ref: cb6f6fc863f56fecdf9adc97e0cd48255b14841c
dir: /pal.c/
#include <u.h> #include <libc.h> #include <draw.h> #include <mouse.h> #include "dat.h" #include "fns.h" Image *ink; static int palcol[] = { 0x000000, 0xFFFFFF, 0xC0C0C0, 0x7F7F7F, 0xFF0000, 0xC00000, 0x7F0000, 0xFF7F00, 0xC06000, 0x7F3F00, 0xFFFF00, 0xC0C000, 0x7F7F00, 0x00FF00, 0x00C000, 0x007F00, 0x00FFFF, 0x00C0C0, 0x007F7F, 0x0000FF, 0x0000C0, 0x00007F, 0x7F00FF, 0x6000C0, 0x3F007F, 0xFF00FF, 0xC000C0, 0x7F007F, }; static Image *pal[nelem(palcol)]; static Rectangle palr, penr; void drawpal(void) { Rectangle r, rr; int i; r = screen->r; r.min.y = r.max.y - 20; replclipr(screen, 0, r); penr = r; penr.min.x = r.max.x - NBRUSH*Dy(r); palr = r; palr.max.x = penr.min.x; r = penr; draw(screen, r, back, nil, ZP); for(i=0; i<NBRUSH; i++){ r.max.x = penr.min.x + (i+1)*Dx(penr) / NBRUSH; rr = r; if(i == brush) rr.min.y += Dy(r)/3; if(i == NBRUSH-1){ /* last is special brush for fill draw */ draw(screen, rr, ink, nil, ZP); } else { rr.min = addpt(rr.min, divpt(subpt(rr.max, rr.min), 2)); rr.max = rr.min; strokedraw(screen, rr, ink, i); } r.min.x = r.max.x; } r = palr; for(i=1; i<=nelem(pal); i++){ r.max.x = palr.min.x + i*Dx(palr) / nelem(pal); rr = r; if(ink == pal[i-1]) rr.min.y += Dy(r)/3; draw(screen, rr, pal[i-1], nil, ZP); gendrawdiff(screen, r, rr, back, ZP, nil, ZP, SoverD); r.min.x = r.max.x; } r = screen->r; r.max.y -= Dy(palr); replclipr(screen, 0, r); } int hitpal(Mouse m) { int i; if(ptinrect(m.xy, penr)){ if(m.buttons & 7){ brush = ((m.xy.x - penr.min.x) * NBRUSH) / Dx(penr); drawpal(); } return 1; } if(ptinrect(m.xy, palr)){ Image *col; i = (m.xy.x - palr.min.x) * nelem(pal) / Dx(palr); col = pal[i]; switch(m.buttons & 7){ case 1: ink = col; drawpal(); break; case 2: back = col; drawpal(); update(nil); break; /* -> picker case 4: snprint(buf, sizeof(buf), "%06x", palcol[i]); if(eenter("Hex", buf, sizeof(buf), &m) == 6){ c = strtoll(buf, &e, 16); if(*e == 0){ palcol[i] = c; freeimage(pal[i]); pal[i] = allocimage(display, Rect(0, 0, 1, 1), RGB24, 1, c<<8|0xff); drawpal(); } } break; */ } return 1; } return 0; } void initpal(int invbg) { int i; for(i=0; i<nelem(pal); i++){ pal[i] = allocimage(display, Rect(0, 0, 1, 1), RGB24, 1, palcol[i % nelem(palcol)]<<8 | 0xFF); if(pal[i] == nil) sysfatal("allocimage: %r"); } if(invbg){ ink = pal[1]; back = pal[0]; }else{ ink = pal[0]; back = pal[1]; } }