ref: 8e2a344a89b52e664f8cd8abf9dfa3848514129d
dir: /app/path/map.c/
#include <u.h> #include <libc.h> #include "asif.h" #include "path.h" #include "dat.h" #include "fns.h" int movemode; int (*pathfn)(Node*, Node*); Vertex n2s(Node *n) { Vertex v; v = n2p(n); v.x = v.x * Nodesz + 1; v.y = v.y * Nodesz + 1; return v; } int setparm(int mmode, int alg, int dist) { switch(mmode){ case Move8: /* wet floor */ case Move4: movemode = mmode; break; default: sysfatal("setparm: unknown move mode %d", mmode); } switch(alg){ case 0: pathfn = a∗findpath; break; default: sysfatal("setparm: unknown algo type %d", alg); } switch(dist){ case Deuclid: distfn = eucdist; break; case Dmanhattan: distfn = manhdist; break; case Doctile: distfn = octdist; break; default: sysfatal("setparm: unknown distance function %d", dist); } clearmap(); return 0; } void clearmap(void) { if(grid == nil) return; cleargrid(); start = goal = nil; } void initmap(int w, int h) { initgrid(w, h); }