ref: 0c8d266d976d73cac18783fd727cd4c149efa0d8
dir: /draw.c/
#include <u.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <draw.h> #include <event.h> #include <keyboard.h> #include <lua.h> #include <lauxlib.h> #include <lualib.h> #include "ldraw.h" #include "utils.h" static lua_State *state; static int ridx, tidx; void eresized(int new) { if(new && getwindow(display, Refnone) < 0){ fprintf(stderr, "cannot reattach to window: %r"); exit(1); } lua_rawgeti(state, LUA_REGISTRYINDEX, ridx); lua_rawgeti(state, -1, tidx); lua_call(state, 0, 0); lua_pop(state, 2); } static int linitdraw(lua_State *L) { const char *n; char buf[256]; n = luaL_checkstring(L, -1); lua_newtable(L); ridx = luaL_ref(L, LUA_REGISTRYINDEX); lua_rawgeti(L, LUA_REGISTRYINDEX, ridx); lua_getglobal(L, "eresized"); if(lua_isfunction(L, -1) == 0){ lua_pushstring(L, "eresized function not declared"); lua_error(L); } tidx = luaL_ref(L, -2); lua_pop(L, 1); if(initdraw(nil, nil, n) < 0){ snprintf(buf, sizeof buf, "initdraw failed: %r"); lua_pushstring(L, buf); lua_error(L); } state = L; pushdisplay(L, display); lua_setglobal(L, "display"); pushimage(L, screen); lua_setglobal(L, "screen"); pushfont(L, font); lua_setglobal(L, "font"); return 0; } static int ldraw(lua_State *L) { Image *dst, *src, *mask; Point p; Rectangle r; dst = checkimage(L, 1); r = checkrect(L, 2); src = checkimage(L, 3); mask = optimage(L, 4); p = checkpoint(L, 5); draw(dst, r, src, mask, p); return 0; } static int lreplxy(lua_State *L) { int m, M, x, r; m = luaL_checkinteger(L, 1); M = luaL_checkinteger(L, 2); x = luaL_checkinteger(L, 3); r = drawreplxy(m, M, x); lua_pushinteger(L, r); return 1; } static int lrepl(lua_State *L) { Rectangle r; Point p, rp; r = checkrect(L, 1); p = checkpoint(L, 2); rp = drawrepl(r, p); pushpoint(L, rp); return 1; } static int lreplclipr(lua_State *L) { Image *i; int repl; Rectangle clipr; i = checkimage(L, 1); repl = luaL_checkinteger(L, 2); clipr = checkrect(L, 3); replclipr(i, repl, clipr); return 0; } static int lline(lua_State *L) { Image *dst, *src; Point p0, p1, sp; int end0, end1, thick; dst = checkimage(L, 1); p0 = checkpoint(L, 2); p1 = checkpoint(L, 3); end0 = luaL_checkinteger(L, 4); end1 = luaL_checkinteger(L, 5); thick = luaL_checkinteger(L, 6); src = checkimage(L, 7); sp = checkpoint(L, 8); line(dst, p0, p1, end0, end1, thick, src, sp); return 0; } static int lpoly(lua_State *L) { Image *dst, *src; Point *p, sp; int np, end0, end1, radius; dst = checkimage(L, 1); p = checkpoints(L, 2, &np); end0 = luaL_checkinteger(L, 3); end1 = luaL_checkinteger(L, 4); radius = luaL_checkinteger(L, 5); src = checkimage(L, 6); sp = checkpoint(L, 7); poly(dst, p, np, end0, end1, radius, src, sp); return 0; } static int lfillpoly(lua_State *L) { Image *dst, *src; Point *p, sp; int np, wind; dst = checkimage(L, 1); p = checkpoints(L, 2, &np); wind = luaL_checkinteger(L, 3); src = checkimage(L, 4); sp = checkpoint(L, 5); fillpoly(dst, p, np, wind, src, sp); return 0; } static int lbezier(lua_State *L) { Image *dst, *src; Point p0, p1, p2, p3, sp; int end0, end1, radius, ret; dst = checkimage(L, 1); p0 = checkpoint(L, 2); p1 = checkpoint(L, 3); p2 = checkpoint(L, 4); p3 = checkpoint(L, 5); end0 = luaL_checkinteger(L, 6); end1 = luaL_checkinteger(L, 7); radius = luaL_checkinteger(L, 8); src = checkimage(L, 9); sp = checkpoint(L, 10); ret = bezier(dst, p0, p1, p2, p3, end0, end1, radius, src, sp); lua_pushinteger(L, ret); return 1; } static int lfillbezier(lua_State *L) { Image *dst, *src; Point p0, p1, p2, p3, sp; int w, ret; dst = checkimage(L, 1); p0 = checkpoint(L, 2); p1 = checkpoint(L, 3); p2 = checkpoint(L, 4); p3 = checkpoint(L, 5); w = luaL_checkinteger(L, 6); src = checkimage(L, 7); sp = checkpoint(L, 8); ret = fillbezier(dst, p0, p1, p2, p3, w, src, sp); lua_pushinteger(L, ret); return 1; } static int lbezspline(lua_State *L) { Image *dst, *src; Point *p, sp; int ret, np, end0, end1, radius; dst = checkimage(L, 1); p = checkpoints(L, 2, &np); end0 = luaL_checkinteger(L, 3); end1 = luaL_checkinteger(L, 4); radius = luaL_checkinteger(L, 5); src = checkimage(L, 6); sp = checkpoint(L, 7); ret = bezspline(dst, p, np, end0, end1, radius, src, sp); lua_pushinteger(L, ret); return 1; } static int lfillbezspline(lua_State *L) { Image *dst, *src; Point *p, sp; int ret, np, w; dst = checkimage(L, 1); p = checkpoints(L, 2, &np); w = luaL_checkinteger(L, 3); src = checkimage(L, 4); sp = checkpoint(L, 5); ret = fillbezspline(dst, p, np, w, src, sp); lua_pushinteger(L, ret); return 1; } static int lellipse(lua_State *L) { Image *dst, *src; Point c, sp; int a, b, thick; dst = checkimage(L, 1); c = checkpoint(L, 2); a = luaL_checkinteger(L, 3); b = luaL_checkinteger(L, 4); thick = luaL_checkinteger(L, 5); src = checkimage(L, 6); sp = checkpoint(L, 7); ellipse(dst, c, a, b, thick, src, sp); return 0; } static int lfillellipse(lua_State *L) { Image *dst, *src; Point c, sp; int a, b; dst = checkimage(L, 1); c = checkpoint(L, 2); a = luaL_checkinteger(L, 3); b = luaL_checkinteger(L, 4); src = checkimage(L, 5); sp = checkpoint(L, 6); fillellipse(dst, c, a, b, src, sp); return 0; } static int larc(lua_State *L) { Image *dst, *src; Point c, sp; int a, b, thick, alpha, phi; dst = checkimage(L, 1); c = checkpoint(L, 2); a = luaL_checkinteger(L, 3); b = luaL_checkinteger(L, 4); thick = luaL_checkinteger(L, 5); src = checkimage(L, 6); sp = checkpoint(L, 7); alpha = luaL_checkinteger(L, 8); phi = luaL_checkinteger(L, 9); arc(dst, c, a, b, thick, src, sp, alpha, phi); return 0; } static int lfillarc(lua_State *L) { Image *dst, *src; Point c, sp; int a, b, thick, alpha, phi; dst = checkimage(L, 1); c = checkpoint(L, 2); a = luaL_checkinteger(L, 3); b = luaL_checkinteger(L, 4); src = checkimage(L, 5); sp = checkpoint(L, 6); alpha = luaL_checkinteger(L, 7); phi = luaL_checkinteger(L, 8); fillarc(dst, c, a, b, src, sp, alpha, phi); return 0; } static int licossin(lua_State *L) { int deg, cosp, sinp; deg = luaL_checkinteger(L, 1); icossin(deg, &cosp, &sinp); lua_pushinteger(L, cosp); lua_pushinteger(L, sinp); return 2; } static int licossin2(lua_State *L) { int x, y, cosp, sinp; x = luaL_checkinteger(L, 1); y = luaL_checkinteger(L, 2); icossin2(x, y, &cosp, &sinp); lua_pushinteger(L, cosp); lua_pushinteger(L, sinp); return 2; } static int lborder(lua_State *L) { Image *dst, *color; Rectangle