shithub: zelda3

ref: f732352300f0cff1786168e93954803969d46070
dir: /tables/tables.py/

View raw version
def invert_dict(xs):
  return {s:i for i,s in xs.items()}

type0_names="""Ceiling [L-R]
[N]Wall Horz: [L-R]
[S]Wall Horz: [L-R]
[N]Wall Horz: (LOW) [L-R]
[S]Wall Horz: (LOW) [L-R]
[N]Wall Column [L-R]
[S]Wall Column [L-R]
[N]Wall Pit [L-R]
[S]Wall Pit [L-R]
/ Wall Wood Bot (HIGH) [NW]
\ Wall Wood Bot (HIGH) [SW]
\ Wall Wood Bot (HIGH) [NE]
/ Wall Wood Bot (HIGH) [SE]
/ Wall Tile Bot (HIGH) [NW]
\ Wall Tile Bot (HIGH) [SW]
\ Wall Tile Bot (HIGH) [NE]
/ Wall Tile Bot (HIGH) [SE]
/ Wall Tile2 Bot (HIGH) [NW]
\ Wall Tile2 Bot (HIGH) [SW]
\ Wall Tile2 Bot (HIGH) [NE]
/ Wall Tile2 Bot (HIGH) [SE]
/ Wall Tile Top (LOW)[NW]
\ Wall Tile Top (LOW)[SW]
\ Wall Tile Top (LOW)[NE]
/ Wall Tile Top (LOW)[SE]
/ Wall Tile Bot (LOW)[NW]
\ Wall Tile Bot (LOW)[SW]
\ Wall Tile Bot (LOW)[NE]
/ Wall Tile Bot (LOW)[SE]
/ Wall Tile2 Bot (LOW)[NW]
\ Wall Tile2 Bot (LOW)[SW]
\ Wall Tile2 Bot (LOW)[NE]
/ Wall Tile2 Bot (LOW)[SE]
Mini Stairs [L-R]
Horz: Rail Thin [L-R]
Pit [N]Edge [L-R]
Pit [N]Edge [L-R]
Pit [N]Edge [L-R]
Pit [N]Edge [L-R]
Pit [N]Edge [L-R]
Pit [S]Edge [L-R]
Pit [S]Edge [L-R]
Pit [N]Edge [L-R]
Pit [SE]Corner [L-R]
Pit [SW]Corner [L-R]
Pit [NE]Corner [L-R]
Pit [NW]Corner [L-R]
Rail Wall [L-R]
Rail Wall [L-R]
Unused -empty
Unused -empty
Red Carpet Floor [L-R]
Red Carpet Floor Trim [L-R]
Unused -empty
[N]Curtain [L-R]
[W]Curtain [L-R]-unused-
Statue [L-R]
Column [L-R]
[N]Wall Decor: [L-R]
[S]Wall Decor: [L-R]
Double Chair [L-R]
Stand Torch [L-R]
[N]Wall Column [L-R]
Water Edge [L-R]
Water Edge [L-R]
Water Edge [L-R]
Water Edge [L-R]
Water Edge [L-R]
Water Edge [L-R]
Water Edge [L-R]
Water Edge [L-R]
Unused Waterfall [L-R]
Unused Waterfall [L-R]
N/A
N/A
[S]Wall Column [L-R]
Bar [L-R]
Shelf [L-R]
Shelf [L-R]
Shelf [L-R]
Cane Ride [L-R]
[N]Canon Hole [L-R]
[S]Canon Hole [L-R]
Cane Ride [L-R]
Unused [L-R]
[N]Wall Torches [L-R]
[S]Wall Torches [L-R]
Unused
Unused
Unused
Unused
[N]Canon Hole [L-R]
[S]Canon Hole [L-R]
Large Horz: Rail [L-R]
Block [L-R]
Long Horz: Rail [L-R]
Ceiling [U-D]
[W]Wall Vert: [U-D]
[E]Wall Vert: [U-D]
[W]Wall Vert: (LOW) [U-D]
[E]Wall Vert: (LOW) [U-D]
[W]Wall Column [U-D]
[E]Wall Column [U-D]
[W]Wall Pit [U-D]
[E]Wall Pit [U-D]
Vert: Rail Thin [U-D]
[W]Pit Edge [U-D]
[E]Pit Edge [U-D]
[W]Rail Wall [U-D]
[E]Rail Wall [U-D]
Unused
Unused
Red Floor/Wire Floor [U-D]
Red Carpet Floor Trim [U-D]
Unused
[W]Curtain [U-D]
[E]Curtain [U-D]
Column [U-D]
[W]Wall Decor: [U-D]
[E]Wall Decor: [U-D]
[W]Wall Top Column [U-D]
Water Edge [U-D]
Water Edge [U-D]
[E]Wall Top Column [U-D]
Cane Ride [U-D]
Pipe Ride [U-D]
Unused
[W]Wall Torches [U-D]
[E]Wall Torches [U-D]
[W]Wall Decor: [U-D]
[E]Wall Decor: [U-D]
[W]Wall Decor:?? [U-D]
[E]Wall Decor:?? [U-D]
[W]Wall Canon Hole [U-D]
[E]Wall Canon Hole [U-D]
Floor Torch [U-D]
Large Vert: Rail [U-D]
Block Vert: [U-D]
Long Vert: Rail [U-D]
[W]Vert: Jump Edge [U-D]
