ref: fd83a854d915cfc42b857a544fa4c0440f2ddacb
dir: /ending.h/
#pragma once typedef struct IntroSpriteEnt { int8 x, y; uint8 charnum, flags; uint8 ext; } IntroSpriteEnt; void Intro_SetupScreen(); void Intro_LoadTextPointersAndPalettes(); void Credits_LoadScene_Overworld_PrepGFX(); void Credits_LoadScene_Overworld_Overlay(); void Credits_LoadScene_Overworld_LoadMap(); void Credits_OperateScrollingAndTileMap(); void Credits_LoadCoolBackground(); void Credits_LoadScene_Dungeon(); void Module18_GanonEmerges(); void Module19_TriforceRoom(); void Intro_InitializeBackgroundSettings(); void Polyhedral_InitializeThread(); void Module00_Intro(); void Intro_Init(); void Intro_Init_Continue(); void Intro_Clear1kbBlocksOfWRAM(); void Intro_InitializeMemory_darken(); void IntroZeldaFadein(); void Intro_FadeInBg(); void Intro_SwordComingDown(); void Intro_WaitPlayer(); void FadeMusicAndResetSRAMMirror(); void Intro_InitializeTriforcePolyThread(); void Intro_InitGfx_Helper(); void LoadTriforceSpritePalette(); void Intro_HandleAllTriforceAnimations(); void Scene_AnimateEverySprite(); void Intro_AnimateTriforce(); void Intro_RunStep(); void Intro_AnimOneObj(int k); void Intro_SpriteType_A_0(int k); void Intro_SpriteType_B_0(int k); void AnimateSceneSprite_DrawTriangle(int k); void Intro_CopySpriteType4ToOam(int k); void EXIT_0CCA90(int k); void InitializeSceneSprite_Copyright(int k); void AnimateSceneSprite_Copyright(int k); void InitializeSceneSprite_Sparkle(int k); void AnimateSceneSprite_Sparkle(int k); void AnimateSceneSprite_AddObjectsToOamBuffer(int k, const IntroSpriteEnt *src, int num); void AnimateSceneSprite_MoveTriangle(int k); void TriforceRoom_PrepGFXSlotForPoly(); void Credits_InitializePolyhedral(); void AdvancePolyhedral(); void TriforceRoom_HandlePoly(); void Credits_AnimateTheTriangles(); void InitializeSceneSprite_TriforceRoomTriangle(int k); void Intro_SpriteType_B_456(int k); void AnimateTriforceRoomTriangle_HandleContracting(int k); void InitializeSceneSprite_CreditsTriangle(int k); void AnimateSceneSprite_CreditsTriangle(int k); void Intro_DisplayLogo(); void Intro_SetupSwordAndIntroFlash(); void Intro_PeriodicSwordAndIntroFlash(); void Module1A_Credits(); void Credits_LoadNextScene_Overworld(); void Credits_LoadNextScene_Dungeon(); void Credits_PrepAndLoadSprites(); void Credits_ScrollScene_Overworld(); void Credits_ScrollScene_Dungeon(); void Credits_HandleSceneFade(); void Credits_SpriteDraw_DrawShadow(int k); void EndSequence_DrawShadow2(int k); void Ending_Func2(int k, uint8 ain); void Credits_SpriteDraw_ActivateAndRunSprite(int k, uint8 a); void Credits_SpriteDraw_PreexistingSpriteDraw(int k, uint8 a); void Credits_SpriteDraw_Single(int k, uint8 a, uint8 j); void Credits_SpriteDraw_SetShadowProp(int k, uint8 a); void Credits_SpriteDraw_AddSparkle(int j_count, uint8 xb, uint8 yb); void Credits_SpriteDraw_WalkLinkAwayFromPedestal(int k); void Credits_SpriteDraw_MoveSquirrel(int k); void Credits_SpriteDraw_CirclingBirds(int k); void Credits_HandleCameraScrollControl(); void EndSequence_32(); void Credits_FadeOutFixedCol(); void Credits_FadeColorAndBeginAnimating(); void Credits_AddNextAttribution(); void Credits_AddEndingSequenceText(); void Credits_BrightenTriangles(); void Credits_StopCreditsScroll(); void Credits_FadeAndDisperseTriangles(); void Credits_FadeInTheEnd(); void Credits_HangForever(); void CrystalCutscene_InitializePolyhedral();