ref: 1dded09f619d53f0b31d51870a9984aaf0152e02
dir: /geometry.c/
#include <draw.h> #include <stdlib.h> #include <lua.h> #include <lualib.h> #include <lauxlib.h> void pushrect(lua_State *L, Rectangle r) { lua_newtable(L); lua_newtable(L); lua_pushinteger(L, r.min.x); lua_setfield(L, -2, "x"); lua_pushinteger(L, r.min.y); lua_setfield(L, -2, "y"); lua_setfield(L, -2, "min"); lua_newtable(L); lua_pushinteger(L, r.max.x); lua_setfield(L, -2, "x"); lua_pushinteger(L, r.max.y); lua_setfield(L, -2, "y"); lua_setfield(L, -2, "max"); } Rectangle checkrect(lua_State *L, int index) { Rectangle r; if(lua_istable(L, index) == 0) luaL_argerror(L, index, "rectangle table expected"); lua_pushstring(L, "min"); lua_gettable(L, index); lua_pushstring(L, "x"); lua_gettable(L, -2); r.min.x = luaL_checkinteger(L, -1); lua_pushstring(L, "y"); lua_gettable(L, -3); r.min.y = luaL_checkinteger(L, -1); lua_pop(L, 3); /* table | x | y */ lua_pushstring(L, "max"); lua_gettable(L, index); lua_pushstring(L, "x"); lua_gettable(L, -2); r.max.x = luaL_checkinteger(L, -1); lua_pushstring(L, "y"); lua_gettable(L, -3); r.max.y = luaL_checkinteger(L, -1); lua_pop(L, 3); return r; } void pushpoint(lua_State *L, Point p) { lua_newtable(L); lua_pushinteger(L, p.x); lua_setfield(L, -2, "x"); lua_pushinteger(L, p.y); lua_setfield(L, -2, "y"); } Point getpoint(lua_State *L, int index) { Point p; lua_pushstring(L, "x"); lua_gettable(L, index); p.x = luaL_checkinteger(L, -1); lua_pushstring(L, "y"); lua_gettable(L, index); p.y = luaL_checkinteger(L, -1); lua_pop(L, 2); return p; } Point checkpoint(lua_State *L, int index) { if(lua_istable(L, index) == 0) luaL_argerror(L, index, "point table expected"); return getpoint(L, index); } Point optpoint(lua_State *L, int index) { if(lua_istable(L, index) == 0) return ZP; return getpoint(L, index); } Point* checkpoints(lua_State *L, int index, int *np) { Point *p; int i; if(lua_istable(L, index) == 0) luaL_argerror(L, index, "table of points expected"); *np = luaL_len(L, index); if(*np == 0) luaL_argerror(L, index, "table of points is empty"); p = calloc(*np, sizeof(Point)); if(p == nil) luaL_error(L, "out of memory"); for(i = 1; i <= *np; i++){ lua_rawgeti(L, index, i); p[i-1] = checkpoint(L, lua_gettop(L)); } return p; }