 111, 112, 113, 114, 115, 216, 217, 217, 218, 219, 219, 220, 221, 221, 222, 223, 223, 142, 143, 144, 145, 146, 147, 148, 149, 152, 150, 151, 150, 155, 153, 154, 153, 158, 156, 157, 156, 161, 159, 160, 159, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 171, 171, 172, 172, 169, 169, 170, 170, 171, 171, 172, 172, 169, 169, 170, 170, 37, 42, 32, 45, 107, 173, 173, 173, 107, 203, 203, 203, 203, 204, 204, 204, 166, 166, 107, 203, 94, 205, 205, 224, 225, 226, 224, 227, 228, 229, 230, 231, 229, 232, 233, 234, 235, 236, 234, 235, 236, 237, 238, 239, 237, 238, 239, 257, 279, 279, 279, 279, 240, 241, 255, 94, 219, 255, 257, 279, 279, 279, 260, 280, 280, 280, 263, 281, 281, 281, 266, 282, 282, 282, 245, 246, 247, 242, 243, 244, 251, 252, 253, 248, 249, 250, 5, 10, 0, 13, 272, 273, 0, 33, 116, 5, 117, 118, 42, 26, 119, 45, 30, 120, 274, 275, 276, 277, 18, 22, 26, 30, 283, 284, 283, 285, 286, 287, 286, 288, 289, 290, 289, 290, 291, 292, 291, 292, 111, 293, 294, 106, 203, 72, 113, 99, 26, 295, 102, 30, 105, 203, 107, 10, 10, 109, 109, 13, 13, 112, 114, 110, 203, 297, 299, 300, 301, 302, 63, 16, 16, 79, 79, 294, 80, 294, 19, 19, 20, 20, 21, 21, 81, 82, 81, 23, 23, 24, 24, 25, 130, 131, 132, 133, 134, 134, 28, 28, 29, 121, 122, 123, 124, 129, 129, }; typedef struct LinkSpriteBody { int8 y, x; uint8 tile; } LinkSpriteBody; static const LinkSpriteBody kLinkSpriteBodys[303] = { { 0, 0, 0x00}, { 1, 0, 0x00}, { 2, 0, 0x00}, { 1, 0, 0x04}, { 2, 0, 0x04}, { 0, 0, 0x00}, { 1, 0, 0x00}, { 2, 0, 0x00}, { 1, 0, 0x04}, { 2, 0, 0x04}, { 0, 1, 0x44}, { 1, 1, 0x44}, { 2, 2, 0x44}, { 0, -1, 0x00}, { 1, -1, 0x00}, { 2, -2, 0x00}, { 0, 0, 0x00}, { 0, 0, 0x00}, {-1, 0, 0x00}, { 0, 0, 0x00}, { 0, 0, 0x00}, { 1, 0, 0x00}, { 1, 0, 0x00}, { 1, 0, 0x00}, { 1, 1, 0x44}, { 1, 1, 0x44}, { 1, 0, 0x44}, { 1, 1, 0x44}, { 1, -1, 0x00}, { 1, -1, 0x00}, { 1, 0, 0x00}, { 1, -1, 0x00}, { 0, 0, 0x00}, { 1, 0, 0x00}, { 2, 0, 0x00}, { 1, 0, 0x04}, { 2, 0, 0x04}, { 0, 0, 0x00}, { 1, 0, 0x00}, { 2, 0, 0x00}, { 1, 0, 0x00}, { 2, 0, 0x00}, { 0, 1, 0x44}, { 1, 1, 0x44}, { 2, 1, 0x44}, { 0, -1, 0x00}, { 1, -1, 0x00}, { 2, -1, 0x00}, {-1, 0, 0x00}, { 0, 0, 0x00}, { 0, 0, 0x00}, { 2, 0, 0x00}, { 1, 0, 0x00}, { 2, -1, 0x44}, { 1, 1, 0x44}, { 1, 1, 0x44}, { 2, 1, 0x00}, { 1, -1, 0x00}, { 1, -1, 0x00}, { 0, -8, 0x00}, { 4, 0, 0x0f}, { 4, 0, 0x0f}, { 0, 0, 0xff}, { 0, 0, 0x00}, { 0, 0, 0x00}, { 0, 0, 0x44}, { 0, 0, 0x00}, { 0, 0, 0x00}, {-1, 0, 0x00}, {-1, 0, 0x00}, { 0, 0, 0x00}, { 1, 0, 0x00}, { 2, 0, 0x00}, { 0, 0, 0x44}, { 1, 0, 0x44}, { 1, 0, 0x44}, { 0, 0, 0x00}, { 1, 0, 0x00}, { 1, 0, 0x00}, {-1, 0, 0x00}, {-5, 0, 0x00}, { 2, 0, 0x00}, { 5, 0, 0x00}, {-1, 0, 0x44}, { 0, 0, 0x44}, { 0, 1, 0x44}, {-1, 0, 0x00}, { 0, 0, 0x00}, { 0, -1, 0x00}, { 0, 0, 0x00}, { 1, 0, 0x00}, { 2, 0, 0x00}, { 1, 0, 0x04}, { 2, 0, 0x04}, { 0, 0, 0x00}, { 1, 0, 0x00}, { 2, 0, 0x00}, { 1, 0, 0x04}, { 2, 0, 0x04}, { 0, 1, 0x44}, { 1, 1, 0x44}, { 2, 1, 0x44}, { 0, -1, 0x00}, { 1, -1, 0x00}, { 2, -1, 0x00}, { 1, 0, 0x04}, { 0, 0, 0x44}, { 0, 0, 0x00}, { 0, 1, 0x44}, { 0, 0, 0x00}, { 0, 0, 0x04}, { 0, 0, 0x44}, { 0, 1, 0x40}, { 0, 2, 0x40}, { 0, -1, 0x00}, { 0, -2, 0x00}, { 0, 0, 0x00}, { 1, 0, 0x00}, { 0, 0, 0x00}, { 0, 