ref: f7b9f1912c0f10033006bb55deb3d48768b9f3a6
dir: /path/bfs.c/
#include <u.h>
#include <libc.h>
#include <thread.h>
#include <draw.h>
#include <mouse.h>
#include <keyboard.h>
#include "../asif.h"
#include "dat.h"
#include "fns.h"
Node *start, *goal;
static Node** (*successorfn)(Node*);
static void
backtrack(void)
{
Node *n;
assert(goal != start);
for(n=goal; n!=start; n=n->from)
n->from->to = n;
}
static Node **
successors8(Node *n)
{
static Node *suc[8+1];
static dtab[2*(nelem(suc)-1)]={
-1,-1, 0,-1, 1,-1,
-1,0, 1,0,
-1,1, 0,1, 1,1,
};
int i;
Node *s, **np;
Point p;
Rectangle r;
memset(suc, 0, sizeof suc);
p = n2p(n);
r = Rect(0, 0, mapwidth, mapheight);
for(i=0, np=suc; i<nelem(dtab); i+=2){
if(!ptinrect(addpt(p, Pt(dtab[i], dtab[i+1])), r))
continue;
s = n + dtab[i+1] * mapwidth + dtab[i];
assert(s >= map && s < map + mapwidth * mapheight);
if(isblocked(s))
continue;
s->Δg = dtab[i] != 0 && dtab[i+1] != 0 ? SQRT2 : 1;
*np++ = s;
}
return suc;
}
static Node **
successors4(Node *n)
{
static Node *suc[4+1];
static dtab[2*(nelem(suc)-1)]={
0,-1, -1,0, 1,0, 0,1,
};
int i;
Node *s, **np;
Point p;
Rectangle r;
memset(suc, 0, sizeof suc);
p = n2p(n);
r = Rect(0, 0, mapwidth, mapheight);
for(i=0, np=suc; i<nelem(dtab); i+=2){
if(!ptinrect(addpt(p, Pt(dtab[i], dtab[i+1])), r))
continue;
s = n + dtab[i+1] * mapwidth + dtab[i];
assert(s >= map && s < map + mapwidth * mapheight);
if(isblocked(s))
continue;
s->Δg = 1;
*np++ = s;
}
return suc;
}
static Node *
bfs(Node *a, Node *b)
{
Vector v;
Node *x, *s, **sl;
assert(a != nil && b != nil);
assert(a != b);
x = a;
newvec(&v, manhdist(a, b), sizeof a);
pushvec(&v, a);
while(v.n > 0){
x = popvec(&v);
if(x == b)
break;
x->closed = 1;
if((sl = successorfn(x)) == nil)
sysfatal("bfs: %r");
for(s=*sl++; s!=nil; s=*sl++){
if(s->closed || s->open)
continue;
s->from = x;
pushvec(&v, s);
s->open = 1;
}
}
freevec(&v);
return x;
}
static int
findpath(void)
{
if(start == nil || goal == nil)
return -1;
resetmap();
if(bfs(start, goal) != goal)
return -1;
backtrack();
return 0;
}
int
mouseinput(Node *n, Mouse m)
{
switch(m.buttons & 7){
case 1: if(start != n) goal = n; return findpath();
case 2: if(goal != n) start = n; return findpath();
case 4: n->blocked ^= 1; break;
}
return 0;
}
int
keyinput(Rune)
{
return 0;
}
void
threadmain(int argc, char **argv)
{
init(argc, argv);
if(fourdir)
successorfn = successors4;
else
successorfn = successors8;
evloop();
}