ref: 50673d39401ce2e58b03f11dfde9b6759655e764
dir: /bsp.c/
#include <u.h> #include <libc.h> #include <draw.h> #include "dat.h" #include "fns.h" /* a grid 8 is used for maps; points are considered on a line if they are * within 8px of it; this accounts for floating error */ typedef struct Bsp Bsp; typedef struct Divline Divline; typedef struct Node Node; enum{ Maxv = 0x7fffffff, }; struct Divline{ Point p; float dx; float dy; }; struct Bsp{ Seg *s; Divline; Bsp *side[2]; }; Seg *segs; struct Node{ short x; short y; short dx; short dy; short bound[2][4]; ushort child[2]; }; Node *nodes; int nnodes; static float bbox[4]; int subsect(Seg *s) { USED(s); return 0; } int mknodes(Bsp *b, short box[4]) { int i, f; short sbox[2][4]; if(b->s != nil){ f = subsect(b->s); for(i=0; i<4; i++) box[i] = bbox[i]; return f | 1<<15; } /* ... */ return 0; } static void divline(Divline *d, Seg *s) { d->p = s->p1; d->dx = s->p2.x - s->p1.x; d->dy = s->p2.y - s->p1.y; } /* fractional intercept point along first vector */ static float InterceptVector(Divline *v2, Divline *v1) { float frac, num, den; den = v1->dy * v2->dx - v1->dx * v2->dy; if(den == 0.) sysfatal("InterceptVector: parallel"); num = (v1->p.x - v2->p.x) * v1->dy + (v2->p.y - v1->p.y) * v1->dx; frac = num / den; if(frac <= 0. || frac >= 1.) sysfatal("InterceptVector: intersection outside line"); return frac; } static int ptside(Point *p, Divline *l) { float dx, dy, left, right, a, b, c, d; if(l->dx == 0){ if (p->x > l->p.x - 2 && p->x < l->p.x + 2) return -1; if (p->x < l->p.x) return l->dy > 0; return l->dy < 0; } if(l->dy == 0){ if(p->y > l->p.y - 2 && p->y < l->p.y + 2) return -1; if(p->y < l->p.y) return l->dx < 0; return l->dx > 0; } dx = l->p.x - p->x; dy = l->p.y - p->y; a = l->dx * l->dx + l->dy * l->dy; b = 2 * (l->dx*dx + l->dy * dy); c = dx * dx + dy * dy - 2 * 2; /* 2 unit radius */ d = b * b - 4 * a * c; if(d > 0) return -1; /* colinear: within 4px of line */ dx = p->x - l->p.x; dy = p->y - l->p.y; left = l->dy * dx; right = dy * l->dx; if(abs(left - right) < 0.5) /* allow slope on line */ return -1; if(right < left) return 0; /* front */ return 1; /* back */ } /* if the line is colinear, it will be placed on the front side if going * the same direction as the dividing line */ static int lineside(Seg *wl, Divline *bl) { int s1, s2; float dx, dy; s1 = ptside(&wl->p1, bl); s2 = ptside(&wl->p2, bl); if(s1 == s2){ /* colinear: see if the directions are the same */ if(s1 == -1){ dx = wl->p2.x - wl->p1.x; dy = wl->p2.y - wl->p1.y; if(fsign(dx) == fsign(bl->dx) && fsign(dy) == fsign(bl->dy)) return 0; return 1; } return s1; } if(s1 == -1) return s2; if(s2 == -1) return s1; return -2; /* line must be split */ } /* truncate given world line to the front side of the divline and return * the cut off back side in a newly allocated world line */ static Seg * cutline(Seg *s, Divline *bl) { int side, ofs; float f; Point intr; Seg *p; Divline d; divline(&d, s); p = emalloc(sizeof *p); *p = *s; f = InterceptVector(&d, bl); intr.x = d.p.x + fround(d.dx * f); intr.y = d.p.y + fround(d.dy * f); ofs = s->ofs + fround(f * sqrt(d.dx * d.dx + d.dy * d.dy)); side = ptside(&s->p1, bl); if(side == 0){ /* line starts on front side */ s->p2 = intr; p->p1 = intr; p->ofs = ofs; }else{ /* line starts on back side */ s->p1 = intr; s->ofs = ofs; p->p2 = intr; } return p; } static void addnode(Seg **ss, int *n, Seg *s, Seg *p) { if(s - *ss >= *n){ *ss = erealloc(*ss, (*n+64) * sizeof **ss, *n * sizeof **ss); *n += 64; } *s = *p; } /* actually split line list as EvaluateLines predicted */ static void split(Seg *ss, Seg *s, Seg **front, Seg **back) { int side, be, fe; Seg *p, *q, *b, *f; Divline d; fe = be = ss->e - s; f = *front = emalloc(fe * sizeof **front); b = *back = emalloc(be * sizeof **back); for(p=ss; p<ss->e; p++){ side = p == s ? 0 : lineside(p, &d); switch(side){ case 0: addnode(front, &fe, f++, p); break; case 1: addnode(back, &be, b++, p); break; case -2: q = cutline(p, &d); addnode(front, &fe, f++, p); addnode(back, &be, b++, q); break; } } (*front)->e = f; (*back)->e = b; } /* grade quality of a split along given line for the current list of lines. * evaluation is halted as soon as it is determined that a better split * already exists. a split is good if it divides the lines evenly without * cutting many lines. a horizontal or vertical split is better than a sloped * split. the lower the returned value, the better. if the split line does * not divide any of the lines at all, Maxv is returned */ static int evalsplit(Seg *ss, Seg *s, int bestv) { int side, s1, s2, v; Divline d; Seg *p; divline(&d, s); for(p=ss, v=s1=s2=0; p<ss->e; p++){ side = p == s ? 0 : lineside(p, &d); switch(side){ case -2: s2++; /* wet floor */ case 0: s1++; break; case 1: s2++; break; } v = (s1 > s2 ? s1 : s2) + (s1 + s2 - (p - ss)) * 8; if(v > bestv) return v; } if(s1 == 0 || s2 == 0) return Maxv; return v; } /* recursively partition seg list */ static Bsp * bsp(Seg *ss) { int v, bestv; Bsp *b; Seg *s, *bests, *front, *back; b = emalloc(sizeof *b); /* find the best line to partition on */ for(s=ss, bestv=Maxv, bests=nil; s<ss->e; s++){ v = evalsplit(ss, s, bestv); if(v < bestv){ bestv = v; bests = s; } } /* if none of the lines should be split, the remaining lines * are convex, and form a terminal node */ if(bestv == Maxv){ b->s = ss; return b; } /* divide the line list into two nodes along the best split line */ divline(b, bests); split(ss, bests, &front, &back); /* recursively divide the lists */ b->side[0] = bsp(front); b->side[1] = bsp(back); return b; } static void mkseg(void) { Line *l; Seg *s; /* FIXME: free all nodes and segs first */ segs = emalloc(nsides * sizeof *segs); for(s=segs, l=lines; l<lines+nlines; s++, l++){ s->p1 = *l->v; s->p2 = *l->w; s->l = l; s->s = l->r; if(l->f & LFtwosd){ s++; s->p1 = *l->v; s->p2 = *l->w; s->l = l; s->s = l->l; } } segs->e = s; } void buildnodes(void) { Bsp *b; short bounds[4]; mkseg(); b = bsp(segs); nnodes = nsides; nodes = emalloc(nnodes * sizeof *nodes); mknodes(b, bounds); /* FIXME: free everything */ }