1, 0x44}, { 0, -1, 0x00}, { 1, 1, 0x00}, { 2, 1, 0x00}, { 2, 4, 0x00}, { 2, 1, 0x00}, { 0, 0, 0x00}, { 1, 0, 0x00}, { 1, 0, 0x00}, { 0, 0, 0x00}, { 1, 0, 0x00}, { 1, -1, 0x44}, { 2, -1, 0x44}, { 2, -4, 0x44}, { 2, -1, 0x44}, { 1, 0, 0x44}, { 0, 0, 0x00}, { 0, 0, 0x40}, { 0, 0, 0x04}, { 0, 0, 0x04}, { 0, 0, 0x00}, { 0, 0, 0x00}, { 0, 0, 0x00}, { 1, 0, 0x00}, { 2, 0, 0x04}, { 1, 0, 0x00}, { 2, 0, 0x04}, { 5, 1, 0x40}, { 6, 1, 0x44}, { 5, -1, 0x04}, { 6, -1, 0x00}, { 0, 0, 0x00}, { 0, 0, 0x04}, { 0, 0, 0x00}, { 0, 0, 0x00}, { 0, 0, 0x44}, { 0, 0, 0x00}, {13, 3, 0x44}, {12, 5, 0x44}, {12, 5, 0x44}, {13, -3, 0x00}, {12, -5, 0x00}, {12, -5, 0x00}, { 1, 0, 0x00}, { 0, 0, 0x00}, { 0, 0, 0x00}, { 1, 0, 0x00}, { 2, 0, 0x00}, { 0, 0, 0x44}, { 0, 0, 0x00}, { 0, 0, 0x00}, { 0, 0, 0x00}, { 0, 0, 0x44}, { 0, 0, 0x44}, {-1, 0, 0x04}, { 0, 0, 0x00}, {-1, 0, 0x00}, {-2, 0, 0x00}, { 0, 0, 0x00}, { 0, 0, 0x00}, {-1, 0, 0x00}, {-2, 0, 0x00}, { 0, 0, 0x00}, { 0, 0, 0x04}, {-1, 0, 0x00}, {-2, 0, 0x00}, { 0, 0, 0x00}, {-1, 0, 0x04}, {-2, 0, 0x04}, { 0, 0, 0x04}, {-1, 1, 0x44}, {-1, 0, 0x44}, { 0, 1, 0x44}, { 0, 1, 0x44}, {-1, 1, 0x44}, {-1, 0, 0x44}, { 0, 0, 0x44}, {-1, -1, 0x00}, {-1, 0, 0x00}, { 0, -1, 0x00}, { 0, -1, 0x00}, {-1, -1, 0x00}, {-1, 0, 0x00}, { 0, 0, 0x00}, { 0, 0, 0x04}, { 1, 0, 0x00}, { 2, 0, 0x00}, { 1, 0, 0x00}, { 2, 0, 0x00}, { 1, 0, 0x00}, { 2, 0, 0x00}, { 1, 0, 0x04}, { 2, 0, 0x04}, { 1, 1, 0x44}, { 2, 1, 0x44}, { 1, -1, 0x00}, { 2, -1, 0x00}, { 2, 0, 0x00}, { 2, 0, 0x00}, { 3, 0, 0x00}, { 3, 0, 0x00}, { 2, -2, 0x44}, { 2, 1, 0x44}, { 2, 2, 0x00}, { 2, -1, 0x00}, { 0, 0, 0x00}, { 1, 0, 0x00}, { 2, 0, 0x00}, { 1, 0, 0x04}, { 2, 0, 0x04}, { 2, 0, 0x00}, { 3, 0, 0x00}, { 4, 0, 0x00}, { 3, 0, 0x04}, { 4, 0, 0x04}, { 0, 0, 0x44}, { 1, 0, 0x44}, { 2, 0, 0x44}, { 0, 0, 0x00}, { 1, 0, 0x00}, { 2, 0, 0x00}, { 3, 0, 0x00}, { 2, 0, 0x00}, {-1, 0, 0x00}, { 0, 0, 0x00}, { 1, 0, 0x00}, {-1, 0, 0x00}, { 0, 0, 0x00}, { 1, 0, 0x00}, {-1, 0, 0x44}, { 0, 0, 0x44}, { 1, 0, 0x44}, {-1, 0, 0x44}, { 0, 0, 0x44}, { 1, 0, 0x44}, { 0, 0, 0x00}, { 1, 0, 0x00}, { 2, 0, 0x00}, { 1, 0, 0x00}, { 2, 0, 0x00}, { 0, 0, 0x00}, { 3, 0, 0x00}, { 4, 0, 0x00}, { 2, 0, 0x00}, { 0, -1, 0x44}, { 1, 1, 0x44}, { 0, 1, 0x44}, { 0, 1, 0x00}, { 1, 1, 0x00}, { 0, -1, 0x00}, { 3, 0, 0x00}, { 2, 0, 0x04}, { 3, 0, 0x04}, { 0, 2, 0x00}, { 8, 8, 0x00}, { 0, 0, 0x00}, { 0, 0, 0x00}, {-1, 0, 0x0f}, { 1, 0, 0x00}, { 0, 0, 0x04}, { 0, 0, 0x00}, { 2, 0, 0x00}, { 1, 4, 0x44}, { 1, -4, 0x00}, { 0, 0, 0x00}, { 1, 0, 0x00}, { 1, 0, 0x04}, { 0, 0, 0x00}, { 1, 0, 0x00}, { 1, 0, 0x04}, { 0, 1, 0x44}, { 1, 1, 0x44}, { 0, -1, 0x00}, { 1, -1, 0x00}, { 0, 0, 0x44}, {-2, 0, 0x00}, { 0, -2, 0x04}, { 0, 0, 0x00}, { 0, 1, 0x00}, { 0, 0, 0x04}, {12, 0, 0x08}, {14, 0, 0x80}, {12, 0, 0x00}, {11, 0, 0x00}, }; static const uint8 kSwordStuff_oam_index_ptrs_1[12] = {0, 0, 24, 32, 24, 0, 0, 24, 24, 24, 32, 0}; static const uint8 kSwordStuff_oam_index_ptrs_0[12] = {8, 16, 16, 24, 16, 0, 0, 16, 24, 16, 24, 16}; static const int8 kPlayerOam_DrawOam_Throwing_State[16] = {-1, -1, -1, -1, 0, -1, -1, -1, 0, 0, -1, -1, 0, 0, 0, -1}; static const int8 kPlayerOam_DrawOam_Throwing_X[16] = {-1, -1, -1, -1, 8, -1, -1, -1, 8, 5, -1, -1, 