ref: ea788824b2a4c1f3d1768c0fa7d2b2451da61227
dir: /audio.h/
#ifndef ZELDA3_AUDIO_H_ #define ZELDA3_AUDIO_H_ #include "types.h" // Things for msu bool ZeldaIsPlayingMusicTrack(uint8 track); bool ZeldaIsPlayingMusicTrackWithBug(uint8 track); void ZeldaPlayMsuAudioTrack(uint8 track); bool ZeldaIsMusicPlaying(); void ZeldaEnableMsu(uint8 enable); void ZeldaRenderAudio(int16 *audio_buffer, int samples, int channels); void ZeldaDiscardUnusedAudioFrames(); void ZeldaRestoreMusicAfterLoad_Locked(bool is_reset); void ZeldaSaveMusicStateToRam_Locked(); void ZeldaPushApuState(); #endif // ZELDA3_AUDIO_H_