ref: d3c0956455d1545759e2124606196189c7ab3ce6
dir: /snes/dsp_regs.h/
#ifndef DSP_REGS_H #define DSP_REGS_H enum DspReg { V0VOLL = 0x00, V0VOLR = 0x01, V0PITCHL = 0x02, V0PITCHH = 0x03, V0SRCN = 0x04, V0ADSR1 = 0x05, V0ADSR2 = 0x06, V0GAIN = 0x07, V0ENVX = 0x08, V0OUTX = 0x09, MVOLL = 0x0C, EFB = 0x0D, FIR0 = 0x0F, V1VOLL = 0x10, V1VOLR = 0x11, V1PL = 0x12, V1PH = 0x13, V1SRCN = 0x14, V1ADSR1 = 0x15, V1ADSR2 = 0x16, V1GAIN = 0x17, V1ENVX = 0x18, V1OUTX = 0x19, MVOLR = 0x1C, FIR1 = 0x1F, V2VOLL = 0x20, V2VOLR = 0x21, V2PL = 0x22, V2PH = 0x23, V2SRCN = 0x24, V2ADSR1 = 0x25, V2ADSR2 = 0x26, V2GAIN = 0x27, V2ENVX = 0x28, V2OUTX = 0x29, EVOLL = 0x2C, PMON = 0x2D, FIR2 = 0x2F, V3VOLL = 0x30, V3VOLR = 0x31, V3PL = 0x32, V3PH = 0x33, V3SRCN = 0x34, V3ADSR1 = 0x35, V3ADSR2 = 0x36, V3GAIN = 0x37, V3ENVX = 0x38, V3OUTX = 0x39, EVOLR = 0x3C, NON = 0x3D, FIR3 = 0x3F, V4VOLL = 0x40, V4VOLR = 0x41, V4PL = 0x42, V4PH = 0x43, V4SRCN = 0x44, V4ADSR1 = 0x45, V4ADSR2 = 0x46, V4GAIN = 0x47, V4ENVX = 0x48, V4OUTX = 0x49, KON = 0x4C, EON = 0x4D, FIR4 = 0x4F, V5VOLL = 0x50, V5VOLR = 0x51, V5PL = 0x52, V5PH = 0x53, V5SRCN = 0x54, V5ADSR1 = 0x55, V5ADSR2 = 0x56, V5GAIN = 0x57, V5ENVX = 0x58, V5OUTX = 0x59, KOF = 0x5C, DIR = 0x5D, FIR5 = 0x5F, V6VOLL = 0x60, V6VOLR = 0x61, V6PL = 0x62, V6PH = 0x63, V6SRCN = 0x64, V6ADSR1 = 0x65, V6ADSR2 = 0x66, V6GAIN = 0x67, V6ENVX = 0x68, V6OUTX = 0x69, FLG = 0x6C, ESA = 0x6D, FIR6 = 0x6F, V7VOLL = 0x70, V7VOLR = 0x71, V7PL = 0x72, V7PH = 0x73, V7SRCN = 0x74, V7ADSR1 = 0x75, V7ADSR2 = 0x76, V7GAIN = 0x77, V7ENVX = 0x78, V7OUTX = 0x79, ENDX = 0x7C, EDL = 0x7D, FIR7 = 0x7F, }; #endif // DSP_REGS_H