[E]Vert: Jump Edge [U-D]
[W]Edge [U-D]
[E]Edge [U-D]
N/A
[W]Wall Vert: [U-D]
[E]Wall Horz: [U-D]
Blue Peg Block [U-D]
Orange Peg Block [U-D]
Invisible Floor [U-D]
Fake Pot [U-D]
Hammer Peg Block [U-D]
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
/ Ceiling [NW]
\ Ceiling [SW]
\ Ceiling [NE]
/ Ceiling [SE]
Hole [4-way]
/ Ceiling [Trans][NW]
\ Ceiling [Trans][SW]
\ Ceiling [Trans][NE]
/ Ceiling [Trans][SE]
/ Ceiling [BG2 X-RAY][SE]
\ Ceiling [BG2 X-RAY][NE]
\ Ceiling [BG2 X-RAY][SW]
/ Ceiling [BG2 X-RAY][NW]
N/A
N/A
N/A
[S]Horz: Jump Edge [L-R]
[S]Horz: Jump Edge [L-R]
Floor? [L-R]
N/A
N/A
N/A
[N]Wall Decor: 1/2 [L-R]
[S]Wall Decor: 1/2 [L-R]
Blue Switch Block [L-R]
Red Switch Block [L-R]
Invisible Floor [L-R]
N/A
fake pots [L-R]
Hammer Pegs [L-R]
Unused
Unused
Ceiling Large [4-way]
Chest Pedastal [4-way]
Falling Edge Mask [4-way]
Falling Edge Mask [4-way]
Doorless Room Transition
Floor3 [4-way]
BG2 X-RAY Overlay [4-way]
Floor4 [4-way]
Water Floor [4-way]
Water Floor2 [4-way]
Floor5 [4-way]
Unused
Unused
Moving Wall Right [4-way]
Moving Wall Left [4-way]
Unused
Unused
Water Floor3 [4-way]
Floor6 [4-way]
Unused
Unused
Unused
N/A
overlay tile? [4-way]
Lava Background? [4-way]
Swimming Overlay [4-way]
Lava Background 2 [4-way]
Floor2 [4-way]
Chest Platform? [4-way]
Table / Rock [4-way]
Spike Block [4-way]
Spike Floor [4-way]
Floor7 [4-way]
Floor9 [4-way]
Rupee Floor [4-way]
Moving Floor Up [4-way]
Moving Floor Down [4-way]
Moving Floor Left [4-way]
Moving Floor Right [4-way]
Moving Floor/Water [4-way]
Weird Floor? [4-way]
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Water Face
Waterfall Face
Waterfall Face Longer
Cane Ride Spawn [?]Block
Cane Ride Node [4-way]
Cane Ride Node [S-E]
Cane Ride Node [N-E]
Cane Ride Node [S-E]-2
Cane Ride Node [N-E]-2
Cane Ride Node [W-S-E]
Cane Ride Node [W-N-E]
Cane Ride Node [N-E-S]
Cane Ride Node [N-W-S]
Prison Cell
Cane Ride Spawn [?]Block
?
?
?
Rupee Floor
Telepathic Tile
Down Warp Door
Kholdstare Shell - BG2
Single Hammer Peg
Cell
Cell Lock
Chest
Open Chest
Stair
Stair [S](Layer)
Stair Wet [S](Layer)
Staircase going Up(Up)
Staircase Going Down (Up)
Staircase Going Up (Down)
Staircase Going Down (Down)
Pit Wall Corner
Pit Wall Corner
Pit Wall Corner
Pit Wall Corner
Staircase Going Up (Lower)
Staircase Going Up (Lower)
Staircase Going Down (Lower)
Staircase Going Down (Lower)
Dark Room BG2 Mask
Staircase Going Down (Lower)
Large Pick Up Block
Agahnim Altar
Agahnim Room
Pot
??
Big Chest
Big Chest Open
Stairs Submerged [S](layer)
???
???
???
???
???
???
Pipe Ride Mouth [S]
Pipe Ride Mouth [N]
Pipe Ride Mouth [E]
Pipe Ride Mouth [W]
Pipe Ride Corner [S-E]
Pipe Ride Corner [N-E]
Pipe Ride Corner [S-W]
Pipe Ride Corner [N-W]
Pipe Ride Tunnel [N]
Pipe Ride Tunnel [S]
Pipe Ride Tunnel [W]
Pipe Ride Tunnel [E]
Pipe Ride Over Mask [U-D]
Bomb Floor
Fake Bomb Floor
Fake Bomb Floor
Warp Tile
???
???
???
???
Inactive Warp
Floor Switch
Skull Pot
Single Blue Peg
Single Red Peg

