ref: fd83a854d915cfc42b857a544fa4c0440f2ddacb
dir: /attract.h/
#pragma once typedef struct AttractOamInfo { int8 x, y; uint8 c, f, e; } AttractOamInfo; extern const uint16 kMapMode_Zooms1[240]; extern const uint16 kMapMode_Zooms2[240]; void Attract_DrawSpriteSet2(const AttractOamInfo *p, int n); void Attract_ZeldaPrison_Case0(); void Attract_ZeldaPrison_Case1(); void Attract_ZeldaPrison_DrawA(); void Attract_MaidenWarp_Case0(); void Attract_MaidenWarp_Case1(); void Attract_MaidenWarp_Case2(); void Attract_MaidenWarp_Case3(); void Attract_MaidenWarp_Case4(); void Dungeon_LoadAndDrawEntranceRoom(uint8 a); void Dungeon_SaveAndLoadLoadAllPalettes(uint8 a, uint8 k); void Module14_Attract(); void Attract_Fade(); void Attract_InitGraphics(); void Attract_FadeInStep(); void Attract_FadeInSequence(); void Attract_FadeOutSequence(); void Attract_LoadNewScene(); void AttractScene_PolkaDots(); void AttractScene_WorldMap(); void AttractScene_ThroneRoom(); void Attract_PrepFinish(); void Attract_PrepZeldaPrison(); void Attract_PrepMaidenWarp(); void AttractScene_EndOfStory(); void Death_Func31(); void Attract_EnactStory(); void AttractDramatize_PolkaDots(); void AttractDramatize_WorldMap(); void Attract_ThroneRoom(); void AttractDramatize_Prison(); void AttractDramatize_AgahnimAltar(); void Attract_SkipToFileSelect(); void Attract_BuildNextImageTileMap(); void Attract_ShowTimedTextMessage(); void Attract_ControlMapZoom(); void Attract_BuildBackgrounds(); void Attract_TriggerBGDMA(uint16 dstv); void Attract_DrawPreloadedSprite(const uint8 *xp, const uint8 *yp, const uint8 *cp, const uint8 *fp, const uint8 *ep, int n); void Attract_DrawZelda(); void Sprite_SimulateSoldier(int k, uint16 x, uint16 y, uint8 dir, uint8 flags, uint8 gfx);