ref: f83f949d200c1cd6c07bd50ce5108f7dea80660c
dir: /Makefile/
# adapted from original README.md: # `clang++ -I/usr/include/SDL2 -lSDL2 -O2 -ozelda3 *.cpp snes/*.cpp` ifneq (,$(shell command -v clang++)) CXX = clang++ else ifneq (,$(shell command -v g++)) CXX = g++ endif ifneq (,$(findstring clang,$(CXX))) LTO = -flto=thin else ifneq (,$(findstring g++,$(CXX))) LTO = -flto=auto endif override CXXFLAGS := -O2 -I/usr/include/SDL2 $(LTO) $(CXXFLAGS) override LDFLAGS := -lSDL2 $(LDFLAGS) override OBJS = $(patsubst %.cpp,%.o,$(wildcard *.cpp snes/*.cpp)) override BIN = zelda3 .PHONY: all clean all: $(BIN) clean: $(RM) $(BIN) $(OBJS) $(BIN): $(OBJS) $(CXX) $(CXXFLAGS) -o $(BIN) $(OBJS) $(LDFLAGS)