???
Bar Corner [NW]
Bar Corner [SW]
Bar Corner [NE]
Bar Corner [SE]
Plate on Table
Water Troof
Bookshelf
Forge
???
Bottles on Bar
???
Left Warp Door
Right Warp Door
Fake Floor Switch
Fireball Shooter
Medusa Head
Hole
Top Crack Wall
Bottom Crack Wall
Left Crack Wall
Right Crack Wall
Throne/Decor: Object
???
???
???
???
Window Light
Floor Light Blind BG2
Boss Goo/Shell BG2
Bg2 Full Mask
Boss Entrance
Minigame Chest
???
???
???
???
???
Vitreous Boss?
???
???
???
???
""".splitlines()

type2_names="""Wall Outer Corner (HIGH) [NW]
Wall Outer Corner (HIGH) [SW]
Wall Outer Corner (HIGH) [NE]
Wall Outer Corner (HIGH) [SE]
Wall Inner Corner (HIGH) [NW]
Wall Inner Corner (HIGH) [SW]
Wall Inner Corner (HIGH) [NE]
Wall Inner Corner (HIGH) [SE]
Wall Outer Corner (LOW) [NW]
Wall Outer Corner (LOW) [SW]
Wall Outer Corner (LOW) [NE]
Wall Outer Corner (LOW) [SE]
Wall Inner Corner (LOW) [NW]
Wall Inner Corner (LOW) [SW]
Wall Inner Corner (LOW) [NE]
Wall Inner Corner (LOW) [SE]
Wall S-Bend (LOW) [N1]
Wall S-Bend (LOW) [S1]
Wall S-Bend (LOW) [N2]
Wall S-Bend (LOW) [S2]
Wall S-Bend (LOW) [W1]
Wall S-Bend (LOW) [W2]
Wall S-Bend (LOW) [E1]
Wall S-Bend (LOW) [E2]
Wall Pit Corner (Lower) [NW]
Wall Pit Corner (Lower) [SW]
Wall Pit Corner (Lower) [NE]
Wall Pit Corner (Lower) [SE]
Fairy Pot
Statue
Star Tile Off
Star Tile On
Torch Lit
Barrel
Weird Bed
Table
Decoration
???
???
Chair
Bed
Decoration
Wall Painting
???
???
Floor Stairs Up (room)
Floor Stairs Down (room)
Floor Stairs Down2 (room)
Stairs [N](unused)
Stairs [N](layer)
Stairs [N](layer)
Stairs Submerged [N](layer)
Block
Water Ladder
Water Ladder
Water Gate Large
Door Staircase Up R
Door Staircase Down L
Door Staircase Up R (Lower)
Door Staircase Down L (Lower)
Sanctuary Wall
???
Church Pew
???
Ceiling [L-R]""".splitlines()

kType0Names = ['%.2X-%s' % (i, type0_names[i]) for i in range(0xf8)]
kType1Names = ['%.3X-%s' % (0xf80 + i, type0_names[i+0xf8]) for i in range(0x80)]
kType2Names = ['%X-%s' % (i + 0x100, x) for i,x in enumerate(type2_names)]

def invert_list(x):
	return {s:i for i,s in enumerate(x)}

kType0Names_rev = invert_list(kType0Names)
kType1Names_rev = invert_list(kType1Names)
kType2Names_rev = invert_list(kType2Names)

kTagNames = [        "None","NW Kill enemy to open","NE Kill enemy to open","SW Kill enemy to open","SE Kill enemy to open","W Kill enemy to open","E Kill enemy to open","N Kill enemy to open","S Kill enemy to open","Clear quadrant to open","Clear room to open",
        "NW Move block to open","NE Move block to open","SW Move block to open","SE Move block to open","W Move block to open","E Move block to open","N Move block to open",
        "S Move block to open","Move block to open","Pull lever to open","Clear level to open door","Switch opens door(Hold)","Switch opens door(Toggle)",
        "Turn off water","Turn on water","Water gate","Water twin","Secret wall (Right)","Secret wall (Left)","Crash","Crash",
        "Use switch to bomb wall","Holes(0)","Open chest for holes(0)","Holes(1)","Holes(2)","Kill enemy to clear level","SE Kill enemy to move block","Trigger activated chest",
        "Use lever to bomb wall","NW Kill enemy for chest","NE Kill enemy for chest","SW Kill enemies for chest","SE Kill enemy for chest","W Kill enemy for chest","E Kill enemy for chest","N Kill enemy for chest",
        "S Kill enemy for chest","Clear quadrant for chest","Clear room for chest","Light torches to open","Holes(3)","Holes(4)","Holes(5)","Holes(6)",
        "Agahnim's room","Holes(7)","Holes(8)","Open chest for holes(8)","Move block to get chest","Kill to open Ganon's door","Light torches to get chest","Kill boss again",
]

