RSS feed
ece639e2
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/12 15:01
Use --sprites-from-png to parse the images from png
5ce09966
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/12 14:37
functools.cache doesn't exist in Python3.8
2ff515fb
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/12 14:24
Queued apu commands weren't properly saved in snapshot. (Fixes #138)
128557c6
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/12 13:04
Link's shadow missing with magic cape in widescreen (Fixes #145)
5e7bd07e
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/12 13:10
Vram addresses slightly blue
b584fd08
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/12 13:04
Display tile indexes and palette names differently in sprites
8c4e6c62
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/12 12:47
save_to_all_sheets failed
6297be57
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/10 22:22
Asset compiler now uses PNG-images as input
5ae8a5cc
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/11 19:30
Add [Graphics].SoftwareRendering
f7323523
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/11 18:04
Move .gitignore to /third_party/
ee81f434
– FitzRoyX <57089001+FitzRoyX@users.noreply.github.com>
authored
and GitHub <noreply@github.com>
committed
on 2022/10/11 11:03
Update readme compile instructions to be very explicit for noobs (#143)
b7be4d67
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/11 17:52
Show a message box on errors in release mode on Windows.
393e5729
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/11 13:33
Improve render perf by not locking the whole texture
95659d2f
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/10 22:29
Disabling EnhancedMode7 led to broken map rendering (Fixes #141)
3f52f05e
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/08 23:36
Submodule got overwritten if using staircase when trapdoors opening (#126)
73a7155f
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/08 23:01
Fix messed up module index when using bottles in a transition (#126)
5baed18b
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/08 22:33
Fix VerifySnapshotsEq issue with hdma_table
b67db8a7
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/08 00:37
Fix Heart dupe vanilla bug (#126)
c28692b3
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/07 23:37
Fix some clipping bugs that moved Link to impossible places (#126)
dd8556ee
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/07 23:36
Rename a function
39c5060c
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/07 20:51
Fix so super bomb won't return to the player on screen change (#126)
3a080d6b
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/07 20:18
Don't levitate across chasms with turbo (#126)
e272415f
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/07 19:31
Clear Mosaic variable when loading a save (#126)
b23a298b
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/07 14:17
Avoid cape magic underflow if an anti-fairy consumes magic. (#126)
12bb1f82
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/07 14:06
Using the Cane of Somaria might refund magic. (#126)
9b608eb5
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/07 13:53
Cane of Somaria didn't reset a variable when out of magic (#126)
d44f55b3
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/02 18:54
Remove GetFontPtr()
a7932c7d
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/07 13:09
Rename tmp1 in variables.h
68556184
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/07 13:14
Decompile mismatch in LinkState_Recoil
73b084ba
– KiritoDev <36680385+KiritoDv@users.noreply.github.com>
authored
and GitHub <noreply@github.com>
committed
on 2022/10/06 05:48
Added switch build info into readme (#134)
1c4e0e1b
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/04 19:55
Update Makefile and silence warnings (Fixes #136)
a7a859b9
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/04 19:18
Reset Apu queue when loading snapshots (#125)
75b843b1
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/04 19:18
Don't default to 1
0229d6d7
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/04 19:08
Add DisableFrameDelay in zelda3.ini
b58163ce
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/04 19:06
Add DisableFrameDelay
c1c8c7f8
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/04 18:57
frameCtr needs to be incremented each frame
01c9115a
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/03 12:58
Improve performance when SDL volume is set to max
093ab2c4
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/03 12:52
Remove an #ifdef from main.c and make it work with TCC again
ac2d1210
– Keaton Greve <keatongreve@google.com>
authored
and GitHub <noreply@github.com>
committed
on 2022/10/03 03:43
add basic support for in-application volume adjustment (OS mixer or SDL mixer, depending on platform) (#131)
95e3a919
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/03 12:31
SDL_RenderPresent may not be called more than once per frame.
