shithub: patch

ref: e4692c657276e50efb09c1c7182aad44c4faeb19
dir: /doom-limits/

View raw version
this lifts a bunch of limits in the engine for stupid bullshit wads that
don't honor them. this should not be merged, ever. these inflate a bunch
of arrays, and make doom use much more memory.
. savegame buffer overflow: for maps that are too large; does not work
  correctly, loading several times in game will eventually crash (will not
  corrupt anything though)

diff -Naur a/sys/src/games/doom/g_game.c b/sys/src/games/doom/g_game.c
--- a/sys/src/games/doom/g_game.c	Wed Jul 29 13:45:35 2015
+++ b/sys/src/games/doom/g_game.c	Tue Aug 11 15:47:02 2015
@@ -68,7 +68,7 @@
 #include "g_game.h"
 
 
-#define SAVEGAMESIZE	0x2c000
+#define SAVEGAMESIZE	0x200000
 #define SAVESTRINGSIZE	24
 
 
@@ -137,6 +137,7 @@
 short		consistancy[MAXPLAYERS][BACKUPTICS]; 
  
 byte*		savebuffer;
+void *savbuf;	/* FIXME */
  
  
 // 
@@ -1261,7 +1262,10 @@
     sprintf (name,SAVEGAMENAME"%d.dsg",savegameslot); 
     description = savedescription; 
 	 
-    save_p = savebuffer = screens[1]+0x4000; 
+//    if(save_p == nil || save_p == savebuffer + SAVESTRINGSIZE)
+	if(savbuf == nil)
+		savbuf = Z_Malloc(SAVEGAMESIZE, PU_STATIC, 0);
+	save_p = savebuffer = savbuf;
 	 
     memcpy (save_p, description, SAVESTRINGSIZE); 
     save_p += SAVESTRINGSIZE; 
@@ -1296,7 +1300,7 @@
     players[consoleplayer].message = GGSAVED; 
 
     // draw the pattern into the back screen
-    R_FillBackScreen ();	
+    R_FillBackScreen ();
 } 
  
 
diff -Naur a/sys/src/games/doom/i_system.c b/sys/src/games/doom/i_system.c
--- a/sys/src/games/doom/i_system.c	Wed Jul 29 18:58:52 2015
+++ b/sys/src/games/doom/i_system.c	Tue Aug 11 15:22:39 2015
@@ -11,7 +11,7 @@
 #include "g_game.h"
 #include "m_misc.h"
 
-int mb_used = 6;	/* 6MB heap */
+int mb_used = 12;	/* 12MB heap */
 
 void I_Init (void)
 {
diff -Naur a/sys/src/games/doom/p_enemy.c b/sys/src/games/doom/p_enemy.c
--- a/sys/src/games/doom/p_enemy.c	Mon Jul 27 20:08:20 2015
+++ b/sys/src/games/doom/p_enemy.c	Tue Aug 11 15:21:28 2015
@@ -262,7 +262,7 @@
 fixed_t	xspeed[8] = {FRACUNIT,47000,0,-47000,-FRACUNIT,-47000,0,47000};
 fixed_t yspeed[8] = {0,47000,FRACUNIT,47000,0,-47000,-FRACUNIT,-47000};
 
-#define MAXSPECIALCROSS	8
+#define MAXSPECIALCROSS	128
 
 extern	line_t*	spechit[MAXSPECIALCROSS];
 extern	int	numspechit;
diff -Naur a/sys/src/games/doom/p_local.h b/sys/src/games/doom/p_local.h
--- a/sys/src/games/doom/p_local.h	Sun Aug  2 19:57:59 2015
+++ b/sys/src/games/doom/p_local.h	Tue Aug 11 15:21:28 2015
@@ -153,7 +153,7 @@
     }			d;
 } intercept_t;
 