kTagNames_rev = invert_list(kTagNames)

kEffectNames = ["None","01","Moving floor","Moving water","04","Red flashes","Light torch to see floor","Ganon room"]
kEffectNames_rev = invert_list(kEffectNames)

kCollisionNames = ["One", "Both", "Both w/scroll", "Moving floor", "Moving water"]
kCollisionNames_rev = invert_list(kCollisionNames)

kBg2 = ["None", "Parallaxing", "Dark", "On top", "Translucent", "Parallaxing2", "Normal", "Addition", "Dark room"]
kBg2_rev = invert_list(kBg2)

kMusicNames = {
    255: "Same",
    0: "None",
    1:"Title",
    2:"World_map",
    3:"Beginning",
    4:"Rabbit",
    5:"Forest",
    6:"Intro",
    7:"Town",
    8:"Warp",
    9:"Dark_world",
    10:"Master_swd",
    11:"File_select",
    12:"Soldier",
    13:"Mountain",
    14:"Shop",
    15:"Fanfare",
    16:"Castle",
    17:"Palace",
    18:"Cave",
    19:"Clear",
    20:"Church",
    21:"Boss",
    22:"Dungeon",
    23:"Psychic",
    24:"Secret_way",
    25:"Rescue",
    26:"Crystal",
    27:"Fountain",
    28:"Pyramid",
    29:"Kill_Agah",
    30:"Ganon_room",
    31:"Last_boss",
    32:"Triforce",
    33:"Ending",
    34:"Staff",
    240:"Stop",
    241:"Fade_out",
    242:"Lower_vol",
    243:"Normal_vol"
}

kMusicNamesRev = invert_dict(kMusicNames)

kAmbientSoundName = {
    0: "None",
    1: "Heavy rain",
    3: "Light rain",
    5: "Stop",
    7: "Earthquake",
    9: "Wind",
    11: "Flute",
    13: "Chime 1",
    15: "Chime 2"
}

kAmbientSoundNameRev = invert_dict(kAmbientSoundName)

kPalaceNames = (
    "None",
    "Church",
    
    "Castle",
    "East",
    "Desert",
    "Agahnim",
    
    "Water",
    "Dark",
    "Mud",
    "Wood",
    
    "Ice",
    "Tower",
    "Town",
    "Mountain",
    "Agahnim2"
)

