ref: 0b7b60511d71e3c80deb8d1900e1ec778d964c0c
dir: /dat.h/
/* * The OPL-3 mode is switched on by writing 0x01, to the offset 5 * of the right side. * * Another special register at the right side is at offset 4. It contains * a bit mask defining which voices are used as 4 OP voices. * * The percussive mode is implemented in the left side only. * * With the above exceptions the both sides can be operated independently. * * A 4 OP voice can be created by setting the corresponding * bit at offset 4 of the right side. * * For example setting the rightmost bit (0x01) changes the * first voice on the right side to the 4 OP mode. The fourth * voice is made inaccessible. * * If a voice is set to the 2 OP mode, it works like 2 OP modes * of the original YM3812 (AdLib). In addition the voice can * be connected the left, right or both stereo channels. It can * even be left unconnected. This works with 4 OP voices also. * * The stereo connection bits are located in the FEEDBACK_CONNECTION * register of the voice (0xC0-0xC8). In 4 OP voices these bits are * in the second half of the voice. */ /* * Register numbers for the global registers */ #define TEST_REGISTER 0x01 #define ENABLE_WAVE_SELECT 0x20 #define TIMER1_REGISTER 0x02 #define TIMER2_REGISTER 0x03 #define TIMER_CONTROL_REGISTER 0x04 /* Left side */ #define IRQ_RESET 0x80 #define TIMER1_MASK 0x40 #define TIMER2_MASK 0x20 #define TIMER1_START 0x01 #define TIMER2_START 0x02 #define CONNECTION_SELECT_REGISTER 0x04 /* Right side */ #define RIGHT_4OP_0 0x01 #define RIGHT_4OP_1 0x02 #define RIGHT_4OP_2 0x04 #define LEFT_4OP_0 0x08 #define LEFT_4OP_1 0x10 #define LEFT_4OP_2 0x20 #define OPL3_MODE_REGISTER 0x05 /* Right side */ #define OPL3_ENABLE 0x01 #define OPL4_ENABLE 0x02 #define KBD_SPLIT_REGISTER 0x08 /* Left side */ #define COMPOSITE_SINE_WAVE_MODE 0x80 /* Don't use with OPL-3? */ #define KEYBOARD_SPLIT 0x40 #define PERCOSSION_REGISTER 0xbd /* Left side only */ #define TREMOLO_DEPTH 0x80 #define VIBRATO_DEPTH 0x40 #define PERCOSSION_ENABLE 0x20 #define BASSDRUM_ON 0x10 #define SNAREDRUM_ON 0x08 #define TOMTOM_ON 0x04 #define CYMBAL_ON 0x02 #define HIHAT_ON 0x01 /* * Offsets to the register banks for operators. To get the * register number just add the operator offset to the bank offset * * AM/VIB/EG/KSR/Multiple (0x20 to 0x35) */ enum{ AM_VIB = 0x20, TREMOLO_ON = 0x80, VIBRATO_ON = 0x40, SUSTAIN_ON = 0x20, KSR = 0x10, /* Key scaling rate */ MULTIPLE_MASK = 0x0f /* Frequency multiplier */ }; /* * KSL/Total level (0x40 to 0x55) */ #define KSL_LEVEL 0x40 #define KSL_MASK 0xc0 /* Envelope scaling bits */ #define TOTAL_LEVEL_MASK 0x3f /* Strength (volume) of OP */ /* * Attack / Decay rate (0x60 to 0x75) */ #define ATTACK_DECAY 0x60 #define ATTACK_MASK 0xf0 #define DECAY_MASK 0x0f /* * Sustain level / Release rate (0x80 to 0x95) */ #define SUSTAIN_RELEASE 0x80 #define SUSTAIN_MASK 0xf0 #define RELEASE_MASK 0x0f /* * Wave select (0xE0 to 0xF5) */ #define WAVE_SELECT 0xe0 /* * Offsets to the register banks for voices. Just add to the * voice number to get the register number. * * F-Number low bits (0xA0 to 0xA8). */ #define FNUM_LOW 0xa0 /* * F-number high bits / Key on / Block (octave) (0xB0 to 0xB8) */ #define KEYON_BLOCK 0xb0 #define KEYON_BIT 0x20 #define BLOCKNUM_MASK 0x1c #define FNUM_HIGH_MASK 0x03 /* * Feedback / Connection (0xc0 to 0xc8) * * These registers have two new bits when the OPL-3 mode * is selected. These bits controls connecting the voice * to the stereo channels. For 4 OP voices this bit is * defined in the second half of the voice (add 3 to the * register offset). * * For 4 OP voices the connection bit is used in the * both halves (gives 4 ways to connect the operators). */ #define FEEDBACK_CONNECTION 0xc0 #define FEEDBACK_MASK 0x0e /* Valid just for 1st OP of a voice */ #define CONNECTION_BIT 0x01 /* * In the 4 OP mode there is four possible configurations how the * operators can be connected together (in 2 OP modes there is just * AM or FM). The 4 OP connection mode is defined by the rightmost * bit of the FEEDBACK_CONNECTION (0xC0-0xC8) on the both halves. * * First half Second half Mode * * +---+ * v | * 0 0 >+-1-+--2--3--4--> * * * * +---+ * | | * 0 1 >+-1-+--2-+ * |-> * >--3----4-+ * * +---+ * | | * 1 0 >+-1-+-----+ * |-> * >--2--3--4-+ * * +---+ * | | * 1 1 >+-1-+--+ * | * >--2--3-+-> * | * >--4----+ */ #define STEREO_BITS 0x30 /* OPL-3 only */ #define VOICE_TO_LEFT 0x10 #define VOICE_TO_RIGHT 0x20 enum{ MAXINST = 100, /* FIXME: what the fuck is this? */ MAXPATN = 100, MAXCHN = 15 /* Remember that the percussion channel is reserved! */ }; typedef struct MusPlayerPos MusPlayerPos; typedef struct Pattern Pattern; typedef struct InternalHdr InternalHdr; typedef struct InternalSample InternalSample; typedef struct MusData MusData; struct MusPlayerPos{ int Ord; int Pat; int Row; char *Pos; int Wait; }; struct Pattern{ ushort Len; char *Ptr; }; struct InternalHdr{ ushort OrdNum; /* Number of orders, is even */ /* If bit 8 (&256) is set, there exist no */ /* notes between 126..253 and the 7th bit */ /* of note value can be used to tell if */ /* there is instrument number. */ ushort InsNum; /* Number of instruments */ ushort PatNum; /* Number of patterns */ /* If bit 9 set, all instruments have */ /* the insname[] filled with AsciiZ name. */ ushort Ins2Num; /* Number of instruments - for checking! */ uchar InSpeed; /* Initial speed in 7 lowermost bits */ /* If highest bit (&128) set, no logaritmic */ /* adlib volume conversion needs to be done */ /* when playing with midi device. */ uchar InTempo; /* Initial tempo */ uchar ChanCount[]; /* ChanCount[0] present if PatNum bit 9 set */ }; /* Size: 2+2+2+2+1+1 = 8+2 = 10 */ struct InternalSample{ /* unused */ char FT; /*finetune value 1 */ /* signed seminotes. */ uchar D[11]; /*Identificators 11 */ /* - 12nd byte not needed. */ /* six high bits of D[8] */ /* define the midi volume */ /* scaling level */ /* - default is 63. */ /* D[9] bits 5..2 have */ /* the automatical SDx */ /* adjust value. */ /* - default is 0. */ /* D[9] bits 6-7 are free. */ char Volume; /*0..63 1 */ /* If bit 6 set, */ /* the instrument will be */ /* played simultaneously */ /* on two channels when */ /* playing with a midi device. */ /* To gain more volume. */ /* If bit 7 set, */ /* the finetune value */ /* affects also FM. */ /* (SMP->AME conversion) */ ushort C2Spd; /*8363 = normal..? 2 */ uchar GM; /*GM program number 1 */ uchar Bank; /*Bank number, 0=normal. 1 */ /*Highest bit (&128) is free. */ char insname[]; /*Only if PatNum&512 set */ }; /* total:17 = 0x11 */ struct MusData{ int PlayNext; /* Set to 1 every time next line is played. Use it to syncronize screen with music. */ long RowTimer; /* You can delay the music with this. Or fasten. Units: Rate */ char *Playing; /* Currently playing music from this buffer. */ int Paused; /* If paused, interrupts normally but does not play. * * Read only. There's PauseS3M() for this. */ InternalHdr *Hdr; /* FIXME: >127 for percussion; was set to MAXINST before, causing bad reads; is this used correctly now? why is it 100? what the fuck is it for??? */ InternalSample *Instr[2*MAXINST+1]; int LinearMidiVol; int GlobalVolume; int Speed; int Tempo; /* Data from song */ char *Orders; Pattern Patn[MAXPATN]; /* Player: For SBx */ MusPlayerPos posi; MusPlayerPos saved; int LoopCount; int PendingSB0; long CurVol[MAXCHN]; uchar NNum[MAXCHN]; uchar CurPuh[MAXCHN]; int NoteCut[MAXCHN]; int NoteDelay[MAXCHN]; uchar CurInst[MAXCHN]; uchar InstNum[MAXCHN]; /* For the instrument number optimizer */ uchar PatternDelay; char FineVolSlide[MAXCHN]; char FineFrqSlide[MAXCHN]; char VolSlide[MAXCHN]; char FreqSlide[MAXCHN]; uchar VibDepth[MAXCHN]; uchar VibSpd [MAXCHN]; uchar VibPos [MAXCHN]; uchar ArpegSpd; uchar Arpeggio[MAXCHN]; uchar ArpegCnt[MAXCHN]; uchar