ref: 0b9b33f9b960cd9c56b4d7d7030b8d4676610d4f
dir: /keys.c/
#include <u.h> #include <libc.h> #include <stdio.h> #include "quakedef.h" /* key up events are sent even if in console mode */ #define MAXCMDLINE 256 char key_lines[32][MAXCMDLINE]; int key_linepos; int shift_down=false; int key_lastpress; int edit_line=0; int history_line=0; keydest_t key_dest; int key_count; // incremented every key event char *keybindings[256]; qboolean consolekeys[256]; // if true, can't be rebound while in console qboolean menubound[256]; // if true, can't be rebound while in menu int keyshift[256]; // key to map to if shift held down in console int key_repeats[256]; // if > 1, it is autorepeating qboolean keydown[256]; typedef struct { char *name; int keynum; } keyname_t; keyname_t keynames[] = { {"TAB", K_TAB}, {"ENTER", K_ENTER}, {"ESCAPE", K_ESCAPE}, {"SPACE", K_SPACE}, {"BACKSPACE", K_BACKSPACE}, {"UPARROW", K_UPARROW}, {"DOWNARROW", K_DOWNARROW}, {"LEFTARROW", K_LEFTARROW}, {"RIGHTARROW", K_RIGHTARROW}, {"ALT", K_ALT}, {"CTRL", K_CTRL}, {"SHIFT", K_SHIFT}, {"F1", K_F1}, {"F2", K_F2}, {"F3", K_F3}, {"F4", K_F4}, {"F5", K_F5}, {"F6", K_F6}, {"F7", K_F7}, {"F8", K_F8}, {"F9", K_F9}, {"F10", K_F10}, {"F11", K_F11}, {"F12", K_F12}, {"INS", K_INS}, {"DEL", K_DEL}, {"PGDN", K_PGDN}, {"PGUP", K_PGUP}, {"HOME", K_HOME}, {"END", K_END}, {"MOUSE1", K_MOUSE1}, {"MOUSE2", K_MOUSE2}, {"MOUSE3", K_MOUSE3}, {"JOY1", K_JOY1}, {"JOY2", K_JOY2}, {"JOY3", K_JOY3}, {"JOY4", K_JOY4}, {"AUX1", K_AUX1}, {"AUX2", K_AUX2}, {"AUX3", K_AUX3}, {"AUX4", K_AUX4}, {"AUX5", K_AUX5}, {"AUX6", K_AUX6}, {"AUX7", K_AUX7}, {"AUX8", K_AUX8}, {"AUX9", K_AUX9}, {"AUX10", K_AUX10}, {"AUX11", K_AUX11}, {"AUX12", K_AUX12}, {"AUX13", K_AUX13}, {"AUX14", K_AUX14}, {"AUX15", K_AUX15}, {"AUX16", K_AUX16}, {"AUX17", K_AUX17}, {"AUX18", K_AUX18}, {"AUX19", K_AUX19}, {"AUX20", K_AUX20}, {"AUX21", K_AUX21}, {"AUX22", K_AUX22}, {"AUX23", K_AUX23}, {"AUX24", K_AUX24}, {"AUX25", K_AUX25}, {"AUX26", K_AUX26}, {"AUX27", K_AUX27}, {"AUX28", K_AUX28}, {"AUX29", K_AUX29}, {"AUX30", K_AUX30}, {"AUX31", K_AUX31}, {"AUX32", K_AUX32}, {"PAUSE", K_PAUSE}, {"MWHEELUP", K_MWHEELUP}, {"MWHEELDOWN", K_MWHEELDOWN}, {"SEMICOLON", ';'}, // because a raw semicolon seperates commands {nil,0} }; /* ============================================================================== LINE TYPING INTO THE CONSOLE ============================================================================== */ /* ==================== Key_Console Interactive line editing and console scrollback ==================== */ void Key_Console (int key) { char *cmd; if (key == K_ENTER) { Cbuf_AddText (key_lines[edit_line]+1); // skip the > Cbuf_AddText ("\n"); Con_Printf ("%s\n",key_lines[edit_line]); edit_line = (edit_line + 1) & 31; history_line = edit_line; key_lines[edit_line][0] = ']'; key_linepos = 1; if (cls.state == ca_disconnected) SCR_UpdateScreen (); // force an update, because the command // may take some time return; } if (key == K_TAB) { // command completion cmd = Cmd_CompleteCommand (key_lines[edit_line]+1); if (!cmd) cmd = Cvar_CompleteVariable (key_lines[edit_line]+1); if (cmd) { Q_strcpy (key_lines[edit_line]+1, cmd); key_linepos = Q_strlen(cmd)+1; key_lines[edit_line][key_linepos] = ' '; key_linepos++; key_lines[edit_line][key_linepos] = 0; return; } } if (key == K_BACKSPACE || key == K_LEFTARROW) { if (key_linepos > 1) key_linepos--; return; } if (key == K_UPARROW) { do { history_line = (history_line - 1) & 31; } while (history_line != edit_line && !key_lines[history_line][1]); if (history_line == edit_line) history_line = (edit_line+1)&31; Q_strcpy(key_lines[edit_line], key_lines[history_line]); key_linepos = Q_strlen(key_lines[edit_line]); return; } if (key == K_DOWNARROW) { if (history_line == edit_line) return; do { history_line = (history_line + 1) & 31; } while (history_line != edit_line && !key_lines[history_line][1]); if (history_line == edit_line) { key_lines[edit_line][0] = ']'; key_linepos = 1; } else { Q_strcpy(key_lines[edit_line], key_lines[history_line]); key_linepos = Q_strlen(key_lines[edit_line]); } return; } if (key == K_PGUP || key==K_MWHEELUP) { con_backscroll += 2; if (con_backscroll > con_totallines - (vid.height>>3) - 1) con_backscroll = con_totallines - (vid.height>>3) - 1; return; } if (key == K_PGDN || key==K_MWHEELDOWN) { con_backscroll -= 2; if (con_backscroll < 0) con_backscroll = 0; return; } if (key == K_HOME) { con_backscroll = con_totallines - (vid.height>>3) - 1; return; } if (key == K_END) { con_backscroll = 0; return; } if (key < 32 || key > 127) return; // non printable if (key_linepos < MAXCMDLINE-1) { key_lines[edit_line][key_linepos] = key; key_linepos++; key_lines[edit_line][key_linepos] = 0; } } //============================================================================ char chat_buffer[32]; qboolean team_message = false; void Key_Message (int key) { static int chat_bufferlen = 0; if (key == K_ENTER) { if (team_message) Cbuf_AddText ("say_team \""); else Cbuf_AddText ("say \""); Cbuf_AddText(chat_buffer); Cbuf_AddText("\"\n"); key_dest = key_game; chat_bufferlen = 0; chat_buffer[0] = 0; return; } if (key == K_ESCAPE) { key_dest = key_game; chat_bufferlen = 0; chat_buffer[0] = 0; return; } if (key < 32 || key > 127) return; // non printable if (key == K_BACKSPACE) { if (chat_bufferlen) { chat_bufferlen--; chat_buffer[chat_bufferlen] = 0; } return; } if (chat_bufferlen == 31) return; // all full chat_buffer[chat_bufferlen++] = key; chat_buffer[chat_bufferlen] = 0; } //============================================================================ /* =================== Key_StringToKeynum Returns a key number to be used to index keybindings[] by looking at the given string. Single ascii characters return themselves, while the K_* names are matched up. =================== */ int Key_StringToKeynum (char *str) { keyname_t *kn; if (!str || !str[0]) return -1; if (!str[1]) return str[0]; for (kn=keynames ; kn->name ; kn++) { if (!Q_strcasecmp(str,kn->name)) return kn->keynum; } return -1; } /* =================== Key_KeynumToString Returns a string (either a single ascii char, or a K_* name) for the given keynum. FIXME: handle quote special (general escape sequence?) =================== */ char *Key_KeynumToString (int keynum) { keyname_t *kn; static char