ref: 0893bfe6bde2b9498a32354894b003adc13a9ea9
dir: /lib/std/alloc.myr/
use "die" use "extremum" use "memops" use "syswrap" use "threadhooks" use "types" use "units" use "bytealloc" /* The allocator implementation here is based on Bonwick's slab allocator. For small allocations (up to Bktmax), it works by requesting large, power of two aligned chunks from the operating system, and breaking them into a linked list of equal sized chunks. Allocations are then satisfied by taking the head of the list of chunks. Empty slabs are removed from the freelist. The data structure looks something like this: Bkts: [16 byte] -> [slab hdr | chunk -> chunk -> chunk] -> [slab hdr | chunk -> chunk -> chunk] [32 byte] -> Zslab [64 byte] -> [slab hdr | chunk -> chunk] ... [32k byte] -> ... Large allocations are simply satisfied by mmap(). */ pkg std = generic alloc : ( -> @a#) generic zalloc : ( -> @a#) generic free : (v:@a# -> void) generic slalloc : (len : size -> @a[:]) generic slzalloc : (len : size -> @a[:]) generic slgrow : (sl : @a[:]#, len : size -> @a[:]) generic slzgrow : (sl : @a[:]#, len : size -> @a[:]) generic slfree : (sl : @a[:] -> void) ;; type slheader = struct cap : size /* capacity in bytes */ magic : size /* magic check value */ ;; /* Allocates an object of type @a, returning a pointer to it. */ generic alloc = {-> @a# -> (bytealloc(sizeof(@a)) : @a#) } generic zalloc = {-> @a# -> (zbytealloc(sizeof(@a)) : @a#) } /* Frees a value of type @a */ generic free = {v:@a# -> void bytefree((v : byte#), sizeof(@a)) } /* allocates a slice of 'len' elements. */ generic slalloc = {len var p, sz if len == 0 -> [][:] ;; sz = len*sizeof(@a) + align(sizeof(slheader), Align) p = bytealloc(sz) p = inithdr(p, sz) -> (p : @a#)[0:len] } generic slzalloc = {len var p, sz if len == 0 -> [][:] ;; sz = len*sizeof(@a) + align(sizeof(slheader), Align) p = zbytealloc(sz) p = inithdr(p, sz) -> (p : @a#)[0:len] } const inithdr = {p, sz var phdr, prest phdr = (p : slheader#) phdr.cap = allocsz(sz) - align(sizeof(slheader), Align) phdr.magic = (0xdeadbeefbadf00d : size) prest = (p : size) + align(sizeof(slheader), Align) -> (prest : byte#) } const checkhdr = {p var phdr, addr addr = (p : size) addr -= align(sizeof(slheader), Align) phdr = (addr : slheader#) iassert(phdr.magic == (0xdeadbeefbadf00d : size), "corrupt memory\n") } /* Frees a slice */ generic slfree = {sl var head if (sl : byte#) == Zsliceptr -> void ;; checkhdr((sl : byte#)) head = ((sl : byte#) : size) head -= align(sizeof(slheader), Align) bytefree((head : byte#), slcap((sl : byte#))) } /* Grows a slice */ generic slgrow = {sl : @a[:]#, len var cap var new var n /* if the slice doesn't need a bigger bucket, we don't need to realloc. */ cap = 0 if (sl# : byte#) != Zsliceptr cap = slcap((sl# : byte#)) ;; if cap >= allocsz(len*sizeof(@a)) sl# = (sl# : @a#)[:len] -> sl# ;; /* grow in factors of 1.5 */ cap = max(Align, cap) while cap < len cap += (cap >> 1) ;; new = slalloc(cap) n = min(len, sl#.len) for var i = 0; i < n; i++ new[i] = sl#[i] ;; if sl#.len > 0 slfree(sl#) ;; sl# = new[:len] -> sl# } /* Grows a slice, filling new entries with zero bytes */ generic slzgrow = {sl : @a[:]#, len var oldlen var base oldlen = sl#.len slgrow(sl, len) base = ((sl# : byte#) : intptr) if oldlen < len memfill((sl#[oldlen:] : byte#), 0, (len - oldlen)*sizeof(@a)) ;; -> sl# } const slcap = {p var phdr phdr = ((p : size) - align(sizeof(slheader), Align) : slheader#) -> phdr.cap }