ref: 9d6acbaea32ebff4ef4cbe69a5f2ba010b9b6ad6
dir: /alert.c/
#include <u.h> #include <libc.h> #include <draw.h> #include <thread.h> #include <mouse.h> #include <keyboard.h> enum { Padding = 12, }; int max(int a, int b) { return a>b ? a : b; } void alert(const char *message, const char *err, Mousectl *mctl, Keyboardctl *kctl) { Alt alts[3]; Rectangle r, sc; Point o, p; Image *b, *save, *bg, *fg; int done, h, w, mw, ew; Mouse m; Rune k; alts[0].op = CHANRCV; alts[0].c = mctl->c; alts[0].v = &m; alts[1].op = CHANRCV; alts[1].c = kctl->c; alts[1].v = &k; alts[2].op = CHANEND; alts[2].c = nil; alts[2].v = nil; while(nbrecv(kctl->c, nil)==1) ; bg = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0xf8d7daff); fg = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x721c24ff); done = 0; save = nil; h = Padding+font->height+Padding; if(err != nil) h += font->height; mw = stringwidth(font, message); ew = err != nil ? stringwidth(font, err) : 0; w = Padding+max(mw, ew)+Padding; b = screen; sc = b->clipr; replclipr(b, 0, b->r); while(!done){ o = addpt(screen->r.min, Pt((Dx(screen->r)-w)/2, (Dy(screen->r)-h)/2)); r = Rect(o.x, o.y, o.x+w, o.y+h); if(save==nil){ save = allocimage(display, r, b->chan, 0, DNofill); if(save==nil) break; draw(save, r, b, nil, r.min); } draw(b, r, bg, nil, ZP); border(b, r, 2, fg, ZP); p = addpt(o, Pt(Padding, Padding)); string(b, p, fg, ZP, font, message); if(err != nil){ p.x = o.x + Padding; p.y += font->height; string(b, p, fg, ZP, font, err); } flushimage(display, 1); if(b!=screen || !eqrect(screen->clipr, sc)){ freeimage(save); save = nil; } b = screen; sc = b->clipr; replclipr(b, 0, b->r); switch(alt(alts)){ default: continue; break; case 1: done = (k=='\n' || k==Kesc); break; case 0: done = m.buttons&1 && ptinrect(m.xy, r); break; } if(save){ draw(b, save->r, save, nil, save->r.min); freeimage(save); save = nil; } } replclipr(b, 0, sc); freeimage(bg); freeimage(fg); }