ref: 0ad54d136ef33d61172658e97b538f7cd6a91c26
dir: /layout.c/
#include <u.h> #include <libc.h> #include <draw.h> #include "guifs.h" Rectangle subspacing(Rectangle r, Spacing *s) { r.min.x += s->left; r.min.y += s->up; r.max.x -= s->right; r.max.y -= s->down; return r; } void layout(GuiElement *g, Rectangle r0) { GuiSpec spec = guispecs[g->type]; Spacing *margin = getprop(g, Pmargin).spacing; Spacing *border = getprop(g, Pborder).spacing; Spacing *padding = getprop(g, Ppadding).spacing; /* Subtract margin to get the outer border rect */ Rectangle r1 = subspacing(r0, margin); /* Subtract border widths to get the inner border rect */ Rectangle r2 = subspacing(r1, border); /* Subtract padding to get the content rect */ Rectangle r3 = subspacing(r2, padding); wlock(&g->lock); g->border = r1; g->rect = r2; g->content = r3; wunlock(&g->lock); rlock(&g->lock); spec.layout(g, r3); runlock(&g->lock); } void layoutcontainer(GuiElement *g, Rectangle r) { if(g->nchildren == 0) return; int orientation = getprop(g, Porientation).orientation; int dx = 0; int dy = 0; if(orientation == Horizontal){ dx = Dx(r) / g->nchildren; r.max.x = r.min.x + dx; }else if(orientation == Vertical){ dy = Dy(r) / g->nchildren; r.max.y = r.min.y + dy; } for(int i = 0; i < g->nchildren; i++){ layout(g->children[i], r); r = rectaddpt(r, Pt(dx, dy)); } } void layouttextbox(GuiElement *g, Rectangle r) { USED(g); USED(r); }