-#define MAXINTERCEPTS	128
+#define MAXINTERCEPTS	512
 
 extern intercept_t	intercepts[MAXINTERCEPTS];
 extern intercept_t*	intercept_p;
diff -Naur a/sys/src/games/doom/p_map.c b/sys/src/games/doom/p_map.c
--- a/sys/src/games/doom/p_map.c	Mon Jul 27 20:08:20 2015
+++ b/sys/src/games/doom/p_map.c	Tue Aug 11 15:21:28 2015
@@ -62,7 +62,7 @@
 
 // keep track of special lines as they are hit,
 // but don't process them until the move is proven valid
-#define MAXSPECIALCROSS		8
+#define MAXSPECIALCROSS		128
 
 line_t*		spechit[MAXSPECIALCROSS];
 int		numspechit;
diff -Naur a/sys/src/games/doom/p_spec.c b/sys/src/games/doom/p_spec.c
--- a/sys/src/games/doom/p_spec.c	Mon Jul 27 20:08:20 2015
+++ b/sys/src/games/doom/p_spec.c	Tue Aug 11 15:21:28 2015
@@ -78,7 +78,7 @@
 
 
 
-#define MAXANIMS                32
+#define MAXANIMS                256
 
 extern anim_t	anims[MAXANIMS];
 extern anim_t*	lastanim;
@@ -321,7 +321,7 @@
 // Note: this should be doable w/o a fixed array.
 
 // 20 adjoining sectors max!
-#define MAX_ADJOINING_SECTORS    	20
+#define MAX_ADJOINING_SECTORS    	128
 
 fixed_t
 P_FindNextHighestFloor
diff -Naur a/sys/src/games/doom/r_bsp.c b/sys/src/games/doom/r_bsp.c
--- a/sys/src/games/doom/r_bsp.c	Mon Jul 27 20:08:20 2015
+++ b/sys/src/games/doom/r_bsp.c	Tue Aug 11 15:21:28 2015
@@ -85,7 +85,7 @@
 } cliprange_t;
 
 
-#define MAXSEGS		32
+#define MAXSEGS		SCREENWIDTH/2+1
 
 // newend is one past the last valid seg
 cliprange_t*	newend;
diff -Naur a/sys/src/games/doom/r_defs.h b/sys/src/games/doom/r_defs.h
--- a/sys/src/games/doom/r_defs.h	Mon Jul 27 20:08:20 2015
+++ b/sys/src/games/doom/r_defs.h	Tue Aug 11 15:21:28 2015
@@ -52,7 +52,7 @@
 #define SIL_TOP			2
 #define SIL_BOTH		3
 
-#define MAXDRAWSEGS		256
+#define MAXDRAWSEGS		1024
 
 
 
diff -Naur a/sys/src/games/doom/r_plane.c b/sys/src/games/doom/r_plane.c
--- a/sys/src/games/doom/r_plane.c	Mon Jul 27 20:08:20 2015
+++ b/sys/src/games/doom/r_plane.c	Tue Aug 11 15:21:28 2015
@@ -47,14 +47,14 @@
 //
 
 // Here comes the obnoxious "visplane".
-#define MAXVISPLANES	128
+#define MAXVISPLANES	1024
 visplane_t		visplanes[MAXVISPLANES];
 visplane_t*		lastvisplane;
 visplane_t*		floorplane;
 visplane_t*		ceilingplane;
 
 // ?
-#define MAXOPENINGS	SCREENWIDTH*64
+#define MAXOPENINGS	SCREENWIDTH*200
 short			openings[MAXOPENINGS];
 short*			lastopening;
 
diff -Naur a/sys/src/games/doom/r_things.h b/sys/src/games/doom/r_things.h
--- a/sys/src/games/doom/r_things.h	Mon Jul 27 20:08:20 2015
+++ b/sys/src/games/doom/r_things.h	Tue Aug 11 15:21:28 2015
@@ -24,7 +24,7 @@
 #define __R_THINGS__
 
 
-#define MAXVISSPRITES  	128
+#define MAXVISSPRITES  	1024
 
 extern vissprite_t	vissprites[MAXVISSPRITES];
 extern vissprite_t*	vissprite_p;