shithub: zelda3

ref: d947de563534f7690620c6b3b6934a3aa1fdec73
dir: /platform/win32/volume_control.c/

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#include "volume_control.h"

#define COBJMACROS
#define CINTERFACE

#define MICROSOFT_WINDOWS_WINBASE_H_DEFINE_INTERLOCKED_CPLUSPLUS_OVERLOADS 0

#include <initguid.h>
#include <audioclient.h>
#include <audiopolicy.h>
#include <mmdeviceapi.h>

static ISimpleAudioVolume *GetSimpleAudioVolume();

DEFINE_GUID(IID_IMMDeviceEnumerator, 0XA95664D2, 0X9614, 0X4F35, 0XA7, 0X46, 0XDE, 0X8D, 0XB6, 0X36, 0X17, 0XE6);
DEFINE_GUID(CLSID_MMDeviceEnumerator, 0XBCDE0395, 0XE52F, 0X467C, 0X8E, 0X3D, 0XC4, 0X57, 0X92, 0X91, 0X69, 0X2E);
DEFINE_GUID(IID_IAudioSessionManager, 0X77AA99A0, 0X1BD6, 0X484F, 0X8B, 0XC7, 0X2C, 0X65, 0X4C, 0X9A, 0X9B, 0X6F);

static void InitializeCom() {
  static bool com_initialized;
  if (!com_initialized)
    com_initialized = SUCCEEDED(CoInitialize(NULL));
}

bool SetApplicationVolume(int volume_level) {
  ISimpleAudioVolume *simple_audio_volume = GetSimpleAudioVolume();
  if (!simple_audio_volume)
    return false;
  HRESULT result = ISimpleAudioVolume_SetMasterVolume(simple_audio_volume, (float)(volume_level / 100.0), NULL);
  ISimpleAudioVolume_Release(simple_audio_volume);
  return SUCCEEDED(result);
}

bool SetApplicationMuted(bool muted) {
  ISimpleAudioVolume *simple_audio_volume = GetSimpleAudioVolume();
  if (!simple_audio_volume)
    return false;
  HRESULT result = ISimpleAudioVolume_SetMute(simple_audio_volume, muted, NULL);
  ISimpleAudioVolume_Release(simple_audio_volume);
  return SUCCEEDED(result);
}

static ISimpleAudioVolume *GetSimpleAudioVolume() {
  HRESULT result;
  IMMDeviceEnumerator *device_enumerator = NULL;
  IMMDevice *device = NULL;
  IAudioSessionManager *audio_session_manager = NULL;
  ISimpleAudioVolume *simple_audio_volume = NULL;

  InitializeCom();
  
  result = CoCreateInstance(&CLSID_MMDeviceEnumerator,
      NULL, CLSCTX_INPROC_SERVER, &IID_IMMDeviceEnumerator, &device_enumerator);
  if (FAILED(result) || device_enumerator == NULL)
    goto done;
  
  result = IMMDeviceEnumerator_GetDefaultAudioEndpoint(device_enumerator, eRender, eConsole, &device);
  if (FAILED(result) || device == NULL)
    goto done;
  
  result = IMMDevice_Activate(device, &IID_IAudioSessionManager, CLSCTX_INPROC_SERVER, NULL, &audio_session_manager);
  if (FAILED(result) || audio_session_manager == NULL)
    goto done;
  result = IAudioSessionManager_GetSimpleAudioVolume(audio_session_manager, &GUID_NULL, 0, &simple_audio_volume);

done:
  if (device_enumerator) IMMDeviceEnumerator_Release(device_enumerator);
  if (device) IMMDevice_Release(device);
  if (audio_session_manager) IAudioSessionManager_Release(audio_session_manager);

  return simple_audio_volume;
}