Retrig[MAXCHN]; char Active[MAXCHN]; char Doubles[MAXCHN]; uchar DxxDefault[MAXCHN]; uchar ExxDefault[MAXCHN]; uchar HxxDefault[MAXCHN]; uchar MxxDefault[MAXCHN]; uchar SxxDefault[MAXCHN]; ulong Herz[MAXCHN]; /* K�ytt�� m_opl */ }; #define FxxDefault ExxDefault /* They really are combined in ST3 */ /* fmopl */ enum{ OPL_SAMPLE_BITS = 16 }; typedef s16int OPLSAMPLE; //INT32 typedef void (*OPL_TIMERHANDLER)(void *param, int timer, double interval_sec); typedef void (*OPL_IRQHANDLER)(void *param, int irq); typedef void (*OPL_UPDATEHANDLER)(void *param, int min_interval_us); typedef void (*OPL_PORTHANDLER_W)(void *param, uchar data); typedef uchar (*OPL_PORTHANDLER_R)(void *param); typedef struct OPL_SLOT OPL_SLOT; typedef struct OPL_CH OPL_CH; typedef struct FM_OPL FM_OPL; struct OPL_SLOT{ u32int ar; /* attack rate: AR<<2 */ u32int dr; /* decay rate: DR<<2 */ u32int rr; /* release rate:RR<<2 */ u8int KSR; /* key scale rate */ u8int ksl; /* keyscale level */ u8int ksr; /* key scale rate: kcode>>KSR */ u8int mul; /* multiple: mul_tab[ML] */ /* Phase Generator */ u32int Cnt; /* frequency counter */ u32int Incr; /* frequency counter step */ u8int FB; /* feedback shift value */ s32int *connect1; /* slot1 output pointer */ s32int op1_out[2]; /* slot1 output for feedback */ u8int CON; /* connection (algorithm) type */ /* Envelope Generator */ u8int eg_type; /* percussive/non-percussive mode */ u8int state; /* phase type */ u32int TL; /* total level: TL << 2 */ s32int TLL; /* adjusted now TL */ s32int volume; /* envelope counter */ u32int sl; /* sustain level: sl_tab[SL] */ u8int eg_sh_ar; /* (attack state) */ u8int eg_sel_ar; /* (attack state) */ u8int eg_sh_dr; /* (decay state) */ u8int eg_sel_dr; /* (decay state) */ u8int eg_sh_rr; /* (release state) */ u8int eg_sel_rr; /* (release state) */ u32int key; /* 0 = KEY OFF, >0 = KEY ON */ /* LFO */ u32int AMmask; /* LFO Amplitude Modulation enable mask */ u8int vib; /* LFO Phase Modulation enable flag (active high)*/ /* waveform select */ u16int wavetable; }; struct OPL_CH{ OPL_SLOT SLOT[2]; /* phase generator state */ u32int block_fnum; /* block+fnum */ u32int fc; /* Freq. Increment base */ u32int ksl_base; /* KeyScaleLevel Base step */ u8int kcode; /* key code (for key scaling) */ }; struct FM_OPL{ /* FM channel slots */ OPL_CH P_CH[9]; /* OPL/OPL2 chips have 9 channels*/ u32int eg_cnt; /* global envelope generator counter */ u32int eg_timer; /* global envelope generator counter works at frequency = chipclock/72 */ u32int eg_timer_add; /* step of eg_timer */ u32int eg_timer_overflow; /* envelope generator timer overlfows every 1 sample (on real chip) */ u8int rhythm; /* Rhythm mode */ u32int fn_tab[1024]; /* fnumber->increment counter */ /* LFO */ u32int LFO_AM; s32int LFO_PM; u8int lfo_am_depth; u8int lfo_pm_depth_range; u32int lfo_am_cnt; u32int lfo_am_inc; u32int lfo_pm_cnt; u32int lfo_pm_inc; u32int noise_rng; /* 23 bit noise shift register */ u32int noise_p; /* current noise 'phase' */ u32int noise_f; /* current noise period */ u8int wavesel; /* waveform select enable flag */ u32int T[2]; /* timer counters */ u8int st[2]; /* timer enable */ /* external event callback handlers */ OPL_TIMERHANDLER timer_handler; /* TIMER handler */ void *TimerParam; /* TIMER parameter */ OPL_IRQHANDLER IRQHandler; /* IRQ handler */ void *IRQParam; /* IRQ parameter */ OPL_UPDATEHANDLER UpdateHandler;/* stream update handler */ void *UpdateParam; /* stream update parameter */ u8int type; /* chip type */ u8int address; /* address register */ u8int status; /* status flag */ u8int statusmask; /* status mask */ u8int mode; /* Reg.08 : CSM,notesel,etc. */ u32int clock; /* master clock (Hz) */ u32int rate; /* sampling rate (Hz) */ double freqbase; /* frequency base */ double TimerBase; /* Timer base time (==sampling time)*/ s32int phase_modulation; /* phase modulation input (SLOT 2) */ s32int output[1]; };