ref: 153e4c4c89b65e1bab94ea437ff5419f40699766
dir: /r_surf.c/
#include "quakedef.h" drawsurf_t r_drawsurf; static int sourcetstep; static int surfrowbytes; // used by ASM files static int r_stepback; static pixel_t *r_source, *r_sourcemax; static pixel_t *pbasesource; static void *prowdestbase; static unsigned blocklights[3][18*18]; /* =============== R_AddDynamicLights =============== */ void R_AddDynamicLights (void) { msurface_t *surf; int lnum; int sd, td; float dist, rad, minlight; vec3_t impact, local, entorigin; int s, t; int i; int smax, tmax; mtexinfo_t *tex; surf = r_drawsurf.surf; smax = (surf->extents[0]>>4)+1; tmax = (surf->extents[1]>>4)+1; tex = surf->texinfo; for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++) { if ( !(surf->dlightbits & (1<<lnum) ) ) continue; // not lit by this light rad = cl_dlights[lnum].radius; VectorSubtract(cl_dlights[lnum].origin, currententity->origin, entorigin); dist = DotProduct (entorigin, surf->plane->normal) - surf->plane->dist; rad -= fabs(dist); minlight = cl_dlights[lnum].minlight; if (rad < minlight) continue; minlight = rad - minlight; for (i=0 ; i<3 ; i++) { impact[i] = entorigin[i] - surf->plane->normal[i]*dist; } local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3]; local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3]; local[0] -= surf->texturemins[0]; local[1] -= surf->texturemins[1]; for (t = 0 ; t<tmax ; t++) { td = local[1] - t*16; if (td < 0) td = -td; for (s=0 ; s<smax ; s++) { sd = local[0] - s*16; if (sd < 0) sd = -sd; if (sd > td) dist = sd + (td>>1); else dist = td + (sd>>1); if (dist < minlight){ blocklights[0][t*smax + s] += (rad - dist)*256; blocklights[1][t*smax + s] += (rad - dist)*256; blocklights[2][t*smax + s] += (rad - dist)*256; } } } } } /* =============== R_BuildLightMap Combine and scale multiple lightmaps into the 8.8 format in blocklights =============== */ void R_BuildLightMap (void) { int smax, tmax; int t; int i, size; byte *lightmap; unsigned scale; int maps; msurface_t *surf; surf = r_drawsurf.surf; smax = (surf->extents[0]>>4)+1; tmax = (surf->extents[1]>>4)+1; size = smax*tmax; lightmap = surf->samples; if (r_fullbright.value || !cl.worldmodel->lightdata) { memset(blocklights, 0, sizeof(blocklights)); return; } // clear to ambient for (i=0 ; i<size ; i++){ blocklights[0][i] = r_refdef.ambientlight[0]<<8; blocklights[1][i] = r_refdef.ambientlight[1]<<8; blocklights[2][i] = r_refdef.ambientlight[2]<<8; } // add all the lightmaps if (lightmap) for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; maps++) { scale = r_drawsurf.lightadj[maps]; // 8.8 fraction for (i=0 ; i<size ; i++){ blocklights[0][i] += lightmap[i*3+0] * scale; blocklights[1][i] += lightmap[i*3+1] * scale; blocklights[2][i] += lightmap[i*3+2] * scale; } lightmap += size * 3; // skip to next lightmap } // add all the dynamic lights if (surf->dlightframe == r_framecount) R_AddDynamicLights (); // bound, invert, and shift for (i=0 ; i<size ; i++) { t = (255*256 - (int)blocklights[0][i]) >> (8 - VID_CBITS); blocklights[0][i] = max(t, (1<<6)); t = (255*256 - (int)blocklights[1][i]) >> (8 - VID_CBITS); blocklights[1][i] = max(t, (1<<6)); t = (255*256 - (int)blocklights[2][i]) >> (8 - VID_CBITS); blocklights[2][i] = max(t, (1<<6)); } } /* =============== R_TextureAnimation Returns the proper texture for a given time and base texture =============== */ texture_t *R_TextureAnimation (texture_t *base) { int reletive; int count; if (currententity->frame) { if (base->alternate_anims) base = base->alternate_anims; } if (!base->anim_total) return base; reletive = (int)(cl.time*10) % base->anim_total; count = 0; while (base->anim_min > reletive || base->anim_max <= reletive) { base = base->anim_next; if (!base) fatal ("R_TextureAnimation: broken cycle"); if (++count > 100) fatal ("R_TextureAnimation: infinite cycle"); } return base; } inline pixel_t addlight(pixel_t x, int lr, int lg, int lb) { int r, g, b; if((x & 0xff000000U) == 0) return x; if(currententity != nil && (currententity->effects & EF_ADDITIVE) != 0) return x; r = (x>>16) & 0xff; g = (x>>8) & 0xff; b = (x>>0) & 0xff; r = (r * ((64<<8)-(lr & 0xffff))) >> (8+VID_CBITS); g = (g * ((64<<8)-(lg & 0xffff))) >> (8+VID_CBITS); b = (b * ((64<<8)-(lb & 0xffff))) >> (8+VID_CBITS); x = (x & 0xff000000) | r<<16 | g<<8 | b<<0; return x; } #define fullbright 1 #define additive 1 #define addlight addlight_f1_a1 #define DrawSurfaceBlock_m0 DrawSurfaceBlock_f1_a1_m0 #define DrawSurfaceBlock_m1 DrawSurfaceBlock_f1_a1_m1 #define DrawSurfaceBlock_m2 DrawSurfaceBlock_f1_a1_m2 #define DrawSurfaceBlock_m3 DrawSurfaceBlock_f1_a1_m3 #include "r_surf_x.h" #undef fullbright #undef additive #undef addlight #undef DrawSurfaceBlock_m0 #undef DrawSurfaceBlock_m1 #undef DrawSurfaceBlock_m2 #undef DrawSurfaceBlock_m3 #define fullbright 0 #define additive 1 #define addlight addlight_f0_a1 #define DrawSurfaceBlock_m0 DrawSurfaceBlock_f0_a1_m0 #define DrawSurfaceBlock_m1 DrawSurfaceBlock_f0_a1_m1 #define DrawSurfaceBlock_m2 DrawSurfaceBlock_f0_a1_m2 #define DrawSurfaceBlock_m3 DrawSurfaceBlock_f0_a1_m3 #include "r_surf_x.h" #undef fullbright #undef additive #undef addlight #undef DrawSurfaceBlock_m0 #undef DrawSurfaceBlock_m1 #undef DrawSurfaceBlock_m2 #undef DrawSurfaceBlock_m3 #define fullbright 1 #define additive 0 #define addlight addlight_f1_a0 #define DrawSurfaceBlock_m0 DrawSurfaceBlock_f1_a0_m0 #define DrawSurfaceBlock_m1 DrawSurfaceBlock_f1_a0_m1 #define DrawSurfaceBlock_m2 DrawSurfaceBlock_f1_a0_m2 #define DrawSurfaceBlock_m3 DrawSurfaceBlock_f1_a0_m3 #include "r_surf_x.h" #undef fullbright #undef additive #undef addlight #undef DrawSurfaceBlock_m0 #undef DrawSurfaceBlock_m1 #undef DrawSurfaceBlock_m2 #undef DrawSurfaceBlock_m3 #define fullbright 0 #define additive 0 #define addlight addlight_f0_a0 #define DrawSurfaceBlock_m0 