ref: de50e1384e1691a5779f2e1be53aeee4a207a8ab
dir: /draw.c/
#include <u.h> #include <libc.h> #include <thread.h> #include <draw.h> #include "dat.h" #include "fns.h" QLock lsync; enum{ Cbg, Csamp, Cline, Cloop, Cchunk, Ncol, }; static Image *col[Ncol]; static Image *viewbg, *view; static Rectangle liner; static Point statp; static usize views, viewe, viewmax; static int bgscalyl, bgscalyr, bgscalf; static Channel *drawc; static usize T; static uchar *sbuf; static usize sbufsz; static Image * eallocimage(Rectangle r, int repl, ulong col) { Image *i; if((i = allocimage(display, r, screen->chan, repl, col)) == nil) sysfatal("allocimage: %r"); return i; } static void drawchunks(void) { int x; usize p, off; Chunk *c; Rectangle r; c = p2c(views, &off); r = view->r; for(p=views-off; p<viewe; p+=c->bufsz, c=c->right){ if(p == 0) continue; x = (p - views) / T; if(x > Dx(view->r)) break; r = view->r; r.min.x += x; r.max.x = r.min.x + 1; draw(view, r, col[Cchunk], nil, ZP); if(c->bufsz == 0) break; } } static void drawsamps(void*) { int x, lmin, lmax, rmin, rmax; usize n, m; s16int s; uchar *p, *e; Rectangle l, r; Dot d; for(;;){ end: recvul(drawc); again: if(sbufsz < T){ sbuf = erealloc(sbuf, T, sbufsz); sbufsz = T; } lockdisplay(display); draw(viewbg, viewbg->r, col[Cbg], nil, ZP); unlockdisplay(display); d.pos = views; m = viewe - views; x = 0; while(m > 0){ qlock(&lsync); if(nbrecvul(drawc) == 1){ qunlock(&lsync); goto again; } n = m < T ? m : T; p = getbuf(d, n, sbuf, &n); qunlock(&lsync); if(p == nil){ fprint(2, "getbuf: %r\n"); goto end; } d.pos += n; e = p + n; lmin = lmax = 0; rmin = rmax = 0; while(p < e){ s = (s16int)(p[1] << 8 | p[0]); if(s < lmin) lmin = s; else if(s > lmax) lmax = s; if(stereo){ s = (s16int)(p[3] << 8 | p[2]); if(s < rmin) rmin = s; else if(s > rmax) rmax = s; } p += 4; } m -= n; l = Rect(x, bgscalyl - lmax / bgscalf, x+1, bgscalyl - lmin / bgscalf); r = Rect(x, bgscalyr - rmax / bgscalf, x+1, bgscalyr - rmin / bgscalf); lockdisplay(display); draw(viewbg, l, col[Csamp], nil, ZP); if(stereo) draw(viewbg, r, col[Csamp], nil, ZP); unlockdisplay(display); x++; } } } static void b2t(usize ofs, int *th, int *tm, int *ts, int *tμ) { usize nsamp; nsamp = ofs / 4; *ts = nsamp / 44100; *tm = *ts / 60; *th = *tm / 60; *tμ = 100 * (nsamp - *ts * 44100) / 44100; *ts %= 60; } static void drawstat(void) { int th, tm, ts, tμ; char s[256], *p; b2t(dot.pos, &th, &tm, &ts, &tμ); p = seprint(s, s+sizeof s, "T %zd @ %02d:%02d:%02d.%03d (%zd) ⋅ ", T/4, th, tm, ts, tμ, dot.pos/4); if(dot.from.pos > 0){ b2t(dot.from.pos, &th, &tm, &ts, &tμ); p = seprint(p, s+sizeof s, "%02d:%02d:%02d.%03d (%zd) ↺ ", th, tm, ts, tμ, dot.from.pos/4); }else p = seprint(p, s+sizeof s, "0 ↺ "); if(dot.to.pos != totalsz){ b2t(dot.to.pos, &th, &tm, &ts, &tμ); seprint(p, s+sizeof s, "%02d:%02d:%02d.