kAreaNames = """LW 000 : Lost Woods NW
LW 001 : Lost Woods NE
LW 002 : Lumberjack Estate
LW 003 : Tower of Hera NW
LW 004 : Tower of Hera NE
LW 005 : Death Mountain Bridge NW
LW 006 : Death Mountain Bridge NE
LW 007 : Turtle Rock
LW 008 : Lost Woods SW
LW 009 : Lost Woods SE
LW 010 : Death Mountain Gateway
LW 011 : Tower of Hera SW
LW 012 : Tower of Hera SE
LW 013 : Mountain Bridge NW
LW 014 : Mountain Bridge NE
LW 015 : Zora Falls Outskirts
LW 016 : Lost Woods Outskirts
LW 017 : Kakariko Psychics Unlimited
LW 018 : Nothern Pond
LW 019 : Sanctuary Grounds
LW 020 : Graveyard
LW 021 : South Bend
LW 022 : Coven of Commerce
LW 023 : Zora Ridge
LW 024 : Kakariko NW
LW 025 : Kakariko NE
LW 026 : West Woods
LW 027 : Hyrule Castle NW
LW 028 : Hyrule Castle NE
LW 029 : Castle East Bridge
LW 030 : Eastern Ruins NW
LW 031 : Eastern Ruins NE
LW 032 : Kakariko SW
LW 033 : Kakariko SE
LW 034 : Smithy Estate
LW 035 : Hyrule Castle SW
LW 036 : Hyrule Castle SE
LW 037 : Moundlands
LW 038 : Eastern Ruins SW
LW 039 : Eastern Ruins SE
LW 040 : Kakariko Maze
LW 041 : Kakariko South Annex
LW 042 : Haunted Grove
LW 043 : Uncle's Estate West
LW 044 : Uncle's Estate East
LW 045 : Eastern Ruins Bridge
LW 046 : Eastern Ruins Ridge
LW 047 : Eastern Cul-de-sac
LW 048 : Desert of Mystery NW
LW 049 : Desert of Mystery NE
LW 050 : Haunted Terrace
LW 051 : Hyrule Wetlands NW
LW 052 : Hyrule Wetlands NE
LW 053 : Lake Hylia NW
LW 054 : Lake Hylia NE
LW 055 : Frosty Caves
LW 056 : Desert of Mystery SW
LW 057 : Desert of Mystery SE
LW 058 : Via of Mystery
LW 059 : Watergate Grounds
LW 060 : Hyrule Wetlands Terrace
LW 061 : Lake Hylia SW
LW 062 : Lake Hylia SE
LW 063 : Octorock Nesting Grounds
DW 064 : Skull Woods NW
DW 065 : Skull Woods NE
DW 066 : Eastern Skull Clearing
DW 067 : Ganon's Tower NW
DW 068 : Ganon's Tower NE
DW 069 : Death Mountain Bridge NW
DW 070 : Death Mountain Bridge NE
DW 071 : Turtle Rock
DW 072 : Skull Woods SW
DW 073 : Skull Woods SE
DW 074 : Bungie Cave Fun Zone
DW 075 : Ganon's Tower SW
DW 076 : Ganon's Tower SE
DW 077 : Death Mountain Bridge SW
DW 078 : Death Mountain Bridge SE
DW 079 : Falls of Ill Omen
DW 080 : Skull Woods Outskirts
DW 081 : Village of Outcasts Psychics Unlimited
DW 082 : Northern Pond (Evil Edition)
DW 083 : Unctuary Grounds
DW 084 : Garden of Very Bad Things
DW 085 : South Bend
DW 086 : Riverside Commerce
DW 087 : Ridge of Ill Omen
DW 088 : Village of Outcasts NW
DW 089 : Village of Outcasts NE
DW 090 : West Woods
DW 091 : Pyramid of Power NW
DW 092 : Pyramid of Power NE
DW 093 : Pyramid East Non-bridge
DW 094 : Maze of Darkness NW
DW 095 : Maze of Darkness NE
DW 096 : Village of Outcasts SW
DW 097 : Village of Outcasts SW
DW 098 : Gossip Shop
DW 099 : Pyramid of Power SW
DW 100 : Pyramid of Power SE
DW 101 : Moundlands
DW 102 : Maze of Darkness SW
DW 103 : Maze of Darkness SE  
DW 104 : Digging Game Field
DW 105 : Archery Shop Grounds
DW 106 : Depressing Grove
DW 107 : Bomb Shop Grounds West
DW 108 : Bomp Shop Grounds
DW 109 : Hammer Time Bridge
DW 110 : Terrace of Darkness
DW 111 : Cul-de-sac of Darkness
DW 112 : Swamp of Evil NW
DW 113 : Swamp of Evil NE
DW 114 : Depressing Terrace
DW 115 : Wilted Wetlands NW
DW 116 : Wilted Wetlands NE
DW 117 : Lake Dielia NW
DW 118 : Lake Dielia NE
DW 119 : Info Hub
DW 120 : Swamp of Evil SW
DW 121 : Swamp of Evil SE
DW 122 : Via To Nowhere
DW 123 : Swamp Palace Grounds
DW 124 : Wilted Terrace
DW 125 : Lake Dielia SW
DW 126 : Lake Dielia SE
DW 127 : A Terrible Vacation Spot
SP 128 : Master Grove / Under Hyrule Bridge
SP 129 : Zora Falls NW <AVAILABLE>
SP 130 : Zora Falls NE <NO SPRITES>
NA 131 : Unused N/A
NA 132 : Unused N/A
NA 133 : Unused N/A
NA 134 : Unused N/A
NA 135 : Unused N/A
SP 136 : Triforce Room / Curtain Overlay
SP 137 : Zora Falls SW <NO SPRITES>
SP 138 : Zora Falls SE <NO SPRITES>
NA 139 : Unused N/A
NA 140 : Unused N/A
NA 141 : Unused N/A
NA 142 : Unused N/A
NA 143 : Unused N/A
NA 144 : Unused N/A
NA 145 : Unused N/A
NA 146 : Unused N/A
SP 147 : Triforce Rm / Overlay (2?) N/A
SP 148 : Master Gr. / Under Bdg (2?) N/A
SP 149 : Birds' Eye Woods Underlay
SP 150 : Death Mountain Panorama
SP 151 : Lost Woods Mist Overlay
NA 152 : Unused N/A
NA 153 : Unused N/A
NA 154 : Unused N/A
NA 155 : Unused N/A
SP 156 : Lava Flow Underlay
SP 157 : Lost Woods Mist Overlay (2?) N/A
SP 158 : Lost Woods Tree Cover Overlay
SP 159 : Rain Overlay
NA 160 : non-existant N/A""".splitlines()