8, 5, 2, -1}; static const int8 kPlayerOam_DrawOam_Throwing_Y[16] = {-1, -1, -1, -1, 14, -1, -1, -1, 14, 22, -1, -1, 14, 22, 30, -1}; static const uint8 kShieldTypeToOffs[4] = {4, 4, 8, 8}; static const int8 kOffsToShadowGivenDir_X[12] = {0, 0, -1, 1, 0, 0, 0, 0, 0, 0, 0, 0}; static const int8 kOffsToShadowGivenDir_Y[12] = {16, 16, 17, 17, 16, 16, 16, 16, 18, 18, 18, 18}; static const uint8 kShadow_oam_indexes_1[12] = {12, 12, 0, 0, 0, 12, 12, 0, 0, 0, 0, 12}; static const uint8 kShadow_oam_indexes_0[12] = {40, 40, 40, 40, 40, 40, 40, 40, 0, 40, 40, 40}; static const uint16 kLinkShadows_Chardata[22] = {0x286c, 0x686c, 0x2828, 0x6828, 0x2838, 0xffff, 0x286e, 0x686e, 0x287e, 0x687e, 0x24d8, 0x64d8, 0x24d9, 0x64d9, 0x24da, 0x64da, 0x22c8, 0x62c8, 0x22c9, 0x62c9, 0x22ca, 0x62ca}; static const uint8 kPlayerOam_DrawOam_2X[3] = {0, 0, 4}; bool PlayerOam_WantInvokeSword() { if (link_player_handler_state != kPlayerState_Ether && link_player_handler_state != kPlayerState_Bombos && link_player_handler_state != kPlayerState_Quake && link_player_handler_state != kPlayerState_SpinAttacking && link_player_handler_state != kPlayerState_SpinAttackMotion && !link_state_bits && !link_force_hold_sword_up && !link_electrocute_on_touch) { if (link_item_in_hand & 0x40) return false; if (link_position_mode & 0x3d || link_item_in_hand & 0x93) return true; if (!(button_mask_b_y & 0x80)) return false; } return ((link_sword_type + 1) & 0xfe) != 0; } void CalculateSwordHitBox() { // 879e63 if (link_sword_type == 0 || link_sword_type == 0xff) return; if (link_sword_type >= 2 && button_b_frames < 9) { int i = button_b_frames + ((link_direction_facing>>1) * 9); if ((uint8)kSwordTipSomething[i] != 0xff) { player_oam_y_offset = kSwordOamYOffs_Good[i]; player_oam_x_offset = kSwordOamXOffs_Good[i]; return; } } uint8 offs = button_b_frames; if (offs == 9) return; uint8 y = 39; if (offs >= 10) { offs -= 10; y = 3; } int i = kPlayerOamOtherOffs[(link_direction_facing >> 1) * 40 + y] + offs; player_oam_y_offset = kSwordOamYOffs[i]; player_oam_x_offset = kSwordOamXOffs[i]; } void LinkOam_Main() { // 8da18e uint16 y_coord_backup = link_y_coord; if (submodule_index == 18 || submodule_index == 19) { int t = submodule_index == 18 ? 0 : 12; t += which_staircase_index & 4 ? 6 : 0; t += (link_animation_steps < 6) ? link_animation_steps : 0; link_y_coord += kPlayerOam_StairsOffsY[t]; } uint8 xcoord = link_x_coord - BG2HOFS_copy2; uint8 ycoord = link_y_coord - BG2VOFS_copy2; player_oam_x_offset = player_oam_y_offset = 0x80; uint8 scratch_0_var = (draw_water_ripples_or_grass != 0); oam_priority_value = kPlayerOam_FloorOamPrio[link_is_on_lower_level]; sort_sprites_offset_into_oam_buffer = kPlayerOam_SortSpritesOffs[(uint8)sort_sprites_setting]; uint8 yt, rt; if (link_player_handler_state == kPlayerState_AsleepInBed && link_pose_during_opening != 2) { yt = 0x1f, rt = link_pose_during_opening; goto continue_after_set; } if (link_force_hold_sword_up) { yt = 0x24, rt = 0; link_direction_facing_mirror = link_direction_facing; goto continue_after_set; } if (link_is_bunny_mirror) { yt = 0x21, rt = link_animation_steps & 3; link_direction_facing_mirror = link_direction_facing; goto continue_after_set; } yt = draw_water_ripples_or_grass ? 