ref: 0c330bc0d2d56af57af2b40fc2e3765dd9d114ef
dir: /3d01.c/
#include <u.h>
#include <libc.h>
#include <thread.h>
#include <draw.h>
#include "dat.h"
#include "fns.h"
enum{
Hz = 30,
};
char *progname = "3d01";
int tdiv = Te3 / Hz;
enum{
Cbg,
Cplayer,
Carrow,
Cwall,
Cend,
};
static Image *col[Cend];
typedef struct Player Player;
struct Player{
Foint;
double θ;
};
static Player player;
static Rectangle wall;
static void
forward(void)
{
player.x += cos(player.θ);
player.y += sin(player.θ);
}
static void
backward(void)
{
player.x -= cos(player.θ);
player.y -= sin(player.θ);
}
static void
turnleft(void)
{
player.θ -= 0.1;
}
static void
turnright(void)
{
player.θ += 0.1;
}
static void
transleft(void)
{
player.x += sin(player.θ);
player.y -= cos(player.θ);
}
static void
transright(void)
{
player.x -= sin(player.θ);
player.y += cos(player.θ);
}
Key keys[] = {
{'w', forward},
{'s', backward},
{'a', turnleft},
{'d', turnright},
{'q', transleft},
{'e', transright},
};
int nkeys = nelem(keys);
static void
stepsim(void)
{
Key *k;
for(k=keys; k<keys+nkeys; k++)
if(k->down)
k->fn();
}
/* absolute map: global 2d topdown view */
static void
render(void)
{
draw(fb, fb->r, col[Cbg], nil, ZP);
line(fb, wall.min, wall.max, 0, 0, 1, col[Cwall], ZP);
ellipse(fb, Pt(player.x, player.y), 2, 2, 0, col[Cplayer], ZP);
line(fb, Pt(player.x, player.y),
Pt(player.x + cos(player.θ) * 15, player.y + sin(player.θ) * 15),
0, 0, 0, col[Carrow], ZP);
}
static void
initrender(void)
{
col[Cbg] = display->black;
col[Cplayer] = display->white;
col[Carrow] = eallocimage(Rect(0,0,1,1), screen->chan, 1, 0x777777ff);
col[Cwall] = eallocimage(Rect(0,0,1,1), screen->chan, 1, DYellow);
}
static void
initsim(void)
{
wall = Rect(70, 20, 70, 70);
player = (Player){(Foint){50, 50}, 0};
}
void
threadmain(int, char**)
{
sysinit(initrender, initsim, render, stepsim);
sim();
}