ref: 1c3cd5fc724a5a83148e7a1684d7f66e3545ddff
dir: /path/map.c/
#include <u.h> #include <libc.h> #include "../asif.h" #include "dat.h" #include "fns.h" Node *map; int mapwidth, mapheight; int fourdir; Vertex n2p(Node *n) { return (Vertex){(n - map) % mapwidth, (n - map) / mapwidth}; } Node * p2n(Vertex p) { return map + p.y * mapwidth + p.x; } Vertex n2s(Node *n) { Vertex v; v = n2p(n); v.x = v.x * Nodesz + 1; v.y = v.y * Nodesz + 1; return v; } double eucdist(Node *a, Node *b) { int dx, dy; Vertex p, q; p = n2p(a); q = n2p(b); dx = p.x - q.x; dy = p.y - q.y; return sqrt(dx *dx + dy *dy); } double octdist(Node *a, Node *b) { int dx, dy; Vertex p, q; p = n2p(a); q = n2p(b); dx = abs(p.x - q.x); dy = abs(p.y - q.y); return 1 * (dx + dy) + MIN(dx, dy) * (SQRT2 - 2 * 1); } double manhdist(Node *a, Node *b) { int dx, dy; Vertex p, q; p = n2p(a); q = n2p(b); dx = abs(p.x - q.x); dy = abs(p.y - q.y); return dx + dy; } int isblocked(Node *n) { return n->blocked; } void resetmap(void) { Node *n; for(n=map; n<map+mapwidth*mapheight; n++) memset(&n->PNode, 0, sizeof n->PNode); } void clearmap(void) { Node *n; for(n=map; n<map+mapwidth*mapheight; n++) memset(n, 0, sizeof *n); } void initmap(void) { map = emalloc(mapwidth * mapheight * sizeof *map); }