10 : 0; if (submodule_index == 14 && main_module_index != 18 && ((yt = 10), link_actual_vel_x)) { if (link_direction_facing != 4 && link_direction_facing != 6) { rt = kPlayerOam_Tab1[link_animation_steps]; yt = which_staircase_index & 4 ? 0x1a : 0x19; } else { rt = link_animation_steps; } } else { if (link_grabbing_wall & 3) { yt = 0x18, rt = some_animation_timer_steps; } else { if (bitmask_of_dragstate & 0xd) { yt = 0x16; if (link_animation_steps >= 5) link_animation_steps = 0; } rt = link_animation_steps; } } link_direction_facing_mirror = link_direction_facing; if (link_is_in_deep_water) oam_priority_value = 0x2000; if (link_player_handler_state == kPlayerState_Swimming) { yt = 0x11, rt &= 1; if (submodule_index == 0 && (joypad1H_last & 0xf) != 0 || (swimcoll_var7[0] | swimcoll_var7[1])) yt = 0x13, rt = byte_7E02CC; if (link_maybe_swim_faster) yt = 0x12, rt = link_maybe_swim_faster - 1; goto continue_after_set; } if (link_pose_for_item) { rt = 0, yt = (link_pose_for_item != 2) ? 0x1d : 0x1e; goto continue_after_set; } if (player_unk1 & 1) { yt = 0x1b, rt = some_animation_timer_steps; goto continue_after_set; } if (link_auxiliary_state != 0) { if (link_auxiliary_state == 4) { yt = 0x13, rt = kSwimmingTab1[(frame_counter & 0x18) >> 3]; goto continue_after_set; } else if (link_auxiliary_state == 1) { if (link_player_handler_state == kPlayerState_TurtleRock) { if (!byte_7E034E) oam_priority_value = 0x3000; goto link_state_is_empty; } else if (link_player_handler_state != kPlayerState_Hookshot && !link_cape_mode) { if (link_electrocute_on_touch) yt = 0x14, rt = player_handler_timer & 3; else yt = 5, rt = 0; goto continue_after_set; } } } if (player_near_pit_state != 0 && player_near_pit_state != 1) { if (player_near_pit_state == 3) sort_sprites_offset_into_oam_buffer = 0; yt = 4, rt = link_this_controls_sprite_oam; if (rt >= 6) oam_priority_value |= 0x3000; goto continue_after_set; } if (link_state_bits != 0) { uint8 bit = FindMostSignificantBit(link_state_bits); if (bit < 6) link_direction_facing_mirror = 2; yt = kPlayerOam_Tab4[bit]; if (yt >= 0xd) { if (link_picking_throw_state & 2) yt += 1; if (link_picking_throw_state & 1) yt = 0x10; else if (link_state_bits & 0x80) goto continue_after_set; } rt = some_animation_timer_steps; goto continue_after_set; } link_state_is_empty: if (link_unk_master_sword != 0) { yt = 0x17, rt = link_unk_master_sword - 1; goto continue_after_set; } if (link_item_in_hand != 0) { yt = kPlayerOam_Tab2[FindMostSignificantBit(link_item_in_hand)]; rt = player_handler_timer; goto continue_after_set; } else if (link_position_mode != 0) { yt = kPlayerOam_Tab3[FindMostSignificantBit(link_position_mode)]; rt = player_handler_timer; goto continue_after_set; } if (link_player_handler_state == kPlayerState_Quake || link_player_handler_state == kPlayerState_Ether || link_player_handler_state == kPlayerState_Bombos) { yt = 0x15, rt = state_for_spin_attack; goto continue_after_set; } else if (link_player_handler_state == kPlayerState_SpinAttackMotion || link_player_handler_state == kPlayerState_SpinAttacking) { yt = 0xf, rt = state_for_spin_attack; goto continue_after_set; } if (button_mask_b_y & 0x80) { if (button_b_frames == 9) { yt = 2; } else { yt = 0x27, rt = button_b_frames; if (rt >= 9) { yt = 3; rt -= 10; } } } continue_after_set: value_computed_for_player_oam = yt; if (yt != 5) oam_priority_value_2 = oam_priority_value; BYTE(index_of_interacting_tile) = rt; int dir = link_direction_facing >> 1; int r2 = kPlayerOamOtherOffs[dir * 40 + yt] + rt; int r4loc = kPlayerOamSpriteLocs[r2]; link_palette_bits_of_oam = palette_swap_flag ? 