shithub: zelda3

ref: f83f949d200c1cd6c07bd50ce5108f7dea80660c
dir: /variables_skullwoodsfire.h/

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#define skullwoodsfire_var0 ((uint8*)(g_ram+0x10000))
#define skullwoodsfire_var5 ((uint8*)(g_ram+0x10008))
#define skullwoodsfire_var4 (*(uint8*)(g_ram+0x10010))
#define skullwoodsfire_var9 (*(uint16*)(g_ram+0x10018))
#define skullwoodsfire_var11 (*(uint16*)(g_ram+0x1001A))
#define skullwoodsfire_y_arr ((uint16*)(g_ram+0x10020))
#define skullwoodsfire_var10 (*(uint16*)(g_ram+0x10026))
#define skullwoodsfire_x_arr ((uint16*)(g_ram+0x10030))
#define skullwoodsfire_var12 (*(uint16*)(g_ram+0x10036))