ref: 77c9b908500a4dd502cd94758c51260ec8dda8eb
dir: /lib/std/test/htab.myr/
use std
const insertion = {
/*
var ht
var i
ht = std.mkht(idhash, ideq)
/* only a few values; shouldn't trigger growth */
for i = 0; i < 5; i++
std.htput(ht, i, i)
;;
for i = 0; i < 5; i++
std.assert(std.htgetv(ht, i, -1) == i, "returned incorrect value from hash table")
;;
/* and grow */
for i = 0; i < 5000; i++
std.htput(ht, i, i)
;;
for i = 0; i < 5000; i++
std.assert(std.htgetv(ht, i, -1) == i, "returned incorrect value from hash table")
;;
*/
}
const deletion = {
var ht
var i
ht = std.mkht()
/* create a hash table with a few hundred values */
for i = 0; i < 4000; i++
std.htput(ht, (i : collisionprone), (i : collisionprone))
;;
for i = 0; i < 200; i++
std.htdel(ht, (i*2 : collisionprone))
;;
for i = 0; i < 200; i++
std.assert(!std.hthas(ht, (i*2 : collisionprone)), "deleted item still present")
;;
for i = 0; i < 200; i++
std.assert(std.hthas(ht, (i*2+1 : collisionprone)), "undeleted item missing")
;;
for i = 400; i < 4000; i++
std.assert(std.hthas(ht, (i : collisionprone)), "undeleted item missing")
;;
}
const collision = {
var ht
var i
ht = std.mkht()
/* insert an element a few hundred times */
for i = 0; i < 500; i++
std.htput(ht, 0, (i : collisionprone))
;;
std.assert(std.hthas(ht, (0 : collisionprone)), "inserted element not present")
std.assert(std.htgetv(ht, (0 : collisionprone), -1) == 499, "inserted element has wrong value")
std.htdel(ht, 0)
std.assert(!std.hthas(ht, (0 : collisionprone)), "element left in table")
}
const tombstonefill = {
var ht
var i
ht = std.mkht()
/*
insert an element into each slot in the hash table, and
delete it. With direct hashing, this is guaranteed to have
put a tombstone into each slot.
*/
for i = 0; i <= ht.keys.len; i++
std.htput(ht, (i : collisionprone), i)
std.htdel(ht, (i : collisionprone))
;;
/* make sure we haven't actually got anything in the table */
std.assert(ht.nelt == 0, "elements left in hash table")
std.assert(!std.hthas(ht, (1 : collisionprone)), "found phantom element")
}
const main = {
/* only a few elements */
std.put("insertion\n")
insertion()
std.put("deletion\n")
deletion()
std.put("collision\n")
collision()
/* what happens if we try to fill everything up with tombstones? */
tombstonefill()
}
type collisionprone = int
impl std.hashable collisionprone =
hash = {x
-> (x : uint64)
}
;;
impl std.equatable collisionprone =
eq = {a, b
-> a == b
}
;;