kEntranceNames = """[Room #260] -- Link's House Intro
[Room #260] -- Link's House Post-intro
[Room #018] -- Sanctuary
[Room #096] -- Hyrule Castle West
[Room #097] -- Hyrule Castle Central
[Room #098] -- Hyrule Castle East
[Room #240] -- Death Mountain Express (Lower)
[Room #241] -- Death Mountain Express (Upper)
[Room #201] -- Eastern Palace
[Room #132] -- Desert Palace Central
[Room #133] -- Desert Palace East
[Room #131] -- Desert Palace West
[Room #099] -- Desert Palace Boss Lair
[Room #242] -- Kakariko Elder's House West
[Room #243] -- Kakariko Elder's House East
[Room #244] -- Kakariko Angry Bros West
[Room #245] -- Kakariko Angry Bros East
[Room #227] -- Mad Batter Lair
[Room #226] -- Under Lumberjacks' Weird Tree
[Room #248] -- Death Mountain Maze 0000
[Room #232] -- Death Mountain Maze 0001
[Room #035] -- Turtle Rock Mountainface 1
[Room #251] -- Death Mountain Cape Heart Piece Cave (Lower)
[Room #235] -- Death Mountain Cape Heart Piece Cave (Upper)
[Room #213] -- Turtle Rock Mountainface 2
[Room #036] -- Turtle Rock Mountainface 3
[Room #253] -- Death Mountain Maze 0002
[Room #237] -- Death Mountain Maze 0003
[Room #254] -- Death Mountain Maze 0004
[Room #238] -- Death Mountain Maze 0005
[Room #255] -- Death Mountain Maze 0006
[Room #239] -- Death Mountain Maze 0007
[Room #223] -- Death Mountain Maze 0008
[Room #249] -- Spectacle Rock Maze 1
[Room #250] -- Spectacle Rock Maze 2
[Room #234] -- Spectacle Rock Maze 3
[Room #224] -- Hyrule Castle Tower
[Room #040] -- Swamp Palace
[Room #074] -- Palace of Darkness
[Room #152] -- Misery Mire
[Room #086] -- Skull Woods 1
[Room #087] -- Skull Woods 2
[Room #088] -- Skull Woods Big Chest
[Room #089] -- Skull Woods Boss Lair
[Room #225] -- Lost Woods Thieves' Lair
[Room #014] -- Ice Palace
[Room #230] -- Death Mountain Escape West
[Room #231] -- Death Mountain Escape East
[Room #228] -- Death Mountain Elder's Cave (Lower)
[Room #229] -- Death Mountain Elder's Cave (Upper)
[Room #085] -- Hyrule Castle Secret Cellar
[Room #119] -- Tower of Hera
[Room #219] -- Thieves's Town
[Room #214] -- Turtle Rock Main
[Room #016] -- Ganon's Pyramid Sanctum (Lower)
[Room #012] -- Ganon's Tower
[Room #008] -- Fairy Cave 1
[Room #047] -- Kakariko Western Well
[Room #060] -- Death Mountain Maze 0009
[Room #044] -- Death Mountain Maze 0010
[Room #256] -- Treasure Shell Game 1
[Room #286] -- Storyteller Cave 1
[Room #257] -- Snitch House 1
[Room #257] -- Snitch House 2
[Room #258] -- SickBoy House
[Room #279] -- Byrna Gauntlet
[Room #259] -- Kakariko Pub South
[Room #259] -- Kakariko Pub North
[Room #259] -- Kakariko Inn
[Room #261] -- Sahasrahlah's Disco Infernum
[Room #287] -- Kakariko's Lame Shop
[Room #262] -- Village of Outcasts Chest Game
[Room #262] -- Village of Outcasts Orphanage
[Room #263] -- Kakariko Library
[Room #263] -- Kakariko Storage Shed
[Room #264] -- Kakariko Sweeper Lady's House
[Room #265] -- Potion Shop
[Room #266] -- Aginah's Desert Cottage
[Room #267] -- Watergate
[Room #268] -- Death Mountain Maze 0011
[Room #268] -- Fairy Cave 2
[Room #283] -- Refill Cave 0001
[Room #283] -- Refill Cave 0002
[Room #284] -- The Bomb "Shop"
[Room #284] -- Village of Outcasts Retirement Center
[Room #286] -- Fairy Cave 3
[Room #288] -- Good Bee Cave
[Room #272] -- General Store 1
[Room #274] -- General Store 2
[Room #273] -- Archery Game
[Room #274] -- Storyteller Cave 2
[Room #275] -- Hall of the Invisibility Cape
[Room #276] -- Pond of Wishing
[Room #277] -- Pond of Happiness
[Room #277] -- Fairy Cave 4
[Room #269] -- Swamp of Evil Heart Piece Hall
[Room #271] -- General Store 3
[Room #281] -- Blind's Old Hideout
[Room #276] -- Storyteller Cave 3
[Room #278] -- Warped Pond of Wishing
[Room #289] -- Chez Smithies
[Room #290] -- Fortune Teller 1
[Room #290] -- Fortune Teller 2
[Room #280] -- Chest Shell Game 2
[Room #282] -- Storyteller Cave 4
[Room #270] -- Storyteller Cave 5
[Room #270] -- Storyteller Cave 6
[Room #287] -- Village House 1
[Room #291] -- Thief Hideout 1
[Room #292] -- Thief Hideout 2
[Room #292] -- Heart Piece Cave 1
[Room #293] -- Thief Hideout 3
[Room #293] -- Refill Cave 3
[Room #294] -- Fairy Cave 5
[Room #294] -- Heart Piece Cave 2
[Room #128] -- Hyrule Castle Prison
[Room #081] -- Hyrule Castle Throne Room
[Room #048] -- Hyrule Tower Agahnim's Sanctum
[Room #088] -- Skull Woods 3 (Drop In)
[Room #103] -- Skull Woods 4 (Drop In)
[Room #104] -- Skull Woods 5 (Drop In)
[Room #086] -- Skull Woods 6 (Drop In)
[Room #225] -- Lost Woods Thieves' Hideout (Drop In)
[Room #000] -- Ganon's Pyramid Sanctum (Upper)
[Room #024] -- Fairy Cave 6 (Drop In)
[Room #085] -- Hyrule Castle Secret Cellar (Drop In)
[Room #227] -- Mad Batter Lair (Drop In)
[Room #226] -- Under Lumberjacks' Weird Tree (Drop In)
[Room #047] -- Kakariko Western Well (Drop In)
[Room #017] -- Hyrule Sewers Goodies Room (Drop In)
[Room #003] -- Chris Houlihan Room (Drop In)
[Room #295] -- Heart Piece Cave 3 (Drop In)
[Room #288] -- Ice Rod Cave""".splitlines()

