ref: 3ff9e5e0a03fa26113c7968878ac248f0e3464ef
dir: /lib/std/bytealloc.myr/
use sys use "die" use "extremum" use "memops" use "syswrap" use "threadhooks" use "types" use "units" use "result" use "slfill" use "backtrace" pkg std = const startalloctrace : (f : byte[:] -> void) const endalloctrace : (-> void) /* null pointers. only used internally. */ pkglocal const Zsliceptr = (0 : byte#) pkglocal const Align = 16 /* minimum allocation alignment */ pkglocal const align : (m : std.size, align : std.size -> std.size) pkglocal const allocsz : (sz : std.size -> std.size) pkglocal const bytealloc : (sz:size -> byte#) pkglocal const zbytealloc : (sz:size -> byte#) pkglocal const bytefree : (m:byte#, sz:size -> void) ;; const Zslab = (0 : slab#) const Zchunk = (0 : chunk#) const Slabsz = 4*MiB const Cachemax = 4 const Bktmax = 128*KiB /* a balance between wasted space and falling back to mmap */ const Pagesz = 4*KiB var buckets : bucket[32] /* excessive */ var trace : bool var tracefd : std.fd type bucket = struct sz : size /* aligned size */ nper : size /* max number of elements per slab */ slabs : slab# /* partially filled or free slabs */ cache : slab# /* cache of empty slabs, to prevent thrashing */ ncache : size /* size of cache */ ;; type slab = struct head : byte# /* head of virtual addresses, so we don't leak address space */ next : slab# /* the next slab on the chain */ prev : slab# /* the prev slab on the chain */ freehd : chunk# /* the nodes we're allocating */ nfree : size /* the number of free nodes */ ;; type chunk = struct /* NB: must be smaller than sizeof(slab) */ next : chunk# /* the next chunk in the free list */ ;; const __init__ = { for var i = 0; i < buckets.len && (Align << i) <= Bktmax; i++ bktinit(&buckets[i], Align << i) ;; } const startalloctrace = {path match openmode(path, Owronly | Ocreat, 0o644) | `Ok fd: tracefd = fd | `Err e: -> void ;; trace = true } const endalloctrace = { std.close(tracefd) trace = false } const zbytealloc = {sz var p p = bytealloc(sz) memfill(p, 0, sz) -> p } const tracealloc = {p, sz var stk : void#[13] /* [type, addr, sz, 10 stack slots] */ slfill(stk[:], (0 : void#)) stk[0] = (0 : void#) stk[1] = (p : void#) stk[2] = (sz : void#) backtrace(stk[3:]) writealloctrace(stk[:]) } const tracefree = {p, sz var stk : void#[3] stk[0] = (1 : void#) stk[1] = (p : void#) stk[2] = (sz : void#) writealloctrace(stk[:]) } const writealloctrace = {sl var len, p len = sl.len * sizeof(void#) p = (sl : byte#) write(tracefd, p[:len]) } /* Allocates a blob that is 'sz' bytes long. Dies if the allocation fails */ const bytealloc = {sz var bkt, p if (sz <= Bktmax) bkt = &buckets[bktnum(sz)] lock(memlck) p = bktalloc(bkt) unlock(memlck) else p = getmem(sz) if p == Failmem die("could not get memory\n") ;; ;; if trace lock(memlck) tracealloc(p, sz) unlock(memlck) ;; -> p } /* frees a blob that is 'sz' bytes long. */ const bytefree = {p, sz var bkt if trace lock(memlck) tracefree(p, sz) unlock(memlck) ;; memfill(p, 0xa8, sz) if (sz < Bktmax) bkt = &buckets[bktnum(sz)] lock(memlck) bktfree(bkt, p) unlock(memlck) else freemem(p, sz) ;; } /* Sets up a single empty bucket */ const bktinit = {b, sz b.sz = align(sz, Align) b.nper = (Slabsz - sizeof(slab))/b.sz b.slabs = Zslab b.cache = Zslab b.ncache = 0 } /* Creates a slab for bucket 'bkt', and fills the chunk list */ const mkslab = {bkt var p, s var b, bnext var off /* offset of chunk head */ if bkt.ncache > 0 s = bkt.cache bkt.cache = s.next bkt.ncache-- ;; /* tricky: we need power of two alignment, so we allocate double the needed size, chop off the unaligned ends, and waste the address space. Since the OS is "smart enough", this shouldn't actually cost us memory, and 64 bits of address space means that we're not going to have issues with running out of address space for a while. On a 32 bit system this would be a bad idea. */ p = getmem(Slabsz*2) if p == Failmem die("Unable to get memory") ;; s = (align((p : size), Slabsz) : slab#) s.head = p s.nfree = bkt.nper s.next = Zslab s.prev = Zslab /* skip past the slab header */ off = align(sizeof(slab), Align) bnext = nextchunk((s : chunk#), off) s.freehd = bnext for var i = 0; i < bkt.nper; i++ b = bnext bnext = nextchunk(b, bkt.sz) b.next = bnext ;; b.next = Zchunk -> s } /* Allocates a node from bucket 'bkt', crashing if the allocation cannot be satisfied. Will create a new slab if there are no slabs on the freelist. */ const bktalloc = {bkt var s var b /* find a slab */ s = bkt.slabs if s == Zslab s = mkslab(bkt) bkt.slabs = s if s == Zslab die("No memory left") ;; ;; /* grab the first chunk on the slab */ b = s.freehd s.freehd = b.next s.nfree-- if s.nfree == 0 bkt.slabs = s.next if s.next != Zslab s.next.prev = Zslab ;; ;; -> (b : byte#) } /* Frees a chunk of memory 'm' into bucket 'bkt'. Assumes that the memory already came from a slab that was created for bucket 'bkt'. Will crash if this is not the case. */ const bktfree = {bkt, m var s, b s = (mtrunc(m, Slabsz) : slab#) b = (m : chunk#) if s.nfree == 0 if bkt.slabs != Zslab bkt.slabs.prev = s ;; s.next = bkt.slabs s.prev = Zslab bkt.slabs = s elif s.nfree == bkt.nper - 1 /* HACK HACK HACK: if we can't unmap, keep an infinite cache per slab size. We should solve this better somehow. */ if bkt.ncache < Cachemax || !Canunmap s.next = bkt.cache s.prev = Zslab bkt.cache = s else /* unlink the slab from the list */ if s.next != Zslab s.next.prev = s.prev ;; if s.prev != Zslab s.prev.next = s.next ;; if bkt.slabs == s bkt.slabs = s.next ;; /* we mapped 2*Slabsz so we could align it, so we need to unmap the same */ freemem(s.head, Slabsz*2) ;; -> void ;; s.nfree++ b.next = s.freehd s.freehd = b } /* Finds the correct bucket index to allocate from for allocations of size 'sz' */ const bitpos : byte[32] = [ 0, 9, 1, 10, 13, 21, 2, 29, 11, 14, 16, 18, 22, 25, 3, 30, 8, 12, 20, 28, 15, 17, 24, 7, 19, 27, 23, 6, 26, 5, 4, 31 ] const bktnum = {sz var n, v v = (sz >> 3 : uint32) v |= v >> 1 v |= v >> 2 v |= v >> 4 v |= v >> 8 v |= v >> 16 n = bitpos[((v * 0x07c4acdd) & 0xffff_ffffui) >> 27] -> (n : size) } /* returns the actual size we allocated for a given size request */ const allocsz = {sz var bktsz if sz <= Bktmax bktsz = Align for var i = 0; bktsz <= Bktmax; i++ if bktsz >= sz -> bktsz ;; bktsz *= 2 ;; else -> align(sz, Pagesz) ;; die("Size does not match any buckets") } /* aligns a size to a requested alignment. 'align' must be a power of two */ const align = {v, align -> (v + align - 1) & ~(align - 1) } /* chunks are variable sizes, so we can't just index to get to the next one */ const nextchunk = {b, sz : size -> ((b : intptr) + (sz : intptr) : chunk#) } /* truncates a pointer to 'align'. 'align' must be a power of two. */ const mtrunc = {m, align -> ((m : intptr) & ~((align : intptr) - 1) : byte#) }