0 : 0xe00; link_dma_var1 = link_dma_var2 = 0; int xt = FindInByteArray(kPlayerOam_Tab5, yt, 7); if (xt >= 0) { int j = kPlayerOam_Tab6[xt + dir * 7] + rt; scratch_1 = j; { uint8 bank1 = kPlayerOam_Spr1Bank[j]; if (bank1 != 0xff) { link_dma_var1 = bank1 * 2; int oam_pos = ((scratch_0_var ? kPlayerOam_Tab19B : kPlayerOam_Tab19A)[r4loc] + sort_sprites_offset_into_oam_buffer) >> 2; uint8 zt = ((int16)link_z_coord >= 0 || BYTE(link_z_coord) < 0xf0) ? BYTE(link_z_coord) : 0; oam_buf[oam_pos].y = kPlayerOam_Spr1Y[j] + ycoord - zt; oam_buf[oam_pos].x = kPlayerOam_Spr1X[j] + xcoord; uint16 q = WORD(kPlayerOam_Prio[bank1 >> 1]); q = (bank1 & 1) ? q << 4 : q; WORD(oam_buf[oam_pos].charnum) = (q & 0xc000) | oam_priority_value | link_palette_bits_of_oam | 4; bytewise_extended_oam[oam_pos] = 0; } } uint8 bank2 = kPlayerOam_Spr2Bank[j]; if (bank2 != 0xff) { link_dma_var2 = bank2 * 2; int oam_pos = ((scratch_0_var ? kPlayerOam_Tab20B : kPlayerOam_Tab20A)[r4loc] + sort_sprites_offset_into_oam_buffer) >> 2; uint8 zt = ((int16)link_z_coord >= 0 || BYTE(link_z_coord) < 0xf0) ? BYTE(link_z_coord) : 0; oam_buf[oam_pos].y = kPlayerOam_Spr2Y[j] + ycoord - zt; oam_buf[oam_pos].x = kPlayerOam_Spr2X[j] + xcoord; uint16 q = WORD(kPlayerOam_Prio[bank2 >> 1]); q = (bank2 & 1) ? q << 4 : q; WORD(oam_buf[oam_pos].charnum) = (q & 0xc000) | oam_priority_value | link_palette_bits_of_oam | 0x14; bytewise_extended_oam[oam_pos] = 0; } } SwordResult sr; if (link_picking_throw_state & 4) { LinkOam_UnusedWeaponSettings(r4loc, xcoord, ycoord); } else if (PlayerOam_WantInvokeSword() && !LinkOam_SetWeaponVRAMOffsets(r2, &sr)) { uint8 zcoord = ((int16)link_z_coord >= 0 || BYTE(link_z_coord) < 0xf0) ? BYTE(link_z_coord) : 0; uint8 oam_y = kDrawSword_y[r2] + ycoord - zcoord; uint8 oam_x = kDrawSword_x[r2] + xcoord; if ((link_item_in_hand & 2) ? (player_handler_timer == 2 && link_delay_timer_spin_attack == 15) : ((link_item_in_hand & 5) == 0)) { player_oam_y_offset = kSwordOamYOffs[r2]; player_oam_x_offset = kSwordOamXOffs[r2]; } uint16 oam_pal = 0; if (link_item_in_hand & 5) { assert(link_state_bits == 0); oam_pal = kPlayerOam_Rod[eq_selected_rod - 1] << 8; } if ((link_position_mode & 8) && current_item_y == 13) oam_pal = 0x400; // cane of byrna int oam_pos = ((scratch_0_var ? kSwordStuff_oam_index_ptrs_1 : kSwordStuff_oam_index_ptrs_0)[r4loc] + sort_sprites_offset_into_oam_buffer)>>2; oam_pos = LinkOam_CalculateSwordSparklePosition(oam_pos, xcoord, ycoord); int j = sr.r6 * 3; for (int i = 0; i != 3; i++, j++) { uint16 td = kSwordTiledata[j]; if (td != 0xffff) { td = (td & ~0x3000) | oam_priority_value; if ((td & 0xe00) != 0x200 && !link_palette_bits_of_oam) td = (td & ~0xe00) | 0x600; if (oam_pal) td = (td & ~0xe00) | oam_pal; WORD(oam_buf[oam_pos].charnum) = td; oam_buf[oam_pos].x = oam_x; oam_buf[oam_pos].y = oam_y; uint16 xt = (uint8)xcoord - oam_x; if ((int16)xt < 0) xt = -xt; bytewise_extended_oam[oam_pos] = sr.r12 | (xt >= 0x80); oam_pos++; } oam_x += 8; if (i == 1) oam_x -= 16, oam_y += 8; } } //SwordStuff_fail if (link_shield_type && sram_progress_indicator && !LinkOam_SetEquipmentVRAMOffsets(r2, &sr)) { uint8 zcoord = ((int16)link_z_coord >= 0 || BYTE(link_z_coord) < 0xf0) ? BYTE(link_z_coord) : 0; uint8 oam_y = kShieldStuff_y[r2] + ycoord - 1 - zcoord; uint8 oam_x = kShieldStuff_x[r2] + xcoord; LinkOam_CalculateXOffsetRelativeLink(kShieldStuff_x[r2]); uint16 oam_pal = (link_palette_bits_of_oam >> 8) ? 0xa00 : 0x600; int oam_pos = ((scratch_0_var ? kShieldStuff_oam_index_ptrs_1 : kShieldStuff_oam_index_ptrs_0)[r4loc] + sort_sprites_offset_into_oam_buffer)>>2; int j = sr.r6 * 3; for (int i = 0; i != 3; i++, j++) { uint16 td = kShieldStuff_OamData[j]; if (td == 0xffff) continue; td = (td & 0xc1ff) | oam_pal | oam_priority_value; WORD(oam_buf[oam_pos].charnum) = td; WORD(oam_buf[oam_pos].x) = oam_x | oam_y << 8; bytewise_extended_oam[oam_pos] = sr.r12 | bit9_of_xcoord; oam_x += 8; if (i == 1) oam_x -= 16, oam_y += 8; } } if (link_visibility_status != 12 && link_player_handler_state != kPlayerState_AsleepInBed) { if (value_computed_for_player_oam != 5 && draw_water_ripples_or_grass) { LinkOam_DrawFootObject(r4loc, xcoord, ycoord); } else if (link_auxiliary_state != 4 && link_player_handler_state != kPlayerState_Swimming) { if (player_near_pit_state != 0 && player_near_pit_state != 1) { if (link_this_controls_sprite_oam >= 6) { LinkOam_DrawDungeonFallShadow(r4loc, xcoord); r4loc = 2; // wtf } } else { // draw shadow int shadow_idx = (link_auxiliary_state != 0) && (link_auxiliary_state != 1 || !link_cape_mode); uint16 oam_y = link_y_coord - BG2VOFS_copy2 + kOffsToShadowGivenDir_Y[link_direction_facing_mirror >> 1]; if (oam_y < 256) { uint8 oam_x = xcoord + kOffsToShadowGivenDir_X[link_direction_facing_mirror >> 1]; int oam_pos = ((scratch_0_var ? kShadow_oam_indexes_1 : kShadow_oam_indexes_0)[r4loc] + sort_sprites_offset_into_oam_buffer)>>2; uint16 td = kLinkShadows_Chardata[shadow_idx*2] & ~0x3000 | oam_priority_value_2; if (!link_palette_bits_of_oam) td = td & ~0xe00 | 0x600; WORD(oam_buf[oam_pos+0].charnum) = td; WORD(oam_buf[oam_pos+1].charnum) = td & ~0xC000 | 0x4000; WORD(oam_buf[oam_pos+0].x) = (uint8)oam_x | oam_y << 8; WORD(oam_buf[oam_pos+1].x) = (uint8)(oam_x + 8) | oam_y << 8; bytewise_extended_oam[oam_pos+0] = 0; bytewise_extended_oam[oam_pos+1] = 0; } } } } { int oam_pos = ((scratch_0_var ? kLinkBody_oam_index_1 : kLinkBody_oam_index_0)[r4loc] + sort_sprites_offset_into_oam_buffer)>>2; int j = kLinkDmaGraphicsIndices[r2]; link_dma_graphics_index = j * 2; if (link_visibility_status != 12) { uint8 zcoord = ((int16)link_z_coord >= 0 || BYTE(link_z_coord) < 0xf0) ? BYTE(link_z_coord) : 0; const LinkSpriteBody *sp = &kLinkSpriteBodys[j]; uint8 oam_y = ycoord + sp->y - zcoord; uint8 oam_x = xcoord + sp->x; uint16 td = sp->tile << 8; if ((td & 0xf000) != 0xf000) { WORD(oam_buf[oam_pos].charnum) = td & 0xf000 | oam_priority_value | link_palette_bits_of_oam; WORD(oam_buf[oam_pos].x) = oam_x | oam_y << 8; bytewise_extended_oam[oam_pos] = 2 + (oam_x >= 0xf8); } if ((td << 4 & 0xf000) != 0xf000) { WORD(oam_buf[oam_pos+1].charnum) = td << 4 & 0xf000 | oam_priority_value | link_palette_bits_of_oam | 2; WORD(oam_buf[oam_pos+1].x) = (uint8)(xcoord) | (ycoord - zcoord + 8) << 8; bytewise_extended_oam[oam_pos+1] = 2; } } } uint16 t; bool hide_shadow = true; if (is_standing_in_doorway && ((t = link_x_coord - BG2HOFS_copy2) < 4 || t >= 252 || (t = link_y_coord - BG2VOFS_copy2) < 4 || t >= 224) || (hide_shadow = false, submodule_index == 0 && countdown_for_blink && --countdown_for_blink >= 4 && (countdown_for_blink & 1) == 0 || link_visibility_status == 12 || link_cape_mode != 0)) { int shadow_oam_pos = (!hide_shadow && link_visibility_status != 12) ? (scratch_0_var ? kShadow_oam_indexes_1 : kShadow_oam_indexes_0)[r4loc] >> 2 : -10; // This appears to hide link by setting the extended bits of the oam to hide them from the screen. // It doesn't really play well with the widescreen modes, so change how it's done. if (enhanced_features0 & kFeatures0_WidescreenVisualFixes) { OamEnt *oam = &oam_buf[sort_sprites_offset_into_oam_buffer >> 2]; for (int i = 0; i < 12; i++) { if (i < shadow_oam_pos || i > shadow_oam_pos + 1) oam[i].y = 0xf0; } } else { uint8 *p = &bytewise_extended_oam[sort_sprites_offset_into_oam_buffer >> 2]; WORD(p[0]) = 0x101; WORD(p[2]) = 0x101; WORD(p[4]) = 0x101; WORD(p[6]) = 0x101; WORD(p[8]) = 0x101; WORD(p[10]) = 0x101; // Clear the bit again for the shadow oam so it's not hidden? if (shadow_oam_pos >= 0) WORD(p[shadow_oam_pos]) = 0; } } if (submodule_index == 18 || submodule_index == 19) link_y_coord = y_coord_backup; } uint8 FindMostSignificantBit(uint8 v) { // 8daac3 int i = 7; while (!(v & 0x80) && --i >= 0) v <<= 1; return (uint8)i; } bool LinkOam_SetWeaponVRAMOffsets(int r2, SwordResult *sr) { // 8dab6e uint8 j = kPlayerOam_Main_SwordStuff_array1[r2]; if ((sr->r6 = j) == 0xff) return true; sr->r12 = kPlayerOam_Main_SwordStuff_array2[j]; uint8 y = kPlayerOam_Main_SwordStuff_array3[j]; if (j < 29) { link_dma_var3 = y; } else { if (link_item_in_hand & 5) y = kPlayerOam_Main_SwordStuff_array4[j - 29]; link_dma_var5 = y; } return false; } bool LinkOam_SetEquipmentVRAMOffsets(int r2, SwordResult *sr) { // 8dabe6 uint8 j = kPlayerOam_ShieldStuff_array1[r2]; if ((sr->r6 = j) == 0xff) return true; uint8 y = kPlayerOam_ShieldStuff_array2[j]; if (j >= 8) { if (link_item_in_hand & 5) y = kPlayerOam_ShieldStuff_array3[j - 8]; link_dma_var5 = y; sr->r12 = (y & 7) ? 0 : 2; } else { link_dma_var4 = y; sr->r12 = 2; } return false; } int LinkOam_CalculateSwordSparklePosition(int oam_pos, uint8 oam_x, uint8 oam_y) { // 8dacd5 if (link_player_handler_state | link_speed_setting) return oam_pos; if (link_sword_type == 0 || link_sword_type == 1 || link_sword_type == 0xff || !