ref: 7cd9a6f6f5aaf52166041fdbf1183cd1c74777a0
dir: /lib/std/bytealloc.myr/
use sys use "die" use "extremum" use "memops" use "syswrap" use "threadhooks" use "types" use "units" use "result" use "slfill" use "backtrace" pkg std = const startalloctrace : (f : byte[:] -> void) const endalloctrace : (-> void) /* public for testing */ pkglocal const zbytealloc : (sz:size -> byte#) const bytealloc : (sz:size -> byte#) const bytefree : (m:byte#, sz:size -> void) /* null pointers. only used internally. */ pkglocal const Zsliceptr = (0 : byte#) pkglocal const Align = 16 /* minimum allocation alignment */ pkglocal const align : (m : std.size, align : std.size -> std.size) pkglocal const allocsz : (sz : std.size -> std.size) ;; const Zslab = (0 : slab#) const Zchunk = (0 : chunk#) const Slabsz = 512*KiB const Cachemax = 4 const Bktmax = 128*KiB /* a balance between wasted space and falling back to mmap */ const Pagesz = 4*KiB var buckets : bucket[32] /* excessive */ var trace : bool var tracefd : std.fd var cache : cacheelt[32] type bucket = struct sz : size /* aligned size */ nper : size /* max number of elements per slab */ slabs : slab# /* partially filled or free slabs */ cache : slab# /* cache of empty slabs, to prevent thrashing */ ncache : size /* size of cache */ ;; type slab = struct head : byte# /* head of virtual addresses, so we don't leak address space */ next : slab# /* the next slab on the chain */ prev : slab# /* the prev slab on the chain */ freehd : chunk# /* the nodes we're allocating */ nfree : size /* the number of free nodes */ ;; /* NB: must be smaller than sizeof(slab) */ type chunk = struct next : chunk# /* the next chunk in the free list */ ;; type cacheelt = struct sz : std.size p : byte# ;; const __init__ = { for var i = 0; i < buckets.len && (Align << i) <= Bktmax; i++ bktinit(&buckets[i], Align << i) ;; } const startalloctrace = {path match openmode(path, Owrite | Ocreat, 0o644) | `Ok fd: tracefd = fd | `Err e: -> void ;; trace = true } const endalloctrace = { std.close(tracefd) trace = false } const zbytealloc = {sz var p p = bytealloc(sz) memfill(p, 0, sz) -> p } const tracealloc = {p, sz var stk : void#[23] /* [type, addr, sz, 10 stack slots] */ slfill(stk[:], (0 : void#)) stk[0] = (0 : void#) stk[1] = (p : void#) stk[2] = (sz : void#) backtrace(stk[3:]) writealloctrace(stk[:]) } const tracefree = {p, sz var stk : void#[3] stk[0] = (1 : void#) stk[1] = (p : void#) stk[2] = (sz : void#) writealloctrace(stk[:]) } const writealloctrace = {sl var len, p len = sl.len * sizeof(void#) p = (sl : byte#) write(tracefd, p[:len]) } /* Allocates a blob that is 'sz' bytes long. Dies if the allocation fails */ const bytealloc = {sz var bkt, p sz += 8 if sz <= Bktmax bkt = &buckets[bktnum(sz)] lock(memlck) p = bktalloc(bkt) unlock(memlck) else p = bigalloc(sz) ;; if trace lock(memlck) tracealloc(p, sz) unlock(memlck) ;; -> p } /* frees a blob that is 'sz' bytes long. */ const bytefree = {p, sz var bkt var v if p == (0 : byte#) -> void ;; v = ((p : size) + sz : uint32#)# if trace lock(memlck) tracefree(p, sz) unlock(memlck) ;; memfill(p, 0xa8, sz) if (sz < Bktmax) bkt = &buckets[bktnum(sz)] lock(memlck) bktfree(bkt, p) unlock(memlck) else bigfree(p, sz) ;; } const bigalloc = {sz var p p = Failmem /* We need to round up to the page size so that unmapping doesn't end up taking out the tail of another allocation. */ sz = align(sz, Pagesz) /* check our cache */ lock(memlck) for var i = 0; i < cache.len; i++ if sz > cache[i].sz continue ;; p = cache[i].p /* There's no point splitting a chunk if it's smaller than bktmax, since the allocator will never try using it. */ if sz - cache[i].sz > Bktmax cache[i].sz -= sz cache[i].p = ((p : intptr) + (sz : intptr) : byte#) else cache[i].sz = 0 cache[i].p = (0 : byte#) ;; break ;; unlock(memlck) if p != Failmem -> p ;; /* ok, lets give up and get memory from the os */ p = getmem(sz) if p != Failmem -> p ;; die("could not get memory\n") } const bigfree = {p, sz var evictsz, evictp, evictidx var endp, endblk sz = align(sz, Pagesz) evictp = p evictidx = -1 evictsz = sz endp = ((p : intptr) + (sz : intptr) : byte#) lock(memlck) for var i = 0; i < cache.len; i++ endblk = ((cache[i].p : intptr) + (sz : intptr) : byte#) /* merge in front