ref: dd0c15589d5802bb39843c6a1454daa1a534963c
dir: /config.c/
#include "config.h" #include "types.h" #include <stdio.h> #include <string.h> #include <SDL.h> enum { kKeyMod_ScanCode = 0x200, kKeyMod_Alt = 0x400, kKeyMod_Shift = 0x800, kKeyMod_Ctrl = 0x1000, }; #define REMAP_SDL_KEYCODE(key) ((key) & SDLK_SCANCODE_MASK ? kKeyMod_ScanCode : 0) | (key) & (kKeyMod_ScanCode - 1) #define _(x) REMAP_SDL_KEYCODE(x) #define S(x) REMAP_SDL_KEYCODE(x) | kKeyMod_Shift #define A(x) REMAP_SDL_KEYCODE(x) | kKeyMod_Alt #define C(x) REMAP_SDL_KEYCODE(x) | kKeyMod_Ctrl #define N 0 static const uint16 kDefaultKbdControls[kKeys_Total] = { // Controls _(SDLK_UP), _(SDLK_DOWN), _(SDLK_LEFT), _(SDLK_RIGHT), _(SDLK_RSHIFT), _(SDLK_RETURN), _(SDLK_x), _(SDLK_z), _(SDLK_s), _(SDLK_a), _(SDLK_d), _(SDLK_c), // LoadState _(SDLK_F1), _(SDLK_F2), _(SDLK_F3), _(SDLK_F4), _(SDLK_F5), _(SDLK_F6), _(SDLK_F7), _(SDLK_F8), _(SDLK_F9), _(SDLK_F10), N, N, N, N, N, N, N, N, N, N, // SaveState S(SDLK_F1), S(SDLK_F2), S(SDLK_F3), S(SDLK_F4), S(SDLK_F5), S(SDLK_F6), S(SDLK_F7), S(SDLK_F8), S(SDLK_F9), S(SDLK_F10), N, N, N, N, N, N, N, N, N, N, // Replay State C(SDLK_F1), C(SDLK_F2), C(SDLK_F3), C(SDLK_F4), C(SDLK_F5), C(SDLK_F6), C(SDLK_F7), C(SDLK_F8), C(SDLK_F9), C(SDLK_F10), N, N, N, N, N, N, N, N, N, N, // Load Ref State _(SDLK_1), _(SDLK_2), _(SDLK_3), _(SDLK_4), _(SDLK_5), _(SDLK_6), _(SDLK_7), _(SDLK_8), _(SDLK_9), _(SDLK_0), _(SDLK_MINUS), _(SDLK_EQUALS), _(SDLK_BACKSPACE), N, N, N, N, N, N, N, // Replay Ref State C(SDLK_1), C(SDLK_2), C(SDLK_3), C(SDLK_4), C(SDLK_5), C(SDLK_6), C(SDLK_7), C(SDLK_8), C(SDLK_9), C(SDLK_0), C(SDLK_MINUS), C(SDLK_EQUALS), C(SDLK_BACKSPACE), N, N, N, N, N, N, N, // CheatLife, CheatKeys, MigrateSnapshot, Fullscreen, Reset, Pause, PauseDimmed, Turbo, ZoomIn, ZoomOut _(SDLK_w), _(SDLK_o), _(SDLK_k), A(SDLK_RETURN), _(SDLK_e), S(SDLK_p), _(SDLK_p), _(SDLK_t), N, N }; #undef _ #undef A #undef C #undef S #undef N typedef struct KeyNameId { const char *name; uint16 id, size; } KeyNameId; #define M(n) {#n, kKeys_##n, kKeys_##n##_Last - kKeys_##n + 1} #define S(n) {#n, kKeys_##n, 1} static const KeyNameId kKeyNameId[] = { M(Controls), M(Load), M(Save), M(Replay), M(LoadRef), M(ReplayRef), S(CheatLife), S(CheatKeys), S(MigrateSnapshot), S(Fullscreen), S(Reset), S(Pause), S(PauseDimmed), S(Turbo), S(ZoomIn), S(ZoomOut), }; #undef S #undef M typedef struct KeyMapHashEnt { uint16 key, cmd, next; } KeyMapHashEnt; static uint16 keymap_hash_first[255]; static KeyMapHashEnt *keymap_hash; static int keymap_hash_size; static bool has_keynameid[countof(kKeyNameId)]; bool KeyMapHash_Add(uint16 key, uint16 cmd) { if ((keymap_hash_size & 0xff) == 0) { if (keymap_hash_size > 10000) Die("Too many keys"); keymap_hash = realloc(keymap_hash, sizeof(KeyMapHashEnt) * (keymap_hash_size + 256)); } int i = keymap_hash_size++; KeyMapHashEnt *ent = &keymap_hash[i]; ent->key = key; ent->cmd = cmd; ent->next = 0; int j = (uint32)key % 255; uint16 *cur = &keymap_hash_first[j]; while (*cur) { KeyMapHashEnt *ent = &keymap_hash[*cur - 1]; if (ent->key == key) return false; cur = &ent->next; } *cur = i + 1; return true; } static int KeyMapHash_Find(uint16 key) { int i = keymap_hash_first[key % 255]; while (i) { KeyMapHashEnt *ent = &keymap_hash[i - 1]; if (ent->key == key) return ent->cmd; i = ent->next; } return -1; } int FindCmdForSdlKey(SDL_Keycode code, SDL_Keymod mod) { if (code & ~(SDLK_SCANCODE_MASK | 0x1ff)) return -1; int key = mod & KMOD_ALT ? kKeyMod_Alt : 0; key |= mod & KMOD_CTRL ? kKeyMod_Ctrl : 0; key |= mod & KMOD_SHIFT ? kKeyMod_Shift : 0; key |= REMAP_SDL_KEYCODE(code); return KeyMapHash_Find(key); } static char *NextDelim(char **s, int sep) { char *r = *s; if (r) { while (r[0] == ' ' || r[0] == '\t') r++; char *t = strchr(r, sep); *s = t ? (*t++ = 0, t) : NULL; } return r; } static inline int ToLower(int a) { return a + (a >= 'A' && a <= 'Z') * 32; } static bool StringEqualsNoCase(const char *a, const char *b) { for (;;) { int aa = ToLower(*a++), bb = ToLower(*b++); if (aa != bb) return false; if (aa == 0) return true; } } static bool StringStartsWithNoCase(const char *a, const char *b) { for (;;) { int aa = ToLower(*a++), bb = ToLower(*b++); if (bb == 0) return true; if (aa != bb) return false; } } static void ParseKeyArray(char *value, int cmd, int size) { char *s; int i = 0; for (; i < size && (s = NextDelim(&value, ',')) != NULL; i++, cmd++) { if (*s == 0) continue; int key_with_mod = 0; for (;;) { if (StringStartsWithNoCase(s, "Shift+")) { key_with_mod |= kKeyMod_Shift, s += 6; } else if (StringStartsWithNoCase(s, "Ctrl+")) { key_with_mod |= kKeyMod_Ctrl, s += 5; } else if (StringStartsWithNoCase(s, "Alt+")) { key_with_mod |= kKeyMod_Alt, s += 4; } else { break; } } SDL_Keycode key = SDL_GetKeyFromName(s); if (key == SDLK_UNKNOWN) { fprintf(stderr, "Unknown key: '%s'\n", s); continue; } if (!KeyMapHash_Add(key_with_mod | REMAP_SDL_KEYCODE(key), cmd)) fprintf(stderr, "Duplicate key: '%s'\n", s); } } static void RegisterDefaultKeys() { for (int i = 0; i < countof(kKeyNameId); i++) { if (!has_keynameid[i]) { int size = kKeyNameId[i].size, k = kKeyNameId[i].id; for (int j = 0; j < size; j++, k++) KeyMapHash_Add(kDefaultKbdControls[k], k); } } } static int GetIniSection(const char *s) { if (StringEqualsNoCase(s, "[KeyMap]")) return 0; return -1; } static bool HandleIniConfig(int section, const char *key, char *value) { if (section == 0) { for (int i = 0; i < countof(kKeyNameId); i++) { if (StringEqualsNoCase(key, kKeyNameId[i].name)) { has_keynameid[i] = true; ParseKeyArray(value, kKeyNameId[i].id, kKeyNameId[i].size); return true; } } } return false; } uint8 *ReadFile(const char *name, size_t *length) { FILE *f = fopen(name, "rb"); if (f == NULL) return NULL; fseek(f, 0, SEEK_END); size_t size = ftell(f); rewind(f); uint8 *buffer = (uint8 *)malloc(size + 1); if (!buffer) Die("malloc failed"); // Always zero terminate so this function can be used also for strings. buffer[size] = 0; if (fread(buffer, 1, size, f) != size) Die("fread failed"); fclose(f); if (length) *length = size; return buffer; } void ParseConfigFile() { uint8 *file = ReadFile("zelda3.user.ini", NULL); if (!file) { file = ReadFile("zelda3.ini", NULL); if (!file) return; } fprintf(stderr, "Loading zelda3.ini\n"); int section = -2; int lineno = 1; char *p, *next_p = (char*)file; for (; (p = next_p) != NULL; lineno++) { // find end of line char *eol = strchr(p, '\n'); next_p = eol ? eol + 1 : NULL; eol = eol ? eol : p + strlen(p); // strip comments char *comment = memchr(p, '#', eol - p); eol = (comment != 0) ? comment : eol; // strip trailing whitespace while (eol > p && (eol[-1] == '\r' || eol[-1] == ' ' || eol[-1] == '\t')) eol--; *eol = 0; if (p == eol) continue; // empty line // strip leading whitespace while (p[0] == ' ' || p[0] == '\t') p++; if (*p == '[') { section = GetIniSection(p); if (section < 0) fprintf(stderr, "zelda3.ini:%d: Invalid .ini section %s\n", lineno, p); } else if (section == -2) { fprintf(stderr, "zelda3.ini:%d: Expecting [section]\n", lineno); } else { char *equals = memchr(p, '=', eol - p); if (equals == NULL) { fprintf(stderr, "zelda3.ini:%d: Expecting 'key=value'\n", lineno); } else { char *kr = equals; while (kr > p && (kr[-1] == ' ' || kr[-1] == '\t')) kr--; *kr = 0; char *v = equals + 1; while (v[0] == ' ' || v[0] == '\t') v++; if (section >= 0 && !HandleIniConfig(section, p, v)) fprintf(stderr, "zelda3.ini:%d: Can't parse '%s'\n", lineno, p); } } } free(file); } void AfterConfigParse() { RegisterDefaultKeys(); }