kEntranceNames = [a[a.find(' -- ') + 4:] for a in kEntranceNames]

kEntranceNames_rev = {s:i for i,s in enumerate(kEntranceNames)}

kSpriteNames=['00:Raven', '01:Vulture', '02', '03:BigCanon', '04:PullSwitch', '05:DnSwitch', '06:TrapSwitch', '07:FloorMove', '08:Octorok', '09:Mouldrum', '0A:4WayOctorok', '0B:Chicken', '0C:HoveringRock', '0D:Cucumber', '0E:SnapDragon', '0F:OctoBlimp', '10', '11:Hinox', '12:PigSpearMan', '13:MiniHelmasaur', '14:GargoyleGrate', '15:Bubble', '16:Mutant', '17:BushCrab', '18:Moldorm', '19:Poe/Ghini', '1A:BlackSmith(Frog', '1B:AnArrow', '1C:Statue', '1D:UselessSprite', '1E:PegSwitch', '1F:SickBoy', '20:BombSlug', '21:PushSwitch', '22:HoppingBulbPlan', '23:RedMiri', '24:BlueMiri', '25:LiveTree', '26:BlueOrb', '27:Squirrel', '28:PersonRm270', '29:Thief', '2A:DustGirl', '2B:TentMan', '2C:Lumberjacks', '2D', '2E:FluteBoy', '2F:Person', '30:Person', '31:FortuneTeller', '32:AngryBrother', '33:PullForRupees', '34:ScaredGirl2', '35:HedgeMan', '36:Witch', '37:Waterfall', '38:ArrowTarget', '39:GuyByTheSign', '3A:Person11_227', '3B:DashItem', '3C:FarmBoy', '3D:ScaredGirl1', '3E:RockCrab', '3F:PalaceGuard', '40:ElectricBarrier', '41:BlueSoldier', '42:GreenSoldier', '43:RedSpearSoldier', '44:Warrior', '45:HogSpearMan', '46:BlueArcher', '47:GreenGrassArche', '48:RedSpearKnight', '49:RedGrassSpearSo', '4A:RedBombKnight', '4B:Knight', '4C:Geldman', '4D:Bunny', '4E:Tentacle2', '4F:Tentacle', '50:GlassSquirrel', '51:Armos', '52:ZoraKing', '53:ArmosKnight', '54:Lanmolas', '55:FireBallZora', '56:WalkingZora', '57:HyliaObstacle', '58:Crab', '59:Animal', '5A:Animal', '5B:WallBubble(L-R)', '5C:WallBubble(R-L)', '5D:Roller_1', '5E:Roller_2', '5F:Roller_3', '60:Roller_4', '61:Beamos', '62:MasterSwd', '63:SandCrab1', '64:SandCrab2', '65:ArcherGame', '66:Cannon(Right)', '67:Cannon(Left)', '68:Cannon(Down)', '69:Cannon(Up)', '6A:MorningStar', '6B:CannonSoldier', '6C:Teleport', '6D:Rat', '6E:Rope', '6F:Keese', '70', '71:Leever', '72:Pond', '73:Priest/Uncle', '74:Runner', '75:BottleMan', '76:Zelda', '77:WierdBuble', '78:OldWoman', '79:Bee', '7A:Agahnim', '7B:OneShotMagicBal', '7C:StalfosHead', '7D:BigSpikeBlock', '7E:FireBlade', '7F:FireBlade2', '80:Lanmola', '81:WaterBug', '82:4Bubbles', '83:GreenRocklops', '84:RedRocklops', '85:BigSpikeBlock', '86:Triceritops', '87:FireKeese', '88:Mothula', '89', '8A:SpikeBlock', '8B:Gibdo', '8C:Arrghus', '8D:ArrghusFuzz', '8E:Shell', '8F:Blob', '90:WallMaster', '91:StalfosKnight', '92:Helmasaur', '93:RedOrb', '94', '95:EyeLaser(Right)', '96:EyeLaser(Left)', '97:EyeLaser(Down)', '98:EyeLaser(Up)', '99:Penguin', '9A:Splash', '9B:Wizzrobe', '9C', '9D:VRat', '9E:Ostrich', '9F:Rabbit', 