tinystr[2]; if (keynum == -1) return "<KEY NOT FOUND>"; if (keynum > 32 && keynum < 127) { // printable ascii tinystr[0] = keynum; tinystr[1] = 0; return tinystr; } for (kn=keynames ; kn->name ; kn++) if (keynum == kn->keynum) return kn->name; return "<UNKNOWN KEYNUM>"; } /* =================== Key_SetBinding =================== */ void Key_SetBinding (int keynum, char *binding) { char *new; int l; if (keynum == -1) return; // free old bindings if (keybindings[keynum]) { Z_Free (keybindings[keynum]); keybindings[keynum] = nil; } // allocate memory for new binding l = Q_strlen (binding); new = Z_Malloc (l+1); Q_strcpy (new, binding); new[l] = 0; keybindings[keynum] = new; } /* =================== Key_Unbind_f =================== */ void Key_Unbind_f (void) { int b; if (Cmd_Argc() != 2) { Con_Printf ("unbind <key> : remove commands from a key\n"); return; } b = Key_StringToKeynum (Cmd_Argv(1)); if (b==-1) { Con_Printf ("\"%s\" isn't a valid key\n", Cmd_Argv(1)); return; } Key_SetBinding (b, ""); } void Key_Unbindall_f (void) { int i; for (i=0 ; i<256 ; i++) if (keybindings[i]) Key_SetBinding (i, ""); } /* =================== Key_Bind_f =================== */ void Key_Bind_f (void) { int i, c, b; char cmd[1024]; c = Cmd_Argc(); if (c != 2 && c != 3) { Con_Printf ("bind <key> [command] : attach a command to a key\n"); return; } b = Key_StringToKeynum (Cmd_Argv(1)); if (b==-1) { Con_Printf ("\"%s\" isn't a valid key\n", Cmd_Argv(1)); return; } if (c == 2) { if (keybindings[b]) Con_Printf ("\"%s\" = \"%s\"\n", Cmd_Argv(1), keybindings[b] ); else Con_Printf ("\"%s\" is not bound\n", Cmd_Argv(1) ); return; } // copy the rest of the command line cmd[0] = 0; // start out with a null string for (i=2 ; i< c ; i++) { if (i > 2) strcat (cmd, " "); strcat (cmd, Cmd_Argv(i)); } Key_SetBinding (b, cmd); } /* ============ Key_WriteBindings Writes lines containing "bind key value" ============ */ void Key_WriteBindings (FILE *f) { int i; for (i=0 ; i<256 ; i++) if (keybindings[i]) if (*keybindings[i]) fprintf (f, "bind \"%s\" \"%s\"\n", Key_KeynumToString(i), keybindings[i]); } /* =================== Key_Init =================== */ void Key_Init (void) { int i; for (i=0 ; i<32 ; i++) { key_lines[i][0] = ']'; key_lines[i][1] = 0; } key_linepos = 1; // // init ascii characters in console mode // for (i=32 ; i<128 ; i++) consolekeys[i] = true; consolekeys[K_ENTER] = true; consolekeys[K_TAB] = true; consolekeys[K_LEFTARROW] = true; consolekeys[K_RIGHTARROW] = true; consolekeys[K_UPARROW] = true; consolekeys[K_DOWNARROW] = true; consolekeys[K_BACKSPACE] = true; consolekeys[K_PGUP] = true; consolekeys[K_PGDN] = true; consolekeys[K_SHIFT] = true; consolekeys[K_MWHEELUP] = true; consolekeys[K_MWHEELDOWN] = true; consolekeys['`'] = false; consolekeys['~'] = false; for (i=0 ; i<256 ; i++) keyshift[i] = i; for (i='a' ; i<='z' ; i++) keyshift[i] = i - 'a' + 'A'; keyshift['1'] = '!'; keyshift['2'] = '@'; keyshift['3'] = '#'; keyshift['4'] = '$'; keyshift['5'] = '%'; keyshift['6'] = '^'; keyshift['7'] = '&'; keyshift['8'] = '*'; keyshift['9'] = '('; keyshift['0'] = ')'; keyshift['-'] = '_'; keyshift['='] = '+'; keyshift[','] = '<'; keyshift['.'] = '>'; keyshift['/'] = '?'; keyshift[';'] = ':'; keyshift['\''] = '"'; keyshift['['] = '{'; keyshift[']'] = '}'; keyshift['`'] = '~'; keyshift['\\'] = '|'; menubound[K_ESCAPE] = true; for (i=0 ; i<12 ; i++) menubound[K_F1+i] = true; // // register our functions // Cmd_AddCommand ("bind",Key_Bind_f); Cmd_AddCommand ("unbind",Key_Unbind_f); Cmd_AddCommand ("unbindall",Key_Unbindall_f); } /* =================== Key_Event Called by the system between frames for both key up and key down events Should NOT be called during an interrupt! =================== */ void Key_Event (int key, qboolean down) { char *kb; char cmd[1024]; keydown[key] = down; if (!down) key_repeats[key] = 0; key_lastpress = key; key_count++; if (key_count <= 0) { return; // just catching keys for Con_NotifyBox } // update auto-repeat status if (down) { key_repeats[key]++; if (key != K_BACKSPACE && key != K_PAUSE && key_repeats[key] > 1) { return; // ignore most autorepeats } if (key >= 200 && !keybindings[key]) Con_Printf ("%s is unbound, hit F4 to set.\n", Key_KeynumToString (key) ); } if (key == K_SHIFT) shift_down = down; // // handle escape specialy, so the user can never unbind it // if (key == K_ESCAPE) { if (!down) return; switch (key_dest) { case key_message: Key_Message (key); break; case key_menu: M_Keydown (key); break; case key_game: case key_console: M_ToggleMenu_f (); break; default: Sys_Error ("Bad key_dest"); } return; } // // key up events only generate commands if the game key binding is // a button command (leading + sign). These will occur even in console mode, // to keep the character from continuing an action started before a console // switch. Button commands include the kenum as a parameter, so multiple // downs can be matched with ups // if (!down) { kb = keybindings[key]; if (kb && kb[0] == '+') { sprint (cmd, "-%s %d\n", kb+1, key); Cbuf_AddText (cmd); } if (keyshift[key] != key) { kb = keybindings[keyshift[key]]; if (kb && kb[0] == '+') { sprint (cmd, "-%s %d\n", kb+1, key); Cbuf_AddText (cmd); } } return; } // // during demo playback, most keys bring up the main menu // if (cls.demoplayback && down && consolekeys[key] && key_dest == key_game) { M_ToggleMenu_f (); return; } // // if not a consolekey, send to the interpreter no matter what mode is // if ( (key_dest == key_menu && menubound[key]) || (key_dest == key_console && !consolekeys[key]) || (key_dest == key_game && ( !con_forcedup || !consolekeys[key] ) ) ) { kb = keybindings[key]; if (kb) { if (kb[0] == '+') { // button commands add keynum as a parm sprint (cmd, "%s %d\n", kb, key); Cbuf_AddText (cmd); } else { Cbuf_AddText (kb); Cbuf_AddText ("\n"); } } return; } if (!down) return; // other systems only care about key down events if (shift_down) { key = keyshift[key]; } switch (key_dest) { case key_message: Key_Message (key); break; case key_menu: M_Keydown (key); break; case key_game: case key_console: Key_Console (key); break; default: Sys_Error ("Bad key_dest"); } } /* =================== Key_ClearStates =================== */ void Key_ClearStates (void) { int i; for (i=0 ; i<256 ; i++) { keydown[i] = false; key_repeats[i] = 0; } }