shithub: zelda3

ref: d5e99ba5bf035d6f454b751d5697c981a33dd4c7
dir: /zelda_cpu_infra.h/

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#pragma once
#include "types.h"

uint8 *GetPtr(uint32 addr);

void RunEmulatedFuncSilent(uint32 pc, uint16 a, uint16 x, uint16 y, bool mf, bool xf, int b, int whatflags);
void RunEmulatedFunc(uint32 pc, uint16 a, uint16 x, uint16 y, bool mf, bool xf, int b, int whatflags);