ref: 75f9f90edfa9cdb2804dce926a2a1dabb27d5a88
dir: /path/grid.c/
#include <u.h> #include <libc.h> #include "asif.h" #include "path.h" Node *grid; int gridwidth, gridheight; double (*distfn)(Node*, Node*); int doprof; Prof stats; double eucdist(Node *a, Node *b) { int dx, dy; dx = a->x - b->x; dy = a->y - b->y; return sqrt(dx *dx + dy *dy); } double octdist(Node *a, Node *b) { int dx, dy; dx = abs(a->x - b->x); dy = abs(a->y - b->y); return 1 * (dx + dy) + MIN(dx, dy) * (SQRT2 - 2 * 1); } double manhdist(Node *a, Node *b) { int dx, dy; dx = abs(a->x - b->x); dy = abs(a->y - b->y); return dx + dy; } void toggleblocked(Node *n) { n->blocked ^= 1; } int isblocked(Node *n) { return n->blocked; } void clearpath(void) { Node *n; if(grid == nil) return; for(n=grid; n<grid+gridwidth*gridheight; n++) memset(&n->PState, 0, sizeof n->PState); memset(&stats, 0, sizeof stats); } void cleargrid(void) { Node *n; if(grid == nil) return; for(n=grid; n<grid+gridwidth*gridheight; n++) memset(&n->State, 0, sizeof n->State); } Node * p2n(Vertex p) { return grid + p.y * gridwidth + p.x; } Vertex n2p(Node *n) { return (Vertex){(n - grid) % gridwidth, (n - grid) / gridheight}; } int Vfmt(Fmt *f) { Vertex v; v = va_arg(f->args, Vertex); return fmtprint(f, "[%d %d]", v.x, v.y); } int Nfmt(Fmt *f) { Node *n; Vertex v; n = va_arg(f->args, Node*); v = n2p(n); return fmtprint(f, "[%#p %V]", n, v); } Node * initgrid(int w, int h) { int x, y; Node *n; grid = emalloc(w * h * sizeof *grid); for(n=grid, x=0, y=0; n<grid+w*h; n++){ n->x = x; n->y = y; if(++x == w){ x = 0; y++; } } gridwidth = w; gridheight = h; return grid; }