ref: cec2ed10f355e59322f3d148837dca47aab083a6
dir: /lib/math/ancillary/ulp.gp/
/*
I always end up need this for debugging
*/
{ ulp32(a) = my(aa, q);
aa = abs(a);
if(aa < 2^(-150),return(2^(-126 - 23)),);
q = floor(log(aa)/log(2));
if(q < -126,q=-126,);
return(2^(q-23));
}
{ ulp64(a) = my(aa, q);
aa = abs(a);
if(aa < 2^(-2000),return(2^(-1022 - 52)),);
q = floor(log(aa)/log(2));
if(q < -1022,q=-1022,);
return(2^(q-52));
}
{ err32(x, y) =
return(abs(x-y)/ulp32(x));
}
{ err64(x, y) =
return(abs(x-y)/ulp64(x));
}
{ flt32fromuint32(a) = my(n, e, s);
n = bitand(a, 0x80000000) != 0;
e = bitand(a, 0x7f800000) >> 23;
s = bitand(a, 0x007fffff);
if(e != 0, s = bitor(s, 0x00800000),);
s = s * 2.0^(-23);
e = e - 127;
return((-1)^n * s * 2^(e));
}
{ flt64fromuint64(a) = my(n, e, s);
n = bitand(a, 0x8000000000000000) != 0;
e = bitand(a, 0x7ff0000000000000) >> 52;
s = bitand(a, 0x000fffffffffffff);
if(e != 0, s = bitor(s, 0x0010000000000000),);
s = s * 2.0^(-52);
e = e - 1023;
return((-1)^n * 2^(e) * s);
}