ref: 1c3cd5fc724a5a83148e7a1684d7f66e3545ddff
dir: /path/drw.c/
#include <u.h> #include <libc.h> #include <draw.h> #include "../asif.h" #include "dat.h" #include "fns.h" QLock drawlock; Node *selected; typedef Vertex Point; enum{ Cbg, Cgrid, Cfree, Cblocked, Copen, Cclosed, Cpath, Cstart, Cgoal, Cend, }; static Image *col[Cend]; static Point viewΔ; static Rectangle viewr, hudr; static Image *view; static Image * eallocimage(Rectangle r, int repl, ulong col) { Image *i; if((i = allocimage(display, r, screen->chan, repl, col)) == nil) sysfatal("allocimage: %r"); return i; } Node * scrselect(Point p) { p = subpt(addpt(subpt(p, screen->r.min), viewΔ), Pt(1,1)); if(!ptinrect(p, viewr)){ selected = nil; return nil; } p = divpt(p, Nodesz); p.x = MIN(p.x, mapwidth-1); p.y = MIN(p.y, mapheight-1); selected = map + p.y * mapwidth + p.x; return selected; } static void flushdrw(void) { draw(screen, screen->r, view, nil, viewΔ); flushimage(display, 1); } static void drawhud(void) { char s[64], *sp; Node *n; draw(screen, hudr, col[Cbg], nil, ZP); sp = seprint(s, s+sizeof s, "map size: %d,%d", viewr.max.x-1, viewr.max.y-1); if((n = selected) != nil){ assert(n >= map && n < map + mapwidth * mapheight); sp = seprint(sp, s+sizeof s, " selected: %P%s", Pt((n-map) % mapwidth, (n-map) / mapwidth), n->blocked ? ": blocked" : ""); } USED(sp); string(screen, addpt(screen->r.min, subpt(Pt(2, viewr.max.y+2), viewΔ)), col[Cfree], ZP, font, s); } static void drawnodes(void) { Node *n; Rectangle r; Image *c; for(n=map; n<map+mapwidth*mapheight; n++){ if(n->blocked) c = col[Cblocked]; else if(n == start) c = col[Cstart]; else if(n == goal) c = col[Cgoal]; else if(n->to != nil) c = col[Cpath]; else if(n->closed) c = col[Cclosed]; else if(n->open) c = col[Copen]; else continue; r.min = n2s(n); r.max = addpt(r.min, Pt(Nodesz-1, Nodesz-1)); draw(view, r, c, nil, ZP); } } static void drawfrom(void) { Node *n; Point p0, p1; for(n=map; n<map+mapwidth*mapheight; n++){ if(!n->open) continue; p1 = addpt(n2s(n), Pt(Nodesz / 2, Nodesz / 2)); p0 = addpt(n2s(n->from), Pt(Nodesz / 2, Nodesz / 2)); line(view, p0, p1, Endarrow, 0, 0, col[Cgrid], ZP); } } static void drawmap(void) { Rectangle r; draw(view, view->r, col[Cfree], nil, ZP); r = viewr; while(r.min.x < viewr.max.x){ r.max.x = r.min.x; line(view, r.min, r.max, 0, 0, 0, col[Cgrid], ZP); r.min.x += Nodesz; } r = viewr; while(r.min.y < viewr.max.y){ r.max.y = r.min.y; line(view, r.min, r.max, 0, 0, 0, col[Cgrid], ZP); r.min.y += Nodesz; } drawnodes(); drawfrom(); } static void redraw(void) { drawmap(); } void updatedrw(void) { qlock(&drawlock); redraw(); qunlock(&drawlock); drawhud(); flushdrw(); } void resetdrw(void) { viewr = Rpt(ZP, Pt(mapwidth*Nodesz+1, mapheight*Nodesz+1)); viewΔ = divpt(addpt(subpt(ZP, subpt(screen->r.max, screen->r.min)), viewr.max), 2); hudr.min = addpt(screen->r.min, subpt(Pt(2, viewr.max.y+2), viewΔ)); hudr.max = addpt(hudr.min, Pt(viewr.max.x-2, font->height*3)); freeimage(view); view = eallocimage(viewr, 0, DNofill); draw(screen, screen->r, col[Cbg], nil, ZP); updatedrw(); } void initdrw(void) { if(initdraw(nil, nil, "path") < 0) sysfatal("initdraw: %r"); col[Cbg] = display->black; col[Cgrid] = eallocimage(Rect(0,0,1,1), 1, 0x222222ff); col[Cblocked] = display->black; col[Cfree] = eallocimage(Rect(0,0,1,1), 1, 0x777777ff); col[Copen] = eallocimage(Rect(0,0,1,1), 1, 0x00ccccff); col[Cclosed] = eallocimage(Rect(0,0,1,1), 1, 0x0000ccff); col[Cpath] = eallocimage(Rect(0,0,1,1), 1, 0xcccc00ff); col[Cstart] = eallocimage(Rect(0,0,1,1), 1, 0x00cc00ff); col[Cgoal] = eallocimage(Rect(0,0,1,1), 1, 0xcc0000ff); resetdrw(); }