ref: 442bfd1d2755876f902ba9edc7e51e516b1286fa
dir: /path/grid.c/
#include <u.h> #include <libc.h> #include <thread.h> #include <draw.h> #include <mouse.h> #include <keyboard.h> #include "../asif.h" #include "dat.h" #include "fns.h" extern int (*mousefn)(Node*, Mouse, Node*); extern int (*keyfn)(Rune); double (*distfn)(Node*, Node*); Node** (*successorfn)(Node*); Node *start, *goal; static Node* (*pathfn)(Node*, Node*); static double (*costfn)(int, int); static void backtrack(void) { Node *n; assert(goal != start); for(n=goal; n!=start; n=n->from) n->from->to = n; } static Node ** successors8(Node *n) { static Node *suc[8+1]; static dtab[2*(nelem(suc)-1)]={ 1,0, 0,-1, -1,0, 0,1, -1,-1, -1,1, 1,-1, 1,1, }; int i; Node *s, **np; Point p; Rectangle r; memset(suc, 0, sizeof suc); p = n2p(n); r = Rect(0, 0, mapwidth, mapheight); for(i=0, np=suc; i<nelem(dtab); i+=2){ if(!ptinrect(addpt(p, Pt(dtab[i], dtab[i+1])), r)) continue; s = n + dtab[i+1] * mapwidth + dtab[i]; assert(s >= map && s < map + mapwidth * mapheight); if(isblocked(s)) continue; s->Δg = costfn != nil ? costfn(dtab[i], dtab[i+1]) : 0; *np++ = s; } return suc; } static Node ** successors4(Node *n) { static Node *suc[4+1]; static int dtab[2*(nelem(suc)-1)]={ 1,0, -1,0, 0,-1, 0,1, }, rdtab[nelem(dtab)]={ 0,1, 0,-1, -1,0, 1,0, }; int i, *t; Node *s, **np; Point p; Rectangle r; memset(suc, 0, sizeof suc); p = n2p(n); r = Rect(0, 0, mapwidth, mapheight); /* path straightening; cf.: * https://www.redbloblgames.com/pathfinding/a-star/implementation.html */ t = (p.x + p.y) % 2 == 0 ? rdtab : dtab; for(i=0, np=suc; i<nelem(dtab); i+=2){ if(!ptinrect(addpt(p, Pt(t[i], t[i+1])), r)) continue; s = n + t[i+1] * mapwidth + t[i]; assert(s >= map && s < map + mapwidth * mapheight); if(isblocked(s)) continue; s->Δg = costfn != nil ? costfn(t[i], t[i+1]) : 0; *np++ = s; } return suc; } static int findpath(void) { if(start == nil || goal == nil){ werrstr("findpath: start and goal not undefined"); return -1; } resetmap(); dprint(Logdebug, "grid::findpath: findpath from [%#p,%P] to [%#p,%P]\n", start, n2p(start), goal, n2p(goal)); if(pathfn(start, goal) != goal){ werrstr("findpath: failed"); return -1; } backtrack(); return 0; } static int grmouse(Node *n, Mouse m, Node *old) { switch(m.buttons & 7){ case 1: if(goal != n && !n->blocked) start = n; break; case 2: if(start != n && !n->blocked) goal = n; break; case 4: if(old == nil || n->blocked ^ old->blocked) n->blocked ^= 1; return 0; } if(start != nil && goal != nil) return findpath(); return 0; } static int grkey(Rune) { return 0; } void initgrid(Node* (*f)(Node*, Node*), double (*cost)(int, int)) { if(fourdir){ distfn = manhdist; successorfn = successors4; }else{ distfn = octdist; successorfn = successors8; } mousefn = grmouse; keyfn = grkey; pathfn = f; costfn = cost; }