(button_mask_b_y & 0x80) || button_b_frames >= 9) return oam_pos; int i = (link_direction_facing >> 1) * 9 + button_b_frames; uint16 td = kSwordTipSomething[i]; if (td == 0xffff) return oam_pos; td = td & ~0x3000 | oam_priority_value; if (!link_palette_bits_of_oam) td = td & ~0xe00 | 0x600; WORD(oam_buf[oam_pos].charnum) = td; player_oam_x_offset = kSwordOamXOffs_Good[i]; player_oam_y_offset = kSwordOamYOffs_Good[i]; oam_x += player_oam_x_offset; oam_y += player_oam_y_offset; oam_buf[oam_pos].x = oam_x; oam_buf[oam_pos].y = oam_y; LinkOam_CalculateXOffsetRelativeLink(player_oam_x_offset); bytewise_extended_oam[oam_pos] = bit9_of_xcoord; return oam_pos + 1; } void LinkOam_UnusedWeaponSettings(int r4loc, uint8 oam_x, uint8 oam_y) { // 8dadb6 int j = link_var30e * 4; int oam_pos = ((draw_water_ripples_or_grass != 0 ? kSwordStuff_oam_index_ptrs_1 : kSwordStuff_oam_index_ptrs_0)[r4loc] + sort_sprites_offset_into_oam_buffer)>>2; OamEnt *oam = &oam_buf[oam_pos]; for (int i = 0; i != 4; i++, j++) { uint8 st = kPlayerOam_DrawOam_Throwing_State[j]; if (st != 0xff) { WORD(oam->charnum) = 0x2609 & ~0x3000 | oam_priority_value; oam->x = oam_x + kPlayerOam_DrawOam_Throwing_X[j]; oam->y = oam_y + kPlayerOam_DrawOam_Throwing_Y[j]; bytewise_extended_oam[oam_pos] = 0; oam++, oam_pos++; } } } void LinkOam_DrawDungeonFallShadow(int r4loc, uint8 xcoord) { // 8dae3b uint8 yd = tiledetect_which_y_pos[0] - 12 - link_y_coord; int yv = yd >= 240 ? 0 : yd >= 96 ? 2 : yd >= 48 ? 1 : 0; xcoord += kPlayerOam_DrawOam_2X[yv]; uint8 ycoord = tiledetect_which_y_pos[0] - 12 - BG2VOFS_copy2 + 29; int oam_pos = ((draw_water_ripples_or_grass ? kShadow_oam_indexes_1 : kShadow_oam_indexes_0)[r4loc] + sort_sprites_offset_into_oam_buffer)>>2; yv *= 2; for (int i = 0; i != 2; i++, oam_pos++, yv++) { uint16 td = kLinkShadows_Chardata[yv]; if (td != 0xffff) { WORD(oam_buf[oam_pos].charnum) = td & ~0x3000 | oam_priority_value_2; WORD(oam_buf[oam_pos].x) = xcoord | ycoord << 8; } bytewise_extended_oam[oam_pos] = 0; xcoord += 8; } } void LinkOam_DrawFootObject(int r4loc, uint8 oam_x, uint8 oam_y) { // 8daed1 primary_water_grass_timer = (primary_water_grass_timer + 1) & 0xf; if (primary_water_grass_timer >= 9) { primary_water_grass_timer = 0; secondary_water_grass_timer = (secondary_water_grass_timer + 1) & 3; if (secondary_water_grass_timer == 3) secondary_water_grass_timer = 0; } int i = (link_direction_facing_mirror >> 1) + kShieldTypeToOffs[link_shield_type]; oam_x += kOffsToShadowGivenDir_X[i]; oam_y += kOffsToShadowGivenDir_Y[i]; int oam_pos = (kShadow_oam_indexes_1[r4loc] + sort_sprites_offset_into_oam_buffer)>>2; uint8 yv; if (draw_water_ripples_or_grass == 2) { yv = (link_animation_steps >= 3 ? link_animation_steps - 3 : link_animation_steps); ((uint8 *)&overlay_index)[1] = yv * 4; yv = (8 + yv); } else { ((uint8 *)&overlay_index)[1] = secondary_water_grass_timer * 4; yv = (5 + secondary_water_grass_timer); } OamEnt *oam = &oam_buf[oam_pos]; if (yv >= 11) { // OOB read WORD(oam[0].charnum) = 0x00 & ~0x3000 | oam_priority_value_2; WORD(oam[1].charnum) = 0xAE | oam_priority_value_2; } else { WORD(oam[0].charnum) = kLinkShadows_Chardata[yv * 2 + 0] & ~0x3000 | oam_priority_value_2; WORD(oam[1].charnum) = kLinkShadows_Chardata[yv * 2 + 1] | oam_priority_value_2; } oam[0].x = oam_x; oam[1].x = oam_x + 8; oam[0].y = oam_y; oam[1].y = oam_y; WORD(bytewise_extended_oam[oam_pos]) = 0; } void LinkOam_CalculateXOffsetRelativeLink(uint8 x) { // 8dafc0 bit9_of_xcoord = (link_x_coord + (int8)x - BG2HOFS_copy2) >> 8 & 1; }