DrawSurfaceBlock_f0_a0_m0 #define DrawSurfaceBlock_m1 DrawSurfaceBlock_f0_a0_m1 #define DrawSurfaceBlock_m2 DrawSurfaceBlock_f0_a0_m2 #define DrawSurfaceBlock_m3 DrawSurfaceBlock_f0_a0_m3 #include "r_surf_x.h" #undef fullbright #undef additive #undef addlight #undef DrawSurfaceBlock_m0 #undef DrawSurfaceBlock_m1 #undef DrawSurfaceBlock_m2 #undef DrawSurfaceBlock_m3 typedef void (*drawfunc)(unsigned *lp[4], unsigned lw, int nb); static const drawfunc drawsurf[2/*fullbright*/][2/*additive*/][4/*mipmap*/] = { { { DrawSurfaceBlock_f0_a0_m0, DrawSurfaceBlock_f0_a0_m1, DrawSurfaceBlock_f0_a0_m2, DrawSurfaceBlock_f0_a0_m3, }, { DrawSurfaceBlock_f0_a1_m0, DrawSurfaceBlock_f0_a1_m1, DrawSurfaceBlock_f0_a1_m2, DrawSurfaceBlock_f0_a1_m3, }, }, { { DrawSurfaceBlock_f1_a0_m0, DrawSurfaceBlock_f1_a0_m1, DrawSurfaceBlock_f1_a0_m2, DrawSurfaceBlock_f1_a0_m3, }, { DrawSurfaceBlock_f1_a1_m0, DrawSurfaceBlock_f1_a1_m1, DrawSurfaceBlock_f1_a1_m2, DrawSurfaceBlock_f1_a1_m3, }, }, }; /* =============== R_DrawSurface =============== */ void R_DrawSurface (void) { pixel_t *basetptr; int smax, tmax, twidth, lightwidth; int u, blockdivshift, blocksize; int soffset, basetoffset, texwidth; int horzblockstep; int r_numhblocks, r_numvblocks; pixel_t *pcolumndest; texture_t *mt; drawfunc draw; unsigned *lp[3]; // calculate the lightings R_BuildLightMap (); surfrowbytes = r_drawsurf.rowbytes; mt = r_drawsurf.texture; draw = drawsurf[mt->drawsurf][currententity != nil && (currententity->effects & EF_ADDITIVE) != 0][r_drawsurf.surfmip]; r_source = mt->pixels + mt->offsets[r_drawsurf.surfmip]; // the fractional light values should range from 0 to (VID_GRADES - 1) << 16 // from a source range of 0 - 255 texwidth = mt->width >> r_drawsurf.surfmip; blocksize = 16 >> r_drawsurf.surfmip; blockdivshift = 4 - r_drawsurf.surfmip; lightwidth = (r_drawsurf.surf->extents[0]>>4)+1; r_numhblocks = r_drawsurf.surfwidth >> blockdivshift; r_numvblocks = r_drawsurf.surfheight >> blockdivshift; // TODO: only needs to be set when there is a display settings change horzblockstep = blocksize; smax = mt->width >> r_drawsurf.surfmip; twidth = texwidth; tmax = mt->height >> r_drawsurf.surfmip; sourcetstep = texwidth; r_stepback = tmax * twidth; r_sourcemax = r_source + (tmax * smax); soffset = r_drawsurf.surf->texturemins[0]; basetoffset = r_drawsurf.surf->texturemins[1]; // << 16 components are to guarantee positive values for % soffset = ((soffset >> r_drawsurf.surfmip) + (smax << 16)) % smax; basetptr = &r_source[((((basetoffset >> r_drawsurf.surfmip) + (tmax << 16)) % tmax) * twidth)]; pcolumndest = r_drawsurf.surfdat; for (u=0 ; u<r_numhblocks; u++){ prowdestbase = pcolumndest; pbasesource = basetptr + soffset; lp[0] = blocklights[0]+u; lp[1] = blocklights[1]+u; lp[2] = blocklights[2]+u; draw(lp, lightwidth, r_numvblocks); soffset = soffset + blocksize; if (soffset >= smax) soffset = 0; pcolumndest += horzblockstep; } }