r; Point sp; int i; dst = checkimage(L, 1); r = checkrect(L, 2); i = luaL_checkinteger(L, 3); color = checkimage(L, 4); sp = checkpoint(L, 5); border(dst, r, i, color, sp); return 0; } static int lstring(lua_State *L) { Image *dst, *src; Font *f; Point p, sp, r; const char *s; dst = checkimage(L, 1); p = checkpoint(L, 2); src = checkimage(L, 3); sp = optpoint(L, 4); f = checkfont(L, 5); s = luaL_checkstring(L, 6); r = string(dst, p, src, sp, f, s); pushpoint(L, r); return 1; } static int lstringn(lua_State *L) { Image *dst, *src; Point p, sp, rp; Font *f; char *s; int len; dst = checkimage(L, 1); p = checkpoint(L, 2); src = checkimage(L, 3); sp = optpoint(L, 4); f = checkfont(L, 5); s = luaL_checkstring(L, 6); len = luaL_checkinteger(L, 7); rp = stringn(dst, p, src, sp, f, s, len); pushpoint(L, rp); return 1; } static int lstringbg(lua_State *L) { Image *dst, *src, *bg; Font *f; Point p, sp, bgp, r; const char *s; dst = checkimage(L, 1); p = checkpoint(L, 2); src = checkimage(L, 3); sp = optpoint(L, 4); f = checkfont(L, 5); s = luaL_checkstring(L, 6); bg = checkimage(L, 7); bgp = checkpoint(L, 8); r = stringbg(dst, p, src, sp, f, s, bg, bgp); pushpoint(L, r); return 1; } static int lstringnbg(lua_State *L) { Image *dst, *src, *bg; Point p, sp, bgp, rp; Font *f; char *s; int len; dst = checkimage(L, 1); p = checkpoint(L, 2); src = checkimage(L, 3); sp = optpoint(L, 4); f = checkfont(L, 5); s = luaL_checkstring(L, 6); len = luaL_checkinteger(L, 7); bg = checkimage(L, 8); bgp = checkpoint(L, 9); rp = stringnbg(dst, p, src, sp, f, s, len, bg, bgp); pushpoint(L, rp); return 1; } static int lallocimage(lua_State *L) { Display *d; Rectangle r; ulong chan, col; int repl; Image *i; d = checkdisplay(L, 1); r = checkrect(L, 2); chan = (ulong)luaL_checkinteger(L, 3); repl = luaL_checkinteger(L, 4); col = (ulong)luaL_checkinteger(L, 5); i = allocimage(d, r, chan, repl, col); pushimage(L, i); return 1; } static int lallocimagemix(lua_State *L) { Display *d; ulong one, three; Image *i; d = checkdisplay(L, 1); one = (ulong)luaL_checkinteger(L, 2); three = (ulong)luaL_checkinteger(L, 3); i = allocimagemix(d, one, three); pushimage(L, i); return 1; } static const struct luaL_Reg libdraw [] = { { "init", linitdraw }, { "draw", ldraw }, { "replxy", lreplxy }, { "repl", lrepl }, { "replclipr", lreplclipr }, { "line", lline }, { "poly", lpoly }, { "fillpoly", lfillpoly }, { "bezier", lbezier }, { "fillbezier", lfillbezier }, { "bezspline", lbezspline }, { "fillbezspline", lfillbezspline }, { "ellipse", lellipse }, { "fillellipse", lfillellipse }, { "arc", larc }, { "fillarc", lfillarc }, { "icossin", licossin }, { "icossin2", licossin2 }, { "border", lborder }, { "string", lstring }, { "stringn", lstringn }, { "stringbg", lstringbg }, { "stringnbg", lstringnbg }, { "allocimage", lallocimage }, { "allocimagemix", lallocimagemix }, { NULL, NULL } }; int openlibdraw(lua_State *L) { registerdisplaymeta(L); registerimagemeta(L); registerfontmeta(L); luaL_newlib(L, libdraw); pushglobal(L, "END_SQUARE", Endsquare); pushglobal(L, "END_DISC", Enddisc); pushglobal(L, "END_ARROW", Endarrow); pushglobal(L, "END_MASK", Endmask); return 1; }