of existing block */ if cache[i].p == endp cache[i].sz += sz cache[i].p = p evictidx = -1 evictsz = 0 break /* merge in behind existing block */ elif endblk == p cache[i].sz += sz evictidx = -1 evictsz = 0 break ;; /* evict */ if cache[i].sz < evictsz evictidx = i evictsz = cache[i].sz evictp = cache[i].p ;; ;; if evictidx != -1 cache[evictidx].p = p cache[evictidx].sz = sz ;; unlock(memlck) /* Now that we've removed it, we can free it. It's not in the cache, so we don't need the lock held. */ if evictsz > 0 freemem(evictp, evictsz) ;; } /* Sets up a single empty bucket */ const bktinit = {b, sz b.sz = align(sz, Align) b.nper = (Slabsz - sizeof(slab))/b.sz b.slabs = Zslab b.cache = Zslab b.ncache = 0 } /* Creates a slab for bucket 'bkt', and fills the chunk list */ const mkslab = {bkt var p, s var b, bnext var off /* offset of chunk head */ if bkt.ncache > 0 s = bkt.cache bkt.cache = s.next bkt.ncache-- -> s ;; /* tricky: we need power of two alignment, so we allocate double the needed size, chop off the unaligned ends, and waste the address space. Since the OS is "smart enough", this shouldn't actually cost us memory, and 64 bits of address space means that we're not going to have issues with running out of address space for a while. On a 32 bit system this would be a bad idea. */ p = getmem(Slabsz*2) if p == Failmem die("Unable to get memory") ;; s = (align((p : size), Slabsz) : slab#) s.head = p s.nfree = bkt.nper s.next = Zslab s.prev = Zslab /* skip past the slab header */ off = align(sizeof(slab), Align) bnext = nextchunk((s : chunk#), off) s.freehd = bnext for var i = 0; i < bkt.nper; i++ b = bnext bnext = nextchunk(b, bkt.sz) b.next = bnext ;; b.next = Zchunk -> s } /* Allocates a node from bucket 'bkt', crashing if the allocation cannot be satisfied. Will create a new slab if there are no slabs on the freelist. */ const bktalloc = {bkt var s var b /* find a slab */ s = bkt.slabs if s == Zslab s = mkslab(bkt) bkt.slabs = s if s == Zslab die("No memory left") ;; ;; /* grab the first chunk on the slab */ b = s.freehd s.freehd = b.next s.nfree-- if s.freehd == Zchunk bkt.slabs = s.next if s.next != Zslab s.next.prev = Zslab ;; ;; -> (b : byte#) } /* Frees a chunk of memory 'm' into bucket 'bkt'. Assumes that the memory already came from a slab that was created for bucket 'bkt'. Will crash if this is not the case. */ const bktfree = {bkt, m var s, b s = (mtrunc(m, Slabsz) : slab#) b = (m : chunk#) if s.nfree == 0 if bkt.slabs != Zslab bkt.slabs.prev = s ;; s.next = bkt.slabs s.prev = Zslab bkt.slabs = s elif s.nfree == bkt.nper - 1 /* unlink the slab from the list */ if s.next != Zslab s.next.prev = s.prev ;; if s.prev != Zslab s.prev.next = s.next ;; if bkt.slabs == s bkt.slabs = s.next ;; /* HACK HACK HACK: if we can't unmap, keep an infinite cache per slab size. We should solve this better somehow. */ if bkt.ncache < Cachemax || !Canunmap s.next = bkt.cache s.prev = Zslab bkt.cache = s bkt.ncache++ else /* we mapped 2*Slabsz so we could align it, so we need to unmap the same */ freemem(s.head, Slabsz*2) ;; -> void ;; s.nfree++ b.next = s.freehd s.freehd = b } /* Finds the correct bucket index to allocate from for allocations of size 'sz' */ const bitpos : byte[32] = [ 0, 9, 1, 10, 13, 21, 2, 29, 11, 14, 16, 18, 22, 25, 3, 30, 8, 12, 20, 28, 15, 17, 24, 7, 19, 27, 23, 6, 26, 5, 4, 31 ] const bktnum = {sz var n, v v = (sz >> 3 : uint32) v |= v >> 1 v |= v >> 2 v |= v >> 4 v |= v >> 8 v |= v >> 16 n = bitpos[((v * 0x07c4acdd) & 0xffff_ffffui) >> 27] -> (n : size) } /* returns the actual size we allocated for a given size request */ const allocsz = {sz var bktsz if sz <= Bktmax bktsz = Align for var i = 0; bktsz <= Bktmax; i++ if bktsz >= sz -> bktsz ;; bktsz *= 2 ;; else -> align(sz, Pagesz) ;; die("Size does not match any buckets") } /* aligns a size to a requested alignment. 'align' must be a power of two */ const align = {v, align -> (v + align - 1) & ~(align - 1) } /* chunks are variable sizes, so we can't just index to get to the next one */ const nextchunk = {b, sz : size -> ((b : intptr) + (sz : intptr) : chunk#) } /* truncates a pointer to 'align'. 'align' must be a power of two. */ const mtrunc = {m, align -> ((m : intptr) & ~((align : intptr) - 1) : byte#) }