ref: 20aa3af767e567d9785b6d64fef6bc48c4680a3c
dir: /graveyard/doomn-sleep/
this is necessary with doom-sndmus.patch to prevent nsec() being called
trillions of times per frame because the game is running too fast...
(i think)
diff -Naur a/sys/src/games/doom/d_net.c b/sys/src/games/doom/d_net.c
--- a/sys/src/games/doom/d_net.c Fri May 15 05:42:00 2015
+++ b/sys/src/games/doom/d_net.c Wed Sep 16 07:47:17 2015
@@ -722,7 +722,8 @@
{
M_Ticker ();
return;
- }
+ }
+ sleep(1);
}
// run the count * ticdup dics