97091a94
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/03 12:19
More fine grained audio locking (Fixes #132)
f9ad22ef
– KiritoDev <36680385+KiritoDv@users.noreply.github.com>
authored
and GitHub <noreply@github.com>
committed
on 2022/10/02 13:29
Added switch support (#133)
3ff9bf7d
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/01 22:07
Missing newline
3f1b1d5a
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/01 21:59
Change a lot of places to use the oam helpers
78206349
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/01 18:55
Use SetOamHelper0 to setup some OAM entries
e7c59624
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/01 18:54
Get rid of some more PPU crap
2b7e9f69
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/01 17:46
Write directly to VRAM instead of through zelda_ppu_write
d3138f9e
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/01 13:32
Simplify PPU code / interactions
bd9ecf21
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/01 13:02
Change ppu zbuffer layout and remove unused ppu code
8f31584d
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/01 12:52
Audio mutex locking didn't work
ee4feb83
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/01 04:09
Fix boomerang glitch (#126)
ae79c47a
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/01 03:39
Add a useful glitches FAQ from the Internet
00109467
– Snesrev <snesrev@protonmail.com>
authored
on 2022/10/01 03:37
Add support for ZSPR files to change Link's appearance
c2e31a9d
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/30 12:21
Fix jump ledge exploration glitch (#126)
4f2ac606
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/30 11:44
Fix Moldorm bounce sound (#126)
94e576f0
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/30 11:00
Fix broken Zoras in Shallow Water in Misery Mire (#126)
1b95f8b2
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/30 02:50
Fix abruptly changing music in whirlpool (#126)
fd0ea0bf
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/30 02:23
Fix discovery chime for dark world ice palace portal (#126)
6ccbc7fb
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/30 00:44
Switch to callback based audio
e2cea922
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/29 22:57
Fix Mothula L3/L4 sword damage (#126)
654a13d1
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/29 22:24
Fix Kholdstare shell fading (#126)
203a433a
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/29 22:14
Allow bird travel to be cancelled
29789bd2
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/29 21:42
Remove g_ram[0xc8]
d3c09564
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/29 21:32
Fix recently introduced hud gfx glitch
8995d8ad
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/29 21:31
Fix gfx glitch with lanmolas in misery mire (#126)
96fd9d9f
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/29 20:59
Save&Quit doesn't count as a death (#126)
1fab347c
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/29 20:36
Dragging items in cape mode used no magic (#126)
866fafdd
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/29 20:14
Ensure Cane of Somaria can't overflow the magic meter (#126)
eccbc52d
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/29 19:54
Fix Blue shield color after Pikit (#126)
4e85ad1d
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/29 19:44
Fix Mushroom Glitch garbled graphics (#126)
6cb8957e
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/29 19:09
Vanilla bug: Fix incorrect gloves color (#126)
9f2de022
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/29 19:00
Fix some Zelda bugs
608af927
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/29 18:56
Add cheat to walk through walls
d9ec4b11
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/29 17:47
Bow icon in hud didn't show the right status
aedf48a7
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/29 14:00
Add config option to carry more rupees (9999 instead of 999)
ef5451e2
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/28 17:24
Simplify feature parsing
5d1360ef
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/28 14:06
Clean up and refactor the emulator vs own state
e6b5294e
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/28 12:10
Workaround graphics glitch when Link is blinking
63408673
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/28 12:06
Add config option to disable the per-scanline sprite limits
7471a86e
– DaBanana64 <82652849+DaBanana64@users.noreply.github.com>
authored
and GitHub <noreply@github.com>
committed
on 2022/09/28 12:33
Update README.md (#118)
e2ab55b6
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/28 10:45
Add information on how to build with TCC
bfd7a7aa
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/28 09:26
Let workflows run manually
d09d92fa
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/28 09:10
Update github workflow
fda3f90c
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/28 08:54
Hold tab for ~16x turbo mode
aa6b257f
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/28 08:34
Remove some junk from vcxproj file
8ee08ac4
– snesrev <111028570+snesrev@users.noreply.github.com>
authored
and GitHub <noreply@github.com>
committed
on 2022/09/28 08:28
Add MSVC configuration to deploy all/only needed files
9cde1830
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/28 08:22
Duplicate cone of light appeared in 16:9 mode (Fixes #116)
d292d540
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/28 07:59
Adjust ocarina spawn pos in 16:9 mode (Fixes #121)
ba44e175
– snesrev <111028570+snesrev@users.noreply.github.com>
authored
and GitHub <noreply@github.com>
committed
on 2022/09/26 12:07
Update README.md
d680ba93
– snesrev <111028570+snesrev@users.noreply.github.com>
authored
and GitHub <noreply@github.com>
committed
on 2022/09/26 01:50
Update README.md
ed13d034
– snesrev <111028570+snesrev@users.noreply.github.com>
authored
and GitHub <noreply@github.com>
committed
on 2022/09/26 01:47
Update README.md
3ba33373
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/23 20:25
Put all assets into zelda3_assets.dat instead of .h files
c42071bc
– snesrev <111028570+snesrev@users.noreply.github.com>
authored
and GitHub <noreply@github.com>
committed
on 2022/09/23 16:59
Update README.md
2c3bcf3a
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/23 12:24
Good bee didn't work (Fixes #117)
04e41129
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/23 12:03
Add 'MoreActiveBombs' to extend bomb count from 2 to 4
a5bb9ebe
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/23 12:02
Extend size of some ancilla arrays
719bba66
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/23 12:00
Fix some ram validation regressions
cacca8bf
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/23 08:22
Workaround a possible zelda chest minigame bug (Related to #113)
e29fca22
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/23 08:03
Fix a mismatch in the minigame chest code (Related to #113)
b70aae80
– Snesrev <snesrev@protonmail.com>
authored
on 2022/09/23 07:20
Fix Sky bg layer corruption in 16:9 mode on inventory screen (Fixes #115)
Next