ref: c85201c11dbbafb78e2a8ab58d6b73f9bc4bbe8d
dir: /path/grid.c/
#include <u.h>
#include <libc.h>
#include <thread.h>
#include <draw.h>
#include <mouse.h>
#include <keyboard.h>
#include "../asif.h"
#include "dat.h"
#include "fns.h"
extern int (*mousefn)(Node*, Mouse, Node*);
extern int (*keyfn)(Rune);
double (*distfn)(Node*, Node*);
Node** (*successorfn)(Node*);
Node *start, *goal;
static Node* (*pathfn)(Node*, Node*);
static double (*costfn)(int, int);
static void
backtrack(void)
{
Node *n;
assert(goal != start);
for(n=goal; n!=start; n=n->from)
n->from->to = n;
}
static Node **
successors8(Node *n)
{
static Node *suc[8+1];
static dtab[2*(nelem(suc)-1)]={
1,0, 0,-1, -1,0, 0,1,
-1,-1, -1,1, 1,-1, 1,1,
};
int i;
Node *s, **np;
Point p;
Rectangle r;
memset(suc, 0, sizeof suc);
p = n2p(n);
r = Rect(0, 0, mapwidth, mapheight);
for(i=0, np=suc; i<nelem(dtab); i+=2){
if(!ptinrect(addpt(p, Pt(dtab[i], dtab[i+1])), r))
continue;
s = n + dtab[i+1] * mapwidth + dtab[i];
assert(s >= map && s < map + mapwidth * mapheight);
if(isblocked(s))
continue;
s->Δg = costfn != nil ? costfn(dtab[i], dtab[i+1]) : 0;
*np++ = s;
}
return suc;
}
static Node **
successors4(Node *n)
{
static Node *suc[4+1];
static int dtab[2*(nelem(suc)-1)]={
1,0, -1,0, 0,-1, 0,1,
}, rdtab[nelem(dtab)]={
0,1, 0,-1, -1,0, 1,0,
};
int i, *t;
Node *s, **np;
Point p;
Rectangle r;
memset(suc, 0, sizeof suc);
p = n2p(n);
r = Rect(0, 0, mapwidth, mapheight);
/* path straightening; cf.:
* https://www.redbloblgames.com/pathfinding/a-star/implementation.html */
t = (p.x + p.y) % 2 == 0 ? rdtab : dtab;
for(i=0, np=suc; i<nelem(dtab); i+=2){
if(!ptinrect(addpt(p, Pt(t[i], t[i+1])), r))
continue;
s = n + t[i+1] * mapwidth + t[i];
assert(s >= map && s < map + mapwidth * mapheight);
if(isblocked(s))
continue;
s->Δg = costfn != nil ? costfn(t[i], t[i+1]) : 0;
*np++ = s;
}
return suc;
}
static int
findpath(void)
{
if(start == nil || goal == nil){
werrstr("findpath: start and goal not undefined");
return -1;
}
resetmap();
dprint(Logdebug, "grid::findpath: findpath from [%#p,%P] to [%#p,%P]\n",
start, n2p(start), goal, n2p(goal));
if(pathfn(start, goal) != goal){
werrstr("findpath: failed");
return -1;
}
backtrack();
return 0;
}
static int
grmouse(Node *n, Mouse m, Node *old)
{
switch(m.buttons & 7){
case 1: if(goal != n && !n->blocked) start = n; break;
case 2: if(start != n && !n->blocked) goal = n; break;
case 4: if(old == nil || n->blocked ^ old->blocked) n->blocked ^= 1; return 0;
}
if(start != nil && goal != nil)
return findpath();
return 0;
}
static int
grkey(Rune)
{
return 0;
}
void
initgrid(Node* (*f)(Node*, Node*), double (*cost)(int, int))
{
if(fourdir){
distfn = manhdist;
successorfn = successors4;
}else{
distfn = octdist;
successorfn = successors8;
}
mousefn = grmouse;
keyfn = grkey;
pathfn = f;
costfn = cost;
}