%03d (%zd)", th, tm, ts, tμ, dot.to.pos/4); }else seprint(p, s+sizeof s, "∞"); string(screen, statp, col[Cline], ZP, font, s); } static void drawview(void) { int x; usize left, right; Rectangle r; left = dot.from.pos; draw(view, view->r, viewbg, nil, ZP); if(left != 0 && left >= views){ x = (left - views) / T; r = view->r; r.min.x += x; r.max.x = r.min.x + 1; draw(view, r, col[Cloop], nil, ZP); } right = dot.to.pos; if(right != totalsz){ x = (right - views) / T; r = view->r; r.min.x += x; r.max.x = r.min.x + 1; draw(view, r, col[Cloop], nil, ZP); } if(debug) drawchunks(); } void update(void) { int x; usize p; p = dot.pos; lockdisplay(display); drawview(); x = screen->r.min.x + (p - views) / T; //if(liner.min.x == x || p < views && x > liner.min.x) // return; draw(screen, screen->r, view, nil, ZP); liner.min.x = x; liner.max.x = x + 1; if(p >= views) draw(screen, liner, col[Cline], nil, ZP); drawstat(); flushimage(display, 1); unlockdisplay(display); } void setzoom(int Δz, int pow) { int z; if(!pow) z = zoom + Δz; else if(Δz < 0) z = zoom >> -Δz; else z = zoom << Δz; if(z < 1 || z > (totalsz / 4) / Dx(screen->r)) return; zoom = z; redraw(0); } void setpan(int Δx) { Δx *= T; if(zoom == 1 || views == 0 && Δx < 0 || views >= viewmax && Δx > 0) return; views += Δx; redraw(0); } void setloop(vlong off) { off *= T; off += views; if(off < 0 || off > totalsz) return; if(off < dot.pos) setrange(off, dot.to.pos); else setrange(dot.from.pos, off); update(); } static void setcur(usize off) { if(off < dot.from.pos || off > dot.to.pos - Outsz) return; jump(off); update(); } void setjump(usize off) { setcur(off); } void setofs(usize ofs) { setcur(views + ofs * T); } static void resetdraw(void) { int x; Rectangle viewr, midr; x = screen->r.min.x + (dot.pos - views) / T; viewr = rectsubpt(screen->r, screen->r.min); freeimage(viewbg); freeimage(view); viewbg = eallocimage(viewr, 0, DBlack); view = eallocimage(viewr, 0, DBlack); if(stereo){ midr = viewr; midr.min.y = midr.max.y / 2; midr.max.y = midr.min.y + 1; draw(viewbg, midr, col[Csamp], nil, ZP); statp = Pt(screen->r.min.x, screen->r.min.y + (Dy(screen->r) - font->height) / 2 + 1); }else statp = Pt(screen->r.min.x, screen->r.max.y - font->height); liner = screen->r; liner.min.x = x; liner.max.x = x + 1; bgscalyl = viewbg->r.max.y / (stereo ? 4 : 2); bgscalyr = viewbg->r.max.y - bgscalyl; bgscalf = 32767 / bgscalyl; } void redraw(int all) { usize span; lockdisplay(display); T = totalsz / zoom / Dx(screen->r) & ~3; if(T == 0) T = 4; span = Dx(screen->r) * T; viewmax = totalsz - span; if(views > viewmax) views = viewmax; viewe = views + span; if(all) resetdraw(); unlockdisplay(display); nbsendul(drawc, 1); update(); } void initdrw(void) { if(initdraw(nil, nil, "pplay") < 0) sysfatal("initdraw: %r"); display->locking = 1; unlockdisplay(display); col[Cbg] = eallocimage(Rect(0,0,1,1), 1, DBlack); col[Csamp] = eallocimage(Rect(0,0,1,1), 1, 0x440000FF); col[Cline] = eallocimage(Rect(0,0,1,1), 1, 0x884400FF); col[Cloop] = eallocimage(Rect(0,0,1,1), 1, 0x777777FF); col[Cchunk] = eallocimage(Rect(0,0,1,1), 1, 0xBBBB00FF); if((drawc = chancreate(sizeof(ulong), 4)) == nil) sysfatal("chancreate: %r"); if(proccreate(drawsamps, nil, mainstacksize) < 0) sysfatal("proccreate: %r"); redraw(1); }