'A0:Uglybird', 'A1:IceMan', 'A2:KholdStare', 'A3', 'A4', 'A5:GreenLizard', 'A6:RedLizard', 'A7:Stalfos', 'A8:GreenAirBomber', 'A9:BlueAirBomber', 'AA:LikeLike', 'AB', 'AC:Apples', 'AD:OldMan', 'AE:DownPipe', 'AF:UpPipe', 'B0:RightPipe', 'B1:LeftPipe', 'B2:Good-Bee', 'B3:Inscription', 'B4:BlueChest', 'B5:BombShop', 'B6:Kiki', 'B7:BlindMan', 'B8', 'B9:Bully&Whimp(DW)', 'BA:Whirlpool', 'BB:ShopMan', 'BC:OldMan2', 'BD:Viterous', 'BE:', 'BF:Lighting', 'C0:Item', 'C1:AgahTalk', 'C2:RockChip', 'C3:Half-Bubble', 'C4:Bully', 'C5:Shooter', 'C6:4WayShooter', 'C7:FuzzyStack', 'C8:BigFairy', 'C9:Tektite', 'CA:Chomp', 'CB:TriNexx1', 'CC:TriNexx2', 'CD:TriNexx3', 'CE:Blind', 'CF:SwampSnake', 'D0:Lynel', 'D1:Transform/Smoke', 'D2:Fish', 'D3:AliveRock', 'D4:GroundBomb', 'D5:DiggingGameGuy', 'D6:Ganon', 'D7', 'D8:Heart', 'D9:Rupee-G', 'DA:Rupee-B', 'DB:InTreeRocks', 'DC:Bomb', 'DD:4_bombs', 'DE:8_bombs', 'DF:Magic', 'E0:BigMagic', 'E1:Arrow', 'E2:10-Arrows', 'E3:Fairy', 'E4:Key', 'E5:Big_Key', 'E6', 'E7:Mushroom', 'E8:FakeSword', 'E9:ShopMan2', 'EA:WitchAssistant', 'EB:HeartPie', 'EC:PickedObj', 'ED', 'EE:Mantle', 'EF', 'F0', 'F1', 'F2:MedallianTablet', 'F3:PersonsDoor', 'F4:FallingRocks', 'F5', 'F6', 'F7', 'F8', 'F9', 'FA', 'FB', 'FC', 'FD', 'FE', 'FF', '100:CannonRoom', '101:01', '102:CannonRoom', '103:CannonBalls', '104:RopeDrp(Snake)', '105:StalfosDrop', '106:BombDrop', '107:MovingFloor', '108:Transformer', '109:WallMaster', '10A:FloorDrop(Sqr)', '10B:FloorDrop(Vert)', '10C:0C', '10D:0D', '10E:0E', '10F:0F', '110:RightEvil', '111:LeftEvil', '112:DownEvil', '113:UpEvil', '114:FloorTiles', '115:WizzrobeSpawn', '116:MiniBats', '117:PotTrap', '118:StalfosAppear', '119:ArmosKnights', '11A:BombDrop', '11B']
kSpriteNames = [a.replace(':', '-') for a in kSpriteNames]

kSpriteName2Idx = {a:i for i,a in enumerate(kSpriteNames)}
kSpriteNamesRev = {v : i for i, v in enumerate(kSpriteNames)}



kSpriteDropToNameIdx = [
  0xd9, 0x3e, 0x79, 0xd9, 0xdc, 0xd8, 0xda, 0xe4, 0xe1, 0xdc, 0xd8, 0xdf, 0xe0, 0xb, 0x42, 0xd3, 
  0x41, 0xd4, 0xd9, 0xe3, 0xd8,    0, ]

def get_secret_names():
  r = {}
  for i in range(1, 23):
    r[i] = '%.2X-%s' % (i, kSpriteNames[kSpriteDropToNameIdx[i - 1]][3:])
  kSpecialSecret = {0 : "Nothing", 4 : "Random", 0x80 : "Hole", 0x82 : "Warp", 0x84 : "Staircase", 0x86 : 'Bombable', 0x88 : 'Switch' }
  for k,v in kSpecialSecret.items():
    r[k] = '%.2X-%s' % (k, v)
  return r

kSecretNames = get_secret_names()
kSecretNamesRev = invert_dict(kSecretNames)